mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-13 04:01:06 +01:00
Merge branch 'development' of https://github.com/Foundryborne/daggerheart into feature/party-sheet
This commit is contained in:
commit
1a0c6f46bc
648 changed files with 7471 additions and 3950 deletions
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@ -2,8 +2,10 @@ export * as characterCreation from './characterCreation/_module.mjs';
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export * as dialogs from './dialogs/_module.mjs';
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export * as hud from './hud/_module.mjs';
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export * as levelup from './levelup/_module.mjs';
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export * as scene from './scene/_module.mjs';
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export * as settings from './settings/_module.mjs';
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export * as sheets from './sheets/_module.mjs';
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export * as sheetConfigs from './sheets-configs/_module.mjs';
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export * as sidebar from './sidebar/_module.mjs';
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export * as ui from './ui/_module.mjs';
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export * as ux from './ux/_module.mjs';
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@ -1,6 +1,5 @@
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import { abilities } from '../../config/actorConfig.mjs';
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import { burden } from '../../config/generalConfig.mjs';
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import { ItemBrowser } from '../ui/itemBrowser.mjs';
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import { createEmbeddedItemsWithEffects, createEmbeddedItemWithEffects } from '../../helpers/utils.mjs';
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -46,8 +45,6 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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};
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this._dragDrop = this._createDragDropHandlers();
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this.itemBrowser = null;
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}
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get title() {
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@ -425,26 +422,30 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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equipment = ['armor', 'weapon'];
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const presets = {
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compendium: 'daggerheart',
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folder: equipment.includes(type) ? 'equipments' : type,
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folder: equipment.includes(type) ? `equipments.folders.${type}s` : type,
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render: {
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noFolder: true
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}
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};
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if (type == 'domains')
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if (type === 'domains')
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presets.filter = {
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'level.max': { key: 'level.max', value: 1 },
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'system.domain': { key: 'system.domain', value: this.setup.class?.system.domains ?? null }
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};
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if (type === 'subclasses')
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presets.filter = {
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'system.linkedClass.uuid': { key: 'system.linkedClass.uuid', value: this.setup.class?.uuid }
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};
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if (equipment.includes(type))
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presets.filter = {
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'system.tier': { key: 'system.tier', value: 1 },
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'type': { key: 'type', value: type }
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};
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return (this.itemBrowser = await new ItemBrowser({ presets }).render({ force: true }));
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ui.compendiumBrowser.open(presets);
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}
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static async viewItem(_, target) {
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@ -562,7 +563,7 @@ export default class DhCharacterCreation extends HandlebarsApplicationMixin(Appl
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{ overwrite: true }
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);
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if (this.itemBrowser) this.itemBrowser.close();
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if (ui.compendiumBrowser) ui.compendiumBrowser.close();
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this.close();
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}
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@ -1,3 +1,5 @@
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import { abilities } from '../../config/actorConfig.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class D20RollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -7,7 +9,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.roll = roll;
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this.config = config;
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this.config.experiences = [];
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this.reactionOverride = config.roll?.type === 'reaction';
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this.reactionOverride = config.actionType === 'reaction';
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if (config.source?.action) {
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this.item = config.data.parent.items.get(config.source.item) ?? config.data.parent;
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@ -20,7 +22,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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|
||||
static DEFAULT_OPTIONS = {
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tag: 'form',
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id: 'roll-selection',
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// id: 'roll-selection',
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classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'roll-selection'],
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position: {
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width: 'auto'
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@ -42,7 +44,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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};
|
||||
|
||||
get title() {
|
||||
return this.config.title;
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||||
return `${this.config.title}${this.actor ? `: ${this.actor.name}` : ''}`;
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||||
}
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||||
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get actor() {
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@ -81,7 +83,7 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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);
|
||||
context.costs = updatedCosts.map(x => ({
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...x,
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label: x.keyIsID
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label: x.itemId
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? this.action.parent.parent.name
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: game.i18n.localize(CONFIG.DH.GENERAL.abilityCosts[x.key].label)
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}));
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@ -113,15 +115,24 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.isLite = this.config.roll?.lite;
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||||
context.extraFormula = this.config.extraFormula;
|
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context.formula = this.roll.constructFormula(this.config);
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if (this.actor.system.traits) context.abilities = this.getTraitModifiers();
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|
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context.showReaction = !context.rollConfig.type && context.rollType === 'DualityRoll';
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context.showReaction = !this.config.roll?.type && context.rollType === 'DualityRoll';
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||||
context.reactionOverride = this.reactionOverride;
|
||||
}
|
||||
return context;
|
||||
}
|
||||
|
||||
getTraitModifiers() {
|
||||
return Object.values(abilities).map(a => ({
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||||
id: a.id,
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label: `${game.i18n.localize(a.label)} (${this.actor.system.traits[a.id]?.value.signedString() ?? 0})`
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}));
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}
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|
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static updateRollConfiguration(event, _, formData) {
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const { ...rest } = foundry.utils.expandObject(formData.object);
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|
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this.config.selectedRollMode = rest.selectedRollMode;
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if (this.config.costs) {
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@ -133,6 +144,12 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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this.roll[key] = value;
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||||
});
|
||||
}
|
||||
if (rest.hasOwnProperty('trait')) {
|
||||
this.config.roll.trait = rest.trait;
|
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this.config.title = game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
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ability: game.i18n.localize(abilities[this.config.roll.trait]?.label)
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||||
});
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||||
}
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||||
this.config.extraFormula = rest.extraFormula;
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||||
this.render();
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||||
}
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@ -151,31 +168,29 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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|||
this.config.experiences.indexOf(button.dataset.key) > -1
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? this.config.experiences.filter(x => x !== button.dataset.key)
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||||
: [...this.config.experiences, button.dataset.key];
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||||
if (this.config?.data?.parent?.type === 'character' || this.config?.data?.parent?.type === 'companion') {
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this.config.costs =
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this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
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||||
? this.config.costs.filter(x => x.extKey !== button.dataset.key)
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||||
: [
|
||||
...this.config.costs,
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||||
{
|
||||
extKey: button.dataset.key,
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||||
key: 'hope',
|
||||
value: 1,
|
||||
name: this.config.data?.experiences?.[button.dataset.key]?.name
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||||
}
|
||||
];
|
||||
}
|
||||
this.config.costs =
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||||
this.config.costs.indexOf(this.config.costs.find(c => c.extKey === button.dataset.key)) > -1
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||||
? this.config.costs.filter(x => x.extKey !== button.dataset.key)
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||||
: [
|
||||
...this.config.costs,
|
||||
{
|
||||
extKey: button.dataset.key,
|
||||
key: this.config?.data?.parent?.isNPC ? 'fear' : 'hope',
|
||||
value: 1,
|
||||
name: this.config.data?.experiences?.[button.dataset.key]?.name
|
||||
}
|
||||
];
|
||||
this.render();
|
||||
}
|
||||
|
||||
static toggleReaction() {
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||||
if (this.config.roll) {
|
||||
this.reactionOverride = !this.reactionOverride;
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||||
this.config.roll.type = this.reactionOverride
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this.config.actionType = this.reactionOverride
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? CONFIG.DH.ITEM.actionTypes.reaction.id
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||||
: this.config.roll.type === CONFIG.DH.ITEM.actionTypes.reaction.id
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||||
: this.config.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id
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||||
? null
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||||
: this.config.roll.type;
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||||
: this.config.actionType;
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||||
this.render();
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||||
}
|
||||
}
|
||||
|
|
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|
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@ -1,6 +1,9 @@
|
|||
export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart']
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||||
classes: ['daggerheart'],
|
||||
actions: {
|
||||
combat: DHTokenHUD.#onToggleCombat
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||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
|
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@ -11,8 +14,14 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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|||
}
|
||||
};
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||||
|
||||
static #nonCombatTypes = ['environment', 'companion'];
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||||
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
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||||
|
||||
context.canToggleCombat = DHTokenHUD.#nonCombatTypes.includes(this.actor.type)
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||||
? false
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||||
: context.canToggleCombat;
|
||||
context.systemStatusEffects = Object.keys(context.statusEffects).reduce((acc, key) => {
|
||||
const effect = context.statusEffects[key];
|
||||
if (effect.systemEffect) acc[key] = effect;
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||||
|
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@ -36,6 +45,20 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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return context;
|
||||
}
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||||
|
||||
static async #onToggleCombat() {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(t => !t.actor || !DHTokenHUD.#nonCombatTypes.includes(t.actor.type))
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||||
.map(t => t.document);
|
||||
if (!this.object.controlled) tokens.push(this.document);
|
||||
|
||||
try {
|
||||
if (this.document.inCombat) await TokenDocument.implementation.deleteCombatants(tokens);
|
||||
else await TokenDocument.implementation.createCombatants(tokens);
|
||||
} catch (err) {
|
||||
ui.notifications.warn(err.message);
|
||||
}
|
||||
}
|
||||
|
||||
_getStatusEffectChoices() {
|
||||
// Include all HUD-enabled status effects
|
||||
const choices = {};
|
||||
|
|
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|
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@ -1,6 +1,5 @@
|
|||
import { abilities, subclassFeatureLabels } from '../../config/actorConfig.mjs';
|
||||
import { getDeleteKeys, tagifyElement } from '../../helpers/utils.mjs';
|
||||
import { ItemBrowser } from '../ui/itemBrowser.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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||||
|
||||
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@ -12,8 +11,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
|
||||
this._dragDrop = this._createDragDropHandlers();
|
||||
this.tabGroups.primary = 'advancements';
|
||||
|
||||
this.itemBrowser = null;
|
||||
}
|
||||
|
||||
get title() {
|
||||
|
|
@ -540,7 +537,6 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
const type = target.dataset.compendium ?? target.dataset.type;
|
||||
|
||||
const presets = {
|
||||
compendium: 'daggerheart',
|
||||
folder: type,
|
||||
render: {
|
||||
noFolder: true
|
||||
|
|
@ -559,7 +555,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
};
|
||||
}
|
||||
|
||||
return (this.itemBrowser = await new ItemBrowser({ presets }).render({ force: true }));
|
||||
ui.compendiumBrowser.open(presets);
|
||||
}
|
||||
|
||||
static async selectPreview(_, button) {
|
||||
|
|
@ -662,7 +658,8 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
|
|||
}, {});
|
||||
|
||||
await this.actor.levelUp(levelupData);
|
||||
if (this.itemBrowser) this.itemBrowser.close();
|
||||
|
||||
if (ui.compendiumBrowser) ui.compendiumBrowser.close();
|
||||
this.close();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
1
module/applications/scene/_module.mjs
Normal file
1
module/applications/scene/_module.mjs
Normal file
|
|
@ -0,0 +1 @@
|
|||
export { default as DhSceneConfigSettings } from './sceneConfigSettings.mjs';
|
||||
24
module/applications/scene/sceneConfigSettings.mjs
Normal file
24
module/applications/scene/sceneConfigSettings.mjs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
export default class DhSceneConfigSettings extends foundry.applications.sheets.SceneConfig {
|
||||
constructor(options, ...args) {
|
||||
super(options, ...args);
|
||||
}
|
||||
|
||||
static buildParts() {
|
||||
const { footer, ...parts } = super.PARTS;
|
||||
const tmpParts = {
|
||||
...parts,
|
||||
dh: { template: 'systems/daggerheart/templates/scene/dh-config.hbs' },
|
||||
footer
|
||||
};
|
||||
return tmpParts;
|
||||
}
|
||||
|
||||
static PARTS = DhSceneConfigSettings.buildParts();
|
||||
|
||||
static buildTabs() {
|
||||
super.TABS.sheet.tabs.push({ id: 'dh', icon: 'fa-solid' });
|
||||
return super.TABS;
|
||||
}
|
||||
|
||||
static TABS = DhSceneConfigSettings.buildTabs();
|
||||
}
|
||||
|
|
@ -3,43 +3,48 @@ import { getDiceSoNicePreset } from '../../config/generalConfig.mjs';
|
|||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
/**
|
||||
* @import {ApplicationClickAction} from "@client/applications/_types.mjs"
|
||||
*/
|
||||
|
||||
export default class DHAppearanceSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor() {
|
||||
super({});
|
||||
|
||||
this.settings = new DhAppearance(
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).toObject()
|
||||
);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.title');
|
||||
}
|
||||
|
||||
/**@inheritdoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
tag: 'form',
|
||||
id: 'daggerheart-appearance-settings',
|
||||
classes: ['daggerheart', 'dialog', 'dh-style', 'setting'],
|
||||
position: { width: '600', height: 'auto' },
|
||||
window: {
|
||||
title: 'DAGGERHEART.SETTINGS.Menu.title',
|
||||
icon: 'fa-solid fa-gears'
|
||||
},
|
||||
actions: {
|
||||
reset: this.reset,
|
||||
save: this.save,
|
||||
preview: this.preview
|
||||
reset: DHAppearanceSettings.#onReset,
|
||||
preview: DHAppearanceSettings.#onPreview
|
||||
},
|
||||
form: { handler: this.updateData, submitOnChange: true }
|
||||
form: {
|
||||
closeOnSubmit: true,
|
||||
handler: DHAppearanceSettings.#onSubmit
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: 'systems/daggerheart/templates/settings/appearance-settings.hbs'
|
||||
}
|
||||
header: { template: 'systems/daggerheart/templates/settings/appearance-settings/header.hbs' },
|
||||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
main: { template: 'systems/daggerheart/templates/settings/appearance-settings/main.hbs' },
|
||||
diceSoNice: { template: 'systems/daggerheart/templates/settings/appearance-settings/diceSoNice.hbs' },
|
||||
footer: { template: 'templates/generic/form-footer.hbs' }
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
general: {
|
||||
tabs: [
|
||||
{ id: 'main', label: 'DAGGERHEART.GENERAL.Tabs.general' },
|
||||
{ id: 'diceSoNice', label: 'DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.title' }
|
||||
],
|
||||
initial: 'main'
|
||||
},
|
||||
diceSoNice: {
|
||||
tabs: [
|
||||
{ id: 'hope', label: 'DAGGERHEART.GENERAL.hope' },
|
||||
|
|
@ -51,79 +56,149 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
|
|||
}
|
||||
};
|
||||
|
||||
changeTab(tab, group, options) {
|
||||
super.changeTab(tab, group, options);
|
||||
/**@type {DhAppearance}*/
|
||||
setting;
|
||||
|
||||
this.render();
|
||||
static #localized = false;
|
||||
|
||||
/** @inheritDoc */
|
||||
async _preFirstRender(_context, _options) {
|
||||
await super._preFirstRender(_context, _options);
|
||||
if (!DHAppearanceSettings.#localized) {
|
||||
foundry.helpers.Localization.localizeDataModel(this.setting.constructor);
|
||||
DHAppearanceSettings.#localized = true;
|
||||
}
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
||||
context.showDiceSoNice = game.modules.get('dice-so-nice')?.active;
|
||||
if (game.dice3d) {
|
||||
context.diceSoNiceTextures = game.dice3d.exports.TEXTURELIST;
|
||||
context.diceSoNiceColorsets = game.dice3d.exports.COLORSETS;
|
||||
context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).map(key => ({
|
||||
key: key,
|
||||
name: `DICESONICE.Material${key.capitalize()}`
|
||||
}));
|
||||
context.diceSoNiceSystems = [];
|
||||
for (const [key, system] of game.dice3d.DiceFactory.systems.entries()) {
|
||||
context.diceSoNiceSystems.push({ key, name: system.name });
|
||||
}
|
||||
/** @inheritdoc */
|
||||
_configureRenderParts(options) {
|
||||
const parts = super._configureRenderParts(options);
|
||||
if (!game.modules.get('dice-so-nice')?.active) {
|
||||
delete parts.diceSoNice;
|
||||
delete parts.tabs;
|
||||
}
|
||||
return parts;
|
||||
}
|
||||
|
||||
context.diceTab = {
|
||||
key: this.tabGroups.diceSoNice,
|
||||
source: this.settings._source.diceSoNice[this.tabGroups.diceSoNice],
|
||||
fields: this.settings.schema.fields.diceSoNice.fields[this.tabGroups.diceSoNice].fields
|
||||
};
|
||||
/**@inheritdoc */
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
if (options.isFirstRender)
|
||||
this.setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
|
||||
|
||||
context.setting = this.setting;
|
||||
context.fields = this.setting.schema.fields;
|
||||
|
||||
context.tabs = this._prepareTabs('general');
|
||||
context.dsnTabs = this._prepareTabs('diceSoNice');
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async updateData(event, element, formData) {
|
||||
const updatedSettings = foundry.utils.expandObject(formData.object);
|
||||
|
||||
await this.settings.updateSource(updatedSettings);
|
||||
this.render();
|
||||
/**@inheritdoc */
|
||||
async _preparePartContext(partId, context, options) {
|
||||
const partContext = await super._preparePartContext(partId, context, options);
|
||||
if (partId in context.tabs) partContext.tab = partContext.tabs[partId];
|
||||
switch (partId) {
|
||||
case 'diceSoNice':
|
||||
await this.prepareDiceSoNiceContext(partContext);
|
||||
break;
|
||||
case 'footer':
|
||||
partContext.buttons = [
|
||||
{ type: 'button', action: 'reset', icon: 'fa-solid fa-arrow-rotate-left', label: 'Reset' },
|
||||
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: 'Save Changes' }
|
||||
];
|
||||
break;
|
||||
}
|
||||
return partContext;
|
||||
}
|
||||
|
||||
static async preview() {
|
||||
const source = this.settings._source.diceSoNice[this.tabGroups.diceSoNice];
|
||||
let faces = 'd12';
|
||||
switch (this.tabGroups.diceSoNice) {
|
||||
case 'advantage':
|
||||
case 'disadvantage':
|
||||
faces = 'd6';
|
||||
}
|
||||
const preset = await getDiceSoNicePreset(source, faces);
|
||||
const diceSoNiceRoll = await new Roll(`1${faces}`).evaluate();
|
||||
/**
|
||||
* Prepare render context for the DSN part.
|
||||
* @param {ApplicationRenderContext} context
|
||||
* @returns {Promise<void>}
|
||||
* @protected
|
||||
*/
|
||||
async prepareDiceSoNiceContext(context) {
|
||||
context.diceSoNiceTextures = Object.entries(game.dice3d.exports.TEXTURELIST).reduce(
|
||||
(acc, [k, v]) => ({
|
||||
...acc,
|
||||
[k]: v.name
|
||||
}),
|
||||
{}
|
||||
);
|
||||
context.diceSoNiceColorsets = Object.values(game.dice3d.exports.COLORSETS).reduce(
|
||||
(acc, v) => ({
|
||||
...acc,
|
||||
[v.id]: v.description
|
||||
}),
|
||||
{}
|
||||
);
|
||||
context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).reduce(
|
||||
(acc, key) => ({
|
||||
...acc,
|
||||
[key]: `DICESONICE.Material${key.capitalize()}`
|
||||
}),
|
||||
{}
|
||||
);
|
||||
context.diceSoNiceSystems = Object.fromEntries(
|
||||
[...game.dice3d.DiceFactory.systems].map(([k, v]) => [k, v.name])
|
||||
);
|
||||
|
||||
foundry.utils.mergeObject(
|
||||
context.dsnTabs,
|
||||
['hope', 'fear', 'advantage', 'disadvantage'].reduce(
|
||||
(acc, key) => ({
|
||||
...acc,
|
||||
[key]: {
|
||||
values: this.setting.diceSoNice[key],
|
||||
fields: this.setting.schema.getField(`diceSoNice.${key}`).fields
|
||||
}
|
||||
}),
|
||||
{}
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Submit the configuration form.
|
||||
* @this {DHAppearanceSettings}
|
||||
* @param {SubmitEvent} event
|
||||
* @param {HTMLFormElement} form
|
||||
* @param {foundry.applications.ux.FormDataExtended} formData
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
static async #onSubmit(event, form, formData) {
|
||||
const data = this.setting.schema.clean(foundry.utils.expandObject(formData.object));
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, data);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Submit the configuration form.
|
||||
* @this {DHAppearanceSettings}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onPreview(_, target) {
|
||||
const formData = new foundry.applications.ux.FormDataExtended(target.closest('form'));
|
||||
const { diceSoNice } = foundry.utils.expandObject(formData.object);
|
||||
const { key } = target.dataset;
|
||||
const faces = ['advantage', 'disadvantage'].includes(key) ? 'd6' : 'd12';
|
||||
const preset = await getDiceSoNicePreset(diceSoNice[key], faces);
|
||||
const diceSoNiceRoll = await new foundry.dice.Roll(`1${faces}`).evaluate();
|
||||
diceSoNiceRoll.dice[0].options.appearance = preset.appearance;
|
||||
diceSoNiceRoll.dice[0].options.modelFile = preset.modelFile;
|
||||
|
||||
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, false);
|
||||
}
|
||||
|
||||
static async reset() {
|
||||
this.settings = new DhAppearance();
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, this.settings.toObject());
|
||||
|
||||
this.close();
|
||||
}
|
||||
|
||||
_getTabs(tabs) {
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] ? this.tabGroups[v.group] === v.id : v.active;
|
||||
v.cssClass = v.active ? 'active' : '';
|
||||
}
|
||||
|
||||
return tabs;
|
||||
/**
|
||||
* Reset the form back to default values.
|
||||
* @this {DHAppearanceSettings}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #onReset() {
|
||||
this.setting = new this.setting.constructor();
|
||||
this.render({ force: false });
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -35,13 +35,14 @@ export default class DhAutomationSettings extends HandlebarsApplicationMixin(App
|
|||
header: { template: 'systems/daggerheart/templates/settings/automation-settings/header.hbs' },
|
||||
general: { template: 'systems/daggerheart/templates/settings/automation-settings/general.hbs' },
|
||||
rules: { template: 'systems/daggerheart/templates/settings/automation-settings/rules.hbs' },
|
||||
roll: { template: 'systems/daggerheart/templates/settings/automation-settings/roll.hbs' },
|
||||
footer: { template: 'systems/daggerheart/templates/settings/automation-settings/footer.hbs' }
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
main: {
|
||||
tabs: [{ id: 'general' }, { id: 'rules' }],
|
||||
tabs: [{ id: 'general' }, { id: 'rules' }, { id: 'roll' }],
|
||||
initial: 'general',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
import { DhHomebrew } from '../../data/settings/_module.mjs';
|
||||
import { slugify } from '../../helpers/utils.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DhHomebrewSettings extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
|
|
@ -10,11 +11,14 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).toObject()
|
||||
);
|
||||
|
||||
this.selected = {
|
||||
domain: null
|
||||
};
|
||||
this.selected = this.#getDefaultAdversaryType();
|
||||
}
|
||||
|
||||
#getDefaultAdversaryType = () => ({
|
||||
domain: null,
|
||||
adversaryType: null
|
||||
});
|
||||
|
||||
get title() {
|
||||
return game.i18n.localize('DAGGERHEART.SETTINGS.Menu.title');
|
||||
}
|
||||
|
|
@ -35,6 +39,9 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
addDomain: this.addDomain,
|
||||
toggleSelectedDomain: this.toggleSelectedDomain,
|
||||
deleteDomain: this.deleteDomain,
|
||||
addAdversaryType: this.addAdversaryType,
|
||||
deleteAdversaryType: this.deleteAdversaryType,
|
||||
selectAdversaryType: this.selectAdversaryType,
|
||||
save: this.save,
|
||||
reset: this.reset
|
||||
},
|
||||
|
|
@ -45,6 +52,8 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
settings: { template: 'systems/daggerheart/templates/settings/homebrew-settings/settings.hbs' },
|
||||
domains: { template: 'systems/daggerheart/templates/settings/homebrew-settings/domains.hbs' },
|
||||
types: { template: 'systems/daggerheart/templates/settings/homebrew-settings/types.hbs' },
|
||||
itemTypes: { template: 'systems/daggerheart/templates/settings/homebrew-settings/itemFeatures.hbs' },
|
||||
downtime: { template: 'systems/daggerheart/templates/settings/homebrew-settings/downtime.hbs' },
|
||||
footer: { template: 'systems/daggerheart/templates/settings/homebrew-settings/footer.hbs' }
|
||||
};
|
||||
|
|
@ -52,12 +61,19 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
main: {
|
||||
tabs: [{ id: 'settings' }, { id: 'domains' }, { id: 'downtime' }],
|
||||
tabs: [{ id: 'settings' }, { id: 'domains' }, { id: 'types' }, { id: 'itemFeatures' }, { id: 'downtime' }],
|
||||
initial: 'settings',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
};
|
||||
|
||||
changeTab(tab, group, options) {
|
||||
super.changeTab(tab, group, options);
|
||||
this.selected = this.#getDefaultAdversaryType();
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.settingFields = this.settings;
|
||||
|
|
@ -79,6 +95,11 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
context.configDomains = CONFIG.DH.DOMAIN.domains;
|
||||
context.homebrewDomains = this.settings.domains;
|
||||
break;
|
||||
case 'types':
|
||||
context.selectedAdversaryType = this.selected.adversaryType
|
||||
? { id: this.selected.adversaryType, ...this.settings.adversaryTypes[this.selected.adversaryType] }
|
||||
: null;
|
||||
break;
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
@ -95,33 +116,53 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
}
|
||||
|
||||
static async addItem(_, target) {
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newDowntimeMove'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: '',
|
||||
actions: []
|
||||
}
|
||||
});
|
||||
const { type } = target.dataset;
|
||||
if (['shortRest', 'longRest'].includes(type)) {
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${type}.moves.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newDowntimeMove'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: '',
|
||||
actions: []
|
||||
}
|
||||
});
|
||||
} else if (['armorFeatures', 'weaponFeatures'].includes(type)) {
|
||||
await this.settings.updateSource({
|
||||
[`itemFeatures.${type}.${foundry.utils.randomID()}`]: {
|
||||
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newFeature'),
|
||||
img: 'icons/magic/life/cross-worn-green.webp',
|
||||
description: '',
|
||||
actions: [],
|
||||
effects: []
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async editItem(_, target) {
|
||||
const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
|
||||
const path = `restMoves.${target.dataset.type}.moves.${target.dataset.id}`;
|
||||
const editedMove = await game.system.api.applications.sheetConfigs.DowntimeConfig.configure(
|
||||
move,
|
||||
path,
|
||||
this.settings
|
||||
);
|
||||
if (!editedMove) return;
|
||||
const { type, id } = target.dataset;
|
||||
const isDowntime = ['shortRest', 'longRest'].includes(type);
|
||||
const path = isDowntime ? `restMoves.${type}.moves.${id}` : `itemFeatures.${type}.${id}`;
|
||||
const featureBase = isDowntime ? this.settings.restMoves[type].moves[id] : this.settings.itemFeatures[type][id];
|
||||
|
||||
await this.updateAction.bind(this)(editedMove, target.dataset.type, target.dataset.id);
|
||||
const editedBase = await game.system.api.applications.sheetConfigs.SettingFeatureConfig.configure(
|
||||
featureBase,
|
||||
path,
|
||||
this.settings,
|
||||
{ hasIcon: isDowntime, hasEffects: !isDowntime }
|
||||
);
|
||||
if (!editedBase) return;
|
||||
|
||||
await this.updateAction.bind(this)(editedBase, target.dataset.type, target.dataset.id);
|
||||
}
|
||||
|
||||
async updateAction(data, type, id) {
|
||||
const isDowntime = ['shortRest', 'longRest'].includes(type);
|
||||
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${type}.moves.${id}`]: {
|
||||
[`${path}.${id}`]: {
|
||||
actions: data.actions,
|
||||
name: data.name,
|
||||
icon: data.icon,
|
||||
|
|
@ -129,12 +170,16 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
description: data.description
|
||||
}
|
||||
});
|
||||
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async removeItem(_, target) {
|
||||
const { type, id } = target.dataset;
|
||||
const isDowntime = ['shortRest', 'longRest'].includes(type);
|
||||
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
|
||||
await this.settings.updateSource({
|
||||
[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
|
||||
[`${path}.-=${id}`]: null
|
||||
});
|
||||
this.render();
|
||||
}
|
||||
|
|
@ -301,6 +346,32 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async addAdversaryType(_, target) {
|
||||
const newId = foundry.utils.randomID();
|
||||
await this.settings.updateSource({
|
||||
[`adversaryTypes.${newId}`]: {
|
||||
id: newId,
|
||||
label: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.adversaryType.newType')
|
||||
}
|
||||
});
|
||||
|
||||
this.selected.adversaryType = newId;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async deleteAdversaryType(_, target) {
|
||||
const { key } = target.dataset;
|
||||
await this.settings.updateSource({ [`adversaryTypes.-=${key}`]: null });
|
||||
|
||||
this.selected.adversaryType = this.selected.adversaryType === key ? null : this.selected.adversaryType;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async selectAdversaryType(_, target) {
|
||||
this.selected.adversaryType = this.selected.adversaryType === target.dataset.type ? null : target.dataset.type;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async save() {
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, this.settings.toObject());
|
||||
this.close();
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ export { default as ActionConfig } from './action-config.mjs';
|
|||
export { default as CharacterSettings } from './character-settings.mjs';
|
||||
export { default as AdversarySettings } from './adversary-settings.mjs';
|
||||
export { default as CompanionSettings } from './companion-settings.mjs';
|
||||
export { default as DowntimeConfig } from './downtimeConfig.mjs';
|
||||
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
|
||||
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
|
||||
export { default as EnvironmentSettings } from './environment-settings.mjs';
|
||||
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
|
||||
export { default as DhTokenConfig } from './token-config.mjs';
|
||||
|
|
|
|||
|
|
@ -66,7 +66,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
group: 'primary',
|
||||
id: 'base',
|
||||
icon: null,
|
||||
label: 'Base'
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.base'
|
||||
},
|
||||
config: {
|
||||
active: false,
|
||||
|
|
@ -74,7 +74,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
group: 'primary',
|
||||
id: 'config',
|
||||
icon: null,
|
||||
label: 'Configuration'
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.configuration'
|
||||
},
|
||||
effect: {
|
||||
active: false,
|
||||
|
|
@ -82,7 +82,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
group: 'primary',
|
||||
id: 'effect',
|
||||
icon: null,
|
||||
label: 'Effect'
|
||||
label: 'DAGGERHEART.GENERAL.Tabs.effects'
|
||||
}
|
||||
};
|
||||
|
||||
|
|
@ -132,12 +132,19 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
const options = foundry.utils.deepClone(CONFIG.DH.GENERAL.abilityCosts);
|
||||
const resource = this.action.parent.resource;
|
||||
if (resource) {
|
||||
options[this.action.parent.parent.id] = {
|
||||
options.resource = {
|
||||
label: 'DAGGERHEART.GENERAL.itemResource',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
if (this.action.parent.metadata?.isQuantifiable) {
|
||||
options.quantity = {
|
||||
label: 'DAGGERHEART.GENERAL.itemQuantity',
|
||||
group: 'Global'
|
||||
};
|
||||
}
|
||||
|
||||
return options;
|
||||
}
|
||||
|
||||
|
|
@ -164,13 +171,14 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
|
|||
|
||||
_prepareSubmitData(_event, formData) {
|
||||
const submitData = foundry.utils.expandObject(formData.object);
|
||||
|
||||
const itemAbilityCostKeys = Object.keys(CONFIG.DH.GENERAL.itemAbilityCosts);
|
||||
for (const keyPath of this.constructor.CLEAN_ARRAYS) {
|
||||
const data = foundry.utils.getProperty(submitData, keyPath);
|
||||
const dataValues = data ? Object.values(data) : [];
|
||||
if (keyPath === 'cost') {
|
||||
for (var value of dataValues) {
|
||||
const item = this.action.parent.parent.id === value.key;
|
||||
value.keyIsID = Boolean(item);
|
||||
value.itemId = itemAbilityCostKeys.includes(value.key) ? this.action.parent.parent.id : null;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -96,6 +96,13 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
|
|||
});
|
||||
}
|
||||
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.systemFields = context.document.system.schema.fields;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context) {
|
||||
const partContext = await super._preparePartContext(partId, context);
|
||||
switch (partId) {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,227 @@
|
|||
import autocomplete from 'autocompleter';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(effect) {
|
||||
super({});
|
||||
|
||||
this.effect = foundry.utils.deepClone(effect);
|
||||
const ignoredActorKeys = ['config', 'DhEnvironment'];
|
||||
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
|
||||
if (!ignoredActorKeys.includes(key)) {
|
||||
const model = game.system.api.models.actors[key];
|
||||
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
|
||||
const group = game.i18n.localize(model.metadata.label);
|
||||
const choices = CONFIG.Token.documentClass
|
||||
.getTrackedAttributeChoices(attributes, model)
|
||||
.map(x => ({ ...x, group: group }));
|
||||
acc.push(...choices);
|
||||
}
|
||||
return acc;
|
||||
}, []);
|
||||
}
|
||||
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config'],
|
||||
tag: 'form',
|
||||
position: {
|
||||
width: 560
|
||||
},
|
||||
form: {
|
||||
submitOnChange: false,
|
||||
closeOnSubmit: false,
|
||||
handler: SettingActiveEffectConfig.#onSubmit
|
||||
},
|
||||
actions: {
|
||||
editImage: SettingActiveEffectConfig.#editImage,
|
||||
addChange: SettingActiveEffectConfig.#addChange,
|
||||
deleteChange: SettingActiveEffectConfig.#deleteChange
|
||||
}
|
||||
};
|
||||
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
|
||||
tabs: { template: 'templates/generic/tab-navigation.hbs' },
|
||||
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
|
||||
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
|
||||
changes: {
|
||||
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
|
||||
scrollable: ['ol[data-changes]']
|
||||
},
|
||||
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
|
||||
};
|
||||
|
||||
static TABS = {
|
||||
sheet: {
|
||||
tabs: [
|
||||
{ id: 'details', icon: 'fa-solid fa-book' },
|
||||
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
|
||||
{ id: 'changes', icon: 'fa-solid fa-gears' }
|
||||
],
|
||||
initial: 'details',
|
||||
labelPrefix: 'EFFECT.TABS'
|
||||
}
|
||||
};
|
||||
|
||||
/**@inheritdoc */
|
||||
async _onFirstRender(context, options) {
|
||||
await super._onFirstRender(context, options);
|
||||
}
|
||||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.source = this.effect;
|
||||
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
|
||||
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
const changeChoices = this.changeChoices;
|
||||
|
||||
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
|
||||
autocomplete({
|
||||
input: element,
|
||||
fetch: function (text, update) {
|
||||
if (!text) {
|
||||
update(changeChoices);
|
||||
} else {
|
||||
text = text.toLowerCase();
|
||||
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
|
||||
update(suggestions);
|
||||
}
|
||||
},
|
||||
render: function (item, search) {
|
||||
const label = game.i18n.localize(item.label);
|
||||
const matchIndex = label.toLowerCase().indexOf(search);
|
||||
|
||||
const beforeText = label.slice(0, matchIndex);
|
||||
const matchText = label.slice(matchIndex, matchIndex + search.length);
|
||||
const after = label.slice(matchIndex + search.length, label.length);
|
||||
|
||||
const element = document.createElement('li');
|
||||
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
|
||||
if (item.hint) {
|
||||
element.dataset.tooltip = game.i18n.localize(item.hint);
|
||||
}
|
||||
|
||||
return element;
|
||||
},
|
||||
renderGroup: function (label) {
|
||||
const itemElement = document.createElement('div');
|
||||
itemElement.textContent = game.i18n.localize(label);
|
||||
return itemElement;
|
||||
},
|
||||
onSelect: function (item) {
|
||||
element.value = `system.${item.value}`;
|
||||
},
|
||||
click: e => e.fetch(),
|
||||
customize: function (_input, _inputRect, container) {
|
||||
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
|
||||
},
|
||||
minLength: 0
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async _preparePartContext(partId, context) {
|
||||
if (partId in context.tabs) context.tab = context.tabs[partId];
|
||||
switch (partId) {
|
||||
case 'details':
|
||||
context.isActorEffect = false;
|
||||
context.isItemEffect = true;
|
||||
const useGeneric = game.settings.get(
|
||||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.appearance
|
||||
).showGenericStatusEffects;
|
||||
if (!useGeneric) {
|
||||
context.statuses = Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
|
||||
value: status.id,
|
||||
label: game.i18n.localize(status.name)
|
||||
}));
|
||||
}
|
||||
break;
|
||||
case 'changes':
|
||||
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
|
||||
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
|
||||
return modes;
|
||||
}, {});
|
||||
|
||||
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
|
||||
break;
|
||||
}
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
static async #onSubmit(event, form, formData) {
|
||||
this.data = foundry.utils.expandObject(formData.object);
|
||||
this.close();
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit a Document image.
