Refactor/84 data models structure (#131)

* - Move all DataModel item files to a new 'items' subfolder for better organization
- Add _module.mjs file to simplify imports
- Update all import paths
- Rename class for use the new acronym DH

* FIX: remove unnecessary import

* FEAT: BaseDataItem class
add TODO comments for future improvements
FIX: Remove effect field on template
FIX: remove unused DhpEffects file

* FEAT: new FormulaField class
FEAT: add getRollData on BaseDataItem Class
FEAT: weapon
FIX: remove inventoryWeapon field on Weapon Data Model

* FEAT: add class prepareBaseData for domains

* FEAT: new ForeignDocumentUUIDField
FIX: Remove unnecessary fields
FEAT: use ForeignDocumentUUIDField in the Item Class DataModel

* FIX: remove wrong option in String Field

* FIX: remove unused import

* FIX: ADD htmlFields description in manifest

* FIX: minor fixes

* REFACTOR: rename folder `data/items` -> `data/item`
REFACTOR: rename folder `data/messages` -> `data/chat-message`.

* FIX: imports
FIX: items sheet new paths
FIX: ItemDataModelMetadata type jsdoc

* FEAT: formatting code
FIX: fix fields used
FEAT: add jsdoc

* 110 - Class Data Model (#111)

* Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC

* Moved methods into TypedModelData

* Simplified Subclass

* Fixed up data model and a basic placeholder template (#117)

* 118 - adversary data model (#119)

* Fixed datamodel and set up basic template in new style

* Added in a temp attack button, because why not

* Restored HitPoints counting up

* 113 - Character Data Model (#114)

* Improved Character datamodel

* Removed additional unneccessary getters

* Preliminary cleanup in the class sheet

* Cleanup of 'pc' references

* Corrected Duality rolling from Character

* Fix to damage roll

* Added a basic BaseDataActor data model

* Gathered exports

* getRollData recursion fix

* Feature/112 items use action datamodel (#127)

* Create new actions classes

* actions types - attack roll

* fixes before merge

* First PR

* Add daggerheart.css to gitignore

* Update ToDo

* Remove console log

* Fixed chat /dr roll

* Remove jQuery

* Fixed so the different chat themes work again

* Fixed duality roll buttons

* Fix to advantage/disadvantage shortcut

* Extand action to other item types

* Roll fixes

* Fixes to adversary rolls

* resources

* Fixed adversary dice

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Feature/116-implementation-of-pseudo-documents (#125)

* FEAT: add baseDataModel logic

* FEAT: new PseudoDocumentsField
FIX: BasePseudoDocument 's getEmbeddedDocument

* FEAT: PseudoDocument class

* FEAT: add TypedPseudoDocument
REFACTOR: PreudoDocument
FIX: Typos Bug

* FIX: CONFIG types

* FEAT: basic PseudoDocumentSheet

* FIX: remove schema
ADD: input of example

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: WBHarry <williambjrklund@gmail.com>

* Levelup Followup (#126)

* Levelup applies bonuses to character

* Added visualisation of domain card levels

* Fixed domaincard level max for selections in a tier

* A trait can now only be level up once within the same tier

---------

Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com>
Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com>
Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
This commit is contained in:
WBHarry 2025-06-13 14:17:13 +02:00 committed by GitHub
parent 90bc2dc488
commit 187ee3e1bd
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153 changed files with 5481 additions and 4829 deletions

View file

@ -1,7 +1,43 @@
export const actionTypes = {
attack: {
id: 'attack',
name: 'DAGGERHEART.Actions.Types.Attack.Name',
icon: 'fa-swords'
},
spellcast: {
id: 'spellcast',
name: 'DAGGERHEART.Actions.Types.Spellcast.Name',
icon: 'fa-book-sparkles'
},
healing: {
id: 'healing',
name: 'DAGGERHEART.Actions.Types.Healing.Name',
icon: 'fa-kit-medical'
},
resource: {
id: 'resource',
name: 'DAGGERHEART.Actions.Types.Resource.Name',
icon: 'fa-honey-pot'
},
damage: {
id: 'damage',
name: 'DAGGERHEART.Effects.Types.Health.Name'
name: 'DAGGERHEART.Actions.Types.Damage.Name',
icon: 'fa-bone-break'
},
summon: {
id: 'summon',
name: 'DAGGERHEART.Actions.Types.Summon.Name',
icon: 'fa-ghost'
},
effect: {
id: 'effect',
name: 'DAGGERHEART.Actions.Types.Effect.Name',
icon: 'fa-person-rays'
},
macro: {
id: 'macro',
name: 'DAGGERHEART.Actions.Types.Macro.Name',
icon: 'fa-scroll'
}
};

