Refactor/84 data models structure (#131)

* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-06-13 14:17:13 +02:00 committed by GitHub
parent 90bc2dc488
commit 187ee3e1bd
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
153 changed files with 5481 additions and 4829 deletions

View file

@ -1,25 +1,35 @@
export const range = {
self: {
label: 'DAGGERHEART.Range.self.name',
description: 'DAGGERHEART.Range.self.description',
distance: 0
},
melee: {
id: 'melee',
label: 'DAGGERHEART.Range.melee.name',
description: 'DAGGERHEART.Range.melee.description',
distance: 1
},
veryClose: {
id: 'veryClose',
label: 'DAGGERHEART.Range.veryClose.name',
description: 'DAGGERHEART.Range.veryClose.description',
distance: 3
},
close: {
id: 'close',
label: 'DAGGERHEART.Range.close.name',
description: 'DAGGERHEART.Range.close.description',
distance: 10
},
far: {
id: 'far',
label: 'DAGGERHEART.Range.far.name',
description: 'DAGGERHEART.Range.far.description',
distance: 20
},
veryFar: {
id: 'veryFar',
label: 'DAGGERHEART.Range.veryFar.name',
description: 'DAGGERHEART.Range.veryFar.description',
distance: 30
@ -175,31 +185,27 @@ export const deathMoves = {
};
export const tiers = {
0: {
key: 0,
id: 'tier0',
name: 'DAGGERHEART.General.Tier.0'
},
1: {
key: 1,
tier1: {
id: 'tier1',
name: 'DAGGERHEART.General.Tier.1'
label: 'DAGGERHEART.Tiers.tier1'
},
2: {
key: 2,
tier2: {
id: 'tier2',
name: 'DAGGERHEART.General.Tier.2'
label: 'DAGGERHEART.Tiers.tier2'
},
3: {
key: 3,
tier3: {
id: 'tier3',
name: 'DAGGERHEART.General.Tier.3'
label: 'DAGGERHEART.Tiers.tier3'
},
tier4: {
id: 'tier4',
label: 'DAGGERHEART.Tiers.tier4'
}
};
export const objectTypes = {
pc: {
name: 'TYPES.Actor.pc'
character: {
name: 'TYPES.Actor.character'
},
npc: {
name: 'TYPES.Actor.npc'
@ -247,6 +253,11 @@ export const diceTypes = {
d20: 'd20'
};
export const multiplierTypes = {
proficiency: 'Proficiency',
spellcast: 'Spellcast'
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
@ -311,3 +322,18 @@ export const abilityCosts = {
label: 'Stress'
}
};
export const rollTypes = {
weapon: {
id: 'weapon',
label: 'DAGGERHEART.RollTypes.weapon.name'
},
spellcast: {
id: 'spellcast',
label: 'DAGGERHEART.RollTypes.spellcast.name'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.RollTypes.ability.name'
}
};