|
||||
* @this {DocumentSheetV2}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #editImage(_event, target) {
|
||||
if (target.nodeName !== 'IMG') {
|
||||
throw new Error('The editImage action is available only for IMG elements.');
|
||||
}
|
||||
|
||||
const attr = target.dataset.edit;
|
||||
const current = foundry.utils.getProperty(this.effect, attr);
|
||||
const fp = new FilePicker.implementation({
|
||||
current,
|
||||
type: 'image',
|
||||
callback: path => (target.src = path),
|
||||
position: {
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10
|
||||
}
|
||||
});
|
||||
|
||||
await fp.browse();
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a new change to the effect's changes array.
|
||||
* @this {ActiveEffectConfig}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #addChange() {
|
||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
||||
const changes = Object.values(submitData.changes ?? {});
|
||||
changes.push({});
|
||||
|
||||
this.effect.changes = changes;
|
||||
this.render();
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a change from the effect's changes array.
|
||||
* @this {ActiveEffectConfig}
|
||||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #deleteChange(event) {
|
||||
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
|
||||
const changes = Object.values(submitData.changes);
|
||||
const row = event.target.closest('li');
|
||||
const index = Number(row.dataset.index) || 0;
|
||||
changes.splice(index, 1);
|
||||
|
||||
this.effect.changes = changes;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async configure(effect, options = {}) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(effect, options);
|
||||
app.addEventListener('close', () => resolve(app.data), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
@ -3,8 +3,8 @@ import DHActionConfig from './action-config.mjs';
|
|||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
export default class DowntimeConfig extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(move, movePath, settings, options) {
|
||||
export default class SettingFeatureConfig extends HandlebarsApplicationMixin(ApplicationV2) {
|
||||
constructor(move, movePath, settings, optionalParts, options) {
|
||||
super(options);
|
||||
|
||||
this.move = move;
|
||||
|
|
@ -12,6 +12,10 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
this.movePath = movePath;
|
||||
this.actionsPath = `${movePath}.actions`;
|
||||
this.settings = settings;
|
||||
|
||||
const { hasIcon, hasEffects } = optionalParts;
|
||||
this.hasIcon = hasIcon;
|
||||
this.hasEffects = hasEffects;
|
||||
}
|
||||
|
||||
get title() {
|
||||
|
|
@ -30,6 +34,7 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
addItem: this.addItem,
|
||||
editItem: this.editItem,
|
||||
removeItem: this.removeItem,
|
||||
addEffect: this.addEffect,
|
||||
resetMoves: this.resetMoves,
|
||||
saveForm: this.saveForm
|
||||
},
|
||||
|
|
@ -41,13 +46,14 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
||||
main: { template: 'systems/daggerheart/templates/settings/downtime-config/main.hbs' },
|
||||
actions: { template: 'systems/daggerheart/templates/settings/downtime-config/actions.hbs' },
|
||||
effects: { template: 'systems/daggerheart/templates/settings/downtime-config/effects.hbs' },
|
||||
footer: { template: 'systems/daggerheart/templates/settings/downtime-config/footer.hbs' }
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
primary: {
|
||||
tabs: [{ id: 'main' }, { id: 'actions' }],
|
||||
tabs: [{ id: 'main' }, { id: 'actions' }, { id: 'effects' }],
|
||||
initial: 'main',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
|
|
@ -55,6 +61,9 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
|
||||
async _prepareContext(_options) {
|
||||
const context = await super._prepareContext(_options);
|
||||
context.tabs = this._filterTabs(context.tabs);
|
||||
context.hasIcon = this.hasIcon;
|
||||
context.hasEffects = this.hasEffects;
|
||||
context.move = this.move;
|
||||
context.move.enrichedDescription = await foundry.applications.ux.TextEditor.enrichHTML(
|
||||
context.move.description
|
||||
|
|
@ -130,13 +139,30 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
}
|
||||
|
||||
static async editItem(_, target) {
|
||||
const actionId = target.dataset.id;
|
||||
const action = this.move.actions.get(actionId);
|
||||
await new DHActionConfig(action, async updatedMove => {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${actionId}`]: updatedMove });
|
||||
const { type, id } = target.dataset;
|
||||
if (type === 'effect') {
|
||||
const effectIndex = this.move.effects.findIndex(x => x.id === id);
|
||||
const effect = this.move.effects[effectIndex];
|
||||
const updatedEffect =
|
||||
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
|
||||
if (!updatedEffect) return;
|
||||
|
||||
await this.settings.updateSource({
|
||||
[`${this.movePath}.effects`]: this.move.effects.reduce((acc, effect, index) => {
|
||||
acc.push(index === effectIndex ? { ...updatedEffect, id: effect.id } : effect);
|
||||
return acc;
|
||||
}, [])
|
||||
});
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}).render(true);
|
||||
} else {
|
||||
const action = this.move.actions.get(id);
|
||||
await new DHActionConfig(action, async updatedMove => {
|
||||
await this.settings.updateSource({ [`${this.actionsPath}.${id}`]: updatedMove });
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}).render(true);
|
||||
}
|
||||
}
|
||||
|
||||
static async removeItem(_, target) {
|
||||
|
|
@ -145,16 +171,38 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
|
|||
this.render();
|
||||
}
|
||||
|
||||
static async addEffect(_, target) {
|
||||
const currentEffects = foundry.utils.getProperty(this.settings, `${this.movePath}.effects`);
|
||||
await this.settings.updateSource({
|
||||
[`${this.movePath}.effects`]: [
|
||||
...currentEffects,
|
||||
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
|
||||
]
|
||||
});
|
||||
|
||||
this.move = foundry.utils.getProperty(this.settings, this.movePath);
|
||||
this.render();
|
||||
}
|
||||
|
||||
static resetMoves() {}
|
||||
|
||||
_filterTabs(tabs) {
|
||||
return this.hasEffects
|
||||
? tabs
|
||||
: Object.keys(tabs).reduce((acc, key) => {
|
||||
if (key !== 'effects') acc[key] = tabs[key];
|
||||
return acc;
|
||||
}, {});
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onClose(options = {}) {
|
||||
if (!options.submitted) this.move = null;
|
||||
}
|
||||
|
||||
static async configure(move, movePath, settings, options = {}) {
|
||||
static async configure(move, movePath, settings, optionalParts, options = {}) {
|
||||
return new Promise(resolve => {
|
||||
const app = new this(move, movePath, settings, options);
|
||||
const app = new this(move, movePath, settings, optionalParts, options);
|
||||
app.addEventListener('close', () => resolve(app.move), { once: true });
|
||||
app.render({ force: true });
|
||||
});
|
||||
|
|
@ -25,11 +25,22 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
};
|
||||
|
||||
static PARTS = {
|
||||
sidebar: { template: 'systems/daggerheart/templates/sheets/actors/adversary/sidebar.hbs' },
|
||||
sidebar: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/adversary/sidebar.hbs',
|
||||
scrollable: ['.shortcut-items-section']
|
||||
},
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/adversary/header.hbs' },
|
||||
features: { template: 'systems/daggerheart/templates/sheets/actors/adversary/features.hbs' },
|
||||
notes: { template: 'systems/daggerheart/templates/sheets/actors/adversary/notes.hbs' },
|
||||
effects: { template: 'systems/daggerheart/templates/sheets/actors/adversary/effects.hbs' }
|
||||
features: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/adversary/features.hbs',
|
||||
scrollable: ['.feature-section']
|
||||
},
|
||||
notes: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/adversary/notes.hbs'
|
||||
},
|
||||
effects: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/adversary/effects.hbs',
|
||||
scrollable: ['.effects-sections']
|
||||
}
|
||||
};
|
||||
|
||||
/** @inheritdoc */
|
||||
|
|
@ -45,6 +56,7 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.systemFields.attack.fields = this.document.system.attack.schema.fields;
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
|
|
@ -54,6 +66,9 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
switch (partId) {
|
||||
case 'header':
|
||||
await this._prepareHeaderContext(context, options);
|
||||
|
||||
const adversaryTypes = CONFIG.DH.ACTOR.allAdversaryTypes();
|
||||
context.adversaryType = game.i18n.localize(adversaryTypes[this.document.system.type].label);
|
||||
break;
|
||||
case 'notes':
|
||||
await this._prepareNotesContext(context, options);
|
||||
|
|
@ -131,9 +146,9 @@ export default class AdversarySheet extends DHBaseActorSheet {
|
|||
title: `Reaction Roll: ${this.actor.name}`,
|
||||
headerTitle: 'Adversary Reaction Roll',
|
||||
roll: {
|
||||
type: 'reaction'
|
||||
type: 'trait'
|
||||
},
|
||||
type: 'trait',
|
||||
actionType: 'reaction',
|
||||
hasRoll: true,
|
||||
data: this.actor.getRollData()
|
||||
};
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ import { CharacterLevelup, LevelupViewMode } from '../../levelup/_module.mjs';
|
|||
import DhCharacterCreation from '../../characterCreation/characterCreation.mjs';
|
||||
import FilterMenu from '../../ux/filter-menu.mjs';
|
||||
import { getDocFromElement, getDocFromElementSync } from '../../../helpers/utils.mjs';
|
||||
import { ItemBrowser } from '../../ui/itemBrowser.mjs';
|
||||
|
||||
/**@typedef {import('@client/applications/_types.mjs').ApplicationClickAction} ApplicationClickAction */
|
||||
|
||||
|
|
@ -15,6 +14,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
static DEFAULT_OPTIONS = {
|
||||
classes: ['character'],
|
||||
position: { width: 850, height: 800 },
|
||||
/* Foundry adds disabled to all buttons and inputs if editPermission is missing. This is not desired. */
|
||||
editPermission: CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
|
||||
actions: {
|
||||
toggleVault: CharacterSheet.#toggleVault,
|
||||
rollAttribute: CharacterSheet.#rollAttribute,
|
||||
|
|
@ -27,8 +28,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
toggleEquipItem: CharacterSheet.#toggleEquipItem,
|
||||
toggleResourceDice: CharacterSheet.#toggleResourceDice,
|
||||
handleResourceDice: CharacterSheet.#handleResourceDice,
|
||||
useDowntime: this.useDowntime,
|
||||
tempBrowser: CharacterSheet.#tempBrowser
|
||||
useDowntime: this.useDowntime
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
|
|
@ -78,6 +78,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
static PARTS = {
|
||||
sidebar: {
|
||||
id: 'sidebar',
|
||||
scrollable: ['.shortcut-items-section'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/sidebar.hbs'
|
||||
},
|
||||
header: {
|
||||
|
|
@ -86,22 +87,27 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
},
|
||||
features: {
|
||||
id: 'features',
|
||||
scrollable: ['.features-sections'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/features.hbs'
|
||||
},
|
||||
loadout: {
|
||||
id: 'loadout',
|
||||
scrollable: ['.items-section'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/loadout.hbs'
|
||||
},
|
||||
inventory: {
|
||||
id: 'inventory',
|
||||
scrollable: ['.items-section'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/inventory.hbs'
|
||||
},
|
||||
biography: {
|
||||
id: 'biography',
|
||||
scrollable: ['.items-section'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/biography.hbs'
|
||||
},
|
||||
effects: {
|
||||
id: 'effects',
|
||||
scrollable: ['.effects-sections'],
|
||||
template: 'systems/daggerheart/templates/sheets/actors/character/effects.hbs'
|
||||
}
|
||||
};
|
||||
|
|
@ -126,6 +132,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
});
|
||||
htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
|
||||
element.addEventListener('change', this.updateItemQuantity.bind(this));
|
||||
element.addEventListener('click', e => e.stopPropagation());
|
||||
});
|
||||
|
||||
// Add listener for armor marks input
|
||||
|
|
@ -142,6 +149,13 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
.querySelector('.level-value')
|
||||
?.addEventListener('change', event => this.document.updateLevel(Number(event.currentTarget.value)));
|
||||
|
||||
const observer = this.document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER, {
|
||||
exact: true
|
||||
});
|
||||
if (observer) {
|
||||
this.element.querySelector('.window-content').classList.add('viewMode');
|
||||
}
|
||||
|
||||
this._createFilterMenus();
|
||||
this._createSearchFilter();
|
||||
}
|
||||
|
|
@ -218,7 +232,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
* @protected
|
||||
*/
|
||||
async _prepareLoadoutContext(context, _options) {
|
||||
context.cardView = !game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
|
||||
context.cardView = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsCard);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -620,14 +634,22 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
const { key } = button.dataset;
|
||||
|
||||
const presets = {
|
||||
compendium: 'daggerheart',
|
||||
folder: key,
|
||||
filter:
|
||||
key === 'subclasses'
|
||||
? {
|
||||
'system.linkedClass.uuid': {
|
||||
key: 'system.linkedClass.uuid',
|
||||
value: this.document.system.class.value._stats.compendiumSource
|
||||
}
|
||||
}
|
||||
: undefined,
|
||||
render: {
|
||||
noFolder: true
|
||||
}
|
||||
};
|
||||
|
||||
return new ItemBrowser({ presets }).render({ force: true });
|
||||
ui.compendiumBrowser.open(presets);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -655,31 +677,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
})
|
||||
});
|
||||
|
||||
this.consumeResource(result?.costs);
|
||||
}
|
||||
|
||||
// Remove when Action Refactor part #2 done
|
||||
async consumeResource(costs) {
|
||||
if (!costs?.length) return;
|
||||
const usefulResources = {
|
||||
...foundry.utils.deepClone(this.actor.system.resources),
|
||||
fear: {
|
||||
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
reversed: false
|
||||
}
|
||||
};
|
||||
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
|
||||
const resource = usefulResources[c.key];
|
||||
return {
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
keyIsID: resource.keyIsID
|
||||
};
|
||||
});
|
||||
|
||||
await this.actor.modifyResource(resources);
|
||||
if (result) game.system.api.fields.ActionFields.CostField.execute.call(this, result);
|
||||
}
|
||||
|
||||
//TODO: redo toggleEquipItem method
|
||||
|
|
@ -724,8 +722,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
* @type {ApplicationClickAction}
|
||||
*/
|
||||
static async #toggleLoadoutView(_, button) {
|
||||
const newAbilityView = button.dataset.value !== 'true';
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
|
||||
const newAbilityView = button.dataset.value === 'true';
|
||||
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsCard, newAbilityView);
|
||||
this.render();
|
||||
}
|
||||
|
||||
|
|
@ -768,13 +766,6 @@ export default class CharacterSheet extends DHBaseActorSheet {
|
|||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Temp
|
||||
*/
|
||||
static async #tempBrowser(_, target) {
|
||||
new ItemBrowser().render({ force: true });
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle the roll values of resource dice.
|
||||
* @type {ApplicationClickAction}
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
|
|||
classes: ['actor', 'companion'],
|
||||
position: { width: 340 },
|
||||
actions: {
|
||||
actionRoll: DhCompanionSheet.#actionRoll,
|
||||
levelManagement: DhCompanionSheet.#levelManagement
|
||||
}
|
||||
};
|
||||
|
|
@ -15,7 +16,10 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
|
|||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/companion/header.hbs' },
|
||||
details: { template: 'systems/daggerheart/templates/sheets/actors/companion/details.hbs' },
|
||||
effects: { template: 'systems/daggerheart/templates/sheets/actors/companion/effects.hbs' }
|
||||
effects: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/companion/effects.hbs',
|
||||
scrollable: ['.effects-sections']
|
||||
}
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -42,6 +46,51 @@ export default class DhCompanionSheet extends DHBaseActorSheet {
|
|||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
static async #actionRoll(event) {
|
||||
const partner = this.actor.system.partner;
|
||||
const config = {
|
||||
event,
|
||||
title: `${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}: ${this.actor.name}`,
|
||||
headerTitle: `Companion ${game.i18n.localize('DAGGERHEART.GENERAL.Roll.action')}`,
|
||||
roll: {
|
||||
trait: partner.system.spellcastModifierTrait?.key
|
||||
},
|
||||
hasRoll: true,
|
||||
data: partner.getRollData()
|
||||
};
|
||||
|
||||
const result = await partner.diceRoll(config);
|
||||
this.consumeResource(result?.costs);
|
||||
}
|
||||
|
||||
// Remove when Action Refactor part #2 done
|
||||
async consumeResource(costs) {
|
||||
if (!costs?.length) return;
|
||||
|
||||
const partner = this.actor.system.partner;
|
||||
const usefulResources = {
|
||||
...foundry.utils.deepClone(partner.system.resources),
|
||||
fear: {
|
||||
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
reversed: false
|
||||
}
|
||||
};
|
||||
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(costs).map(c => {
|
||||
const resource = usefulResources[c.key];
|
||||
return {
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target
|
||||
};
|
||||
});
|
||||
|
||||
await partner.modifyResource(resources);
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens the companions level management window.
|
||||
* @type {ApplicationClickAction}
|
||||
|
|
|
|||
|
|
@ -27,9 +27,13 @@ export default class DhpEnvironment extends DHBaseActorSheet {
|
|||
/**@override */
|
||||
static PARTS = {
|
||||
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
|
||||
features: { template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs' },
|
||||
features: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/environment/features.hbs',
|
||||
scrollable: ['feature-section']
|
||||
},
|
||||
potentialAdversaries: {
|
||||
template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs'
|
||||
template: 'systems/daggerheart/templates/sheets/actors/environment/potentialAdversaries.hbs',
|
||||
scrollable: ['items-sections']
|
||||
},
|
||||
notes: { template: 'systems/daggerheart/templates/sheets/actors/environment/notes.hbs' }
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
import { getDocFromElement, getDocFromElementSync, tagifyElement } from '../../../helpers/utils.mjs';
|
||||
import { ItemBrowser } from '../../ui/itemBrowser.mjs';
|
||||
|
||||
const typeSettingsMap = {
|
||||
character: 'extendCharacterDescriptions',
|
||||
|
|
@ -412,6 +411,19 @@ export default function DHApplicationMixin(Base) {
|
|||
];
|
||||
|
||||
if (usable) {
|
||||
options.unshift({
|
||||
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.cancelBeastform',
|
||||
icon: 'fa-solid fa-ban',
|
||||
condition: target => {
|
||||
const doc = getDocFromElementSync(target);
|
||||
return doc && doc.system?.actions?.some(a => a.type === 'beastform');
|
||||
},
|
||||
callback: async target =>
|
||||
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(
|
||||
await getDocFromElement(target)
|
||||
)
|
||||
});
|
||||
|
||||
options.unshift({
|
||||
name: 'DAGGERHEART.GENERAL.damage',
|
||||
icon: 'fa-solid fa-explosion',
|
||||
|
|
@ -422,7 +434,9 @@ export default function DHApplicationMixin(Base) {
|
|||
callback: async (target, event) => {
|
||||
const doc = await getDocFromElement(target),
|
||||
action = doc?.system?.attack ?? doc;
|
||||
return action && action.use(event, { byPassRoll: true });
|
||||
const config = action.prepareConfig(event);
|
||||
config.hasRoll = false;
|
||||
return action && action.workflow.get('damage').execute(config, null, true);
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -441,7 +455,7 @@ export default function DHApplicationMixin(Base) {
|
|||
options.push({
|
||||
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
|
||||
icon: 'fa-solid fa-message',
|
||||
callback: async target => (await getDocFromElement(target)).toChat(this.document.id)
|
||||
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
|
||||
});
|
||||
|
||||
if (deletable)
|
||||
|
|
@ -577,28 +591,27 @@ export default function DHApplicationMixin(Base) {
|
|||
static async #browseItem(event, target) {
|
||||
const type = target.dataset.compendium ?? target.dataset.type;
|
||||
|
||||
const presets = {};
|
||||
const presets = {
|
||||
render: {
|
||||
noFolder: true
|
||||
}
|
||||
};
|
||||
|
||||
switch (type) {
|
||||
case 'loot':
|
||||
presets.folder = 'equipments.folders.loots';
|
||||
break;
|
||||
case 'consumable':
|
||||
presets.folder = 'equipments.folders.consumables';
|
||||
break;
|
||||
case 'armor':
|
||||
presets.folder = 'equipments.folders.armors';
|
||||
break;
|
||||
case 'weapon':
|
||||
presets.compendium = 'daggerheart';
|
||||
presets.folder = 'equipments';
|
||||
presets.render = {
|
||||
noFolder: true
|
||||
};
|
||||
presets.filter = {
|
||||
type: { key: 'type', value: type, forced: true }
|
||||
};
|
||||
presets.folder = 'equipments.folders.weapons';
|
||||
break;
|
||||
case 'domainCard':
|
||||
presets.compendium = 'daggerheart';
|
||||
presets.folder = 'domains';
|
||||
presets.render = {
|
||||
noFolder: true
|
||||
};
|
||||
presets.filter = {
|
||||
'level.max': { key: 'level.max', value: this.document.system.levelData.level.current },
|
||||
'system.domain': { key: 'system.domain', value: this.document.system.domains }
|
||||
|
|
@ -608,7 +621,7 @@ export default function DHApplicationMixin(Base) {
|
|||
return;
|
||||
}
|
||||
|
||||
return new ItemBrowser({ presets }).render({ force: true });
|
||||
ui.compendiumBrowser.open(presets);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -639,7 +652,6 @@ export default function DHApplicationMixin(Base) {
|
|||
if (featureOnCharacter) {
|
||||
systemData = {
|
||||
originItemType: this.document.type,
|
||||
originId: this.document.id,
|
||||
identifier: this.document.system.isMulticlass ? 'multiclass' : null
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -167,12 +167,12 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
const { type } = target.dataset;
|
||||
const cls = foundry.documents.Item.implementation;
|
||||
|
||||
const multiclass = this.document.system.isMulticlass ? 'multiclass' : null;
|
||||
let systemData = {};
|
||||
if (this.document.parent?.type === 'character') {
|
||||
systemData = {
|
||||
originItemType: this.document.type,
|
||||
originId: this.document.id,
|
||||
identifier: this.document.system.isMulticlass ? 'multiclass' : null
|
||||
identifier: multiclass ?? type
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -293,14 +293,15 @@ export default class DHBaseItemSheet extends DHApplicationMixin(ItemSheetV2) {
|
|||
|
||||
if (this.document.parent?.type === 'character') {
|
||||
const itemData = item.toObject();
|
||||
const multiclass = this.document.system.isMulticlass ? 'multiclass' : null;
|
||||
item = await cls.create(
|
||||
{
|
||||
...itemData,
|
||||
_stats: { compendiumSource: this.document.uuid },
|
||||
system: {
|
||||
...itemData.system,
|
||||
originItemType: this.document.type,
|
||||
originId: this.document.id,
|
||||
identifier: this.document.system.isMulticlass ? 'multiclass' : null
|
||||
identifier: multiclass ?? target.dataset.type
|
||||
}
|
||||
},
|
||||
{ parent: this.document.parent }
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
tagifyConfigs: [
|
||||
{
|
||||
selector: '.features-input',
|
||||
options: () => CONFIG.DH.ITEM.armorFeatures,
|
||||
options: () => CONFIG.DH.ITEM.orderedArmorFeatures(),
|
||||
callback: ArmorSheet.#onFeatureSelect
|
||||
}
|
||||
]
|
||||
|
|
|
|||
|
|
@ -46,6 +46,10 @@ export default class ClassSheet extends DHBaseItemSheet {
|
|||
template: 'systems/daggerheart/templates/sheets/items/class/settings.hbs',
|
||||
scrollable: ['.settings']
|
||||
},
|
||||
questions: {
|
||||
template: 'systems/daggerheart/templates/sheets/items/class/questions.hbs',
|
||||
scrollable: ['.questions']
|
||||
},
|
||||
effects: {
|
||||
template: 'systems/daggerheart/templates/sheets/global/tabs/tab-effects.hbs',
|
||||
scrollable: ['.effects']
|
||||
|
|
@ -55,7 +59,13 @@ export default class ClassSheet extends DHBaseItemSheet {
|
|||
/** @inheritdoc */
|
||||
static TABS = {
|
||||
primary: {
|
||||
tabs: [{ id: 'description' }, { id: 'features' }, { id: 'settings' }, { id: 'effects' }],
|
||||
tabs: [
|
||||
{ id: 'description' },
|
||||
{ id: 'features' },
|
||||
{ id: 'settings' },
|
||||
{ id: 'questions' },
|
||||
{ id: 'effects' }
|
||||
],
|
||||
initial: 'description',
|
||||
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
|
||||
}
|
||||
|
|
@ -119,6 +129,15 @@ export default class ClassSheet extends DHBaseItemSheet {
|
|||
const itemType = data.data ? data.type : item.type;
|
||||
const target = event.target.closest('fieldset.drop-section');
|
||||
if (itemType === 'subclass') {
|
||||
if (item.system.linkedClass) {
|
||||
return ui.notifications.warn(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.subclassAlreadyLinked', {
|
||||
name: item.name,
|
||||
class: this.document.name
|
||||
})
|
||||
);
|
||||
}
|
||||
await item.update({ 'system.linkedClass': this.document.uuid });
|
||||
await this.document.update({
|
||||
'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
|
||||
});
|
||||
|
|
@ -181,6 +200,12 @@ export default class ClassSheet extends DHBaseItemSheet {
|
|||
static async #removeItemFromCollection(_event, element) {
|
||||
const { uuid, target } = element.dataset;
|
||||
const prop = foundry.utils.getProperty(this.document.system, target);
|
||||
|
||||
if (target === 'subclasses') {
|
||||
const subclass = await foundry.utils.fromUuid(uuid);
|
||||
await subclass.update({ 'system.linkedClass': null });
|
||||
}
|
||||
|
||||
await this.document.update({ [`system.${target}`]: prop.filter(i => i.uuid !== uuid).map(x => x.uuid) });
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -8,7 +8,7 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
|
|||
tagifyConfigs: [
|
||||
{
|
||||
selector: '.features-input',
|
||||
options: () => CONFIG.DH.ITEM.weaponFeatures,
|
||||
options: () => CONFIG.DH.ITEM.orderedWeaponFeatures(),
|
||||
callback: WeaponSheet.#onFeatureSelect
|
||||
}
|
||||
]
|
||||
|
|
|
|||
2
module/applications/sidebar/_module.mjs
Normal file
2
module/applications/sidebar/_module.mjs
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
export { default as DaggerheartMenu } from './tabs/daggerheartMenu.mjs';
|
||||
export { default as DhSidebar } from './sidebar.mjs';
|
||||
33
module/applications/sidebar/sidebar.mjs
Normal file
33
module/applications/sidebar/sidebar.mjs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
export default class DhSidebar extends Sidebar {
|
||||
/** @override */
|
||||
static TABS = {
|
||||
...super.TABS,
|
||||
daggerheartMenu: {
|
||||
tooltip: 'DAGGERHEART.UI.Sidebar.daggerheartMenu.title',
|
||||
img: 'systems/daggerheart/assets/logos/FoundryBorneLogoWhite.svg'
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
tabs: {
|
||||
id: 'tabs',
|
||||
template: 'systems/daggerheart/templates/sidebar/tabs.hbs'
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
async _prepareTabContext(context, options) {
|
||||
context.tabs = Object.entries(this.constructor.TABS).reduce((obj, [k, v]) => {
|
||||
let { documentName, gmOnly, tooltip, icon, img } = v;
|
||||
if (gmOnly && !game.user.isGM) return obj;
|
||||
if (documentName) {
|
||||
tooltip ??= getDocumentClass(documentName).metadata.labelPlural;
|
||||
icon ??= CONFIG[documentName]?.sidebarIcon;
|
||||
}
|
||||
obj[k] = { tooltip, icon, img };
|
||||
obj[k].active = this.tabGroups.primary === k;
|
||||
return obj;
|
||||
}, {});
|
||||
}
|
||||
}
|
||||
160
module/applications/sidebar/tabs/daggerheartMenu.mjs
Normal file
160
module/applications/sidebar/tabs/daggerheartMenu.mjs
Normal file
|
|
@ -0,0 +1,160 @@
|
|||
const { HandlebarsApplicationMixin } = foundry.applications.api;
|
||||
const { AbstractSidebarTab } = foundry.applications.sidebar;
|
||||
/**
|
||||
* The daggerheart menu tab.