View file

@ -76,53 +76,82 @@ export const featureProperties = {
},
spellcastingTrait: {
name: 'DAGGERHEART.FeatureProperty.SpellcastingTrait',
path: actor => actor.system.traits[actor.system.subclass.system.spellcastingTrait].data.value
path: actor => actor.system.traits[actor.system.class.subclass.system.spellcastingTrait].data.value
}
};
export const adversaryTypes = {
bruiser: {
name: 'DAGGERHEART.Adversary.Bruiser.Name',
id: 'bruiser',
label: 'DAGGERHEART.Adversary.Type.Bruiser.label',
description: 'DAGGERHEART.Adversary.Bruiser.Description'
},
horde: {
name: 'DAGGERHEART.Adversary.Horde.Name',
id: 'horde',
label: 'DAGGERHEART.Adversary.Type.Horde.label',
description: 'DAGGERHEART.Adversary.Horde.Description'
},
leader: {
name: 'DAGGERHEART.Adversary.Leader.Name',
id: 'leader',
label: 'DAGGERHEART.Adversary.Type.Leader.label',
description: 'DAGGERHEART.Adversary.Leader.Description'
},
minion: {
name: 'DAGGERHEART.Adversary.Minion.Name',
id: 'minion',
label: 'DAGGERHEART.Adversary.Type.Minion.label',
description: 'DAGGERHEART.Adversary.Minion.Description'
},
ranged: {
name: 'DAGGERHEART.Adversary.Ranged.Name',
id: 'ranged',
label: 'DAGGERHEART.Adversary.Type.Ranged.label',
description: 'DAGGERHEART.Adversary.Ranged.Description'
},
skulker: {
name: 'DAGGERHEART.Adversary.Skulker.Name',
description: 'DAGGERHEART.Adversary.Skulker.Description'
skulk: {
id: 'skulk',
label: 'DAGGERHEART.Adversary.Type.Skulk.label',
description: 'DAGGERHEART.Adversary.Skulk.Description'
},
social: {
name: 'DAGGERHEART.Adversary.Social.Name',
id: 'social',
label: 'DAGGERHEART.Adversary.Type.Social.label',
description: 'DAGGERHEART.Adversary.Social.Description'
},
solo: {
name: 'DAGGERHEART.Adversary.Solo.Name',
id: 'solo',
label: 'DAGGERHEART.Adversary.Type.Solo.label',
description: 'DAGGERHEART.Adversary.Solo.Description'
},
standard: {
name: 'DAGGERHEART.Adversary.Standard.Name',
id: 'standard',
label: 'DAGGERHEART.Adversary.Type.Standard.label',
description: 'DAGGERHEART.Adversary.Standard.Description'
},
support: {
name: 'DAGGERHEART.Adversary.Support.Name',
id: 'support',
label: 'DAGGERHEART.Adversary.Type.Support.label',
description: 'DAGGERHEART.Adversary.Support.Description'
}
};
export const environmentTypes = {
exploration: {
label: 'DAGGERHEART.Environment.Type.Exploration.label',
description: 'DAGGERHEART.Environment.Type.Exploration.description'
},
social: {
label: 'DAGGERHEART.Environment.Type.Social.label',
description: 'DAGGERHEART.Environment.Type.Social.description'
},
traversal: {
label: 'DAGGERHEART.Environment.Type.Traversal.label',
description: 'DAGGERHEART.Environment.Type.Traversal.description'
},
event: {
label: 'DAGGERHEART.Environment.Type.Event.label',
description: 'DAGGERHEART.Environment.Type.Event.description'
}
};
export const adversaryTraits = {
relentless: {
name: 'DAGGERHEART.Adversary.Trait..Name',
@ -380,3 +409,9 @@ export const levelupData = {
}
}
};
export const subclassFeatureLabels = {
1: 'DAGGERHEART.Sheets.PC.DomainCard.FoundationTitle',
2: 'DAGGERHEART.Sheets.PC.DomainCard.SpecializationTitle',
3: 'DAGGERHEART.Sheets.PC.DomainCard.MasteryTitle'
};

View file

@ -1,56 +1,56 @@
export const domains = {
arcana: {
id: 'arcana',
label: 'Arcana',
label: 'DAGGERHEART.Domains.Arcana.label',
src: 'icons/magic/symbols/circled-gem-pink.webp',
description: 'DAGGERHEART.Domains.Arcana'
},
blade: {
id: 'blade',
label: 'Blade',
label: 'DAGGERHEART.Domains.Blade.label',
src: 'icons/weapons/swords/sword-broad-crystal-paired.webp',
description: 'DAGGERHEART.Domains.Blade'
},
bone: {
id: 'bone',
label: 'Bone',
label: 'DAGGERHEART.Domains.Bone.label',
src: 'icons/skills/wounds/bone-broken-marrow-red.webp',
description: 'DAGGERHEART.Domains.Bone'
},
codex: {
id: 'codex',
label: 'Codex',
label: 'DAGGERHEART.Domains.Codex.label',
src: 'icons/sundries/books/book-embossed-jewel-gold-purple.webp',
description: 'DAGGERHEART.Domains.Codex'
},
grace: {
id: 'grace',
label: 'Grace',
label: 'DAGGERHEART.Domains.Grace.label',
src: 'icons/skills/movement/feet-winged-boots-glowing-yellow.webp',
description: 'DAGGERHEART.Domains.Grace'
},
midnight: {
id: 'midnight',
label: 'Midnight',
label: 'DAGGERHEART.Domains.Midnight.label',
src: 'icons/environment/settlement/watchtower-castle-night.webp',
background: 'systems/daggerheart/assets/backgrounds/MidnightBackground.webp',
description: 'DAGGERHEART.Domains.Midnight'
},
sage: {
id: 'sage',
label: 'Sage',
label: 'DAGGERHEART.Domains.Sage.label',
src: 'icons/sundries/misc/pipe-wooden-straight-brown.webp',
description: 'DAGGERHEART.Domains.Sage'
},
splendor: {
id: 'splendor',
label: 'Splendor',
label: 'DAGGERHEART.Domains.Splendor.label',
src: 'icons/magic/control/control-influence-crown-gold.webp',
description: 'DAGGERHEART.Domains.Splendor'
},
valor: {
id: 'valor',
label: 'Valor',
label: 'DAGGERHEART.Domains.Valor.label',
src: 'icons/magic/control/control-influence-rally-purple.webp',
description: 'DAGGERHEART.Domains.Valor'
}

