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https://github.com/Foundryborne/daggerheart.git
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* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
339 lines
9.3 KiB
JavaScript
339 lines
9.3 KiB
JavaScript
export const range = {
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self: {
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label: 'DAGGERHEART.Range.self.name',
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description: 'DAGGERHEART.Range.self.description',
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distance: 0
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},
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melee: {
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id: 'melee',
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label: 'DAGGERHEART.Range.melee.name',
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description: 'DAGGERHEART.Range.melee.description',
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distance: 1
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},
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veryClose: {
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id: 'veryClose',
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label: 'DAGGERHEART.Range.veryClose.name',
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description: 'DAGGERHEART.Range.veryClose.description',
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distance: 3
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},
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close: {
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id: 'close',
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label: 'DAGGERHEART.Range.close.name',
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description: 'DAGGERHEART.Range.close.description',
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distance: 10
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},
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far: {
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id: 'far',
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label: 'DAGGERHEART.Range.far.name',
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description: 'DAGGERHEART.Range.far.description',
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distance: 20
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},
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veryFar: {
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id: 'veryFar',
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label: 'DAGGERHEART.Range.veryFar.name',
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description: 'DAGGERHEART.Range.veryFar.description',
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distance: 30
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}
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};
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export const burden = {
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oneHanded: {
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value: 'oneHanded',
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label: 'DAGGERHEART.Burden.oneHanded'
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},
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twoHanded: {
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value: 'twoHanded',
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label: 'DAGGERHEART.Burden.twoHanded'
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}
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};
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export const damageTypes = {
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physical: {
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id: 'physical',
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label: 'DAGGERHEART.DamageType.physical.name',
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abbreviation: 'DAGGERHEART.DamageType.physical.abbreviation'
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},
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magical: {
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id: 'magical',
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label: 'DAGGERHEART.DamageType.magical.name',
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abbreviation: 'DAGGERHEART.DamageType.magical.abbreviation'
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}
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};
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export const healingTypes = {
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health: {
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id: 'health',
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label: 'DAGGERHEART.HealingType.HitPoints.Name',
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abbreviation: 'DAGGERHEART.HealingType.HitPoints.Abbreviation'
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},
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stress: {
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id: 'stress',
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label: 'DAGGERHEART.HealingType.Stress.Name',
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abbreviation: 'DAGGERHEART.HealingType.Stress.Abbreviation'
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}
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};
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export const conditions = {
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vulnerable: {
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id: 'vulnerable',
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name: 'DAGGERHEART.Condition.Vulnerable.Name',
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icon: 'icons/magic/control/silhouette-fall-slip-prone.webp',
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description: 'DAGGERHEART.Condition.Vulnerable.Description'
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},
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hidden: {
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id: 'hidden',
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name: 'DAGGERHEART.Condition.Hidden.Name',
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icon: 'icons/magic/perception/silhouette-stealth-shadow.webp',
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description: 'DAGGERHEART.Condition.Hidden.Description'
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},
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restrained: {
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id: 'restrained',
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name: 'DAGGERHEART.Condition.Restrained.Name',
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icon: 'icons/magic/control/debuff-chains-shackle-movement-red.webp',
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description: 'DAGGERHEART.Condition.Restrained.Description'
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}
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};
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export const downtime = {
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shortRest: {
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tendToWounds: {
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id: 'tendToWounds',
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name: 'DAGGERHEART.Downtime.TendToWounds.Name',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: 'DAGGERHEART.Downtime.TendToWounds.Description'
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},
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clearStress: {
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id: 'clearStress',
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name: 'DAGGERHEART.Downtime.ClearStress.Name',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: 'DAGGERHEART.Downtime.ClearStress.Description'
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},
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repairArmor: {
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id: 'repairArmor',
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name: 'DAGGERHEART.Downtime.RepairArmor.Name',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: 'DAGGERHEART.Downtime.RepairArmor.Description'
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},
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prepare: {
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id: 'prepare',
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name: 'DAGGERHEART.Downtime.Prepare.Name',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: 'DAGGERHEART.Downtime.Prepare.Description'
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}
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},
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longRest: {
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tendToWounds: {
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id: 'tendToWounds',
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name: 'DAGGERHEART.Downtime.TendToWounds.Name',
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img: 'icons/magic/life/cross-worn-green.webp',
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description: 'DAGGERHEART.Downtime.TendToWounds.Description'
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},
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clearStress: {
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id: 'clearStress',
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name: 'DAGGERHEART.Downtime.ClearStress.Name',
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img: 'icons/magic/perception/eye-ringed-green.webp',
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description: 'DAGGERHEART.Downtime.ClearStress.Description'
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},
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repairArmor: {
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id: 'repairArmor',
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name: 'DAGGERHEART.Downtime.RepairArmor.Name',
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img: 'icons/skills/trades/smithing-anvil-silver-red.webp',
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description: 'DAGGERHEART.Downtime.RepairArmor.Description'
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},
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prepare: {
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id: 'prepare',
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name: 'DAGGERHEART.Downtime.Prepare.Name',
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img: 'icons/skills/trades/academics-merchant-scribe.webp',
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description: 'DAGGERHEART.Downtime.Prepare.Description'
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},
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workOnAProject: {
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id: 'workOnAProject',
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name: 'DAGGERHEART.Downtime.WorkOnAProject.Name',
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img: 'icons/skills/social/thumbsup-approval-like.webp',
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description: 'DAGGERHEART.Downtime.WorkOnAProject.Description'