|
||||
* @extends {AbstractSidebarTab}
|
||||
* @mixes HandlebarsApplication
|
||||
*/
|
||||
export default class DaggerheartMenu extends HandlebarsApplicationMixin(AbstractSidebarTab) {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
||||
this.refreshSelections = DaggerheartMenu.#defaultRefreshSelections();
|
||||
}
|
||||
|
||||
static #defaultRefreshSelections() {
|
||||
return {
|
||||
session: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.session') },
|
||||
scene: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.scene') },
|
||||
longRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.longrest') },
|
||||
shortRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.shortrest') }
|
||||
};
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ['dh-style'],
|
||||
window: {
|
||||
title: 'SIDEBAR.TabSettings'
|
||||
},
|
||||
actions: {
|
||||
selectRefreshable: DaggerheartMenu.#selectRefreshable,
|
||||
refreshActors: DaggerheartMenu.#refreshActors
|
||||
}
|
||||
};
|
||||
|
||||
/** @override */
|
||||
static tabName = 'daggerheartMenu';
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: { template: 'systems/daggerheart/templates/sidebar/daggerheart-menu/main.hbs' }
|
||||
};
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @inheritDoc */
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.refreshables = this.refreshSelections;
|
||||
context.disableRefresh = Object.values(this.refreshSelections).every(x => !x.selected);
|
||||
|
||||
return context;
|
||||
}
|
||||
|
||||
async getRefreshables(types) {
|
||||
const refreshedActors = {};
|
||||
for (let actor of game.actors) {
|
||||
if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
|
||||
const updates = {};
|
||||
for (let item of actor.items) {
|
||||
if (item.system.metadata.hasResource && types.includes(item.system.resource?.recovery)) {
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
const increasing =
|
||||
item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
'resource.value': increasing
|
||||
? 0
|
||||
: Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
|
||||
};
|
||||
}
|
||||
if (item.system.metadata.hasActions) {
|
||||
const refreshTypes = new Set();
|
||||
const actions = item.system.actions.filter(action => {
|
||||
if (types.includes(action.uses.recovery)) {
|
||||
refreshTypes.add(action.uses.recovery);
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
if (actions.length === 0) continue;
|
||||
|
||||
if (!refreshedActors[actor.id])
|
||||
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
|
||||
refreshedActors[actor.id].refreshed.add(
|
||||
...refreshTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
|
||||
);
|
||||
|
||||
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
|
||||
|
||||
updates[item.id].system = {
|
||||
...updates[item.id].system,
|
||||
...actions.reduce(
|
||||
(acc, action) => {
|
||||
acc.actions[action.id] = { 'uses.value': 0 };
|
||||
return acc;
|
||||
},
|
||||
{ actions: updates[item.id].system.actions ?? {} }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
for (let key in updates) {
|
||||
const update = updates[key];
|
||||
await actor.items.get(key).update(update);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return refreshedActors;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Application Clicks Actions */
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static async #selectRefreshable(_event, button) {
|
||||
const { type } = button.dataset;
|
||||
this.refreshSelections[type].selected = !this.refreshSelections[type].selected;
|
||||
this.render();
|
||||
}
|
||||
|
||||
static async #refreshActors() {
|
||||
const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
|
||||
await this.getRefreshables(refreshKeys);
|
||||
const types = refreshKeys.map(x => this.refreshSelections[x].label).join(', ');
|
||||
ui.notifications.info(
|
||||
game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
|
||||
types: `[${types}]`
|
||||
})
|
||||
);
|
||||
this.refreshSelections = DaggerheartMenu.#defaultRefreshSelections();
|
||||
|
||||
const cls = getDocumentClass('ChatMessage');
|
||||
const msg = {
|
||||
user: game.user.id,
|
||||
content: await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
|
||||
{
|
||||
types: types
|
||||
}
|
||||
),
|
||||
title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
|
||||
speaker: cls.getSpeaker()
|
||||
};
|
||||
|
||||
cls.create(msg);
|
||||
|
||||
this.render();
|
||||
}
|
||||
}
|
||||
|
|
@ -3,3 +3,4 @@ export { default as DhCombatTracker } from './combatTracker.mjs';
|
|||
export * as DhCountdowns from './countdowns.mjs';
|
||||
export { default as DhFearTracker } from './fearTracker.mjs';
|
||||
export { default as DhHotbar } from './hotbar.mjs';
|
||||
export { ItemBrowser } from './itemBrowser.mjs';
|
||||
|
|
|
|||
|
|
@ -1,5 +1,3 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLog {
|
||||
constructor(options) {
|
||||
super(options);
|
||||
|
|
@ -55,21 +53,9 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
}
|
||||
|
||||
addChatListeners = async (app, html, data) => {
|
||||
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollDamage(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.target-save').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollSave(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.roll-all-save-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollAllSave(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.simple-roll-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.onRollSimple(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.healing-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.onHealing(event, data.message))
|
||||
);
|
||||
html.querySelectorAll('.ability-use-button').forEach(element =>
|
||||
element.addEventListener('click', event => this.abilityUseButton(event, data.message))
|
||||
);
|
||||
|
|
@ -90,80 +76,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
super.close(options);
|
||||
}
|
||||
|
||||
async getActor(uuid) {
|
||||
return await foundry.utils.fromUuid(uuid);
|
||||
}
|
||||
|
||||
getAction(actor, itemId, actionId) {
|
||||
const item = actor.items.get(itemId),
|
||||
action =
|
||||
actor.system.attack?._id === actionId
|
||||
? actor.system.attack
|
||||
: item.system.attack?._id === actionId
|
||||
? item.system.attack
|
||||
: item?.system?.actions?.get(actionId);
|
||||
return action;
|
||||
}
|
||||
|
||||
async onRollDamage(event, message) {
|
||||
event.stopPropagation();
|
||||
const actor = await this.getActor(message.system.source.actor);
|
||||
if(!actor.isOwner) return true;
|
||||
if (message.system.source.item && message.system.source.action) {
|
||||
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||
if (!action || !action?.rollDamage) return;
|
||||
await action.rollDamage(event, message);
|
||||
}
|
||||
}
|
||||
|
||||
async onRollSave(event, message) {
|
||||
event.stopPropagation();
|
||||
const actor = await this.getActor(message.system.source.actor),
|
||||
tokenId = event.target.closest('[data-token]')?.dataset.token,
|
||||
token = game.canvas.tokens.get(tokenId);
|
||||
if (!token?.actor || !token.isOwner) return true;
|
||||
if (message.system.source.item && message.system.source.action) {
|
||||
const action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||
if (!action || !action?.hasSave) return;
|
||||
action.rollSave(token.actor, event, message).then(result =>
|
||||
emitAsGM(
|
||||
GMUpdateEvent.UpdateSaveMessage,
|
||||
action.updateSaveMessage.bind(action, result, message, token.id),
|
||||
{
|
||||
action: action.uuid,
|
||||
message: message._id,
|
||||
token: token.id,
|
||||
result
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
async onRollAllSave(event, message) {
|
||||
event.stopPropagation();
|
||||
if (!game.user.isGM) return;
|
||||
const targets = event.target.parentElement.querySelectorAll('[data-token] .target-save');
|
||||
const actor = await this.getActor(message.system.source.actor),
|
||||
action = this.getAction(actor, message.system.source.item, message.system.source.action);
|
||||
targets.forEach(async el => {
|
||||
const tokenId = el.closest('[data-token]')?.dataset.token,
|
||||
token = game.canvas.tokens.get(tokenId);
|
||||
if (!token.actor) return;
|
||||
if (game.user === token.actor.owner) el.dispatchEvent(new PointerEvent('click', { shiftKey: true }));
|
||||
else {
|
||||
token.actor.owner
|
||||
.query('reactionRoll', {
|
||||
actionId: action.uuid,
|
||||
actorId: token.actor.uuid,
|
||||
event,
|
||||
message
|
||||
})
|
||||
.then(result => action.updateSaveMessage(result, message, token.id));
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
async onRollSimple(event, message) {
|
||||
const buttonType = event.target.dataset.type ?? 'damage',
|
||||
total = message.rolls.reduce((a, c) => a + Roll.fromJSON(c).total, 0),
|
||||
|
|
@ -197,8 +109,11 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
|
|||
item.system.attack?.id === event.currentTarget.id
|
||||
? item.system.attack
|
||||
: item.system.actions.get(event.currentTarget.id);
|
||||
if (event.currentTarget.dataset.directDamage) action.use(event, { byPassRoll: true });
|
||||
else action.use(event);
|
||||
if (event.currentTarget.dataset.directDamage) {
|
||||
const config = action.prepareConfig(event);
|
||||
config.hasRoll = false;
|
||||
action.workflow.get('damage').execute(config, null, true);
|
||||
} else action.use(event);
|
||||
}
|
||||
|
||||
async actionUseButton(event, message) {
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
|
||||
import { emitAsGM, GMUpdateEvent, socketEvent } from '../../systemRegistration/socket.mjs';
|
||||
|
||||
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
|
||||
|
||||
|
|
@ -78,7 +78,7 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
|
|||
|
||||
/** @override */
|
||||
async _preRender(context, options) {
|
||||
if (this.currentFear > this.maxFear)
|
||||
if (this.currentFear > this.maxFear && game.user.isGM)
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, this.maxFear);
|
||||
}
|
||||
|
||||
|
|
@ -106,19 +106,10 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
|
|||
}
|
||||
|
||||
async updateFear(value) {
|
||||
return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
|
||||
/* if(!game.user.isGM)
|
||||
await game.socket.emit(`system.${CONFIG.DH.id}`, {
|
||||
action: socketEvent.GMUpdate,
|
||||
data: {
|
||||
action: GMUpdateEvent.UpdateFear,
|
||||
update: value
|
||||
}
|
||||
});
|
||||
else
|
||||
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
|
||||
/* if (!game.user.isGM) return;
|
||||
value = Math.max(0, Math.min(this.maxFear, value));
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear, value); */
|
||||
return emitAsGM(
|
||||
GMUpdateEvent.UpdateFear,
|
||||
game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
value
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,16 +15,13 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
this.fieldFilter = [];
|
||||
this.selectedMenu = { path: [], data: null };
|
||||
this.config = CONFIG.DH.ITEMBROWSER.compendiumConfig;
|
||||
this.presets = options.presets;
|
||||
|
||||
if (this.presets?.compendium && this.presets?.folder)
|
||||
ItemBrowser.selectFolder.call(this, null, null, this.presets.compendium, this.presets.folder);
|
||||
this.presets = {};
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
id: 'itemBrowser',
|
||||
classes: ['daggerheart', 'dh-style', 'dialog', 'compendium-browser'],
|
||||
classes: ['daggerheart', 'dh-style', 'dialog', 'compendium-browser', 'loader'],
|
||||
tag: 'div',
|
||||
window: {
|
||||
frame: true,
|
||||
|
|
@ -84,17 +81,13 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
}
|
||||
};
|
||||
|
||||
/** @inheritDoc */
|
||||
async _preFirstRender(context, options) {
|
||||
if (context.presets?.render?.noFolder || context.presets?.render?.lite) options.position.width = 600;
|
||||
|
||||
await super._preFirstRender(context, options);
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
async _preRender(context, options) {
|
||||
if (context.presets?.render?.noFolder || context.presets?.render?.lite)
|
||||
options.parts.splice(options.parts.indexOf('sidebar'), 1);
|
||||
this.presets = options.presets ?? {};
|
||||
|
||||
const width = this.presets?.render?.noFolder === true || this.presets?.render?.lite === true ? 600 : 850;
|
||||
if (this.rendered) this.setPosition({ width });
|
||||
else options.position.width = width;
|
||||
|
||||
await super._preRender(context, options);
|
||||
}
|
||||
|
|
@ -103,32 +96,31 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
async _onRender(context, options) {
|
||||
await super._onRender(context, options);
|
||||
|
||||
this._createSearchFilter();
|
||||
this._createFilterInputs();
|
||||
this._createDragProcess();
|
||||
|
||||
if (context.presets?.render?.lite) this.element.classList.add('lite');
|
||||
|
||||
if (context.presets?.render?.noFolder) this.element.classList.add('no-folder');
|
||||
|
||||
if (context.presets?.render?.noFilter) this.element.classList.add('no-filter');
|
||||
|
||||
if (this.presets?.filter) {
|
||||
Object.entries(this.presets.filter).forEach(
|
||||
([k, v]) => (this.fieldFilter.find(c => c.name === k).value = v.value)
|
||||
this.element
|
||||
.querySelectorAll('[data-action="selectFolder"]')
|
||||
.forEach(element =>
|
||||
element.classList.toggle('is-selected', element.dataset.folderId === this.selectedMenu.path.join('.'))
|
||||
);
|
||||
await this._onInputFilterBrowser();
|
||||
}
|
||||
|
||||
this._createSearchFilter();
|
||||
|
||||
this.element.classList.toggle('lite', this.presets?.render?.lite === true);
|
||||
this.element.classList.toggle('no-folder', this.presets?.render?.noFolder === true);
|
||||
this.element.classList.toggle('no-filter', this.presets?.render?.noFilter === true);
|
||||
this.element.querySelectorAll('.folder-list > [data-action="selectFolder"]').forEach(element => {
|
||||
element.hidden =
|
||||
this.presets.render?.folders?.length && !this.presets.render.folders.includes(element.dataset.folderId);
|
||||
});
|
||||
}
|
||||
|
||||
_attachPartListeners(partId, htmlElement, options) {
|
||||
super._attachPartListeners(partId, htmlElement, options);
|
||||
|
||||
htmlElement
|
||||
.querySelectorAll('[data-action="selectFolder"]')
|
||||
.forEach(element => element.addEventListener("contextmenu", (event) => {
|
||||
htmlElement.querySelectorAll('[data-action="selectFolder"]').forEach(element =>
|
||||
element.addEventListener('contextmenu', event => {
|
||||
event.target.classList.toggle('expanded');
|
||||
}))
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
|
@ -139,22 +131,26 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options);
|
||||
context.compendiums = this.getCompendiumFolders(foundry.utils.deepClone(this.config));
|
||||
// context.pathTitle = this.pathTile;
|
||||
context.menu = this.selectedMenu;
|
||||
context.formatLabel = this.formatLabel;
|
||||
context.formatChoices = this.formatChoices;
|
||||
context.fieldFilter = this.fieldFilter = this._createFieldFilter();
|
||||
context.items = this.items;
|
||||
context.presets = this.presets;
|
||||
return context;
|
||||
}
|
||||
|
||||
open(presets = {}) {
|
||||
this.presets = presets;
|
||||
ItemBrowser.selectFolder.call(this);
|
||||
}
|
||||
|
||||
getCompendiumFolders(config, parent = null, depth = 0) {
|
||||
let folders = [];
|
||||
Object.values(config).forEach(c => {
|
||||
// if(this.presets.render?.folders?.length && !this.presets.render.folders.includes(c.id)) return;
|
||||
const folder = {
|
||||
id: c.id,
|
||||
label: c.label,
|
||||
label: game.i18n.localize(c.label),
|
||||
selected: (!parent || parent.selected) && this.selectedMenu.path[depth] === c.id
|
||||
};
|
||||
folder.folders = c.folders
|
||||
|
|
@ -162,47 +158,108 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
: [];
|
||||
folders.push(folder);
|
||||
});
|
||||
folders.sort((a, b) => a.label.localeCompare(b.label));
|
||||
|
||||
return folders;
|
||||
}
|
||||
|
||||
static async selectFolder(_, target, compend, folder) {
|
||||
const config = foundry.utils.deepClone(this.config),
|
||||
compendium = compend ?? target.closest('[data-compendium-id]').dataset.compendiumId,
|
||||
folderId = folder ?? target.dataset.folderId,
|
||||
folderPath = `${compendium}.folders.${folderId}`,
|
||||
folderData = foundry.utils.getProperty(config, folderPath);
|
||||
static async selectFolder(_, target) {
|
||||
const folderId = target?.dataset?.folderId ?? this.presets.folder,
|
||||
folderData = foundry.utils.getProperty(this.config, folderId) ?? {};
|
||||
|
||||
const columns = ItemBrowser.getFolderConfig(folderData).map(col => ({
|
||||
...col,
|
||||
label: game.i18n.localize(col.label)
|
||||
}));
|
||||
|
||||
this.selectedMenu = {
|
||||
path: folderPath.split('.'),
|
||||
path: folderId?.split('.') ?? [],
|
||||
data: {
|
||||
...folderData,
|
||||
columns: ItemBrowser.getFolderConfig(folderData)
|
||||
columns: columns
|
||||
}
|
||||
};
|
||||
|
||||
let items = [];
|
||||
for (const key of folderData.keys) {
|
||||
const comp = game.packs.get(`${compendium}.${key}`);
|
||||
if (!comp) return;
|
||||
items = items.concat(await comp.getDocuments({ type__in: folderData.type }));
|
||||
}
|
||||
await this.render({ force: true, presets: this.presets });
|
||||
|
||||
this.items = ItemBrowser.sortBy(items, 'name');
|
||||
|
||||
if(target) {
|
||||
target.closest('.compendium-sidebar').querySelectorAll('[data-action="selectFolder"]').forEach(element => element.classList.remove("is-selected"))
|
||||
target.classList.add('is-selected');
|
||||
}
|
||||
|
||||
this.render({ force: true });
|
||||
if (this.selectedMenu?.data?.type?.length) this.loadItems();
|
||||
}
|
||||
|
||||
_replaceHTML(result, content, options) {
|
||||
if(!options.isFirstRender) delete result.sidebar;
|
||||
if (!options.isFirstRender) delete result.sidebar;
|
||||
super._replaceHTML(result, content, options);
|
||||
}
|
||||
|
||||
loadItems() {
|
||||
let loadTimeout = this.toggleLoader(true);
|
||||
|
||||
const promises = [];
|
||||
|
||||
game.packs.forEach(pack => {
|
||||
promises.push(
|
||||
new Promise(async resolve => {
|
||||
const items = await pack.getDocuments({ type__in: this.selectedMenu?.data?.type });
|
||||
resolve(items);
|
||||
})
|
||||
);
|
||||
});
|
||||
|
||||
Promise.all(promises).then(async result => {
|
||||
this.items = ItemBrowser.sortBy(
|
||||
result.flatMap(r => r),
|
||||
'name'
|
||||
);
|
||||
this.fieldFilter = this._createFieldFilter();
|
||||
|
||||
if (this.presets?.filter) {
|
||||
Object.entries(this.presets.filter).forEach(([k, v]) => {
|
||||
const filter = this.fieldFilter.find(c => c.name === k);
|
||||
if (filter) filter.value = v.value;
|
||||
});
|
||||
// await this._onInputFilterBrowser();
|
||||
}
|
||||
|
||||
const filterList = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/itemBrowser/filterContainer.hbs',
|
||||
{
|
||||
fieldFilter: this.fieldFilter,
|
||||
presets: this.presets,
|
||||
formatChoices: this.formatChoices
|
||||
}
|
||||
);
|
||||
|
||||
this.element.querySelector('.filter-content .wrapper').innerHTML = filterList;
|
||||
const filterContainer = this.element.querySelector('.filter-header > [data-action="expandContent"]');
|
||||
if (this.fieldFilter.length === 0) filterContainer.setAttribute('disabled', '');
|
||||
else filterContainer.removeAttribute('disabled');
|
||||
|
||||
const itemList = await foundry.applications.handlebars.renderTemplate(
|
||||
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
|
||||
{
|
||||
items: this.items,
|
||||
menu: this.selectedMenu,
|
||||
formatLabel: this.formatLabel
|
||||
}
|
||||
);
|
||||
|
||||
this.element.querySelector('.item-list').innerHTML = itemList;
|
||||
|
||||
this._createFilterInputs();
|
||||
await this._onInputFilterBrowser();
|
||||
this._createDragProcess();
|
||||
|
||||
clearTimeout(loadTimeout);
|
||||
this.toggleLoader(false);
|
||||
});
|
||||
}
|
||||
|
||||
toggleLoader(state) {
|
||||
const container = this.element.querySelector('.item-list');
|
||||
return setTimeout(() => {
|
||||
container.classList.toggle('loader', state);
|
||||
}, 100);
|
||||
}
|
||||
|
||||
static expandContent(_, target) {
|
||||
const parent = target.parentElement;
|
||||
parent.classList.toggle('expanded');
|
||||
|
|
@ -235,8 +292,14 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
filters.forEach(f => {
|
||||
if (typeof f.field === 'string') f.field = foundry.utils.getProperty(game, f.field);
|
||||
else if (typeof f.choices === 'function') {
|
||||
f.choices = f.choices();
|
||||
f.choices = f.choices(this.items);
|
||||
}
|
||||
|
||||
// Clear field label so template uses our custom label parameter
|
||||
if (f.field && f.label) {
|
||||
f.field.label = undefined;
|
||||
}
|
||||
|
||||
f.name ??= f.key;
|
||||
f.value = this.presets?.filter?.[f.name]?.value ?? null;
|
||||
});
|
||||
|
|
@ -248,11 +311,8 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
/* -------------------------------------------- */
|
||||
|
||||
/**
|
||||
* Create and initialize search filter instances for the inventory and loadout sections.
|
||||
* Create and initialize search filter instance.
|
||||
*
|
||||
* Sets up two {@link foundry.applications.ux.SearchFilter} instances:
|
||||
* - One for the inventory, which filters items in the inventory grid.
|
||||
* - One for the loadout, which filters items in the loadout/card grid.