View file

@ -1,25 +1,35 @@
export const range = {
self: {
label: 'DAGGERHEART.Range.self.name',
description: 'DAGGERHEART.Range.self.description',
distance: 0
},
melee: {
id: 'melee',
label: 'DAGGERHEART.Range.melee.name',
description: 'DAGGERHEART.Range.melee.description',
distance: 1
},
veryClose: {
id: 'veryClose',
label: 'DAGGERHEART.Range.veryClose.name',
description: 'DAGGERHEART.Range.veryClose.description',
distance: 3
},
close: {
id: 'close',
label: 'DAGGERHEART.Range.close.name',
description: 'DAGGERHEART.Range.close.description',
distance: 10
},
far: {
id: 'far',
label: 'DAGGERHEART.Range.far.name',
description: 'DAGGERHEART.Range.far.description',
distance: 20
},
veryFar: {
id: 'veryFar',
label: 'DAGGERHEART.Range.veryFar.name',
description: 'DAGGERHEART.Range.veryFar.description',
distance: 30
@ -175,31 +185,27 @@ export const deathMoves = {
};
export const tiers = {
0: {
key: 0,
id: 'tier0',
name: 'DAGGERHEART.General.Tier.0'
},
1: {
key: 1,
tier1: {
id: 'tier1',
name: 'DAGGERHEART.General.Tier.1'
label: 'DAGGERHEART.Tiers.tier1'
},
2: {
key: 2,
tier2: {
id: 'tier2',
name: 'DAGGERHEART.General.Tier.2'
label: 'DAGGERHEART.Tiers.tier2'
},
3: {
key: 3,
tier3: {
id: 'tier3',
name: 'DAGGERHEART.General.Tier.3'
label: 'DAGGERHEART.Tiers.tier3'
},
tier4: {
id: 'tier4',
label: 'DAGGERHEART.Tiers.tier4'
}
};
export const objectTypes = {
pc: {
name: 'TYPES.Actor.pc'
character: {
name: 'TYPES.Actor.character'
},
npc: {
name: 'TYPES.Actor.npc'
@ -247,6 +253,11 @@ export const diceTypes = {
d20: 'd20'
};
export const multiplierTypes = {
proficiency: 'Proficiency',
spellcast: 'Spellcast'
};
export const getDiceSoNicePresets = () => {
const { diceSoNice } = game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance);
@ -311,3 +322,18 @@ export const abilityCosts = {
label: 'Stress'
}
};
export const rollTypes = {
weapon: {
id: 'weapon',
label: 'DAGGERHEART.RollTypes.weapon.name'
},
spellcast: {
id: 'spellcast',
label: 'DAGGERHEART.RollTypes.spellcast.name'
},
ability: {
id: 'ability',
label: 'DAGGERHEART.RollTypes.ability.name'
}
};

View file

@ -0,0 +1,17 @@
import { pseudoDocuments } from "../data/_module.mjs";
import { pseudoDocumentSheet } from "../applications/_module.mjs";
//CONFIG.daggerheart.pseudoDocuments
export default {
sheetClass: pseudoDocumentSheet.PseudoDocumentSheet,
feature: {
label: "DAGGERHEART.Feature.Label",
documentClass: pseudoDocuments.feature.BaseFeatureData,
types: {
weapon: {
label: "DAGGERHEART.Feature.Weapon.Label",
documentClass: pseudoDocuments.feature.WeaponFeature,
}
}
}
};

View file

@ -5,6 +5,7 @@ import * as ITEM from './itemConfig.mjs';
import * as SETTINGS from './settingsConfig.mjs';
import * as EFFECTS from './effectConfig.mjs';
import * as ACTIONS from './actionConfig.mjs';
import pseudoDocuments from "./pseudoConfig.mjs";
export const SYSTEM_ID = 'daggerheart';
@ -16,5 +17,6 @@ export const SYSTEM = {
ITEM,
SETTINGS,
EFFECTS,
ACTIONS
ACTIONS,
pseudoDocuments
};