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}
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},
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custom: {
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id: 'customActivity',
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name: '',
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img: 'icons/skills/trades/academics-investigation-puzzles.webp',
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description: '',
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namePlaceholder: 'DAGGERHEART.Downtime.Custom.NamePlaceholder',
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placeholder: 'DAGGERHEART.Downtime.Custom.Placeholder'
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}
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};
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export const deathMoves = {
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avoidDeath: {
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id: 'avoidDeath',
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name: 'DAGGERHEART.DeathMoves.AvoidDeath.Name',
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img: 'icons/magic/time/hourglass-yellow-green.webp',
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description: 'DAGGERHEART.DeathMoves.AvoidDeath.Description'
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},
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riskItAll: {
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id: 'riskItAll',
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name: 'DAGGERHEART.DeathMoves.RiskItAll.Name',
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img: 'icons/sundries/gaming/dice-pair-white-green.webp',
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description: 'DAGGERHEART.DeathMoves.RiskItAll.Description'
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},
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blazeOfGlory: {
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id: 'blazeOfGlory',
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name: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Name',
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img: 'icons/magic/life/heart-cross-strong-flame-purple-orange.webp',
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description: 'DAGGERHEART.DeathMoves.BlazeOfGlory.Description'
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}
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};
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export const tiers = {
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tier1: {
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id: 'tier1',
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label: 'DAGGERHEART.Tiers.tier1'
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},
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tier2: {
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id: 'tier2',
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label: 'DAGGERHEART.Tiers.tier2'
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},
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tier3: {
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id: 'tier3',
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label: 'DAGGERHEART.Tiers.tier3'
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},
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tier4: {
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id: 'tier4',
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label: 'DAGGERHEART.Tiers.tier4'
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}
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};
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export const objectTypes = {
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character: {
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name: 'TYPES.Actor.character'
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},
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npc: {
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name: 'TYPES.Actor.npc'
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},
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adversary: {
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name: 'TYPES.Actor.adversary'
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},
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ancestry: {
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name: 'TYPES.Item.ancestry'
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},
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community: {
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name: 'TYPES.Item.community'
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},
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class: {
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name: 'TYPES.Item.class'
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},
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subclass: {
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name: 'TYPES.Item.subclass'
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},
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feature: {
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name: 'TYPES.Item.feature'
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},
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domainCard: {
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name: 'TYPES.Item.domainCard'
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},
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consumable: {
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name: 'TYPES.Item.consumable'
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},
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miscellaneous: {
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name: 'TYPES.Item.miscellaneous'
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},
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weapon: {
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name: 'TYPES.Item.weapon'
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},
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armor: {
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name: 'TYPES.Item.armor'
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}
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};
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export const diceTypes = {
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d4: 'd4',
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d6: 'd6',
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d8: 'd8',
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d12: 'd12',
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d20: 'd20'
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};
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export const multiplierTypes = {
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proficiency: 'Proficiency',
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spellcast: 'Spellcast'
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};
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export const getDiceSoNicePresets = () => {
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const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
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return {
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hope: {
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...diceSoNice.hope,
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colorset: 'inspired',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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fear: {
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...diceSoNice.fear,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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advantage: {
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...diceSoNice.advantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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},
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disadvantage: {
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...diceSoNice.disadvantage,
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colorset: 'bloodmoon',
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texture: 'bloodmoon',
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material: 'metal',
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font: 'Arial Black',
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system: 'standard'
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}
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};
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};
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export const refreshTypes = {
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session: {
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id: 'session',
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label: 'DAGGERHEART.General.RefreshType.Session'
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},
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shortRest: {
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id: 'shortRest',
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label: 'DAGGERHEART.General.RefreshType.Shortrest'
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},
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longRest: {
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id: 'longRest',
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label: 'DAGGERHEART.General.RefreshType.Longrest'
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}
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};
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export const abilityCosts = {
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hope: {
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id: 'hope',
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label: 'Hope'
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},
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stress: {
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id: 'stress',
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label: 'Stress'
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}
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};
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export const rollTypes = {
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weapon: {
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id: 'weapon',
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label: 'DAGGERHEART.RollTypes.weapon.name'
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},
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spellcast: {
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id: 'spellcast',
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label: 'DAGGERHEART.RollTypes.spellcast.name'
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},
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ability: {
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id: 'ability',
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label: 'DAGGERHEART.RollTypes.ability.name'
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}
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};
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