|
||||
* @private
|
||||
*/
|
||||
_createSearchFilter() {
|
||||
|
|
@ -317,6 +377,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
for (const li of html.querySelectorAll('.item-container')) {
|
||||
const itemUUID = li.dataset.itemUuid,
|
||||
item = this.items.find(i => i.uuid === itemUUID);
|
||||
if (!item) continue;
|
||||
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
|
||||
if (matchesSearch) this.#filteredItems.browser.search.add(item.id);
|
||||
const { input } = this.#filteredItems.browser;
|
||||
|
|
@ -408,11 +469,13 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
|
||||
const newOrder = [...itemList].reverse().sort((a, b) => {
|
||||
const aProp = a.querySelector(`[data-item-key="${key}"]`),
|
||||
bProp = b.querySelector(`[data-item-key="${key}"]`);
|
||||
bProp = b.querySelector(`[data-item-key="${key}"]`),
|
||||
aValue = isNaN(aProp.innerText) ? aProp.innerText : Number(aProp.innerText),
|
||||
bValue = isNaN(bProp.innerText) ? bProp.innerText : Number(bProp.innerText);
|
||||
if (type === 'DESC') {
|
||||
return aProp.innerText < bProp.innerText ? 1 : -1;
|
||||
return aValue < bValue ? 1 : -1;
|
||||
} else {
|
||||
return aProp.innerText > bProp.innerText ? 1 : -1;
|
||||
return aValue > bValue ? 1 : -1;
|
||||
}
|
||||
});
|
||||
|
||||
|
|
@ -441,4 +504,41 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
|
|||
_canDragStart() {
|
||||
return true;
|
||||
}
|
||||
|
||||
static injectSidebarButton(html) {
|
||||
if (!game.user.isGM) return;
|
||||
const sectionId = html.dataset.tab,
|
||||
menus = {
|
||||
actors: {
|
||||
folder: 'adversaries',
|
||||
render: {
|
||||
folders: ['adversaries', 'characters', 'environments']
|
||||
}
|
||||
},
|
||||
items: {
|
||||
folder: 'equipments',
|
||||
render: {
|
||||
noFolder: true
|
||||
}
|
||||
},
|
||||
compendium: {}
|
||||
};
|
||||
|
||||
if (Object.keys(menus).includes(sectionId)) {
|
||||
const headerActions = html.querySelector('.header-actions');
|
||||
|
||||
const button = document.createElement('button');
|
||||
button.type = 'button';
|
||||
button.classList.add('open-compendium-browser');
|
||||
button.innerHTML = `
|
||||
<i class="fa-solid fa-book-atlas"></i>
|
||||
${game.i18n.localize('DAGGERHEART.UI.Tooltip.compendiumBrowser')}
|
||||
`;
|
||||
button.addEventListener('click', event => {
|
||||
ui.compendiumBrowser.open(menus[sectionId]);
|
||||
});
|
||||
|
||||
headerActions.append(button);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,29 +10,41 @@ export default class DhMeasuredTemplate extends foundry.canvas.placeables.Measur
|
|||
const splitRulerText = this.ruler.text.split(' ');
|
||||
if (splitRulerText.length > 0) {
|
||||
const rulerValue = Number(splitRulerText[0]);
|
||||
const vagueLabel = this.constructor.getDistanceLabel(rulerValue, rangeMeasurementSettings);
|
||||
this.ruler.text = vagueLabel;
|
||||
const result = DhMeasuredTemplate.getRangeLabels(rulerValue, rangeMeasurementSettings);
|
||||
this.ruler.text = result.distance + (result.units ? ' ' + result.units : '');
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getDistanceLabel(distance, settings) {
|
||||
if (distance <= settings.melee) {
|
||||
return game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
|
||||
static getRangeLabels(distanceValue, settings) {
|
||||
let result = { distance: distanceValue, units: '' };
|
||||
const rangeMeasurementOverride = canvas.scene.flags.daggerheart?.rangeMeasurementOverride;
|
||||
|
||||
if (rangeMeasurementOverride === true) {
|
||||
result.distance = distanceValue;
|
||||
result.units = canvas.scene?.grid?.units;
|
||||
return result;
|
||||
}
|
||||
if (distance <= settings.veryClose) {
|
||||
return game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
|
||||
if (distanceValue <= settings.melee) {
|
||||
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.melee.name');
|
||||
return result;
|
||||
}
|
||||
if (distance <= settings.close) {
|
||||
return game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
|
||||
if (distanceValue <= settings.veryClose) {
|
||||
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryClose.name');
|
||||
return result;
|
||||
}
|
||||
if (distance <= settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
|
||||
if (distanceValue <= settings.close) {
|
||||
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.close.name');
|
||||
return result;
|
||||
}
|
||||
if (distance > settings.far) {
|
||||
return game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
|
||||
if (distanceValue <= settings.far) {
|
||||
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.far.name');
|
||||
return result;
|
||||
}
|
||||
if (distanceValue > settings.far) {
|
||||
result.distance = game.i18n.localize('DAGGERHEART.CONFIG.Range.veryFar.name');
|
||||
}
|
||||
|
||||
return '';
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ export default class DhpRuler extends foundry.canvas.interaction.Ruler {
|
|||
const range = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
|
||||
|
||||
if (range.enabled) {
|
||||
const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: distance, units: null };
|
||||
context.distance = { total: distance, units: null };
|
||||
const result = DhMeasuredTemplate.getRangeLabels(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: result.distance, units: result.units };
|
||||
context.distance = { total: result.distance, units: result.units };
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
|
|||
|
|
@ -8,9 +8,9 @@ export default class DhpTokenRuler extends foundry.canvas.placeables.tokens.Toke
|
|||
const range = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement;
|
||||
|
||||
if (range.enabled) {
|
||||
const distance = DhMeasuredTemplate.getDistanceLabel(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: distance, units: null };
|
||||
context.distance = { total: distance, units: null };
|
||||
const result = DhMeasuredTemplate.getRangeLabels(waypoint.measurement.distance.toNearest(0.01), range);
|
||||
context.cost = { total: result.distance, units: result.units };
|
||||
context.distance = { total: result.distance, units: result.units };
|
||||
}
|
||||
|
||||
return context;
|
||||
|
|
|
|||
|
|
@ -157,6 +157,11 @@ export const adversaryTypes = {
|
|||
}
|
||||
};
|
||||
|
||||
export const allAdversaryTypes = () => ({
|
||||
...adversaryTypes,
|
||||
...game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).adversaryTypes
|
||||
});
|
||||
|
||||
export const environmentTypes = {
|
||||
exploration: {
|
||||
label: 'DAGGERHEART.CONFIG.EnvironmentType.exploration.label',
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
export const displayDomainCardsAsList = 'displayDomainCardsAsList';
|
||||
export const displayDomainCardsAsCard = 'displayDomainCardsAsCard';
|
||||
export const narrativeCountdown = {
|
||||
simple: 'countdown-narrative-simple',
|
||||
position: 'countdown-narrative-position'
|
||||
|
|
|
|||
|
|
@ -90,22 +90,22 @@ export const rangeInclusion = {
|
|||
export const otherTargetTypes = {
|
||||
friendly: {
|
||||
id: 'friendly',
|
||||
label: 'Friendly'
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.friendly'
|
||||
},
|
||||
hostile: {
|
||||
id: 'hostile',
|
||||
label: 'Hostile'
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.hostile'
|
||||
},
|
||||
any: {
|
||||
id: 'any',
|
||||
label: 'Any'
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.any'
|
||||
}
|
||||
};
|
||||
|
||||
export const targetTypes = {
|
||||
self: {
|
||||
id: 'self',
|
||||
label: 'Self'
|
||||
label: 'DAGGERHEART.CONFIG.TargetTypes.self'
|
||||
},
|
||||
...otherTargetTypes
|
||||
};
|
||||
|
|
@ -561,6 +561,19 @@ export const refreshTypes = {
|
|||
}
|
||||
};
|
||||
|
||||
export const itemAbilityCosts = {
|
||||
resource: {
|
||||
id: 'resource',
|
||||
label: 'DAGGERHEART.GENERAL.resource',
|
||||
group: 'Global'
|
||||
},
|
||||
quantity: {
|
||||
id: 'quantity',
|
||||
label: 'DAGGERHEART.GENERAL.quantity',
|
||||
group: 'Global'
|
||||
}
|
||||
};
|
||||
|
||||
export const abilityCosts = {
|
||||
hitPoints: {
|
||||
id: 'hitPoints',
|
||||
|
|
@ -574,19 +587,20 @@ export const abilityCosts = {
|
|||
},
|
||||
hope: {
|
||||
id: 'hope',
|
||||
label: 'Hope',
|
||||
label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
|
||||
group: 'TYPES.Actor.character'
|
||||
},
|
||||
armor: {
|
||||
id: 'armor',
|
||||
label: 'Armor Slot',
|
||||
label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
|
||||
group: 'TYPES.Actor.character'
|
||||
},
|
||||
fear: {
|
||||
id: 'fear',
|
||||
label: 'Fear',
|
||||
label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
|
||||
group: 'TYPES.Actor.adversary'
|
||||
}
|
||||
},
|
||||
resource: itemAbilityCosts.resource
|
||||
};
|
||||
|
||||
export const countdownTypes = {
|
||||
|
|
|
|||
|
|
@ -2,270 +2,372 @@ export const typeConfig = {
|
|||
adversaries: {
|
||||
columns: [
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier"
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
},
|
||||
{
|
||||
key: "system.type",
|
||||
label: "Type"
|
||||
key: 'system.type',
|
||||
label: 'DAGGERHEART.GENERAL.type'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier",
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.tier'
|
||||
},
|
||||
{
|
||||
key: "system.type",
|
||||
label: "Type",
|
||||
key: 'system.type',
|
||||
label: 'DAGGERHEART.GENERAL.type',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.type'
|
||||
},
|
||||
{
|
||||
key: "system.difficulty",
|
||||
name: "difficulty.min",
|
||||
label: "Difficulty (Min)",
|
||||
key: 'system.difficulty',
|
||||
name: 'difficulty.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.difficultyMin',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.difficulty',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.difficulty",
|
||||
name: "difficulty.max",
|
||||
label: "Difficulty (Max)",
|
||||
key: 'system.difficulty',
|
||||
name: 'difficulty.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.difficultyMax',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.difficulty',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.resources.hitPoints.max",
|
||||
name: "hp.min",
|
||||
label: "Hit Points (Min)",
|
||||
key: 'system.resources.hitPoints.max',
|
||||
name: 'hp.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.hitPointsMin',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.resources.fields.hitPoints.fields.max',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.resources.hitPoints.max",
|
||||
name: "hp.max",
|
||||
label: "Hit Points (Max)",
|
||||
key: 'system.resources.hitPoints.max',
|
||||
name: 'hp.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.hitPointsMax',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.resources.fields.hitPoints.fields.max',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.resources.stress.max",
|
||||
name: "stress.min",
|
||||
label: "Stress (Min)",
|
||||
key: 'system.resources.stress.max',
|
||||
name: 'stress.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.stressMin',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.resources.fields.stress.fields.max',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.resources.stress.max",
|
||||
name: "stress.max",
|
||||
label: "Stress (Max)",
|
||||
key: 'system.resources.stress.max',
|
||||
name: 'stress.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.stressMax',
|
||||
field: 'system.api.models.actors.DhAdversary.schema.fields.resources.fields.stress.fields.max',
|
||||
operator: "lte"
|
||||
},
|
||||
operator: 'lte'
|
||||
}
|
||||
]
|
||||
},
|
||||
items: {
|
||||
columns: [
|
||||
{
|
||||
key: "type",
|
||||
label: "Type"
|
||||
key: 'type',
|
||||
label: 'DAGGERHEART.GENERAL.type'
|
||||
},
|
||||
{
|
||||
key: "system.secondary",
|
||||
label: "Subtype",
|
||||
format: (isSecondary) => isSecondary ? "secondary" : (isSecondary === false ? "primary" : '-')
|
||||
key: 'system.secondary',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
|
||||
format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-')
|
||||
},
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier"
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: "type",
|
||||
label: "Type",
|
||||
choices: () => CONFIG.Item.documentClass.TYPES.filter(t => ["armor", "weapon", "consumable", "loot"].includes(t)).map(t => ({ value: t, label: t }))
|
||||
key: 'type',
|
||||
label: 'DAGGERHEART.GENERAL.type',
|
||||
choices: () =>
|
||||
CONFIG.Item.documentClass.TYPES.filter(t =>
|
||||
['armor', 'weapon', 'consumable', 'loot'].includes(t)
|
||||
).map(t => ({ value: t, label: t }))
|
||||
},
|
||||
{
|
||||
key: "system.secondary",
|
||||
label: "Subtype",
|
||||
key: 'system.secondary',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
|
||||
choices: [
|
||||
{ value: false, label: "Primary Weapon"},
|
||||
{ value: true, label: "Secondary Weapon"}
|
||||
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' },
|
||||
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier",
|
||||
choices: [{ value: "1", label: "1"}, { value: "2", label: "2"}, { value: "3", label: "3"}, { value: "4", label: "4"}]
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular',
|
||||
choices: [
|
||||
{ value: '1', label: '1' },
|
||||
{ value: '2', label: '2' },
|
||||
{ value: '3', label: '3' },
|
||||
{ value: '4', label: '4' }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: "system.burden",
|
||||
label: "Burden",
|
||||
key: 'system.burden',
|
||||
label: 'DAGGERHEART.GENERAL.burden',
|
||||
field: 'system.api.models.items.DHWeapon.schema.fields.burden'
|
||||
},
|
||||
{
|
||||
key: "system.attack.roll.trait",
|
||||
label: "Trait",
|
||||
key: 'system.attack.roll.trait',
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single',
|
||||
field: 'system.api.models.actions.actionsTypes.attack.schema.fields.roll.fields.trait'
|
||||
},
|
||||
{
|
||||
key: "system.attack.range",
|
||||
label: "Range",
|
||||
key: 'system.attack.range',
|
||||
label: 'DAGGERHEART.GENERAL.range',
|
||||
field: 'system.api.models.actions.actionsTypes.attack.schema.fields.range'
|
||||
},
|
||||
{
|
||||
key: "system.baseScore",
|
||||
name: "armor.min",
|
||||
label: "Armor Score (Min)",
|
||||
key: 'system.baseScore',
|
||||
name: 'armor.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.armorScoreMin',
|
||||
field: 'system.api.models.items.DHArmor.schema.fields.baseScore',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.baseScore",
|
||||
name: "armor.max",
|
||||
label: "Armor Score (Max)",
|
||||
key: 'system.baseScore',
|
||||
name: 'armor.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.armorScoreMax',
|
||||
field: 'system.api.models.items.DHArmor.schema.fields.baseScore',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.itemFeatures",
|
||||
label: "Features",
|
||||
choices: () => [...Object.entries(CONFIG.DH.ITEM.weaponFeatures), ...Object.entries(CONFIG.DH.ITEM.armorFeatures)].map(([k,v]) => ({ value: k, label: v.label})),
|
||||
operator: "contains3"
|
||||
key: 'system.itemFeatures',
|
||||
label: 'DAGGERHEART.GENERAL.features',
|
||||
choices: () =>
|
||||
[
|
||||
...Object.entries(CONFIG.DH.ITEM.weaponFeatures),
|
||||
...Object.entries(CONFIG.DH.ITEM.armorFeatures)
|
||||
].map(([k, v]) => ({ value: k, label: v.label })),
|
||||
operator: 'contains3'
|
||||
}
|
||||
]
|
||||
},
|
||||
weapons: {
|
||||
columns: [
|
||||
{
|
||||
key: 'system.secondary',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
|
||||
format: isSecondary => (isSecondary ? 'secondary' : isSecondary === false ? 'primary' : '-')
|
||||
},
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: 'system.secondary',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.subtype',
|
||||
choices: [
|
||||
{ value: false, label: 'DAGGERHEART.ITEMS.Weapon.primaryWeapon' },
|
||||
{ value: true, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular',
|
||||
choices: [
|
||||
{ value: '1', label: '1' },
|
||||
{ value: '2', label: '2' },
|
||||
{ value: '3', label: '3' },
|
||||
{ value: '4', label: '4' }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: 'system.burden',
|
||||
label: 'DAGGERHEART.GENERAL.burden',
|
||||
field: 'system.api.models.items.DHWeapon.schema.fields.burden'
|
||||
},
|
||||
{
|
||||
key: 'system.attack.roll.trait',
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single',
|
||||
field: 'system.api.models.actions.actionsTypes.attack.schema.fields.roll.fields.trait'
|
||||
},
|
||||
{
|
||||
key: 'system.attack.range',
|
||||
label: 'DAGGERHEART.GENERAL.range',
|
||||
field: 'system.api.models.actions.actionsTypes.attack.schema.fields.range'
|
||||
},
|
||||
{
|
||||
key: 'system.itemFeatures',
|
||||
label: 'DAGGERHEART.GENERAL.features',
|
||||
choices: () =>
|
||||
Object.entries(CONFIG.DH.ITEM.weaponFeatures).map(([k, v]) => ({ value: k, label: v.label })),
|
||||
operator: 'contains3'
|
||||
}
|
||||
]
|
||||
},
|
||||
armors: {
|
||||
columns: [
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular',
|
||||
choices: [
|
||||
{ value: '1', label: '1' },
|
||||
{ value: '2', label: '2' },
|
||||
{ value: '3', label: '3' },
|
||||
{ value: '4', label: '4' }
|
||||
]
|
||||
},
|
||||
{
|
||||
key: 'system.baseScore',
|
||||
name: 'armor.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.armorScoreMin',
|
||||
field: 'system.api.models.items.DHArmor.schema.fields.baseScore',
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: 'system.baseScore',
|
||||
name: 'armor.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.armorScoreMax',
|
||||
field: 'system.api.models.items.DHArmor.schema.fields.baseScore',
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: 'system.itemFeatures',
|
||||
label: 'DAGGERHEART.GENERAL.features',
|
||||
choices: () =>
|
||||
Object.entries(CONFIG.DH.ITEM.armorFeatures).map(([k, v]) => ({ value: k, label: v.label })),
|
||||
operator: 'contains3'
|
||||
}
|
||||
]
|
||||
},
|
||||
features: {
|
||||
columns: [
|
||||
|
||||
],
|
||||
filters: [
|
||||
|
||||
]
|
||||
columns: [],
|
||||
filters: []
|
||||
},
|
||||
cards: {
|
||||
columns: [
|
||||
{
|
||||
key: "system.type",
|
||||
label: "Type"
|
||||
key: 'system.type',
|
||||
label: 'DAGGERHEART.GENERAL.type'
|
||||
},
|
||||
{
|
||||
key: "system.domain",
|
||||
label: "Domain"
|
||||
key: 'system.domain',
|
||||
label: 'DAGGERHEART.GENERAL.Domain.single'
|
||||
},
|
||||
{
|
||||
key: "system.level",
|
||||
label: "Level"
|
||||
key: 'system.level',
|
||||
label: 'DAGGERHEART.GENERAL.level'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: "system.type",
|
||||
label: "Type",
|
||||
key: 'system.type',
|
||||
label: 'DAGGERHEART.GENERAL.type',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.type'
|
||||
},
|
||||
{
|
||||
key: "system.domain",
|
||||
label: "Domain",
|
||||
key: 'system.domain',
|
||||
label: 'DAGGERHEART.GENERAL.Domain.single',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.domain',
|
||||
operator: "contains2"
|
||||
operator: 'contains2'
|
||||
},
|
||||
{
|
||||
key: "system.level",
|
||||
name: "level.min",
|
||||
label: "Level (Min)",
|
||||
key: 'system.level',
|
||||
name: 'level.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.levelMin',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.level',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.level",
|
||||
name: "level.max",
|
||||
label: "Level (Max)",
|
||||
key: 'system.level',
|
||||
name: 'level.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.levelMax',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.level',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.recallCost",
|
||||
name: "recall.min",
|
||||
label: "Recall Cost (Min)",
|
||||
key: 'system.recallCost',
|
||||
name: 'recall.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.recallCostMin',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.recallCost',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.recallCost",
|
||||
name: "recall.max",
|
||||
label: "Recall Cost (Max)",
|
||||
key: 'system.recallCost',
|
||||
name: 'recall.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.recallCostMax',
|
||||
field: 'system.api.models.items.DHDomainCard.schema.fields.recallCost',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
}
|
||||
]
|
||||
},
|
||||
classes: {
|
||||
columns: [
|
||||
{
|
||||
key: "system.evasion",
|
||||
label: "Evasion"
|
||||
key: 'system.evasion',
|
||||
label: 'DAGGERHEART.GENERAL.evasion'
|
||||
},
|
||||
{
|
||||
key: "system.hitPoints",
|
||||
label: "Hit Points"
|
||||
key: 'system.hitPoints',
|
||||
label: 'DAGGERHEART.GENERAL.HitPoints.plural'
|
||||
},
|
||||
{
|
||||
key: "system.domains",
|
||||
label: "Domains"
|
||||
key: 'system.domains',
|
||||
label: 'DAGGERHEART.GENERAL.Domain.plural'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: "system.evasion",
|
||||
name: "evasion.min",
|
||||
label: "Evasion (Min)",
|
||||
key: 'system.evasion',
|
||||
name: 'evasion.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.evasionMin',
|
||||
field: 'system.api.models.items.DHClass.schema.fields.evasion',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.evasion",
|
||||
name: "evasion.max",
|
||||
label: "Evasion (Max)",
|
||||
key: 'system.evasion',
|
||||
name: 'evasion.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.evasionMax',
|
||||
field: 'system.api.models.items.DHClass.schema.fields.evasion',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.hitPoints",
|
||||
name: "hp.min",
|
||||
label: "Hit Points (Min)",
|
||||
key: 'system.hitPoints',
|
||||
name: 'hp.min',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.hitPointsMin',
|
||||
field: 'system.api.models.items.DHClass.schema.fields.hitPoints',
|
||||
operator: "gte"
|
||||
operator: 'gte'
|
||||
},
|
||||
{
|
||||
key: "system.hitPoints",
|
||||
name: "hp.max",
|
||||
label: "Hit Points (Max)",
|
||||
key: 'system.hitPoints',
|
||||
name: 'hp.max',
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.hitPointsMax',
|
||||
field: 'system.api.models.items.DHClass.schema.fields.hitPoints',
|
||||
operator: "lte"
|
||||
operator: 'lte'
|
||||
},
|
||||
{
|
||||
key: "system.domains",
|
||||
label: "Domains",
|
||||
choices: () => Object.values(CONFIG.DH.DOMAIN.domains).map(d => ({ value: d.id, label: d.label})),
|
||||
operator: "contains2"
|
||||
key: 'system.domains',
|
||||
label: 'DAGGERHEART.GENERAL.Domain.plural',
|
||||
choices: () => Object.values(CONFIG.DH.DOMAIN.allDomains()).map(d => ({ value: d.id, label: d.label })),
|
||||
operator: 'contains2'
|
||||
}
|
||||
]
|
||||
},
|
||||
subclasses: {
|
||||
columns: [
|
||||
{
|
||||
key: "id",
|
||||
label: "Class",
|
||||
format: (id) => {
|
||||
return "";
|
||||
}
|
||||
key: 'system.linkedClass',
|
||||
label: 'Class',
|
||||
format: linkedClass => linkedClass.name
|
||||
},
|
||||
{
|
||||
key: "system.spellcastingTrait",
|
||||
label: "Spellcasting Trait"
|
||||
key: 'system.spellcastingTrait',
|
||||
label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait'
|
||||
}
|
||||
],
|
||||
filters: []
|
||||
|
|
@ -273,133 +375,196 @@ export const typeConfig = {
|
|||
beastforms: {
|
||||
columns: [
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier"
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
},
|
||||
{
|
||||
key: "system.mainTrait",
|
||||
label: "Main Trait"
|
||||
key: 'system.mainTrait',
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: "system.tier",
|
||||
label: "Tier",
|
||||
key: 'system.linkedClass.uuid',
|
||||
label: 'Class',
|
||||
choices: items => {
|
||||
const list = items.map(item => ({
|
||||
value: item.system.linkedClass.uuid,
|
||||
label: item.system.linkedClass.name
|
||||
}));
|
||||
return list.reduce((a, c) => {
|
||||
if (!a.find(i => i.value === c.value)) a.push(c);
|
||||
return a;
|
||||
}, []);
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
beastforms: {
|
||||
columns: [
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular'
|
||||
},
|
||||
{
|
||||
key: 'system.mainTrait',
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single'
|
||||
}
|
||||
],
|
||||
filters: [
|
||||
{
|
||||
key: 'system.tier',
|
||||
label: 'DAGGERHEART.GENERAL.Tiers.singular',
|
||||
field: 'system.api.models.items.DHBeastform.schema.fields.tier'
|
||||
},
|
||||
{
|
||||
key: "system.mainTrait",
|
||||
label: "Main Trait",
|
||||
key: 'system.mainTrait',
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single',
|
||||
field: 'system.api.models.items.DHBeastform.schema.fields.mainTrait'
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
export const compendiumConfig = {
|
||||
"daggerheart": {
|
||||
id: "daggerheart",
|
||||
label: "DAGGERHEART",
|
||||
characters: {
|
||||
id: 'characters',
|
||||
keys: ['characters'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.characters',
|
||||
type: ['character']
|
||||
// listType: 'characters'
|
||||
},
|
||||
adversaries: {
|
||||
id: 'adversaries',
|
||||
keys: ['adversaries'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.adversaries',
|
||||
type: ['adversary'],
|
||||
listType: 'adversaries'
|
||||
},
|
||||
ancestries: {
|
||||
id: 'ancestries',
|
||||
keys: ['ancestries'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.ancestries',
|
||||
type: ['ancestry']
|
||||
/* folders: {
|
||||
features: {
|
||||
id: 'features',
|
||||
keys: ['ancestries'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.features',
|
||||
type: ['feature']
|
||||
}
|
||||
} */
|
||||
},
|
||||
equipments: {
|
||||
id: 'equipments',
|
||||
keys: ['armors', 'weapons', 'consumables', 'loot'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.equipment',
|
||||
type: ['armor', 'weapon', 'consumable', 'loot'],
|
||||
listType: 'items',
|
||||
folders: {
|
||||
"adversaries": {
|
||||
id: "adversaries",
|
||||
keys: ["adversaries"],
|
||||
label: "Adversaries",
|
||||
type: ["adversary"],
|
||||
listType: "adversaries"
|
||||
weapons: {
|
||||
id: 'weapons',
|
||||
keys: ['weapons'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.weapons',
|
||||
type: ['weapon'],
|
||||
listType: 'weapons'
|
||||
},
|
||||
"ancestries": {
|
||||
id: "ancestries",
|
||||
keys: ["ancestries"],
|
||||
label: "Ancestries",
|
||||
type: ["ancestry"],
|
||||
folders: {
|
||||
"features": {
|
||||
id: "features",
|
||||
keys: ["ancestries"],
|
||||
label: "Features",
|
||||
type: ["feature"]
|
||||
}
|
||||
}
|
||||
armors: {
|
||||
id: 'armors',
|
||||
keys: ['armors'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.armors',
|
||||
type: ['armor'],
|
||||
listType: 'armors'
|
||||
},
|
||||
"equipments": {
|
||||
id: "equipments",
|
||||
keys: ["armors", "weapons", "consumables", "loot"],
|
||||
label: "Equipment",
|
||||
type: ["armor", "weapon", "consumable", "loot"],
|
||||
listType: "items"
|
||||
consumables: {
|
||||
id: 'consumables',
|
||||
keys: ['consumables'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.consumables',
|
||||
type: ['consumable']
|
||||
},
|
||||
"classes": {
|
||||
id: "classes",
|
||||
keys: ["classes"],
|
||||
label: "Classes",
|
||||
type: ["class"],
|
||||
folders: {
|
||||
"features": {
|
||||
id: "features",
|
||||
keys: ["classes"],
|
||||
label: "Features",
|
||||
type: ["feature"]
|
||||
},
|
||||
"items": {
|
||||
id: "items",
|
||||
keys: ["classes"],
|
||||
label: "Items",
|
||||
type: ["armor", "weapon", "consumable", "loot"],
|
||||
listType: "items"
|
||||
}
|
||||
},
|
||||
listType: "classes"
|
||||
},
|
||||
"subclasses": {
|
||||
id: "subclasses",
|
||||
keys: ["subclasses"],
|
||||
label: "Subclasses",
|
||||
type: ["subclass"],
|
||||
listType: "subclasses"
|
||||
},
|
||||
"domains": {
|
||||
id: "domains",
|
||||
keys: ["domains"],
|
||||
label: "Domain Cards",
|
||||
type: ["domainCard"],
|
||||
listType: "cards"
|
||||
},
|
||||
"communities": {
|
||||
id: "communities",
|
||||
keys: ["communities"],
|
||||
label: "Communities",
|
||||
type: ["community"],
|
||||
folders: {
|
||||
"features": {
|
||||
id: "features",
|
||||
keys: ["communities"],
|
||||
label: "Features",
|
||||
type: ["feature"]
|
||||
}
|
||||
}
|
||||
},
|
||||
"environments": {
|
||||
id: "environments",
|
||||
keys: ["environments"],
|
||||
label: "Environments",
|
||||
type: ["environment"]
|
||||
},
|
||||
"beastforms": {
|
||||
id: "beastforms",
|
||||
keys: ["beastforms"],
|
||||
label: "Beastforms",
|
||||
type: ["beastform"],
|
||||
listType: "beastforms",
|
||||
folders: {
|
||||
"features": {
|
||||
id: "features",
|
||||
keys: ["beastforms"],
|
||||
label: "Features",
|
||||
type: ["feature"]
|
||||
}
|
||||
}
|
||||
loots: {
|
||||
id: 'loots',
|
||||
keys: ['loots'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.loots',
|
||||
type: ['loot']
|
||||
}
|
||||
}
|
||||
},
|
||||
classes: {
|
||||
id: 'classes',
|
||||
keys: ['classes'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.classes',
|
||||
type: ['class'],
|
||||
/* folders: {
|
||||
features: {
|
||||
id: 'features',
|
||||
keys: ['classes'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.features',
|
||||
type: ['feature']
|
||||
},
|
||||
items: {
|
||||
id: 'items',
|
||||
keys: ['classes'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.items',
|
||||
type: ['armor', 'weapon', 'consumable', 'loot'],
|
||||
listType: 'items'
|
||||
}
|
||||
}, */
|
||||
listType: 'classes'
|
||||
},
|
||||
subclasses: {
|
||||
id: 'subclasses',
|
||||
keys: ['subclasses'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.subclasses',
|
||||
type: ['subclass'],
|
||||
listType: 'subclasses'
|
||||
},
|
||||
domains: {
|
||||
id: 'domains',
|
||||
keys: ['domains'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.domainCards',
|
||||
type: ['domainCard'],
|
||||
listType: 'cards'
|
||||
},
|
||||
communities: {
|
||||
id: 'communities',
|
||||
keys: ['communities'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.communities',
|
||||
type: ['community']
|
||||
/* folders: {
|
||||
features: {
|
||||
id: 'features',
|
||||
keys: ['communities'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.features',
|
||||
type: ['feature']
|
||||
}
|
||||
} */
|
||||
},
|
||||
environments: {
|
||||
id: 'environments',
|
||||
keys: ['environments'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.environments',
|
||||
type: ['environment']
|
||||
},
|
||||
beastforms: {
|
||||
id: 'beastforms',
|
||||
keys: ['beastforms'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.beastforms',
|
||||
type: ['beastform'],
|
||||
listType: 'beastforms'
|
||||
/* folders: {
|
||||
features: {
|
||||
id: 'features',
|
||||
keys: ['beastforms'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.features',
|
||||
type: ['feature']
|
||||
}
|
||||
} */
|
||||
},
|
||||
features: {
|
||||
id: 'features',
|
||||
keys: ['features'],
|
||||
label: 'DAGGERHEART.UI.ItemBrowser.folders.features',
|
||||
type: ['feature']
|
||||
}
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -452,6 +452,34 @@ export const armorFeatures = {
|
|||
}
|
||||
};
|
||||
|
||||
export const allArmorFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.armorFeatures;
|
||||
return {
|
||||
...armorFeatures,
|
||||
...Object.keys(homebrewFeatures).reduce((acc, key) => {
|
||||
const feature = homebrewFeatures[key];
|
||||
acc[key] = { ...feature, label: feature.name };
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
};
|
||||
|
||||
export const orderedArmorFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.armorFeatures;
|
||||
const allFeatures = { ...armorFeatures, ...homebrewFeatures };
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
...feature,
|
||||
id: key,
|
||||
label: feature.label ?? feature.name
|
||||
};
|
||||
});
|
||||
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
|
||||
};
|
||||
|
||||
export const weaponFeatures = {
|
||||
barrier: {
|
||||
label: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.name',
|
||||
|
|
@ -865,6 +893,9 @@ export const weaponFeatures = {
|
|||
name: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.name',
|
||||
description: 'DAGGERHEART.CONFIG.WeaponFeature.greedy.description',
|
||||
img: 'icons/commodities/currency/coins-crown-stack-gold.webp',
|
||||
target: {
|
||||
type: 'self'
|
||||
},
|
||||
// Should cost handful of gold,
|
||||
effects: [
|
||||
{
|
||||
|
|
@ -1380,6 +1411,34 @@ export const weaponFeatures = {
|
|||
}
|
||||
};
|
||||
|
||||
export const allWeaponFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.weaponFeatures;
|
||||
return {
|
||||
...weaponFeatures,
|
||||
...Object.keys(homebrewFeatures).reduce((acc, key) => {
|
||||
const feature = homebrewFeatures[key];
|
||||
acc[key] = { ...feature, label: feature.name };
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
};
|
||||
|
||||
export const orderedWeaponFeatures = () => {
|
||||
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
|
||||
.weaponFeatures;
|
||||
const allFeatures = { ...weaponFeatures, ...homebrewFeatures };
|
||||
const all = Object.keys(allFeatures).map(key => {
|
||||
const feature = allFeatures[key];
|
||||
return {
|
||||
...feature,
|
||||
id: key,
|
||||
label: feature.label ?? feature.name
|
||||
};
|
||||
});
|
||||
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
|
||||
};
|
||||
|
||||
export const featureTypes = {
|
||||
ancestry: {
|
||||
id: 'ancestry',
|
||||
|
|
|
|||
|
|
@ -26,5 +26,25 @@ export const gameSettings = {
|
|||
Fear: 'ResourcesFear'
|
||||
},
|
||||
LevelTiers: 'LevelTiers',
|
||||
Countdowns: 'Countdowns'
|
||||
Countdowns: 'Countdowns',
|
||||
LastMigrationVersion: 'LastMigrationVersion'
|
||||
};
|
||||
|
||||
export const actionAutomationChoices = {
|
||||
never: {
|
||||
id: 'never',
|
||||
label: 'Never'
|
||||
},
|
||||
showDialog: {
|
||||
id: 'showDialog',
|
||||
label: 'Show Dialog only'
|
||||
},
|
||||
// npcOnly: {
|
||||
// id: "npcOnly",
|
||||
// label: "Always for non-characters"
|
||||
// },
|
||||
always: {
|
||||
id: 'always',
|
||||
label: 'Always'
|
||||
}
|
||||
};
|
||||
|
|
|
|||
|
|
@ -51,11 +51,13 @@ export default class DHAttackAction extends DHDamageAction {
|
|||
const labels = [];
|
||||
const { roll, range, damage } = this;
|
||||
|
||||
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`))
|
||||
if (roll.trait) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Traits.${roll.trait}.short`));
|
||||
if (range) labels.push(game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.short`));
|
||||
|
||||
for (const { value, type } of damage.parts) {
|
||||
const str = Roll.replaceFormulaData(value.getFormula(), this.actor?.getRollData() ?? {});
|
||||
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
|
||||
for (const { value, valueAlt, type } of damage.parts) {
|
||||
const usedValue = useAltDamage ? valueAlt : value;
|
||||
const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
|
||||
|
||||
const icons = Array.from(type)
|
||||
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)
|
||||
|
|
|
|||
|
|
@ -1,14 +1,9 @@
|
|||
import DhpActor from '../../documents/actor.mjs';
|
||||
import D20RollDialog from '../../applications/dialogs/d20RollDialog.mjs';
|
||||
import { ActionMixin } from '../fields/actionField.mjs';
|
||||
import { abilities } from '../../config/actorConfig.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
/*
|
||||
!!! I'm currently refactoring the whole Action thing, it's a WIP !!!
|
||||
*/
|
||||
|
||||
/*
|
||||
ToDo
|
||||
- Target Check / Target Picker
|
||||
|
|
@ -20,6 +15,7 @@ const fields = foundry.data.fields;
|
|||
export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel) {
|
||||
static extraSchemas = ['cost', 'uses', 'range'];
|
||||
|
||||
/** @inheritDoc */
|
||||
static defineSchema() {
|
||||
const schemaFields = {
|
||||
_id: new fields.DocumentIdField({ initial: () => foundry.utils.randomID() }),
|
||||
|
|
@ -32,36 +28,82 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
actionType: new fields.StringField({
|
||||
choices: CONFIG.DH.ITEM.actionTypes,
|
||||
initial: 'action',
|
||||
nullable: true
|
||||
nullable: false,
|
||||
required: true
|
||||
})
|
||||
};
|
||||
|
||||
this.extraSchemas.forEach(s => {
|
||||
let clsField;
|
||||
if ((clsField = this.getActionField(s))) schemaFields[s] = new clsField();
|
||||
let clsField = this.getActionField(s);
|
||||
if (clsField) schemaFields[s] = new clsField();
|
||||
});
|
||||
|
||||
return schemaFields;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
|
||||
*
|
||||
* Each step can be called individually as long as needed config is provided.
|
||||
* Ex: <action>.workflow.get("damage").execute(config)
|
||||
* @returns {Map}
|
||||
*/
|
||||
defineWorkflow() {
|
||||
const workflow = new Map();
|
||||
this.constructor.extraSchemas.forEach(s => {
|
||||
let clsField = this.constructor.getActionField(s);
|
||||
if (clsField?.execute) {
|
||||
workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) });
|
||||
if (s === 'damage')
|
||||
workflow.set('applyDamage', { order: 75, execute: clsField.applyDamage.bind(this) });
|
||||
}
|
||||
});
|
||||
return new Map([...workflow.entries()].sort(([aKey, aValue], [bKey, bValue]) => aValue.order - bValue.order));
|
||||
}
|
||||
|
||||
/**
|
||||
* Getter returning the workflow property or creating it the first time the property is called
|
||||
*/
|
||||
get workflow() {
|
||||
if (this.hasOwnProperty('_workflow')) return this._workflow;
|
||||
const workflow = Object.freeze(this.defineWorkflow());
|
||||
Object.defineProperty(this, '_workflow', { value: workflow, writable: false });
|
||||
return workflow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the Field class from ActionFields global config
|
||||
* @param {string} name Field short name, equal to Action property
|
||||
* @returns Action Field
|
||||
*/
|
||||
static getActionField(name) {
|
||||
const field = game.system.api.fields.ActionFields[`${name.capitalize()}Field`];
|
||||
return fields.DataField.isPrototypeOf(field) && field;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
prepareData() {
|
||||
this.name = this.name || game.i18n.localize(CONFIG.DH.ACTIONS.actionTypes[this.type].name);
|
||||
this.img = this.img ?? this.parent?.parent?.img;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get Action ID
|
||||
*/
|
||||
get id() {
|
||||
return this._id;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return Item the action is attached too.
|
||||
*/
|
||||
get item() {
|
||||
return this.parent.parent;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the first Actor parent found.
|
||||
*/
|
||||
get actor() {
|
||||
return this.item instanceof DhpActor
|
||||
? this.item
|
||||
|
|
@ -74,6 +116,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return 'trait';
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare base data based on Action Type & Parent Type
|
||||
* @param {object} parent
|
||||
* @returns {object}
|
||||
*/
|
||||
static getSourceConfig(parent) {
|
||||
const updateSource = {};
|
||||
if (parent?.parent?.type === 'weapon' && this === game.system.api.models.actions.actionsTypes.attack) {
|
||||
|
|
@ -96,6 +143,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return updateSource;
|
||||
}
|
||||
|
||||
/**
|
||||
* Obtain a data object used to evaluate any dice rolls associated with this particular Action
|
||||
* @param {object} [data ={}] Optional data object from previous configuration/rolls
|
||||
* @returns {object}
|
||||
*/
|
||||
getRollData(data = {}) {
|
||||
if (!this.actor) return null;
|
||||
const actorData = this.actor.getRollData(false);
|
||||
|
|
@ -111,19 +163,30 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
return actorData;
|
||||
}
|
||||
|
||||
async use(event, options = {}) {
|
||||
/**
|
||||
* Execute each part of the Action workflow in order, calling a specific event before and after each part.
|
||||
* @param {object} config Config object usually created from prepareConfig method
|
||||
*/
|
||||
async executeWorkflow(config) {
|
||||
for (const [key, part] of this.workflow) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.pre${key.capitalize()}Action`, this, config) === false) return;
|
||||
if ((await part.execute(config)) === false) return;
|
||||
if (Hooks.call(`${CONFIG.DH.id}.post${key.capitalize()}Action`, this, config) === false) return;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Main method to use the Action
|
||||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
async use(event) {
|
||||
if (!this.actor) throw new Error("An Action can't be used outside of an Actor context.");
|
||||
|
||||
if (this.chatDisplay) await this.toChat();
|
||||
let { byPassRoll } = options,
|
||||
config = this.prepareConfig(event, byPassRoll);
|
||||
for (let i = 0; i < this.constructor.extraSchemas.length; i++) {
|
||||
let clsField = this.constructor.getActionField(this.constructor.extraSchemas[i]);
|
||||
if (clsField?.prepareConfig) {
|
||||
const keep = clsField.prepareConfig.call(this, config);
|
||||
if (config.isFastForward && !keep) return;
|
||||
}
|
||||
}
|
||||
|
||||
let config = this.prepareConfig(event);
|
||||
if (!config) return;
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
|
||||
|
||||
|
|
@ -133,274 +196,116 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
|
|||
if (!config) return;
|
||||
}
|
||||
|
||||
if (config.hasRoll) {
|
||||
const rollConfig = this.prepareRoll(config);
|
||||
config.roll = rollConfig;
|
||||
config = await this.actor.diceRoll(config);
|
||||
if (!config) return;
|
||||
}
|
||||
|
||||
if (this.doFollowUp(config)) {
|
||||
if (this.rollDamage && this.damage.parts.length) await this.rollDamage(event, config);
|
||||
else if (this.trigger) await this.trigger(event, config);
|
||||
else if (this.hasSave || this.hasEffect) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
}
|
||||
|
||||
// Consume resources
|
||||
await this.consume(config);
|
||||
// Execute the Action Worflow in order based of schema fields
|
||||
await this.executeWorkflow(config);
|
||||
|
||||
if (Hooks.call(`${CONFIG.DH.id}.postUseAction`, this, config) === false) return;
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
/* */
|
||||
prepareConfig(event, byPass = false) {
|
||||
const hasRoll = this.getUseHasRoll(byPass);
|
||||
return {
|
||||
/**
|
||||
* Create the basic config common to every action type
|
||||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
prepareBaseConfig(event) {
|
||||
const config = {
|
||||
event,
|
||||
title: `${this.item.name}: ${game.i18n.localize(this.name)}`,
|
||||
title: `${this.item instanceof CONFIG.Actor.documentClass ? '' : `${this.item.name}: `}${game.i18n.localize(this.name)}`,
|
||||
source: {
|
||||
item: this.item._id,
|
||||
action: this._id,
|
||||
actor: this.actor.uuid
|
||||
},
|
||||
dialog: {
|
||||
configure: hasRoll
|
||||
},
|
||||
type: this.type,
|
||||
hasRoll: hasRoll,
|
||||
hasDamage: this.damage?.parts?.length && this.type !== 'healing',
|
||||
hasHealing: this.damage?.parts?.length && this.type === 'healing',
|
||||
hasEffect: !!this.effects?.length,
|
||||
isDirect: !!this.damage?.direct,
|
||||
dialog: {},
|
||||
actionType: this.actionType,
|
||||
hasRoll: this.hasRoll,
|
||||
hasDamage: this.hasDamage,
|
||||
hasHealing: this.hasHealing,
|
||||
hasEffect: this.hasEffect,
|
||||
hasSave: this.hasSave,
|
||||
isDirect: !!this.damage?.direct,
|
||||
selectedRollMode: game.settings.get('core', 'rollMode'),
|
||||
isFastForward: event.shiftKey,
|
||||
data: this.getRollData(),
|
||||
evaluate: hasRoll
|
||||
evaluate: this.hasRoll
|
||||
};
|
||||
DHBaseAction.applyKeybindings(config);
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Create the config for that action used for its workflow
|
||||
* @param {Event} event Event from the button used to trigger the Action
|
||||
* @returns {object}
|
||||
*/
|
||||
prepareConfig(event) {
|
||||
const config = this.prepareBaseConfig(event);
|
||||
for (const clsField of Object.values(this.schema.fields)) {
|
||||
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
|
||||
}
|
||||
return config;
|
||||
}
|
||||
|
||||
/**
|
||||
* Method used to know if a configuration dialog must be shown or not when there is no roll.
|
||||
* @param {*} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @returns {boolean}
|
||||
*/
|
||||
requireConfigurationDialog(config) {
|
||||
return !config.event.shiftKey && !config.hasRoll && (config.costs?.length || config.uses);
|
||||
}
|
||||
|
||||
prepareRoll() {
|
||||
const roll = {
|
||||
baseModifiers: this.roll.getModifier(),
|
||||
label: 'Attack',
|
||||
type: this.actionType,
|
||||
difficulty: this.roll?.difficulty,
|
||||
formula: this.roll.getFormula(),
|
||||
advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
|
||||
};
|
||||
if (this.roll?.type === 'diceSet' || !this.hasRoll) roll.lite = true;
|
||||
|
||||
return roll;
|
||||
}
|
||||
|
||||
doFollowUp(config) {
|
||||
return !config.hasRoll;
|
||||
}
|
||||
|
||||
/**
|
||||
* Consume Action configured resources & uses.
|
||||
* That method is only used when we want those resources to be consumed outside of the use method workflow.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {boolean} successCost
|
||||
*/
|
||||
async consume(config, successCost = false) {
|
||||
const actor = this.actor.system.partner ?? this.actor,
|
||||
usefulResources = {
|
||||
...foundry.utils.deepClone(actor.system.resources),
|
||||
fear: {
|
||||
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
reversed: false
|
||||
}
|
||||
};
|
||||
await this.workflow.get('cost')?.execute(config, successCost);
|
||||
await this.workflow.get('uses')?.execute(config, successCost);
|
||||
|
||||
for (var cost of config.costs) {
|
||||
if (cost.keyIsID) {
|
||||
usefulResources[cost.key] = {
|
||||
value: cost.value,
|
||||
target: this.parent.parent,
|
||||
keyIsID: true
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
const resources = game.system.api.fields.ActionFields.CostField.getRealCosts(config.costs)
|
||||
.filter(
|
||||
c =>
|
||||
(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && c.consumeOnSuccess)
|
||||
)
|
||||
.reduce((a, c) => {
|
||||
const resource = usefulResources[c.key];
|
||||
if (resource) {
|
||||
a.push({
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
keyIsID: resource.keyIsID
|
||||
});
|
||||
return a;
|
||||
}
|
||||
}, []);
|
||||
|
||||
await actor.modifyResource(resources);
|
||||
if (
|
||||
config.uses?.enabled &&
|
||||
((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && config.uses?.consumeOnSuccess))
|
||||
)
|
||||
this.update({ 'uses.value': this.uses.value + 1 });
|
||||
|
||||
if (config.roll?.success || successCost) {
|
||||
if (config.roll && !config.roll.success && successCost) {
|
||||
setTimeout(() => {
|
||||
(config.message ?? config.parent).update({ 'system.successConsumed': true });
|
||||
}, 50);
|
||||
}
|
||||
}
|
||||
/* */
|
||||
|
||||
/* ROLL */
|
||||
getUseHasRoll(byPass = false) {
|
||||
return this.hasRoll && !byPass;
|
||||
/**
|
||||
* Set if a configuration dialog must be shown or not if a special keyboard key is pressed.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
static applyKeybindings(config) {
|
||||
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
|
||||
}
|
||||
|
||||
/**
|
||||
* Getters to know which parts the action is composed of. A field can exist but configured to not be used.
|
||||
* @returns {boolean} If that part is in the action.
|
||||
*/
|
||||
|
||||
get hasRoll() {
|
||||
return !!this.roll?.type;
|
||||
}
|
||||
|
||||
get modifiers() {
|
||||
if (!this.actor) return [];
|
||||
const modifiers = [];
|
||||
/** Placeholder for specific bonuses **/
|
||||
return modifiers;
|
||||
get hasDamage() {
|
||||
return this.damage?.parts?.length && this.type !== 'healing';
|
||||
}
|
||||
|
||||
get hasHealing() {
|
||||
return this.damage?.parts?.length && this.type === 'healing';
|
||||
}
|
||||
/* ROLL */
|
||||
|
||||
/* SAVE */
|
||||
get hasSave() {
|
||||
return !!this.save?.trait;
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
/* EFFECTS */
|
||||
get hasEffect() {
|
||||
return this.effects?.length > 0;
|
||||
}
|
||||
|
||||
async applyEffects(event, data, targets) {
|
||||
targets ??= data.system.targets;
|
||||
const force = true; /* Where should this come from? */
|
||||
if (!this.effects?.length || !targets.length) return;
|
||||
let effects = this.effects;
|
||||
targets.forEach(async token => {
|
||||
if (!token.hit && !force) return;
|
||||
if (this.hasSave && token.saved.success === true) {
|
||||
effects = this.effects.filter(e => e.onSave === true);
|
||||
}
|
||||
if (!effects.length) return;
|
||||
effects.forEach(async e => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
effect = this.item.effects.get(e._id);
|
||||
if (!actor || !effect) return;
|
||||
await this.applyEffect(effect, actor);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
async applyEffect(effect, actor) {
|
||||
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
|
||||
if (existingEffect) {
|
||||
return effect.update(
|
||||
foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: effect.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
/* EFFECTS */
|
||||
|
||||
/* SAVE */
|
||||
async rollSave(actor, event, message) {
|
||||
if (!actor) return;
|
||||
const title = actor.isNPC
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.save.trait]?.label)
|
||||
});
|
||||
return actor.diceRoll({
|
||||
event,
|
||||
title,
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||
type: 'reaction'
|
||||
},
|
||||
type: 'trait',
|
||||
hasRoll: true,
|
||||
data: actor.getRollData()
|
||||
});
|
||||
}
|
||||
|
||||
updateSaveMessage(result, message, targetId) {
|
||||
if (!result) return;
|
||||
const updateMsg = this.updateChatMessage.bind(this, message, targetId, {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
});
|
||||
if (game.modules.get('dice-so-nice')?.active)
|
||||
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(() => updateMsg());
|
||||
else updateMsg();
|
||||
}
|
||||
|
||||
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const actor = await fromUuid(actorId),
|
||||
action = await fromUuid(actionId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
action.rollSave(actor, event, message).then(result => resolve(result));
|
||||
});
|
||||
}
|
||||
/* SAVE */
|
||||
|
||||
async updateChatMessage(message, targetId, changes, chain = true) {
|
||||
setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id);
|
||||
|
||||
await chatMessage.update({
|
||||
flags: {
|
||||
[game.system.id]: {
|
||||
reactionRolls: {
|
||||
[targetId]: changes
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}, 100);
|
||||
if (chain) {
|
||||
if (message.system.source.message)
|
||||
this.updateChatMessage(ui.chat.collection.get(message.system.source.message), targetId, changes, false);
|
||||
const relatedChatMessages = ui.chat.collection.filter(c => c.system.source?.message === message._id);
|
||||
relatedChatMessages.forEach(c => {
|
||||
this.updateChatMessage(c, targetId, changes, false);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags for this action.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
import BeastformDialog from '../../applications/dialogs/beastformDialog.mjs';
|
||||
import DHBaseAction from './baseAction.mjs';
|
||||
|
||||
export default class DhBeastformAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'beastform'];
|
||||
|
||||
async use(event, options) {
|
||||
/* async use(event, options) {
|
||||
const beastformConfig = this.prepareBeastformConfig();
|
||||
|
||||
const abort = await this.handleActiveTransformations();
|
||||
|
|
@ -82,5 +81,5 @@ export default class DhBeastformAction extends DHBaseAction {
|
|||
beastformEffects.map(x => x.id)
|
||||
);
|
||||
return existingEffects;
|
||||
}
|
||||
} */
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,65 +1,5 @@
|
|||
import { setsEqual } from '../../helpers/utils.mjs';
|
||||
import DHBaseAction from './baseAction.mjs';
|
||||
|
||||
export default class DHDamageAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'damage', 'target', 'effects'];
|
||||
|
||||
getFormulaValue(part, data) {
|
||||
let formulaValue = part.value;
|
||||
|
||||
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
|
||||
|
||||
const isAdversary = this.actor.type === 'adversary';
|
||||
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
|
||||
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
|
||||
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
|
||||
}
|
||||
|
||||
return formulaValue;
|
||||
}
|
||||
|
||||
formatFormulas(formulas, systemData) {
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(systemData));
|
||||
const same = formattedFormulas.find(
|
||||
f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo
|
||||
);
|
||||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
async rollDamage(event, data) {
|
||||
const systemData = data.system ?? data;
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: this.getFormulaValue(p, systemData).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
|
||||
if (!formulas.length) return;
|
||||
|
||||
formulas = this.formatFormulas(formulas, systemData);
|
||||
|
||||
delete systemData.evaluate;
|
||||
const config = {
|
||||
...systemData,
|
||||
roll: formulas,
|
||||
dialog: {},
|
||||
data: this.getRollData()
|
||||
};
|
||||
if (this.hasSave) config.onSave = this.save.damageMod;
|
||||
if (data.system) {
|
||||
config.source.message = data._id;
|
||||
config.directDamage = false;
|
||||
} else {
|
||||
config.directDamage = true;
|
||||
}
|
||||
|
||||
return CONFIG.Dice.daggerheart.DamageRoll.build(config);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,15 +2,4 @@ import DHBaseAction from './baseAction.mjs';
|
|||
|
||||
export default class DHMacroAction extends DHBaseAction {
|
||||
static extraSchemas = [...super.extraSchemas, 'macro'];
|
||||
|
||||
async trigger(event, ...args) {
|
||||
const fixUUID = !this.macro.includes('Macro.') ? `Macro.${this.macro}` : this.macro,
|
||||
macro = await fromUuid(fixUUID);
|
||||
try {
|
||||
if (!macro) throw new Error(`No macro found for the UUID: ${this.macro}.`);
|
||||
macro.execute();
|
||||
} catch (error) {
|
||||
ui.notifications.error(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,4 +30,24 @@ export default class BaseEffect extends foundry.abstract.TypeDataModel {
|
|||
})
|
||||
};
|
||||
}
|
||||
|
||||
static getDefaultObject() {
|
||||
return {
|
||||
name: 'New Effect',
|
||||
id: foundry.utils.randomID(),
|
||||
disabled: false,
|
||||
img: 'icons/magic/life/heart-cross-blue.webp',
|
||||
description: '',
|
||||
statuses: [],
|
||||
changes: [],
|
||||
system: {
|
||||
rangeDependence: {
|
||||
enabled: false,
|
||||
type: CONFIG.DH.GENERAL.rangeInclusion.withinRange.id,
|
||||
target: CONFIG.DH.GENERAL.otherTargetTypes.hostile.id,
|
||||
range: CONFIG.DH.GENERAL.range.melee.id
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -27,7 +27,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
}),
|
||||
type: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ACTOR.adversaryTypes,
|
||||
choices: CONFIG.DH.ACTOR.allAdversaryTypes,
|
||||
initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
|
||||
}),
|
||||
motivesAndTactics: new fields.StringField(),
|
||||
|
|
@ -130,7 +130,7 @@ export default class DhpAdversary extends BaseDataActor {
|
|||
CONFIG.DH.id,
|
||||
CONFIG.DH.SETTINGS.gameSettings.Automation
|
||||
).hordeDamage;
|
||||
if (autoHordeDamage && changes.system?.resources?.hitPoints?.value) {
|
||||
if (autoHordeDamage && changes.system?.resources?.hitPoints?.value !== undefined) {
|
||||
const hordeActiveEffect = this.parent.effects.find(x => x.type === 'horde');
|
||||
if (hordeActiveEffect) {
|
||||
const halfHP = Math.ceil(this.resources.hitPoints.max / 2);
|
||||
|
|
|
|||
|
|
@ -130,11 +130,16 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
|
|||
const typeForDefeated = ['character', 'adversary', 'companion'].find(x => x === this.parent.type);
|
||||
if (defeatedSettings.enabled && typeForDefeated) {
|
||||
const resource = typeForDefeated === 'companion' ? 'stress' : 'hitPoints';
|
||||
if (changes.system.resources[resource]) {
|
||||
const becameMax = changes.system.resources[resource].value === this.resources[resource].max;
|
||||
const resourceValue = changes.system.resources[resource];
|
||||
if (
|
||||
resourceValue &&
|
||||
this.resources[resource].max &&
|
||||
resourceValue.value !== this.resources[resource].value
|
||||
) {
|
||||
const becameMax = resourceValue.value === this.resources[resource].max;
|
||||
const wasMax =
|
||||
this.resources[resource].value === this.resources[resource].max &&
|
||||
this.resources[resource].value !== changes.system.resources[resource].value;
|
||||
this.resources[resource].value !== resourceValue.value;
|
||||
if (becameMax) {
|
||||
this.parent.toggleDefeated(true);
|
||||
} else if (wasMax) {
|
||||
|
|
|
|||
|
|
@ -317,7 +317,7 @@ export default class DhCharacter extends BaseDataActor {
|
|||
}
|
||||
|
||||
get multiclass() {
|
||||
const value = this.parent.items.find(x => x.type === 'Class' && x.system.isMulticlass);
|
||||
const value = this.parent.items.find(x => x.type === 'class' && x.system.isMulticlass);
|
||||
const subclass = this.parent.items.find(x => x.type === 'subclass' && x.system.isMulticlass);
|
||||
|
||||
return {
|
||||
|
|
@ -443,17 +443,15 @@ export default class DhCharacter extends BaseDataActor {
|
|||
classFeatures.push(item);
|
||||
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
|
||||
if (this.class.subclass) {
|
||||
const subclassState = this.class.subclass.system.featureState;
|
||||
const subclass =
|
||||
item.system.identifier === 'multiclass' ? this.multiclass.subclass : this.class.subclass;
|
||||
const featureType = subclass
|
||||
? (subclass.system.features.find(x => x.item?.uuid === item.uuid)?.type ?? null)
|
||||
: null;
|
||||
const prop = item.system.multiclassOrigin ? 'multiclass' : 'class';
|
||||
const subclassState = this[prop].subclass?.system?.featureState;
|
||||
if (!subclassState) continue;
|
||||
|
||||
if (
|
||||
featureType === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && subclassState >= 2) ||
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.foundation ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||||
subclassState >= 2) ||
|
||||
(item.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && subclassState >= 3)
|
||||
) {
|
||||
subclassFeatures.push(item);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,9 @@
|
|||
import DHAbilityUse from "./abilityUse.mjs";
|
||||
import DHActorRoll from "./adversaryRoll.mjs";
|
||||
import DHAbilityUse from './abilityUse.mjs';
|
||||
import DHActorRoll from './actorRoll.mjs';
|
||||
|
||||
export const config = {
|
||||
abilityUse: DHAbilityUse,
|
||||
adversaryRoll: DHActorRoll,
|
||||
damageRoll: DHActorRoll,
|
||||
dualityRoll: DHActorRoll
|
||||
abilityUse: DHAbilityUse,
|
||||
adversaryRoll: DHActorRoll,
|
||||
damageRoll: DHActorRoll,
|
||||
dualityRoll: DHActorRoll
|
||||
};
|
||||
|
|
|
|||
|
|
@ -55,9 +55,12 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
|
||||
get action() {
|
||||
const actionItem = this.actionItem;
|
||||
if (!actionItem || !this.source.action) return null;
|
||||
return actionItem.system.actionsList?.find(a => a.id === this.source.action);
|
||||
const actionActor = this.actionActor,
|
||||
actionItem = this.actionItem;
|
||||
if (!this.source.action) return null;
|
||||
if (actionItem) return actionItem.system.actionsList?.find(a => a.id === this.source.action);
|
||||
else if (actionActor?.system.attack?._id === this.source.action) return actionActor.system.attack;
|
||||
return null;
|
||||
}
|
||||
|
||||
get targetMode() {
|
||||
|
|
@ -95,7 +98,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
|
||||
registerTargetHook() {
|
||||
if (!this.parent.isAuthor) return;
|
||||
if (!this.parent.isAuthor || !this.hasTarget) return;
|
||||
if (this.targetMode && this.parent.targetHook !== null) {
|
||||
Hooks.off('targetToken', this.parent.targetHook);
|
||||
return (this.parent.targetHook = null);
|
||||
|
|
@ -113,7 +116,7 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
this.currentTargets = this.getTargetList();
|
||||
// this.registerTargetHook();
|
||||
|
||||
if (this.targetMode === true && this.hasRoll) {
|
||||
if (this.hasRoll) {
|
||||
this.targetShort = this.targets.reduce(
|
||||
(a, c) => {
|
||||
if (c.hit) a.hit += 1;
|
||||
|
|
@ -127,7 +130,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
|
||||
this.canViewSecret = this.parent.speakerActor?.testUserPermission(game.user, 'OBSERVER');
|
||||
this.canButtonApply = game.user.isGM;
|
||||
this.canButtonApply = game.user.isGM; //temp
|
||||
this.isGM = game.user.isGM; //temp
|
||||
}
|
||||
|
||||
getTargetList() {
|
||||
|
|
@ -6,6 +6,5 @@ export { default as EffectsField } from './effectsField.mjs';
|
|||
export { default as SaveField } from './saveField.mjs';
|
||||
export { default as BeastformField } from './beastformField.mjs';
|
||||
export { default as DamageField } from './damageField.mjs';
|
||||
export { default as HealingField } from './healingField.mjs';
|
||||
export { default as RollField } from './rollField.mjs';
|
||||
export { default as MacroField } from './macroField.mjs';
|
||||
|
|
|
|||
|
|
@ -1,6 +1,13 @@
|
|||
import BeastformDialog from '../../../applications/dialogs/beastformDialog.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class BeastformField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 90;
|
||||
|
||||
constructor(options = {}, context = {}) {
|
||||
const beastformFields = {
|
||||
tierAccess: new fields.SchemaField({
|
||||
|
|
@ -27,4 +34,96 @@ export default class BeastformField extends fields.SchemaField {
|
|||
};
|
||||
super(beastformFields, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Beastform Transformation Action Workflow part.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
static async execute(config) {
|
||||
// Should not be useful anymore here
|
||||
await BeastformField.handleActiveTransformations.call(this);
|
||||
|
||||
const { selected, evolved, hybrid } = await BeastformDialog.configure(config, this.item);
|
||||
if (!selected) return false;
|
||||
|
||||
return await BeastformField.transform.call(this, selected, evolved, hybrid);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if (this.actor.effects.find(x => x.type === 'beastform')) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.beastformAlreadyApplied'));
|
||||
return false;
|
||||
}
|
||||
|
||||
const settingsTiers = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers).tiers;
|
||||
const actorLevel = this.actor.system.levelData.level.current;
|
||||
const actorTier =
|
||||
Object.values(settingsTiers).find(
|
||||
tier => actorLevel >= tier.levels.start && actorLevel <= tier.levels.end
|
||||
) ?? 1;
|
||||
|
||||
config.tierLimit = this.beastform.tierAccess.exact ?? actorTier;
|
||||
}
|
||||
|
||||
/**
|
||||
* TODO by Harry
|
||||
* @param {*} selectedForm
|
||||
* @param {*} evolvedData
|
||||
* @param {*} hybridData
|
||||
* @returns
|
||||
*/
|
||||
static async transform(selectedForm, evolvedData, hybridData) {
|
||||
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm.toObject();
|
||||
const beastformEffect = formData.effects.find(x => x.type === 'beastform');
|
||||
if (!beastformEffect) {
|
||||
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');
|
||||
return false;
|
||||
}
|
||||
|
||||
if (evolvedData?.form) {
|
||||
const evolvedForm = selectedForm.effects.find(x => x.type === 'beastform');
|
||||
if (!evolvedForm) {
|
||||
ui.notifications.error('DAGGERHEART.UI.Notifications.beastformMissingEffect');
|
||||
return false;
|
||||
}
|
||||
|
||||
beastformEffect.changes = [...beastformEffect.changes, ...evolvedForm.changes];
|
||||
formData.system.features = [...formData.system.features, ...selectedForm.system.features.map(x => x.uuid)];
|
||||
}
|
||||
|
||||
if (selectedForm.system.beastformType === CONFIG.DH.ITEM.beastformTypes.hybrid.id) {
|
||||
formData.system.advantageOn = Object.values(hybridData.advantages).reduce((advantages, formCategory) => {
|
||||
Object.keys(formCategory).forEach(advantageKey => {
|
||||
advantages[advantageKey] = formCategory[advantageKey];
|
||||
});
|
||||
return advantages;
|
||||
}, {});
|
||||
formData.system.features = [
|
||||
...formData.system.features,
|
||||
...Object.values(hybridData.features).flatMap(x => Object.keys(x))
|
||||
];
|
||||
}
|
||||
|
||||
this.actor.createEmbeddedDocuments('Item', [formData]);
|
||||
}
|
||||
|
||||
/**
|
||||
* Remove existing beastform effect and return true if there was one
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static async handleActiveTransformations() {
|
||||
const beastformEffects = this.actor.effects.filter(x => x.type === 'beastform');
|
||||
const existingEffects = beastformEffects.length > 0;
|
||||
await this.actor.deleteEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
beastformEffects.map(x => x.id)
|
||||
);
|
||||
return existingEffects;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,12 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class CostField extends fields.ArrayField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 150;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const element = new fields.SchemaField({
|
||||
key: new fields.StringField({
|
||||
|
|
@ -8,7 +14,7 @@ export default class CostField extends fields.ArrayField {
|
|||
required: true,
|
||||
initial: 'hope'
|
||||
}),
|
||||
keyIsID: new fields.BooleanField(),
|
||||
itemId: new fields.StringField({ nullable: true, initial: null }),
|
||||
value: new fields.NumberField({ nullable: true, initial: 1, min: 0 }),
|
||||
scalable: new fields.BooleanField({ initial: false }),
|
||||
step: new fields.NumberField({ nullable: true, initial: null }),
|
||||
|
|
@ -20,18 +26,88 @@ export default class CostField extends fields.ArrayField {
|
|||
super(element, options, context);
|
||||
}
|
||||
|
||||
static prepareConfig(config) {
|
||||
/**
|
||||
* Cost Consumption Action Workflow part.
|
||||
* Consume configured action resources.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
|
||||
*/
|
||||
static async execute(config, successCost = false) {
|
||||
const actor = this.actor.system.partner ?? this.actor,
|
||||
usefulResources = {
|
||||
...foundry.utils.deepClone(actor.system.resources),
|
||||
fear: {
|
||||
value: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
|
||||
max: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxFear,
|
||||
reversed: false
|
||||
}
|
||||
};
|
||||
|
||||
if (this.parent?.parent) {
|
||||
for (var cost of config.costs) {
|
||||
if (cost.itemId) {
|
||||
usefulResources[cost.key] = {
|
||||
value: cost.value,
|
||||
target: this.parent.parent,
|
||||
itemId: cost.itemId
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const resources = CostField.getRealCosts(config.costs)
|
||||
.filter(
|
||||
c =>
|
||||
(!successCost && (!c.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && c.consumeOnSuccess)
|
||||
)
|
||||
.reduce((a, c) => {
|
||||
const resource = usefulResources[c.key];
|
||||
if (resource) {
|
||||
a.push({
|
||||
key: c.key,
|
||||
value: (c.total ?? c.value) * (resource.isReversed ? 1 : -1),
|
||||
target: resource.target,
|
||||
itemId: resource.itemId
|
||||
});
|
||||
return a;
|
||||
}
|
||||
}, []);
|
||||
|
||||
await actor.modifyResource(resources);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @returns {boolean} Return false if fast-forwarded and no more uses.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
const costs = this.cost?.length ? foundry.utils.deepClone(this.cost) : [];
|
||||
config.costs = CostField.calcCosts.call(this, costs);
|
||||
const hasCost = CostField.hasCost.call(this, config.costs);
|
||||
if (config.isFastForward && !hasCost)
|
||||
return ui.notifications.warn("You don't have the resources to use that action.");
|
||||
return hasCost;
|
||||
if (config.dialog.configure === false && !hasCost) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.insufficientResources'));
|
||||
return hasCost;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static calcCosts(costs) {
|
||||
const resources = CostField.getResources.call(this, costs);
|
||||
return costs.map(c => {
|
||||
let filteredCosts = costs;
|
||||
if (this.parent.metadata.isQuantifiable && this.parent.consumeOnUse === false) {
|
||||
filteredCosts = filteredCosts.filter(c => c.key !== 'quantity');
|
||||
}
|
||||
|
||||
return filteredCosts.map(c => {
|
||||
c.scale = c.scale ?? 0;
|
||||
c.step = c.step ?? 1;
|
||||
c.total = c.value + c.scale * c.step;
|
||||
|
|
@ -40,13 +116,19 @@ export default class CostField extends fields.ArrayField {
|
|||
c.key === 'fear'
|
||||
? game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear)
|
||||
: resources[c.key].isReversed
|
||||
? resources[c.key].max
|
||||
? resources[c.key].max - resources[c.key].value
|
||||
: resources[c.key].value;
|
||||
if (c.scalable) c.maxStep = Math.floor((c.max - c.value) / c.step);
|
||||
return c;
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the current Actor currently has all needed resources.
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static hasCost(costs) {
|
||||
const realCosts = CostField.getRealCosts.call(this, costs),
|
||||
hasFearCost = realCosts.findIndex(c => c.key === 'fear');
|
||||
|
|
@ -73,17 +155,20 @@ export default class CostField extends fields.ArrayField {
|
|||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Get all Actor resources + parent Item potential one.
|
||||
* Must be called within Action context.
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static getResources(costs) {
|
||||
const actorResources = foundry.utils.deepClone(this.actor.system.resources);
|
||||
if (this.actor.system.partner)
|
||||
actorResources.hope = foundry.utils.deepClone(this.actor.system.partner.system.resources.hope);
|
||||
const itemResources = {};
|
||||
for (let itemResource of costs) {
|
||||
if (itemResource.keyIsID) {
|
||||
itemResources[itemResource.key] = {
|
||||
value: this.parent.resource.value ?? 0,
|
||||
max: CostField.formatMax.call(this, this.parent?.resource?.max)
|
||||
};
|
||||
if (itemResource.itemId) {
|
||||
itemResources[itemResource.key] = CostField.getItemIdCostResource.bind(this)(itemResource);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -93,8 +178,48 @@ export default class CostField extends fields.ArrayField {
|
|||
};
|
||||
}
|
||||
|
||||
static getItemIdCostResource(itemResource) {
|
||||
switch (itemResource.key) {
|
||||
case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id:
|
||||
return {
|
||||
value: this.parent.resource.value ?? 0,
|
||||
max: CostField.formatMax.call(this, this.parent?.resource?.max)
|
||||
};
|
||||
case CONFIG.DH.GENERAL.itemAbilityCosts.quantity.id:
|
||||
return {
|
||||
value: this.parent.quantity ?? 0,
|
||||
max: this.parent.quantity ?? 0
|
||||
};
|
||||
default:
|
||||
return { value: 0, max: 0 };
|
||||
}
|
||||
}
|
||||
|
||||
static getItemIdCostUpdate(r) {
|
||||
switch (r.key) {
|
||||
case CONFIG.DH.GENERAL.itemAbilityCosts.resource.id:
|
||||
return {
|
||||
path: 'system.resource.value',
|
||||
value: r.target.system.resource.value + r.value
|
||||
};
|
||||
case CONFIG.DH.GENERAL.itemAbilityCosts.quantity.id:
|
||||
return {
|
||||
path: 'system.quantity',
|
||||
value: r.target.system.quantity + r.value
|
||||
};
|
||||
default:
|
||||
return { path: '', value: undefined };
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param {*} costs
|
||||
* @returns
|
||||
*/
|
||||
static getRealCosts(costs) {
|
||||
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
|
||||
const cloneCosts = foundry.utils.deepClone(costs),
|
||||
realCosts = cloneCosts?.length ? cloneCosts.filter(c => c.enabled) : [];
|
||||
let mergedCosts = [];
|
||||
realCosts.forEach(c => {
|
||||
const getCost = Object.values(mergedCosts).find(gc => gc.key === c.key);
|
||||
|
|
@ -104,6 +229,12 @@ export default class CostField extends fields.ArrayField {
|
|||
return mergedCosts;
|
||||
}
|
||||
|
||||
/**
|
||||
* Format scalable max cost, inject Action datas if it's a formula.
|
||||
* Must be called within Action context.
|
||||
* @param {number|string} max Configured maximum for that resource.
|
||||
* @returns {number} The max cost value.
|
||||
*/
|
||||
static formatMax(max) {
|
||||
max ??= 0;
|
||||
if (isNaN(max)) {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,15 @@
|
|||
import FormulaField from '../formulaField.mjs';
|
||||
import { setsEqual } from '../../../helpers/utils.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class DamageField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 20;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
const damageFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData)),
|
||||
|
|
@ -14,6 +21,152 @@ export default class DamageField extends fields.SchemaField {
|
|||
};
|
||||
super(damageFields, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll Damage/Healing Action Workflow part.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {string} [messageId=null] ChatMessage Id where the clicked button belong.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async execute(config, messageId = null, force = false) {
|
||||
if (!this.hasDamage && !this.hasHealing) return;
|
||||
if (
|
||||
this.hasRoll &&
|
||||
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
|
||||
!force
|
||||
)
|
||||
return;
|
||||
|
||||
let formulas = this.damage.parts.map(p => ({
|
||||
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
|
||||
damageTypes: p.applyTo === 'hitPoints' && !p.type.size ? new Set(['physical']) : p.type,
|
||||
applyTo: p.applyTo
|
||||
}));
|
||||
|
||||
if (!formulas.length) return false;
|
||||
|
||||
formulas = DamageField.formatFormulas.call(this, formulas, config);
|
||||
|
||||
const damageConfig = {
|
||||
...config,
|
||||
roll: formulas,
|
||||
dialog: {},
|
||||
data: this.getRollData()
|
||||
};
|
||||
delete damageConfig.evaluate;
|
||||
|
||||
if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
|
||||
damageConfig.dialog.configure = false;
|
||||
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
|
||||
|
||||
damageConfig.source.message = config.message?._id ?? messageId;
|
||||
damageConfig.directDamage = !!damageConfig.source?.message;
|
||||
|
||||
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
|
||||
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
|
||||
|
||||
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
|
||||
if (!damageResult) return false;
|
||||
config.damage = damageResult.damage;
|
||||
config.message ??= damageConfig.message;
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply Damage/Healing Action Worflow part.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
|
||||
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async applyDamage(config, targets = null, force = false) {
|
||||
targets ??= config.targets.filter(target => target.hit);
|
||||
if (!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
|
||||
for (let target of targets) {
|
||||
const actor = fromUuidSync(target.actorId);
|
||||
if (!actor) continue;
|
||||
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
|
||||
const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
|
||||
Object.entries(config.damage).forEach(([k, v]) => {
|
||||
v.total = 0;
|
||||
v.parts.forEach(part => {
|
||||
part.total = Math.ceil(part.total * mod);
|
||||
v.total += part.total;
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
if (config.hasHealing) actor.takeHealing(config.damage);
|
||||
else actor.takeDamage(config.damage, config.isDirect);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Return value or valueAlt from damage part
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} part Damage Part
|
||||
* @param {object} data Action getRollData
|
||||
* @returns Formula value object
|
||||
*/
|
||||
static getFormulaValue(part, data) {
|
||||
let formulaValue = part.value;
|
||||
|
||||
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
|
||||
|
||||
const isAdversary = this.actor.type === 'adversary';
|
||||
if (isAdversary && this.actor.system.type === CONFIG.DH.ACTOR.adversaryTypes.horde.id) {
|
||||
const hasHordeDamage = this.actor.effects.find(x => x.type === 'horde');
|
||||
if (hasHordeDamage && !hasHordeDamage.disabled) return part.valueAlt;
|
||||
}
|
||||
|
||||
return formulaValue;
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare formulas for Damage Roll
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object[]} formulas Array of formatted formulas object
|
||||
* @param {object} data Action getRollData
|
||||
* @returns
|
||||
*/
|
||||
static formatFormulas(formulas, data) {
|
||||
const formattedFormulas = [];
|
||||
formulas.forEach(formula => {
|
||||
if (isNaN(formula.formula))
|
||||
formula.formula = Roll.replaceFormulaData(formula.formula, this.getRollData(data));
|
||||
const same = formattedFormulas.find(
|
||||
f => setsEqual(f.damageTypes, formula.damageTypes) && f.applyTo === formula.applyTo
|
||||
);
|
||||
if (same) same.formula += ` + ${formula.formula}`;
|
||||
else formattedFormulas.push(formula);
|
||||
});
|
||||
return formattedFormulas;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for applyDamage method for current user role
|
||||
* @returns {boolean} If applyDamage should be triggered automatically
|
||||
*/
|
||||
static getApplyAutomation() {
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class DHActionDiceData extends foundry.abstract.DataModel {
|
||||
|
|
@ -23,14 +176,26 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
|
|||
multiplier: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.multiplierTypes,
|
||||
initial: 'prof',
|
||||
label: 'Multiplier'
|
||||
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({ nullable: true, initial: 1, label: 'Flat Multiplier' }),
|
||||
dice: new fields.StringField({ choices: CONFIG.DH.GENERAL.diceTypes, initial: 'd6', label: 'Dice' }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'Bonus' }),
|
||||
flatMultiplier: new fields.NumberField({
|
||||
nullable: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.ACTIONS.Config.damage.flatMultiplier'
|
||||
}),
|
||||
dice: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.diceTypes,
|
||||
initial: 'd6',
|
||||
label: 'DAGGERHEART.GENERAL.Dice.single',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
|
||||
custom: new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ label: 'Custom Formula' }),
|
||||
formula: new FormulaField({ label: 'Formula', initial: '' })
|
||||
enabled: new fields.BooleanField({ label: 'DAGGERHEART.ACTIONS.Config.general.customFormula' }),
|
||||
formula: new FormulaField({ label: 'DAGGERHEART.ACTIONS.Config.general.formula', initial: '' })
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,14 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class EffectsField extends fields.ArrayField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 100;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const element = new fields.SchemaField({
|
||||
_id: new fields.DocumentIdField(),
|
||||
|
|
@ -8,4 +16,85 @@ export default class EffectsField extends fields.ArrayField {
|
|||
});
|
||||
super(element, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply Effects Action Workflow part.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {object[]} [targets=null] Array of targets to override pre-selected ones.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async execute(config, targets = null, force = false) {
|
||||
if (!config.hasEffect) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
if (!message) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
if (EffectsField.getAutomation() || force) {
|
||||
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
|
||||
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
|
||||
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply Action Effects to a list of Targets
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object[]} targets Array of formatted targets
|
||||
*/
|
||||
static async applyEffects(targets) {
|
||||
if (!this.effects?.length || !targets?.length) return;
|
||||
let effects = this.effects;
|
||||
targets.forEach(async token => {
|
||||
if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
|
||||
if (!effects.length) return;
|
||||
effects.forEach(async e => {
|
||||
const actor = canvas.tokens.get(token.id)?.actor,
|
||||
effect = this.item.effects.get(e._id);
|
||||
if (!actor || !effect) return;
|
||||
await EffectsField.applyEffect(effect, actor);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Apply an Effect to a target or enable it if already on it
|
||||
* @param {object} effect Effect object containing ActiveEffect UUID
|
||||
* @param {object} actor Actor Document
|
||||
*/
|
||||
static async applyEffect(effect, actor) {
|
||||
const existingEffect = actor.effects.find(e => e.origin === effect.uuid);
|
||||
if (existingEffect) {
|
||||
return effect.update(
|
||||
foundry.utils.mergeObject({
|
||||
...effect.constructor.getInitialDuration(),
|
||||
disabled: false
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
// Otherwise, create a new effect on the target
|
||||
const effectData = foundry.utils.mergeObject({
|
||||
...effect.toObject(),
|
||||
disabled: false,
|
||||
transfer: false,
|
||||
origin: effect.uuid
|
||||
});
|
||||
await ActiveEffect.implementation.create(effectData, { parent: actor });
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {boolean} If execute should be triggered automatically
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
import { DHDamageData } from './damageField.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class HealingField extends fields.SchemaField {
|
||||
constructor(options, context = {}) {
|
||||
const healingFields = {
|
||||
parts: new fields.ArrayField(new fields.EmbeddedDataField(DHDamageData))
|
||||
};
|
||||
super(healingFields, options, context);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,29 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class MacroField extends fields.DocumentUUIDField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 70;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
super({ type: "Macro" }, context);
|
||||
super({ type: 'Macro' }, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Macro Action Workflow part.
|
||||
* Must be called within Action context or similar or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods. Currently not used.
|
||||
*/
|
||||
static async execute(config) {
|
||||
const fixUUID = !this.macro.includes('Macro.') ? `Macro.${this.macro}` : this.macro,
|
||||
macro = await fromUuid(fixUUID);
|
||||
try {
|
||||
if (!macro) throw new Error(`No macro found for the UUID: ${this.macro}.`);
|
||||
macro.execute();
|
||||
} catch (error) {
|
||||
ui.notifications.error(error);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,17 +1,23 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class RangeField extends fields.StringField {
|
||||
/** @inheritDoc */
|
||||
constructor(context = {}) {
|
||||
const options = {
|
||||
choices: CONFIG.DH.GENERAL.range,
|
||||
required: false,
|
||||
blank: true,
|
||||
label: "DAGGERHEART.GENERAL.range"
|
||||
label: 'DAGGERHEART.GENERAL.range'
|
||||
};
|
||||
super(options, context);
|
||||
}
|
||||
|
||||
static prepareConfig(config) {
|
||||
return true;
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* NOT YET IMPLEMENTED.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,18 +5,27 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
static defineSchema() {
|
||||
return {
|
||||
type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
|
||||
trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities, label: "DAGGERHEART.GENERAL.Trait.single" }),
|
||||
trait: new fields.StringField({
|
||||
nullable: true,
|
||||
initial: null,
|
||||
choices: CONFIG.DH.ACTOR.abilities,
|
||||
label: 'DAGGERHEART.GENERAL.Trait.single'
|
||||
}),
|
||||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
|
||||
advState: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.advantageState,
|
||||
initial: 'neutral'
|
||||
initial: 'neutral',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
diceRolling: new fields.SchemaField({
|
||||
multiplier: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.diceSetNumbers,
|
||||
initial: 'prof',
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
flatMultiplier: new fields.NumberField({
|
||||
nullable: true,
|
||||
|
|
@ -26,7 +35,9 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
dice: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.diceTypes,
|
||||
initial: CONFIG.DH.GENERAL.diceTypes.d6,
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
|
||||
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice',
|
||||
nullable: false,
|
||||
required: true
|
||||
}),
|
||||
compare: new fields.StringField({
|
||||
choices: CONFIG.DH.ACTIONS.diceCompare,
|
||||
|
|
@ -71,29 +82,6 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
const modifiers = [];
|
||||
if (!this.parent?.actor) return modifiers;
|
||||
switch (this.parent.actor.type) {
|
||||
case 'character':
|
||||
const spellcastingTrait =
|
||||
this.type === 'spellcast'
|
||||
? (this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility')
|
||||
: null;
|
||||
const trait =
|
||||
this.useDefault || !this.trait
|
||||
? (spellcastingTrait ?? this.parent.item.system.attack?.roll?.trait ?? 'agility')
|
||||
: this.trait;
|
||||
if (
|
||||
this.type === CONFIG.DH.GENERAL.rollTypes.attack.id ||
|
||||
this.type === CONFIG.DH.GENERAL.rollTypes.trait.id
|
||||
)
|
||||
modifiers.push({
|
||||
label: `DAGGERHEART.CONFIG.Traits.${trait}.name`,
|
||||
value: this.parent.actor.system.traits[trait].value
|
||||
});
|
||||
else if (this.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id)
|
||||
modifiers.push({
|
||||
label: `DAGGERHEART.CONFIG.RollTypes.spellcast.name`,
|
||||
value: this.parent.actor.system.spellcastModifier
|
||||
});
|
||||
break;
|
||||
case 'companion':
|
||||
case 'adversary':
|
||||
if (this.type === CONFIG.DH.GENERAL.rollTypes.attack.id)
|
||||
|
|
@ -107,10 +95,79 @@ export class DHActionRollData extends foundry.abstract.DataModel {
|
|||
}
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
get rollTrait() {
|
||||
if (this.parent?.actor?.type !== 'character') return null;
|
||||
switch (this.type) {
|
||||
case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
|
||||
return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
|
||||
case CONFIG.DH.GENERAL.rollTypes.attack.id:
|
||||
case CONFIG.DH.GENERAL.rollTypes.trait.id:
|
||||
return this.useDefault || !this.trait
|
||||
? (this.parent.item.system.attack?.roll?.trait ?? 'agility')
|
||||
: this.trait;
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export default class RollField extends fields.EmbeddedDataField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 10;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options, context = {}) {
|
||||
super(DHActionRollData, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll Action Workflow part.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
static async execute(config) {
|
||||
if (!config.hasRoll) return;
|
||||
config = await this.actor.diceRoll(config);
|
||||
if (!config) return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if (!config.hasRoll) return;
|
||||
|
||||
config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
|
||||
|
||||
const roll = {
|
||||
baseModifiers: this.roll.getModifier(),
|
||||
label: 'Attack',
|
||||
type: this.roll?.type,
|
||||
trait: this.roll?.rollTrait,
|
||||
difficulty: this.roll?.difficulty,
|
||||
formula: this.roll.getFormula(),
|
||||
advantage: CONFIG.DH.ACTIONS.advantageState[this.roll.advState].value
|
||||
};
|
||||
if (this.roll.type === 'diceSet' || !this.hasRoll) roll.lite = true;
|
||||
|
||||
config.roll = roll;
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {boolean} If execute should be triggered automatically
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,14 @@
|
|||
import { abilities } from '../../../config/actorConfig.mjs';
|
||||
|
||||
const fields = foundry.data.fields;
|
||||
|
||||
export default class SaveField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 50;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const saveFields = {
|
||||
trait: new fields.StringField({
|
||||
|
|
@ -11,9 +19,164 @@ export default class SaveField extends fields.SchemaField {
|
|||
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
|
||||
damageMod: new fields.StringField({
|
||||
initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
|
||||
choices: CONFIG.DH.ACTIONS.damageOnSave
|
||||
choices: CONFIG.DH.ACTIONS.damageOnSave,
|
||||
nullable: false,
|
||||
required: true
|
||||
})
|
||||
};
|
||||
super(saveFields, options, context);
|
||||
}
|
||||
|
||||
/**
|
||||
* Reaction Roll Action Workflow part.
|
||||
* Must be called within Action context or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {object[]} [targets=null] Array of targets to override pre-selected ones.
|
||||
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
|
||||
*/
|
||||
static async execute(config, targets = null, force = false) {
|
||||
if (!config.hasSave) return;
|
||||
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
|
||||
|
||||
if (!message) {
|
||||
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
|
||||
roll._evaluated = true;
|
||||
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
|
||||
}
|
||||
if (SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
|
||||
targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
|
||||
await SaveField.rollAllSave.call(this, targets, config.event, message);
|
||||
} else return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a Reaction Roll for all targets. Send a query to the owner if the User is not.
|
||||
* Must be called within Action context.
|
||||
* @param {object[]} targets Array of formatted targets.
|
||||
* @param {Event} event Triggering event
|
||||
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
|
||||
*/
|
||||
static async rollAllSave(targets, event, message) {
|
||||
if (!targets) return;
|
||||
return new Promise(resolve => {
|
||||
const aPromise = [];
|
||||
targets.forEach(target => {
|
||||
aPromise.push(
|
||||
new Promise(async subResolve => {
|
||||
const actor = fromUuidSync(target.actorId);
|
||||
if (actor) {
|
||||
const rollSave =
|
||||
game.user === actor.owner
|
||||
? SaveField.rollSave.call(this, actor, event)
|
||||
: actor.owner.query('reactionRoll', {
|
||||
actionId: this.uuid,
|
||||
actorId: actor.uuid,
|
||||
event,
|
||||
message
|
||||
});
|
||||
const result = await rollSave;
|
||||
await SaveField.updateSaveMessage.call(this, result, message, target.id);
|
||||
subResolve();
|
||||
} else subResolve();
|
||||
})
|
||||
);
|
||||
});
|
||||
Promise.all(aPromise).then(result => resolve());
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a Reaction Roll for the specified Actor against the Action difficulty.
|
||||
* Must be called within Action context.
|
||||
* @param {*} actor Actor document
|
||||
* @param {Event} event Triggering event
|
||||
* @returns {object} Actor diceRoll config result.
|
||||
*/
|
||||
static async rollSave(actor, event) {
|
||||
if (!actor) return;
|
||||
const title = actor.isNPC
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
|
||||
ability: game.i18n.localize(abilities[this.save.trait]?.label)
|
||||
}),
|
||||
rollConfig = {
|
||||
event,
|
||||
title,
|
||||
roll: {
|
||||
trait: this.save.trait,
|
||||
difficulty: this.save.difficulty ?? this.actor?.baseSaveDifficulty,
|
||||
type: 'trait'
|
||||
},
|
||||
actionType: 'reaction',
|
||||
hasRoll: true,
|
||||
data: actor.getRollData()
|
||||
};
|
||||
if (SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
|
||||
rollConfig.dialog = { configure: false };
|
||||
return actor.diceRoll(rollConfig);
|
||||
}
|
||||
|
||||
/**
|
||||
* Update a Roll ChatMessage for a token according to his Reaction Roll result.
|
||||
* @param {object} result Result from the Reaction Roll
|
||||
* @param {object} message ChatMessage to update
|
||||
* @param {string} targetId Token ID
|
||||
*/
|
||||
static async updateSaveMessage(result, message, targetId) {
|
||||
if (!result) return;
|
||||
const updateMsg = async function (message, targetId, result) {
|
||||
// setTimeout(async () => {
|
||||
const chatMessage = ui.chat.collection.get(message._id),
|
||||
changes = {
|
||||
flags: {
|
||||
[game.system.id]: {
|
||||
reactionRolls: {
|
||||
[targetId]: {
|
||||
result: result.roll.total,
|
||||
success: result.roll.success
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
await chatMessage.update(changes);
|
||||
// }, 100);
|
||||
};
|
||||
if (game.modules.get('dice-so-nice')?.active)
|
||||
game.dice3d
|
||||
.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id)
|
||||
.then(async () => await updateMsg(message, targetId, result));
|
||||
else await updateMsg(message, targetId, result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Return the automation setting for execute method for current user role
|
||||
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
|
||||
*/
|
||||
static getAutomation() {
|
||||
return (
|
||||
(game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) ||
|
||||
(!game.user.isGM &&
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Send a query to an Actor owner to roll a Reaction Roll then send back the result.
|
||||
* @param {object} param0
|
||||
* @param {string} param0.actionId Action ID
|
||||
* @param {string} param0.actorId Actor ID
|
||||
* @param {Event} param0.event Triggering event
|
||||
* @param {ChatMessage} param0.message Chat Message to update
|
||||
* @returns
|
||||
*/
|
||||
static rollSaveQuery({ actionId, actorId, event, message }) {
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const actor = await fromUuid(actorId),
|
||||
action = await fromUuid(actionId);
|
||||
if (!actor || !actor?.isOwner) reject();
|
||||
SaveField.rollSave.call(action, actor, event, message).then(result => resolve(result));
|
||||
});
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,56 +1,80 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class TargetField extends fields.SchemaField {
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const targetFields = {
|
||||
type: new fields.StringField({
|
||||
choices: CONFIG.DH.GENERAL.targetTypes,
|
||||
initial: CONFIG.DH.GENERAL.targetTypes.any.id,
|
||||
nullable: true
|
||||
nullable: true,
|
||||
blank: true
|
||||
}),
|
||||
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
|
||||
};
|
||||
super(targetFields, options, context);
|
||||
}
|
||||
|
||||
static prepareConfig(config) {
|
||||
if (!this.target?.type) return [];
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
if (!this.target?.type) return (config.targets = []);
|
||||
config.hasTarget = true;
|
||||
let targets;
|
||||
// If the Action is configured as self-targeted, set targets as the owner.
|
||||
if (this.target?.type === CONFIG.DH.GENERAL.targetTypes.self.id)
|
||||
targets = [this.actor.token ?? this.actor.prototypeToken];
|
||||
else {
|
||||
targets = Array.from(game.user.targets);
|
||||
if (this.target.type !== CONFIG.DH.GENERAL.targetTypes.any.id) {
|
||||
targets = targets.filter(t => TargetField.isTargetFriendly.call(this, t));
|
||||
targets = targets.filter(target => TargetField.isTargetFriendly(this.actor, target, this.target.type));
|
||||
if (this.target.amount && targets.length > this.target.amount) targets = [];
|
||||
}
|
||||
}
|
||||
config.targets = targets.map(t => TargetField.formatTarget.call(this, t));
|
||||
const hasTargets = TargetField.checkTargets.call(this, this.target.amount, config.targets);
|
||||
if (config.isFastForward && !hasTargets)
|
||||
return ui.notifications.warn('Too many targets selected for that actions.');
|
||||
return hasTargets;
|
||||
if (config.dialog.configure === false && !hasTargets) {
|
||||
ui.notifications.warn('Too many targets selected for that actions.');
|
||||
return hasTargets;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the number of selected targets respect the amount set in the Action.
|
||||
* NOT YET IMPLEMENTED. Will be with Target Picker.
|
||||
* @param {number} amount Max amount of targets configured in the action.
|
||||
* @param {*[]} targets Array of targeted tokens.
|
||||
* @returns {boolean} If the amount of targeted tokens does not exceed action configured one.
|
||||
*/
|
||||
static checkTargets(amount, targets) {
|
||||
return true;
|
||||
// return !amount || (targets.length > amount);
|
||||
}
|
||||
|
||||
static isTargetFriendly(target) {
|
||||
const actorDisposition = this.actor.token
|
||||
? this.actor.token.disposition
|
||||
: this.actor.prototypeToken.disposition,
|
||||
/**
|
||||
* Compare 2 Actors disposition between each other
|
||||
* @param {*} actor First actor document.
|
||||
* @param {*} target Second actor document.
|
||||
* @param {string} type Disposition id to compare (friendly/hostile).
|
||||
* @returns {boolean} If both actors respect the provided type.
|
||||
*/
|
||||
static isTargetFriendly(actor, target, type) {
|
||||
const actorDisposition = actor.token ? actor.token.disposition : actor.prototypeToken.disposition,
|
||||
targetDisposition = target.document.disposition;
|
||||
return (
|
||||
(this.target.type === CONFIG.DH.GENERAL.targetTypes.friendly.id &&
|
||||
actorDisposition === targetDisposition) ||
|
||||
(this.target.type === CONFIG.DH.GENERAL.targetTypes.hostile.id &&
|
||||
actorDisposition + targetDisposition === 0)
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
|
||||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* Format actor to useful datas for Action roll workflow.
|
||||
* @param {*} actor Actor object to format.
|
||||
* @returns {*} Formatted Actor.
|
||||
*/
|
||||
static formatTarget(actor) {
|
||||
return {
|
||||
id: actor.id,
|
||||
|
|
|
|||
|
|
@ -3,6 +3,12 @@ import FormulaField from '../formulaField.mjs';
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
export default class UsesField extends fields.SchemaField {
|
||||
/**
|
||||
* Action Workflow order
|
||||
*/
|
||||
static order = 160;
|
||||
|
||||
/** @inheritDoc */
|
||||
constructor(options = {}, context = {}) {
|
||||
const usesFields = {
|
||||
value: new fields.NumberField({ nullable: true, initial: null }),
|
||||
|
|
@ -20,15 +26,45 @@ export default class UsesField extends fields.SchemaField {
|
|||
super(usesFields, options, context);
|
||||
}
|
||||
|
||||
static prepareConfig(config) {
|
||||
/**
|
||||
* Uses Consumption Action Workflow part.
|
||||
* Increment Action spent uses by 1.
|
||||
* Must be called within Action context or similar or similar.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @param {boolean} [successCost=false] Consume only resources configured as "On Success only" if not already consumed.
|
||||
*/
|
||||
static async execute(config, successCost = false) {
|
||||
if (
|
||||
config.uses?.enabled &&
|
||||
((!successCost && (!config.uses?.consumeOnSuccess || config.roll?.success)) ||
|
||||
(successCost && config.uses?.consumeOnSuccess))
|
||||
)
|
||||
this.update({ 'uses.value': this.uses.value + 1 });
|
||||
}
|
||||
|
||||
/**
|
||||
* Update Action Workflow config object.
|
||||
* Must be called within Action context.
|
||||
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
|
||||
* @returns {boolean} Return false if fast-forwarded and no more uses.
|
||||
*/
|
||||
prepareConfig(config) {
|
||||
const uses = this.uses?.max ? foundry.utils.deepClone(this.uses) : null;
|
||||
if (uses && !uses.value) uses.value = 0;
|
||||
config.uses = uses;
|
||||
const hasUses = UsesField.hasUses.call(this, config.uses);
|
||||
if (config.isFastForward && !hasUses) return ui.notifications.warn("That action doesn't have remaining uses.");
|
||||
return hasUses;
|
||||
if (config.dialog.configure === false && !hasUses) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.actionNoUsesRemaining'));
|
||||
return hasUses;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare Uses object for Action Workflow
|
||||
* Must be called within Action context.
|
||||
* @param {object} uses
|
||||
* @returns {object}
|
||||
*/
|
||||
static calcUses(uses) {
|
||||
if (!uses) return null;
|
||||
return {
|
||||
|
|
@ -38,6 +74,12 @@ export default class UsesField extends fields.SchemaField {
|
|||
};
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the Action still get atleast one unspent uses.
|
||||
* Must be called within Action context.
|
||||
* @param {*} uses
|
||||
* @returns {boolean}
|
||||
*/
|
||||
static hasUses(uses) {
|
||||
if (!uses) return true;
|
||||
let max = uses.max ?? 0;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import AttachableItem from './attachableItem.mjs';
|
||||
import { armorFeatures } from '../../config/itemConfig.mjs';
|
||||
|
||||
export default class DHArmor extends AttachableItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -25,7 +24,7 @@ export default class DHArmor extends AttachableItem {
|
|||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.armorFeatures,
|
||||
choices: CONFIG.DH.ITEM.allArmorFeatures,
|
||||
blank: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
|
|
@ -60,13 +59,14 @@ export default class DHArmor extends AttachableItem {
|
|||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
const changedArmorFeatures = changes.system?.armorFeatures ?? [];
|
||||
const removedFeatures = this.armorFeatures.filter(x => changedArmorFeatures.every(y => y.value !== x.value));
|
||||
if (changes.system?.armorFeatures) {
|
||||
const removed = this.armorFeatures.filter(x => !changes.system.armorFeatures.includes(x));
|
||||
const added = changes.system.armorFeatures.filter(x => !this.armorFeatures.includes(x));
|
||||
const added = changedArmorFeatures.filter(x => this.armorFeatures.every(y => y.value !== x.value));
|
||||
|
||||
const effectIds = [];
|
||||
const actionIds = [];
|
||||
for (var feature of removed) {
|
||||
for (var feature of removedFeatures) {
|
||||
effectIds.push(...feature.effectIds);
|
||||
actionIds.push(...feature.actionIds);
|
||||
}
|
||||
|
|
@ -76,8 +76,9 @@ export default class DHArmor extends AttachableItem {
|
|||
return acc;
|
||||
}, {});
|
||||
|
||||
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
|
||||
for (const feature of added) {
|
||||
const featureData = armorFeatures[feature.value];
|
||||
const featureData = allFeatures[feature.value];
|
||||
if (featureData.effects?.length > 0) {
|
||||
const embeddedItems = await this.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
|
|
@ -91,7 +92,7 @@ export default class DHArmor extends AttachableItem {
|
|||
}
|
||||
|
||||
const newActions = {};
|
||||
if (featureData.actions?.length > 0) {
|
||||
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
|
||||
for (let action of featureData.actions) {
|
||||
const embeddedEffects = await this.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
|
|
@ -110,10 +111,12 @@ export default class DHArmor extends AttachableItem {
|
|||
{
|
||||
...cls.getSourceConfig(this),
|
||||
...action,
|
||||
type: action.type,
|
||||
_id: actionId,
|
||||
name: game.i18n.localize(action.name),
|
||||
description: game.i18n.localize(action.description),
|
||||
effects: embeddedEffects.map(x => ({ _id: x.id }))
|
||||
effects: embeddedEffects.map(x => ({ _id: x.id })),
|
||||
systemPath: 'actions'
|
||||
},
|
||||
{ parent: this }
|
||||
);
|
||||
|
|
@ -126,6 +129,10 @@ export default class DHArmor extends AttachableItem {
|
|||
}
|
||||
}
|
||||
|
||||
_onUpdate(a, b, c) {
|
||||
super._onUpdate(a, b, c);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a list of localized tags based on this item's type-specific properties.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
|
|
@ -145,7 +152,8 @@ export default class DHArmor extends AttachableItem {
|
|||
*/
|
||||
_getLabels() {
|
||||
const labels = [];
|
||||
if(this.baseScore) labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`)
|
||||
if (this.baseScore)
|
||||
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
|
||||
return labels;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -158,50 +158,30 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
|
||||
if (this.actor && this.actor.type === 'character' && this.features) {
|
||||
const featureUpdates = {};
|
||||
const features = [];
|
||||
for (let f of this.features) {
|
||||
const fBase = f.item ?? f;
|
||||
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
|
||||
const createData = foundry.utils.mergeObject(
|
||||
feature.toObject(),
|
||||
{
|
||||
system: {
|
||||
originItemType: this.parent.type,
|
||||
originId: data._id,
|
||||
identifier: this.isMulticlass ? 'multiclass' : null
|
||||
}
|
||||
},
|
||||
{ inplace: false }
|
||||
features.push(
|
||||
foundry.utils.mergeObject(
|
||||
feature.toObject(),
|
||||
{
|
||||
_stats: { compendiumSource: fBase.uuid },
|
||||
system: {
|
||||
originItemType: this.parent.type,
|
||||
identifier: f.item ? f.type : null,
|
||||
multiclassOrigin: this.isMulticlass
|
||||
}
|
||||
},
|
||||
{ inplace: false }
|
||||
)
|
||||
);
|
||||
const [doc] = await this.actor.createEmbeddedDocuments('Item', [createData]);
|
||||
|
||||
if (!featureUpdates.features)
|
||||
featureUpdates.features = this.features.map(x => (x.item ? { ...x, item: x.item.uuid } : x.uuid));
|
||||
|
||||
if (f.item) {
|
||||
const existingFeature = featureUpdates.features.find(x => x.item === f.item.uuid);
|
||||
existingFeature.item = doc.uuid;
|
||||
} else {
|
||||
const replaceIndex = featureUpdates.features.findIndex(x => x === f.uuid);
|
||||
featureUpdates.features.splice(replaceIndex, 1, doc.uuid);
|
||||
}
|
||||
}
|
||||
|
||||
await this.updateSource(featureUpdates);
|
||||
await this.actor.createEmbeddedDocuments('Item', features);
|
||||
}
|
||||
}
|
||||
|
||||
async _preDelete() {
|
||||
if (!this.actor || this.actor.type !== 'character') return;
|
||||
|
||||
const items = this.actor.items.filter(item => item.system.originId === this.parent.id);
|
||||
if (items.length > 0)
|
||||
await this.actor.deleteEmbeddedDocuments(
|
||||
'Item',
|
||||
items.map(x => x.id)
|
||||
);
|
||||
}
|
||||
|
||||
async _preUpdate(changed, options, userId) {
|
||||
const allowed = await super._preUpdate(changed, options, userId);
|
||||
if (allowed === false) return false;
|
||||
|
|
|
|||
|
|
@ -49,6 +49,8 @@ export default class DHClass extends BaseDataItem {
|
|||
suggestedSecondaryWeapon: new ForeignDocumentUUIDField({ type: 'Item' }),
|
||||
suggestedArmor: new ForeignDocumentUUIDField({ type: 'Item' })
|
||||
}),
|
||||
backgroundQuestions: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
|
||||
connections: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
|
||||
isMulticlass: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
|
|
@ -96,6 +98,20 @@ export default class DHClass extends BaseDataItem {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!data.system.isMulticlass) {
|
||||
const addQuestions = (base, questions) => {
|
||||
return `${base}${questions.map(q => `<p><strong>${q}</strong></p>`).join('<br/>')}`;
|
||||
};
|
||||
const backgroundQuestions = data.system.backgroundQuestions.filter(x => x);
|
||||
const connections = data.system.connections.filter(x => x);
|
||||
await this.actor.update({
|
||||
'system.biography': {
|
||||
background: addQuestions(this.actor.system.biography.background, backgroundQuestions),
|
||||
connections: addQuestions(this.actor.system.biography.connections, connections)
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const allowed = await super._preCreate(data, options, user);
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import { ActionField } from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHConsumable extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -19,7 +18,8 @@ export default class DHConsumable extends BaseDataItem {
|
|||
const fields = foundry.data.fields;
|
||||
return {
|
||||
...super.defineSchema(),
|
||||
consumeOnUse: new fields.BooleanField({ initial: false })
|
||||
consumeOnUse: new fields.BooleanField({ initial: true }),
|
||||
destroyOnEmpty: new fields.BooleanField({ initial: true })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -27,5 +27,4 @@ export default class DHConsumable extends BaseDataItem {
|
|||
|
||||
/**@override */
|
||||
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/items/round-potion.svg';
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
import BaseDataItem from './base.mjs';
|
||||
import { ActionField, ActionsField } from '../fields/actionField.mjs';
|
||||
|
||||
export default class DHFeature extends BaseDataItem {
|
||||
/** @inheritDoc */
|
||||
|
|
@ -30,24 +29,8 @@ export default class DHFeature extends BaseDataItem {
|
|||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
originId: new fields.StringField({ nullable: true, initial: null }),
|
||||
multiclassOrigin: new fields.BooleanField({ initial: false }),
|
||||
identifier: new fields.StringField()
|
||||
};
|
||||
}
|
||||
|
||||
get spellcastingModifier() {
|
||||
let traitValue = 0;
|
||||
if (this.actor && this.originId && ['class', 'subclass'].includes(this.originItemType)) {
|
||||
if (this.originItemType === 'subclass') {
|
||||
traitValue =
|
||||
this.actor.system.traits[this.actor.items.get(this.originId).system.spellcastingTrait]?.value ?? 0;
|
||||
} else {
|
||||
const { value: multiclass, subclass } = this.actor.system.multiclass;
|
||||
const selectedSubclass = multiclass?.id === this.originId ? subclass : this.actor.system.class.subclass;
|
||||
traitValue = this.actor.system.traits[selectedSubclass.system.spellcastingTrait]?.value ?? 0;
|
||||
}
|
||||
}
|
||||
|
||||
return traitValue;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
|
||||
import ItemLinkFields from '../fields/itemLinkFields.mjs';
|
||||
import BaseDataItem from './base.mjs';
|
||||
|
||||
|
|
@ -25,7 +26,8 @@ export default class DHSubclass extends BaseDataItem {
|
|||
}),
|
||||
features: new ItemLinkFields(),
|
||||
featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
|
||||
isMulticlass: new fields.BooleanField({ initial: false })
|
||||
isMulticlass: new fields.BooleanField({ initial: false }),
|
||||
linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -50,8 +52,7 @@ export default class DHSubclass extends BaseDataItem {
|
|||
|
||||
async _preCreate(data, options, user) {
|
||||
if (this.actor?.type === 'character') {
|
||||
const dataUuid =
|
||||
data.uuid ?? (data.folder ? `Compendium.daggerheart.subclasses.Item.${data._id}` : `Item.${data._id}`);
|
||||
const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`;
|
||||
if (this.actor.system.class.subclass) {
|
||||
if (this.actor.system.multiclass.subclass) {
|
||||
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
new fields.SchemaField({
|
||||
value: new fields.StringField({
|
||||
required: true,
|
||||
choices: CONFIG.DH.ITEM.weaponFeatures,
|
||||
choices: CONFIG.DH.ITEM.allWeaponFeatures,
|
||||
blank: true
|
||||
}),
|
||||
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
|
||||
|
|
@ -116,13 +116,14 @@ export default class DHWeapon extends AttachableItem {
|
|||
const allowed = await super._preUpdate(changes, options, user);
|
||||
if (allowed === false) return false;
|
||||
|
||||
const changedWeaponFeatures = changes.system?.weaponFeatures ?? [];
|
||||
const removedFeatures = this.weaponFeatures.filter(x => changedWeaponFeatures.every(y => y.value !== x.value));
|
||||
if (changes.system?.weaponFeatures) {
|
||||
const removed = this.weaponFeatures.filter(x => !changes.system.weaponFeatures.includes(x));
|
||||
const added = changes.system.weaponFeatures.filter(x => !this.weaponFeatures.includes(x));
|
||||
const added = changedWeaponFeatures.filter(x => this.weaponFeatures.every(y => y.value !== x.value));
|
||||
|
||||
const removedEffectsUpdate = [];
|
||||
const removedActionsUpdate = [];
|
||||
for (let weaponFeature of removed) {
|
||||
for (let weaponFeature of removedFeatures) {
|
||||
removedEffectsUpdate.push(...weaponFeature.effectIds);
|
||||
removedActionsUpdate.push(...weaponFeature.actionIds);
|
||||
}
|
||||
|
|
@ -133,8 +134,9 @@ export default class DHWeapon extends AttachableItem {
|
|||
return acc;
|
||||
}, {});
|
||||
|
||||
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
|
||||
for (let weaponFeature of added) {
|
||||
const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
|
||||
const featureData = allFeatures[weaponFeature.value];
|
||||
if (featureData.effects?.length > 0) {
|
||||
const embeddedItems = await this.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
|
|
@ -148,7 +150,7 @@ export default class DHWeapon extends AttachableItem {
|
|||
}
|
||||
|
||||
const newActions = {};
|
||||
if (featureData.actions?.length > 0) {
|
||||
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
|
||||
for (let action of featureData.actions) {
|
||||
const embeddedEffects = await this.parent.createEmbeddedDocuments(
|
||||
'ActiveEffect',
|
||||
|
|
@ -170,10 +172,12 @@ export default class DHWeapon extends AttachableItem {
|
|||
{
|
||||
...cls.getSourceConfig(this),
|
||||
...action,
|
||||
type: action.type,
|
||||
_id: actionId,
|
||||
name: game.i18n.localize(action.name),
|
||||
description: game.i18n.localize(action.description),
|
||||
effects: embeddedEffects.map(x => ({ _id: x.id }))
|
||||
effects: embeddedEffects.map(x => ({ _id: x.id })),
|
||||
systemPath: 'actions'
|
||||
},
|
||||
{ parent: this }
|
||||
);
|
||||
|
|
@ -199,8 +203,8 @@ export default class DHWeapon extends AttachableItem {
|
|||
];
|
||||
|
||||
for (const { value, type } of attack.damage.parts) {
|
||||
const parts = [value.dice];
|
||||
if (value.bonus) parts.push(value.bonus.signedString());
|
||||
const parts = value.custom.enabled ? [game.i18n.localize('DAGGERHEART.GENERAL.custom')] : [value.dice];
|
||||
if (!value.custom.enabled && value.bonus) parts.push(value.bonus.signedString());
|
||||
|
||||
if (type.size > 0) {
|
||||
const typeTags = Array.from(type)
|
||||
|
|
|
|||
|
|
@ -169,7 +169,7 @@ export const defaultLevelTiers = {
|
|||
tiers: {
|
||||
2: {
|
||||
tier: 2,
|
||||
name: 'Tier 2',
|
||||
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier2.name',
|
||||
levels: {
|
||||
start: 2,
|
||||
end: 4
|
||||
|
|
@ -232,7 +232,7 @@ export const defaultLevelTiers = {
|
|||
},
|
||||
3: {
|
||||
tier: 3,
|
||||
name: 'Tier 3',
|
||||
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier3.name',
|
||||
levels: {
|
||||
start: 5,
|
||||
end: 7
|
||||
|
|
@ -313,7 +313,7 @@ export const defaultLevelTiers = {
|
|||
},
|
||||
4: {
|
||||
tier: 4,
|
||||
name: 'Tier 4',
|
||||
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier4.name',
|
||||
levels: {
|
||||
start: 8,
|
||||
end: 10
|
||||
|
|
|
|||
|
|
@ -234,7 +234,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
const subclassInTier = subclasses.some(x => x.tier === Number(tierKey));
|
||||
|
||||
return {
|
||||
name: tier.name,
|
||||
name: game.i18n.localize(tier.name),
|
||||
active: this.currentLevel >= Math.min(...tier.belongingLevels),
|
||||
groups: Object.keys(tier.options).map(optionKey => {
|
||||
const option = tier.options[optionKey];
|
||||
|
|
|
|||
|
|
@ -1,100 +1,46 @@
|
|||
import { fearDisplay } from '../../config/generalConfig.mjs';
|
||||
|
||||
export default class DhAppearance extends foundry.abstract.DataModel {
|
||||
static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
|
||||
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
|
||||
|
||||
// helper to create dice style schema
|
||||
const diceStyle = ({ fg, bg, outline, edge }) =>
|
||||
new SchemaField({
|
||||
foreground: new ColorField({ required: true, initial: fg }),
|
||||
background: new ColorField({ required: true, initial: bg }),
|
||||
outline: new ColorField({ required: true, initial: outline }),
|
||||
edge: new ColorField({ required: true, initial: edge }),
|
||||
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
|
||||
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
|
||||
material: new StringField({ initial: 'metal', required: true, blank: false }),
|
||||
system: new StringField({ initial: 'standard', required: true, blank: false })
|
||||
});
|
||||
|
||||
return {
|
||||
displayFear: new fields.StringField({
|
||||
displayFear: new StringField({
|
||||
required: true,
|
||||
choices: fearDisplay,
|
||||
initial: fearDisplay.token.value,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.displayFear.label'
|
||||
choices: CONFIG.DH.GENERAL.fearDisplay,
|
||||
initial: CONFIG.DH.GENERAL.fearDisplay.token.value
|
||||
}),
|
||||
diceSoNice: new fields.SchemaField({
|
||||
hope: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#ffe760' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
fear: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#0032b1' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
advantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#008000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
}),
|
||||
disadvantage: new fields.SchemaField({
|
||||
foreground: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
background: new fields.ColorField({ required: true, initial: '#b30000' }),
|
||||
outline: new fields.ColorField({ required: true, initial: '#ffffff' }),
|
||||
edge: new fields.ColorField({ required: true, initial: '#000000' }),
|
||||
texture: new fields.StringField({ initial: 'astralsea' }),
|
||||
colorset: new fields.StringField({ initial: 'inspired' }),
|
||||
material: new fields.StringField({ initial: 'metal' }),
|
||||
system: new fields.StringField({ initial: 'standard' })
|
||||
})
|
||||
diceSoNice: new SchemaField({
|
||||
hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
|
||||
fear: diceStyle({ fg: '#000000', bg: '#0032b1', outline: '#ffffff', edge: '#000000' }),
|
||||
advantage: diceStyle({ fg: '#ffffff', bg: '#008000', outline: '#000000', edge: '#ffffff' }),
|
||||
disadvantage: diceStyle({ fg: '#000000', bg: '#b30000', outline: '#ffffff', edge: '#000000' })
|
||||
}),
|
||||
showGenericStatusEffects: new fields.BooleanField({
|
||||
initial: true,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.showGenericStatusEffects.label'
|
||||
extendCharacterDescriptions: new BooleanField(),
|
||||
extendAdversaryDescriptions: new BooleanField(),
|
||||
extendEnvironmentDescriptions: new BooleanField(),
|
||||
extendItemDescriptions: new BooleanField(),
|
||||
expandRollMessage: new SchemaField({
|
||||
desc: new BooleanField(),
|
||||
roll: new BooleanField(),
|
||||
damage: new BooleanField(),
|
||||
target: new BooleanField()
|
||||
}),
|
||||
extendCharacterDescriptions: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendCharacterDescriptions.label'
|
||||
}),
|
||||
extendAdversaryDescriptions: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendAdversaryDescriptions.label'
|
||||
}),
|
||||
extendEnvironmentDescriptions: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendEnvironmentDescriptions.label'
|
||||
}),
|
||||
extendItemDescriptions: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.extendItemDescriptions.label'
|
||||
}),
|
||||
expandRollMessage: new fields.SchemaField({
|
||||
desc: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDesc.label'
|
||||
}),
|
||||
roll: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageRoll.label'
|
||||
}),
|
||||
damage: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageDamage.label'
|
||||
}),
|
||||
target: new fields.BooleanField({
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.expandRollMessageTarget.label'
|
||||
})
|
||||
}),
|
||||
hideAttribution: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.SETTINGS.Appearance.FIELDS.hideAttribution.label'
|
||||
})
|
||||
hideAttribution: new BooleanField(),
|
||||
showGenericStatusEffects: new BooleanField({ initial: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -80,6 +80,72 @@ export default class DhAutomation extends foundry.abstract.DataModel {
|
|||
initial: CONFIG.DH.GENERAL.defeatedConditions.defeated.id,
|
||||
label: 'DAGGERHEART.SETTINGS.Automation.FIELDS.defeated.companionDefault.label'
|
||||
})
|
||||
}),
|
||||
roll: new fields.SchemaField({
|
||||
roll: new fields.SchemaField({
|
||||
gm: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
}),
|
||||
damage: new fields.SchemaField({
|
||||
gm: new fields.StringField({
|
||||
required: true,
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.StringField({
|
||||
required: true,
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
}),
|
||||
save: new fields.SchemaField({
|
||||
gm: new fields.StringField({
|
||||
required: true,
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.StringField({
|
||||
required: true,
|
||||
initial: 'never',
|
||||
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
}),
|
||||
damageApply: new fields.SchemaField({
|
||||
gm: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
}),
|
||||
effect: new fields.SchemaField({
|
||||
gm: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.gm'
|
||||
}),
|
||||
players: new fields.BooleanField({
|
||||
required: true,
|
||||
initial: false,
|
||||
label: 'DAGGERHEART.GENERAL.player.plurial'
|
||||
})
|
||||
})
|
||||
})
|
||||
};
|
||||
}
|
||||
|
|
|
|||
|
|
@ -108,7 +108,42 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
|
|||
}),
|
||||
description: new fields.HTMLField()
|
||||
})
|
||||
)
|
||||
),
|
||||
adversaryTypes: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ required: true }),
|
||||
label: new fields.StringField({ required: true, label: 'DAGGERHEART.GENERAL.label' }),
|
||||
description: new fields.StringField()
|
||||
})
|
||||
),
|
||||
itemFeatures: new fields.SchemaField({
|
||||
weaponFeatures: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new ActionsField(),
|
||||
effects: new fields.ArrayField(new fields.ObjectField())
|
||||
})
|
||||
),
|
||||
armorFeatures: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({ required: true }),
|
||||
img: new fields.FilePathField({
|
||||
initial: 'icons/magic/life/cross-worn-green.webp',
|
||||
categories: ['IMAGE'],
|
||||
base64: false
|
||||
}),
|
||||
description: new fields.HTMLField(),
|
||||
actions: new ActionsField(),
|
||||
effects: new fields.ArrayField(new fields.ObjectField())
|
||||
})
|
||||
)
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -128,7 +128,9 @@ export default class D20Roll extends DHRoll {
|
|||
applyBaseBonus() {
|
||||
const modifiers = foundry.utils.deepClone(this.options.roll.baseModifiers) ?? [];
|
||||
|
||||
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type?.capitalize()} Bonus`));
|
||||
modifiers.push(
|
||||
...this.getBonus(`roll.${this.options.actionType}`, `${this.options.actionType?.capitalize()} Bonus`)
|
||||
);
|
||||
modifiers.push(
|
||||
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type?.capitalize()} Bonus`)
|
||||
);
|
||||
|
|
@ -138,7 +140,7 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
static postEvaluate(roll, config = {}) {
|
||||
const data = super.postEvaluate(roll, config);
|
||||
data.type = config.roll?.type;
|
||||
data.type = config.actionType;
|
||||
data.difficulty = config.roll.difficulty;
|
||||
if (config.targets?.length) {
|
||||
config.targets.forEach(target => {
|
||||
|
|
@ -147,6 +149,7 @@ export default class D20Roll extends DHRoll {
|
|||
});
|
||||
data.success = config.targets.some(target => target.hit);
|
||||
} else if (config.roll.difficulty) data.success = roll.isCritical || roll.total >= config.roll.difficulty;
|
||||
config.successConsumed = data.success;
|
||||
|
||||
data.advantage = {
|
||||
type: config.roll.advantage,
|
||||
|
|
|
|||
|
|
@ -9,6 +9,7 @@ export default class DamageRoll extends DHRoll {
|
|||
static DefaultDialog = DamageDialog;
|
||||
|
||||
static async buildEvaluate(roll, config = {}, message = {}) {
|
||||
if (config.dialog.configure === false) roll.constructFormula(config);
|
||||
if (config.evaluate !== false) for (const roll of config.roll) await roll.roll.evaluate();
|
||||
|
||||
roll._evaluated = true;
|
||||
|
|
@ -37,12 +38,16 @@ export default class DamageRoll extends DHRoll {
|
|||
Object.values(config.damage).flatMap(r => r.parts.map(p => p.roll))
|
||||
),
|
||||
diceRoll = Roll.fromTerms([pool]);
|
||||
await game.dice3d.showForRoll(diceRoll, game.user, true, chatMessage.whisper, chatMessage.blind);
|
||||
await game.dice3d.showForRoll(
|
||||
diceRoll,
|
||||
game.user,
|
||||
true,
|
||||
chatMessage.whisper?.length > 0 ? chatMessage.whisper : null,
|
||||
chatMessage.blind
|
||||
);
|
||||
}
|
||||
await super.buildPost(roll, config, message);
|
||||
if (config.source?.message) {
|
||||
chatMessage.update({ 'system.damage': config.damage });
|
||||
}
|
||||
if (config.source?.message) chatMessage.update({ 'system.damage': config.damage });
|
||||
}
|
||||
|
||||
static unifyDamageRoll(rolls) {
|
||||
|
|
|
|||
|
|
@ -28,6 +28,7 @@ export default class DHRoll extends Roll {
|
|||
static async buildConfigure(config = {}, message = {}) {
|
||||
config.hooks = [...this.getHooks(), ''];
|
||||
config.dialog ??= {};
|
||||
|
||||
for (const hook of config.hooks) {
|
||||
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
|
||||
}
|
||||
|
|
@ -84,18 +85,27 @@ export default class DHRoll extends Roll {
|
|||
|
||||
static async toMessage(roll, config) {
|
||||
const cls = getDocumentClass('ChatMessage'),
|
||||
msg = {
|
||||
msgData = {
|
||||
type: this.messageType,
|
||||
user: game.user.id,
|
||||
title: roll.title,
|
||||
speaker: cls.getSpeaker(),
|
||||
speaker: cls.getSpeaker({ actor: roll.data?.parent }),
|
||||
sound: config.mute ? null : CONFIG.sounds.dice,
|
||||
system: config,
|
||||
rolls: [roll]
|
||||
};
|
||||
|
||||
config.selectedRollMode ??= game.settings.get('core', 'rollMode');
|
||||
if (roll._evaluated) return await cls.create(msg, { rollMode: config.selectedRollMode });
|
||||
return msg;
|
||||
|
||||
if (roll._evaluated) {
|
||||
const message = await cls.create(msgData, { rollMode: config.selectedRollMode });
|
||||
|
||||
if (game.modules.get('dice-so-nice')?.active) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(message.id);
|
||||
}
|
||||
|
||||
return message;
|
||||
} else return msgData;
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
|
|
@ -218,7 +228,7 @@ export const registerRollDiceHooks = () => {
|
|||
if (
|
||||
!config.source?.actor ||
|
||||
(game.user.isGM ? !hopeFearAutomation.gm : !hopeFearAutomation.players) ||
|
||||
config.roll.type === 'reaction'
|
||||
config.actionType === 'reaction'
|
||||
)
|
||||
return;
|
||||
|
||||
|
|
|
|||
|
|
@ -19,7 +19,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
get title() {
|
||||
return game.i18n.localize(
|
||||
`DAGGERHEART.GENERAL.${this.options?.roll?.type === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
|
||||
`DAGGERHEART.GENERAL.${this.options?.actionType === CONFIG.DH.ITEM.actionTypes.reaction.id ? 'reactionRoll' : 'dualityRoll'}`
|
||||
);
|
||||
}
|
||||
|
||||
|
|
@ -154,9 +154,12 @@ export default class DualityRoll extends D20Roll {
|
|||
applyBaseBonus() {
|
||||
const modifiers = super.applyBaseBonus();
|
||||
|
||||
if (this.options.roll.trait && this.data.traits[this.options.roll.trait])
|
||||
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait])
|
||||
modifiers.unshift({
|
||||
label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
|
||||
label:
|
||||
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id
|
||||
? 'DAGGERHEART.CONFIG.RollTypes.spellcast.name'
|
||||
: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
|
||||
value: this.data.traits[this.options.roll.trait].value
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -167,13 +167,11 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
|
|||
|
||||
if (subclass) {
|
||||
const featureState = subclass.system.featureState;
|
||||
const featureType = subclass
|
||||
? (subclass.system.features.find(x => x.item?.uuid === this.parent.uuid)?.type ?? null)
|
||||
: null;
|
||||
|
||||
if (
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.specialization && featureState < 2) ||
|
||||
(featureType === CONFIG.DH.ITEM.featureSubTypes.mastery && featureState < 3)
|
||||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.specialization &&
|
||||
featureState < 2) ||
|
||||
(this.parent.system.identifier === CONFIG.DH.ITEM.featureSubTypes.mastery && featureState < 3)
|
||||
) {
|
||||
this.transfer = false;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ export default class DhpActor extends Actor {
|
|||
get owner() {
|
||||
const user =
|
||||
this.hasPlayerOwner && game.users.players.find(u => this.testUserPermission(u, 'OWNER') && u.active);
|
||||
if (!user) return game.user.isGM ? game.user : null;
|
||||
if (!user) return game.users.activeGM;
|
||||
return user;
|
||||
}
|
||||
|
||||
|
|
@ -167,10 +167,10 @@ export default class DhpActor extends Actor {
|
|||
if (multiclass) {
|
||||
const multiclassItem = this.items.find(x => x.uuid === multiclass.itemUuid);
|
||||
const multiclassFeatures = this.items.filter(
|
||||
x => x.system.originItemType === 'class' && x.system.identifier === 'multiclass'
|
||||
x => x.system.originItemType === 'class' && x.system.multiclassOrigin
|
||||
);
|
||||
const subclassFeatures = this.items.filter(
|
||||
x => x.system.originItemType === 'subclass' && x.system.identifier === 'multiclass'
|
||||
x => x.system.originItemType === 'subclass' && x.system.multiclassOrigin
|
||||
);
|
||||
|
||||
this.deleteEmbeddedDocuments(
|
||||
|
|
@ -659,13 +659,22 @@ export default class DhpActor extends Actor {
|
|||
};
|
||||
|
||||
resources.forEach(r => {
|
||||
if (r.keyIsID) {
|
||||
updates.items[r.key] = {
|
||||
target: r.target,
|
||||
resources: {
|
||||
'system.resource.value': r.target.system.resource.value + r.value
|
||||
}
|
||||
};
|
||||
if (r.itemId) {
|
||||
const { path, value } = game.system.api.fields.ActionFields.CostField.getItemIdCostUpdate(r);
|
||||
|
||||
if (
|
||||
r.key === 'quantity' &&
|
||||
r.target.type === 'consumable' &&
|
||||
value === 0 &&
|
||||
r.target.system.destroyOnEmpty
|
||||
) {
|
||||
r.target.delete();
|
||||
} else {
|
||||
updates.items[r.key] = {
|
||||
target: r.target,
|
||||
resources: { [path]: value }
|
||||
};
|
||||
}
|
||||
} else {
|
||||
switch (r.key) {
|
||||
case 'fear':
|
||||
|
|
@ -773,6 +782,28 @@ export default class DhpActor extends Actor {
|
|||
}
|
||||
}
|
||||
|
||||
/** @inheritdoc */
|
||||
async importFromJSON(json) {
|
||||
if (!this.type === 'character') return await super.importFromJSON(json);
|
||||
|
||||
if (!CONST.WORLD_DOCUMENT_TYPES.includes(this.documentName)) {
|
||||
throw new Error('Only world Documents may be imported');
|
||||
}
|
||||
|
||||
const parsedJSON = JSON.parse(json);
|
||||
if (foundry.utils.isNewerVersion('1.1.0', parsedJSON._stats.systemVersion)) {
|
||||
const confirmed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: {
|
||||
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.InvalidOldCharacterImportTitle')
|
||||
},
|
||||
content: game.i18n.localize('DAGGERHEART.ACTORS.Character.InvalidOldCharacterImportText')
|
||||
});
|
||||
if (!confirmed) return;
|
||||
}
|
||||
|
||||
return await super.importFromJSON(json);
|
||||
}
|
||||
|
||||
/**
|
||||
* Generate an array of localized tag.
|
||||
* @returns {string[]} An array of localized tag strings.
|
||||
|
|
|
|||
|
|
@ -1,3 +1,5 @@
|
|||
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
|
||||
|
||||
export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
||||
targetHook = null;
|
||||
|
||||
|
|
@ -103,19 +105,29 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
|
||||
}
|
||||
|
||||
if (!game.user.isGM) {
|
||||
if (!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
const applyButtons = html.querySelector('.apply-buttons');
|
||||
applyButtons?.remove();
|
||||
if (!this.isAuthor && !this.speakerActor?.isOwner) {
|
||||
const buttons = html.querySelectorAll('.ability-card-footer > .ability-use-button');
|
||||
buttons.forEach(b => b.remove());
|
||||
}
|
||||
const buttons = html.querySelectorAll('.ability-card-footer > .ability-use-button');
|
||||
buttons.forEach(b => b.remove());
|
||||
}
|
||||
}
|
||||
|
||||
addChatListeners(html) {
|
||||
html.querySelectorAll('.duality-action-damage').forEach(element =>
|
||||
element.addEventListener('click', this.onRollDamage.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.damage-button').forEach(element =>
|
||||
element.addEventListener('click', this.onDamage.bind(this))
|
||||
element.addEventListener('click', this.onApplyDamage.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.target-save').forEach(element =>
|
||||
element.addEventListener('click', this.onRollSave.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.roll-all-save-button').forEach(element =>
|
||||
element.addEventListener('click', this.onRollAllSave.bind(this))
|
||||
);
|
||||
|
||||
html.querySelectorAll('.duality-action-effect').forEach(element =>
|
||||
|
|
@ -133,17 +145,21 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
});
|
||||
}
|
||||
|
||||
getTargetList() {
|
||||
const targets = this.system.hitTargets ?? [];
|
||||
return targets.map(target => game.canvas.tokens.documentCollection.find(t => t.actor?.uuid === target.actorId));
|
||||
async onRollDamage(event) {
|
||||
event.stopPropagation();
|
||||
const config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
|
||||
}
|
||||
|
||||
async onDamage(event) {
|
||||
async onApplyDamage(event) {
|
||||
event.stopPropagation();
|
||||
const targets = this.getTargetList();
|
||||
const targets = this.filterPermTargets(this.system.hitTargets),
|
||||
config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
|
||||
if (this.system.onSave) {
|
||||
const pendingingSaves = this.system.hitTargets.filter(t => t.saved.success === null);
|
||||
const pendingingSaves = targets.filter(t => t.saved.success === null);
|
||||
if (pendingingSaves.length) {
|
||||
const confirm = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: 'Pending Reaction Rolls found' },
|
||||
|
|
@ -154,62 +170,66 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
|
|||
}
|
||||
|
||||
if (targets.length === 0)
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
|
||||
|
||||
for (let target of targets) {
|
||||
let damages = foundry.utils.deepClone(this.system.damage);
|
||||
if (
|
||||
!this.system.hasHealing &&
|
||||
this.system.onSave &&
|
||||
this.system.hitTargets.find(t => t.id === target.id)?.saved?.success === true
|
||||
) {
|
||||
const mod = CONFIG.DH.ACTIONS.damageOnSave[this.system.onSave]?.mod ?? 1;
|
||||
Object.entries(damages).forEach(([k, v]) => {
|
||||
v.total = 0;
|
||||
v.parts.forEach(part => {
|
||||
part.total = Math.ceil(part.total * mod);
|
||||
v.total += part.total;
|
||||
});
|
||||
});
|
||||
}
|
||||
this.consumeOnSuccess();
|
||||
this.system.action?.workflow.get('applyDamage')?.execute(config, targets, true);
|
||||
}
|
||||
|
||||
this.consumeOnSuccess();
|
||||
if (this.system.hasHealing) target.actor.takeHealing(damages);
|
||||
else target.actor.takeDamage(damages, this.system.isDirect);
|
||||
async onRollSave(event) {
|
||||
event.stopPropagation();
|
||||
const tokenId = event.target.closest('[data-token]')?.dataset.token,
|
||||
token = game.canvas.tokens.get(tokenId);
|
||||
if (!token?.actor || !token.isOwner) return true;
|
||||
if (this.system.source.item && this.system.source.action) {
|
||||
const action = this.system.action;
|
||||
if (!action || !action?.hasSave) return;
|
||||
game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
|
||||
emitAsGM(
|
||||
GMUpdateEvent.UpdateSaveMessage,
|
||||
game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(
|
||||
action,
|
||||
result,
|
||||
this,
|
||||
token.id
|
||||
),
|
||||
{
|
||||
action: action.uuid,
|
||||
message: this._id,
|
||||
token: token.id,
|
||||
result
|
||||
}
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
getAction(actor, itemId, actionId) {
|
||||
const item = actor.items.get(itemId),
|
||||
action =
|
||||
actor.system.attack?._id === actionId
|
||||
? actor.system.attack
|
||||
: item.system.attack?._id === actionId
|
||||
? item.system.attack
|
||||
: item?.system?.actions?.get(actionId);
|
||||
return action;
|
||||
async onRollAllSave(event) {
|
||||
event.stopPropagation();
|
||||
if (!game.user.isGM) return;
|
||||
const targets = this.system.hitTargets,
|
||||
config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
this.system.action?.workflow.get('save')?.execute(config, targets, true);
|
||||
}
|
||||
|
||||
async onApplyEffect(event) {
|
||||
event.stopPropagation();
|
||||
const actor = await foundry.utils.fromUuid(this.system.source.actor);
|
||||
if (!actor || !game.user.isGM) return true;
|
||||
if (this.system.source.item && this.system.source.action) {
|
||||
const action = this.getAction(actor, this.system.source.item, this.system.source.action);
|
||||
if (!action || !action?.applyEffects) return;
|
||||
const targets = this.getTargetList();
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelected'));
|
||||
this.consumeOnSuccess();
|
||||
await action.applyEffects(event, this, targets);
|
||||
}
|
||||
const targets = this.filterPermTargets(this.system.hitTargets),
|
||||
config = foundry.utils.deepClone(this.system);
|
||||
config.event = event;
|
||||
if (targets.length === 0)
|
||||
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
|
||||
this.consumeOnSuccess();
|
||||
this.system.action?.workflow.get('effects')?.execute(config, targets, true);
|
||||
}
|
||||
|
||||
filterPermTargets(targets) {
|
||||
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
|
||||
}
|
||||
|
||||
consumeOnSuccess() {
|
||||
if (!this.system.successConsumed && !this.targetSelection) {
|
||||
const action = this.system.action;
|
||||
if (action) action.consume(this.system, true);
|
||||
}
|
||||
if (!this.system.successConsumed && !this.targetSelection) this.system.action?.consume(this.system, true);
|
||||
}
|
||||
|
||||
hoverTarget(event) {
|
||||
|
|
|
|||
|
|
@ -32,7 +32,7 @@ export default class DHItem extends foundry.documents.Item {
|
|||
|
||||
/** @inheritDoc */
|
||||
static migrateData(source) {
|
||||
if(source.system?.attack && !source.system.attack.type) source.system.attack.type = "attack";
|
||||
if (source.system?.attack && !source.system.attack.type) source.system.attack.type = 'attack';
|
||||
return super.migrateData(source);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -57,7 +57,10 @@ export default class DhTemplateManager {
|
|||
* @param {wheel Event} event
|
||||
*/
|
||||
#onMouseWheel(event) {
|
||||
if (!event.shiftKey) return;
|
||||
if (!this.#activePreview) {
|
||||
return;
|
||||
}
|
||||
if (!event.shiftKey && !event.ctrlKey) return;
|
||||
event.stopPropagation();
|
||||
event.preventDefault();
|
||||
const { moveTime, object } = this.#activePreview;
|
||||
|
|
@ -66,8 +69,10 @@ export default class DhTemplateManager {
|
|||
if (now - (moveTime || 0) <= 16) return;
|
||||
this.#activePreview.moveTime = now;
|
||||
|
||||
const multiplier = event.shiftKey ? 0.2 : 0.1;
|
||||
|
||||
object.document.updateSource({
|
||||
direction: object.document.direction + event.deltaY * 0.2
|
||||
direction: object.document.direction + event.deltaY * multiplier
|
||||
});
|
||||
object.renderFlags.set({ refresh: true });
|
||||
}
|
||||
|
|
@ -77,12 +82,13 @@ export default class DhTemplateManager {
|
|||
* @param {contextmenu Event} event
|
||||
*/
|
||||
#cancelTemplate(event) {
|
||||
const { mousemove, mousedown, contextmenu } = this.#activePreview.events;
|
||||
const { mousemove, mousedown, contextmenu, wheel } = this.#activePreview.events;
|
||||
canvas.templates._onDragLeftCancel(event);
|
||||
|
||||
canvas.stage.off('mousemove', mousemove);
|
||||
canvas.stage.off('mousedown', mousedown);
|
||||
canvas.app.view.removeEventListener('contextmenu', contextmenu);
|
||||
canvas.app.view.removeEventListener('wheel', wheel);
|
||||
}
|
||||
|
||||
/**
|
||||
|
|
@ -91,9 +97,9 @@ export default class DhTemplateManager {
|
|||
*/
|
||||
#confirmTemplate(event) {
|
||||
event.stopPropagation();
|
||||
this.#cancelTemplate(event);
|
||||
|
||||
canvas.scene.createEmbeddedDocuments('MeasuredTemplate', [this.#activePreview.document.toObject()]);
|
||||
|
||||
this.#cancelTemplate(event);
|
||||
this.#activePreview = undefined;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -2,7 +2,8 @@ export default function DhDamageEnricher(match, _options) {
|
|||
const parts = match[1].split('|').map(x => x.trim());
|
||||
|
||||
let value = null,
|
||||
type = null;
|
||||
type = null,
|
||||
inline = false;
|
||||
|
||||
parts.forEach(part => {
|
||||
const split = part.split(':').map(x => x.toLowerCase().trim());
|
||||
|
|
@ -14,16 +15,19 @@ export default function DhDamageEnricher(match, _options) {
|
|||
case 'type':
|
||||
type = split[1];
|
||||
break;
|
||||
case 'inline':
|
||||
inline = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
if (!value || !value) return match[0];
|
||||
|
||||
return getDamageMessage(value, type, match[0]);
|
||||
return getDamageMessage(value, type, inline, match[0]);
|
||||
}
|
||||
|
||||
function getDamageMessage(damage, type, defaultElement) {
|
||||
function getDamageMessage(damage, type, inline, defaultElement) {
|
||||
const typeIcons = type
|
||||
.replace('[', '')
|
||||
.replace(']', '')
|
||||
|
|
@ -40,7 +44,7 @@ function getDamageMessage(damage, type, defaultElement) {
|
|||
|
||||
const dualityElement = document.createElement('span');
|
||||
dualityElement.innerHTML = `
|
||||
<button class="enriched-damage-button"
|
||||
<button type="button" class="enriched-damage-button${inline ? ' inline' : ''}"
|
||||
data-value="${damage}"
|
||||
data-type="${type}"
|
||||
data-tooltip="${game.i18n.localize('DAGGERHEART.GENERAL.damage')}"
|
||||
|
|
@ -67,6 +71,11 @@ export const renderDamageButton = async event => {
|
|||
title: game.i18n.localize('Damage Roll'),
|
||||
data: { bonuses: [] },
|
||||
source: {},
|
||||
hasDamage: true,
|
||||
hasTarget: true,
|
||||
targets: Array.from(game.user.targets).map(t =>
|
||||
game.system.api.fields.ActionFields.TargetField.formatTarget(t)
|
||||
),
|
||||
roll: [
|
||||
{
|
||||
formula: value,
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@ export default function DhDualityRollEnricher(match, _options) {
|
|||
}
|
||||
|
||||
function getDualityMessage(roll, flavor) {
|
||||
const trait = roll.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
|
||||
const trait = roll?.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
|
||||
const label =
|
||||
flavor ??
|
||||
(roll.trait
|
||||
(roll?.trait
|
||||
? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait })
|
||||
: roll.reaction
|
||||
: roll?.reaction
|
||||
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
|
||||
: game.i18n.localize('DAGGERHEART.GENERAL.duality'));
|
||||
|
||||
|
|
@ -22,9 +22,9 @@ function getDualityMessage(roll, flavor) {
|
|||
? game.i18n.localize(abilities[roll.trait].label)
|
||||
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
|
||||
|
||||
const advantage = roll.advantage
|
||||
const advantage = roll?.advantage
|
||||
? CONFIG.DH.ACTIONS.advantageState.advantage.value
|
||||
: roll.disadvantage
|
||||
: roll?.disadvantage
|
||||
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
|
||||
: undefined;
|
||||
const advantageLabel =
|
||||
|
|
@ -36,21 +36,21 @@ function getDualityMessage(roll, flavor) {
|
|||
|
||||
const dualityElement = document.createElement('span');
|
||||
dualityElement.innerHTML = `
|
||||
<button class="duality-roll-button"
|
||||
<button type="button" class="duality-roll-button${roll?.inline ? ' inline' : ''}"
|
||||
data-title="${label}"
|
||||
data-label="${dataLabel}"
|
||||
data-reaction="${roll.reaction ? 'true' : 'false'}"
|
||||
data-hope="${roll.hope ?? 'd12'}"
|
||||
data-fear="${roll.fear ?? 'd12'}"
|
||||
data-reaction="${roll?.reaction ? 'true' : 'false'}"
|
||||
data-hope="${roll?.hope ?? 'd12'}"
|
||||
data-fear="${roll?.fear ?? 'd12'}"
|
||||
${advantage ? `data-advantage="${advantage}"` : ''}
|
||||
${roll.difficulty !== undefined ? `data-difficulty="${roll.difficulty}"` : ''}
|
||||
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
|
||||
${roll.advantage ? 'data-advantage="true"' : ''}
|
||||
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
|
||||
${roll?.difficulty !== undefined ? `data-difficulty="${roll.difficulty}"` : ''}
|
||||
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
|
||||
${roll?.advantage ? 'data-advantage="true"' : ''}
|
||||
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
|
||||
>
|
||||
${roll.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
|
||||
${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
|
||||
${label}
|
||||
${!flavor && (roll.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
|
||||
${!flavor && (roll?.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
|
||||
</button>
|
||||
`;
|
||||
|
||||
|
|
|
|||
|
|
@ -2,7 +2,10 @@ export default function DhTemplateEnricher(match, _options) {
|
|||
const parts = match[1].split('|').map(x => x.trim());
|
||||
|
||||
let type = null,
|
||||
range = null;
|
||||
range = null,
|
||||
angle = CONFIG.MeasuredTemplate.defaults.angle,
|
||||
direction = 0,
|
||||
inline = false;
|
||||
|
||||
parts.forEach(part => {
|
||||
const split = part.split(':').map(x => x.toLowerCase().trim());
|
||||
|
|
@ -15,10 +18,23 @@ export default function DhTemplateEnricher(match, _options) {
|
|||
type = matchedType;
|
||||
break;
|
||||
case 'range':
|
||||
const matchedRange = Object.values(CONFIG.DH.GENERAL.templateRanges).find(
|
||||
x => x.id.toLowerCase() === split[1] || x.short === split[1]
|
||||
);
|
||||
range = matchedRange?.id;
|
||||
if (Number.isNaN(Number(split[1]))) {
|
||||
const matchedRange = Object.values(CONFIG.DH.GENERAL.templateRanges).find(
|
||||
x => x.id.toLowerCase() === split[1] || x.short === split[1]
|
||||
);
|
||||
range = matchedRange?.id;
|
||||
} else {
|
||||
range = split[1];
|
||||
}
|
||||
break;
|
||||
case 'inline':
|
||||
inline = true;
|
||||
break;
|
||||
case 'angle':
|
||||
angle = split[1];
|
||||
break;
|
||||
case 'direction':
|
||||
direction = split[1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -28,10 +44,32 @@ export default function DhTemplateEnricher(match, _options) {
|
|||
|
||||
const label = game.i18n.localize(`DAGGERHEART.CONFIG.TemplateTypes.${type}`);
|
||||
|
||||
const rangeDisplay = Number.isNaN(Number(range)) ? game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`) : range;
|
||||
|
||||
let angleDisplay = '';
|
||||
if (angle != CONFIG.MeasuredTemplate.defaults.angle) {
|
||||
angleDisplay = 'angle:' + angle;
|
||||
|
||||
}
|
||||
let directionDisplay = '';
|
||||
if (direction != 0) {
|
||||
directionDisplay = 'direction:' + direction;
|
||||
}
|
||||
|
||||
let extraDisplay = '';
|
||||
if (angleDisplay != '' && directionDisplay != '') {
|
||||
extraDisplay = ' (' + angleDisplay + '|' + directionDisplay + ')';
|
||||
} else if (angleDisplay != '') {
|
||||
extraDisplay = ' (' + angleDisplay + ')';
|
||||
} else if (directionDisplay != '') {
|
||||
extraDisplay = ' (' + directionDisplay + ')';
|
||||
}
|
||||
|
||||
const templateElement = document.createElement('span');
|
||||
templateElement.innerHTML = `
|
||||
<button class="measured-template-button" data-type="${type}" data-range="${range}">
|
||||
${label} - ${game.i18n.localize(`DAGGERHEART.CONFIG.Range.${range}.name`)}
|
||||
<button type="button" class="measured-template-button${inline ? ' inline' : ''}"
|
||||
data-type="${type}" data-range="${range}" data-angle="${angle}" data-direction="${direction}">
|
||||
${label} - ${rangeDisplay}${extraDisplay}
|
||||
</button>
|
||||
`;
|
||||
|
||||
|
|
@ -41,21 +79,25 @@ export default function DhTemplateEnricher(match, _options) {
|
|||
export const renderMeasuredTemplate = async event => {
|
||||
const button = event.currentTarget,
|
||||
type = button.dataset.type,
|
||||
range = button.dataset.range;
|
||||
range = button.dataset.range,
|
||||
angle = button.dataset.angle,
|
||||
direction = button.dataset.direction;
|
||||
|
||||
if (!type || !range || !game.canvas.scene) return;
|
||||
|
||||
const usedType = type === 'inFront' ? 'cone' : type === 'emanation' ? 'circle' : type;
|
||||
const angle =
|
||||
const usedAngle =
|
||||
type === CONST.MEASURED_TEMPLATE_TYPES.CONE
|
||||
? CONFIG.MeasuredTemplate.defaults.angle
|
||||
? (angle ?? CONFIG.MeasuredTemplate.defaults.angle)
|
||||
: type === CONFIG.DH.GENERAL.templateTypes.INFRONT
|
||||
? '180'
|
||||
: undefined;
|
||||
|
||||
const baseDistance = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement[
|
||||
range
|
||||
];
|
||||
let baseDistance = range;
|
||||
if (Number.isNaN(Number(range))) {
|
||||
baseDistance =
|
||||
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.variantRules).rangeMeasurement[range];
|
||||
}
|
||||
const distance = type === CONFIG.DH.GENERAL.templateTypes.EMANATION ? baseDistance + 2.5 : baseDistance;
|
||||
|
||||
const { width, height } = game.canvas.scene.dimensions;
|
||||
|
|
@ -65,7 +107,8 @@ export const renderMeasuredTemplate = async event => {
|
|||
t: usedType,
|
||||
distance: distance,
|
||||
width: type === CONST.MEASURED_TEMPLATE_TYPES.RAY ? 5 : undefined,
|
||||
angle: angle
|
||||
angle: usedAngle,
|
||||
direction: direction
|
||||
};
|
||||
|
||||
CONFIG.ux.TemplateManager.createPreview(data);
|
||||
|
|
|
|||
|
|
@ -13,7 +13,8 @@ export default class RegisterHandlebarsHelpers {
|
|||
hasProperty: foundry.utils.hasProperty,
|
||||
getProperty: foundry.utils.getProperty,
|
||||
setVar: this.setVar,
|
||||
empty: this.empty
|
||||
empty: this.empty,
|
||||
pluralize: this.pluralize
|
||||
});
|
||||
}
|
||||
static add(a, b) {
|
||||
|
|
@ -64,7 +65,7 @@ export default class RegisterHandlebarsHelpers {
|
|||
return isNumerical ? (!result ? 0 : Number(result)) : result;
|
||||
}
|
||||
|
||||
static setVar(name, value, context) {
|
||||
static setVar(name, value) {
|
||||
this[name] = value;
|
||||
}
|
||||
|
||||
|
|
@ -72,4 +73,20 @@ export default class RegisterHandlebarsHelpers {
|
|||
if (!(typeof object === 'object')) return true;
|
||||
return Object.keys(object).length === 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Pluralize helper that returns the appropriate localized string based on count
|
||||
* @param {number} count - The number to check for plurality
|
||||
* @param {string} baseKey - The base localization key (e.g., "DAGGERHEART.GENERAL.Target")
|
||||
* @returns {string} The localized singular or plural string
|
||||
*
|
||||
* Usage: {{pluralize currentTargets.length "DAGGERHEART.GENERAL.Target"}}
|
||||
* Returns: "Target" if count is exactly 1, "Targets" if count is 0, 2+, or invalid
|
||||
*/
|
||||
static pluralize(count, baseKey) {
|
||||
const numericCount = Number(count);
|
||||
const isSingular = !isNaN(numericCount) && numericCount === 1;
|
||||
const key = isSingular ? `${baseKey}.single` : `${baseKey}.plural`;
|
||||
return game.i18n.localize(key);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,3 +1,4 @@
|
|||
export { preloadHandlebarsTemplates as handlebarsRegistration } from './handlebars.mjs';
|
||||
export * as settingsRegistration from './settings.mjs';
|
||||
export * as socketRegistration from './socket.mjs';
|
||||
export { runMigrations } from './migrations.mjs';
|
||||
|
|
|
|||
|
|
@ -30,10 +30,11 @@ export const preloadHandlebarsTemplates = async function () {
|
|||
'systems/daggerheart/templates/dialogs/downtime/activities.hbs',
|
||||
'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs',
|
||||
|
||||
|
||||
'systems/daggerheart/templates/ui/chat/parts/roll-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/damage-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/target-part.hbs',
|
||||
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
|
||||
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
|
||||
'systems/daggerheart/templates/scene/dh-config.hbs'
|
||||
]);
|
||||
};
|
||||
|
|
|
|||
155
module/systemRegistration/migrations.mjs
Normal file
155
module/systemRegistration/migrations.mjs
Normal file
|
|
@ -0,0 +1,155 @@
|
|||
export async function runMigrations() {
|
||||
let lastMigrationVersion = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion);
|
||||
if (!lastMigrationVersion) lastMigrationVersion = '1.0.6';
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.1.0', lastMigrationVersion)) {
|
||||
const lockedPacks = [];
|
||||
const compendiumActors = [];
|
||||
for (let pack of game.packs) {
|
||||
if (pack.locked) {
|
||||
lockedPacks.push(pack.collection);
|
||||
await pack.configure({ locked: false });
|
||||
}
|
||||
const documents = await pack.getDocuments();
|
||||
compendiumActors.push(...documents.filter(x => x.type === 'character'));
|
||||
}
|
||||
|
||||
[...compendiumActors, ...game.actors].forEach(actor => {
|
||||
const items = actor.items.reduce((acc, item) => {
|
||||
if (item.type === 'feature') {
|
||||
const { originItemType, isMulticlass, identifier } = item.system;
|
||||
const base = originItemType
|
||||
? actor.items.find(
|
||||
x => x.type === originItemType && Boolean(isMulticlass) === Boolean(x.system.isMulticlass)
|
||||
)
|
||||
: null;
|
||||
if (base) {
|
||||
const feature = base.system.features.find(x => x.item && x.item.uuid === item.uuid);
|
||||
if (feature && identifier !== 'multiclass') {
|
||||
acc.push({ _id: item.id, system: { identifier: feature.type } });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
|
||||
actor.updateEmbeddedDocuments('Item', items);
|
||||
});
|
||||
|
||||
for (let packId of lockedPacks) {
|
||||
const pack = game.packs.get(packId);
|
||||
await pack.configure({ locked: true });
|
||||
}
|
||||
|
||||
lastMigrationVersion = '1.1.0';
|
||||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.1.1', lastMigrationVersion)) {
|
||||
const lockedPacks = [];
|
||||
const compendiumClasses = [];
|
||||
const compendiumActors = [];
|
||||
for (let pack of game.packs) {
|
||||
if (pack.locked) {
|
||||
lockedPacks.push(pack.collection);
|
||||
await pack.configure({ locked: false });
|
||||
}
|
||||
const documents = await pack.getDocuments();
|
||||
compendiumClasses.push(...documents.filter(x => x.type === 'class'));
|
||||
compendiumActors.push(...documents.filter(x => x.type === 'character'));
|
||||
}
|
||||
|
||||
[...compendiumActors, ...game.actors.filter(x => x.type === 'character')].forEach(char => {
|
||||
const multiclass = char.items.find(x => x.type === 'class' && x.system.isMulticlass);
|
||||
const multiclassSubclass =
|
||||
multiclass?.system?.subclasses?.length > 0 ? multiclass.system.subclasses[0] : null;
|
||||
char.items.forEach(item => {
|
||||
if (item.type === 'feature' && item.system.identifier === 'multiclass') {
|
||||
const base = item.system.originItemType === 'class' ? multiclass : multiclassSubclass;
|
||||
if (base) {
|
||||
const baseFeature = base.system.features.find(x => x.item.name === item.name);
|
||||
if (baseFeature) {
|
||||
item.update({
|
||||
system: {
|
||||
multiclassOrigin: true,
|
||||
identifier: baseFeature.type
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
const worldClasses = game.items.filter(x => x.type === 'class');
|
||||
for (let classVal of [...compendiumClasses, ...worldClasses]) {
|
||||
for (let subclass of classVal.system.subclasses) {
|
||||
await subclass.update({ 'system.linkedClass': classVal.uuid });
|
||||
}
|
||||
}
|
||||
|
||||
for (let packId of lockedPacks) {
|
||||
const pack = game.packs.get(packId);
|
||||
await pack.configure({ locked: true });
|
||||
}
|
||||
|
||||
lastMigrationVersion = '1.1.1';
|
||||
}
|
||||
|
||||
if (foundry.utils.isNewerVersion('1.2.0', lastMigrationVersion)) {
|
||||
const lockedPacks = [];
|
||||
const compendiumItems = [];
|
||||
for (let pack of game.packs) {
|
||||
if (pack.locked) {
|
||||
lockedPacks.push(pack.collection);
|
||||
await pack.configure({ locked: false });
|
||||
}
|
||||
const documents = await pack.getDocuments();
|
||||
|
||||
compendiumItems.push(...documents.filter(x => x.system?.metadata?.hasActions));
|
||||
compendiumItems.push(
|
||||
...documents
|
||||
.filter(x => x.items)
|
||||
.flatMap(actor => actor.items.filter(x => x.system?.metadata?.hasActions))
|
||||
);
|
||||
}
|
||||
|
||||
const worldItems = game.items.filter(x => x.system.metadata.hasActions);
|
||||
const worldActorItems = Array.from(game.actors).flatMap(actor =>
|
||||
actor.items.filter(x => x.system.metadata.hasActions)
|
||||
);
|
||||
|
||||
const validCostKeys = Object.keys(CONFIG.DH.GENERAL.abilityCosts);
|
||||
for (let item of [...worldItems, ...worldActorItems, ...compendiumItems]) {
|
||||
for (let action of item.system.actions) {
|
||||
const resourceCostIndexes = Object.keys(action.cost).reduce(
|
||||
(acc, index) => (!validCostKeys.includes(action.cost[index].key) ? [...acc, Number(index)] : acc),
|
||||
[]
|
||||
);
|
||||
if (resourceCostIndexes.length === 0) continue;
|
||||
|
||||
await action.update({
|
||||
cost: action.cost.map((cost, index) => {
|
||||
const { keyIsID, ...rest } = cost;
|
||||
if (!resourceCostIndexes.includes(index)) return { ...rest };
|
||||
|
||||
return {
|
||||
...rest,
|
||||
key: 'resource',
|
||||
itemId: cost.key
|
||||
};
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
for (let packId of lockedPacks) {
|
||||
const pack = game.packs.get(packId);
|
||||
await pack.configure({ locked: true });
|
||||
}
|
||||
|
||||
lastMigrationVersion = '1.2.0';
|
||||
}
|
||||
|
||||
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, lastMigrationVersion);
|
||||
}
|
||||
|
|
@ -72,7 +72,7 @@ const registerMenus = () => {
|
|||
});
|
||||
|
||||
game.settings.registerMenu(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance, {
|
||||
name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.title'),
|
||||
name: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.label'),
|
||||
label: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.label'),
|
||||
hint: game.i18n.localize('DAGGERHEART.SETTINGS.Menu.appearance.hint'),
|
||||
icon: 'fa-solid fa-palette',
|
||||
|
|
@ -91,6 +91,12 @@ const registerMenus = () => {
|
|||
};
|
||||
|
||||
const registerNonConfigSettings = () => {
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LastMigrationVersion, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
type: String
|
||||
});
|
||||
|
||||
game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.LevelTiers, {
|
||||
scope: 'world',
|
||||
config: false,
|
||||
|
|
|
|||
|
|
@ -22,6 +22,7 @@ export const socketEvent = {
|
|||
|
||||
export const GMUpdateEvent = {
|
||||
UpdateDocument: 'DhGMUpdateDocument',
|
||||
UpdateEffect: 'DhGMUpdateEffect',
|
||||
UpdateSetting: 'DhGMUpdateSetting',
|
||||
UpdateFear: 'DhGMUpdateFear',
|
||||
UpdateSaveMessage: 'DhGMUpdateSaveMessage'
|
||||
|
|
@ -37,9 +38,11 @@ export const registerSocketHooks = () => {
|
|||
const document = data.uuid ? await fromUuid(data.uuid) : null;
|
||||
switch (data.action) {
|
||||
case GMUpdateEvent.UpdateDocument:
|
||||
if (document && data.update) {
|
||||
await document.update(data.update);
|
||||
}
|
||||
if (document && data.update) await document.update(data.update);
|
||||
break;
|
||||
case GMUpdateEvent.UpdateEffect:
|
||||
if (document && data.update)
|
||||
await game.system.api.fields.ActionFields.EffectsField.applyEffects.call(document, data.update);
|
||||
break;
|
||||
case GMUpdateEvent.UpdateSetting:
|
||||
await game.settings.set(CONFIG.DH.id, data.uuid, data.update);
|
||||
|
|
@ -78,7 +81,7 @@ export const registerSocketHooks = () => {
|
|||
|
||||
export const registerUserQueries = () => {
|
||||
CONFIG.queries.armorSlot = DamageReductionDialog.armorSlotQuery;
|
||||
CONFIG.queries.reactionRoll = game.system.api.models.actions.actionsTypes.base.rollSaveQuery;
|
||||
CONFIG.queries.reactionRoll = game.system.api.fields.ActionFields.SaveField.rollSaveQuery;
|
||||
};
|
||||
|
||||
export const emitAsGM = async (eventName, callback, update, uuid = null) => {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue