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Refactor/84 data models structure (#131)
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
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153 changed files with 5481 additions and 4829 deletions
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@ -1,78 +1,60 @@
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import DaggerheartSheet from './daggerheart-sheet.mjs';
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const { DocumentSheetV2 } = foundry.applications.api;
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export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
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constructor(options) {
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super(options);
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this.editMode = false;
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}
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const { ActorSheetV2 } = foundry.applications.sheets;
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export default class DhpEnvironment extends DaggerheartSheet(ActorSheetV2) {
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static DEFAULT_OPTIONS = {
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tag: 'form',
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classes: ['daggerheart', 'sheet', 'adversary', 'environment'],
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classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'environment'],
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position: {
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width: 600,
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height: 'auto'
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width: 450,
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height: 1000
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},
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actions: {
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toggleSlider: this.toggleSlider,
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viewFeature: this.viewFeature,
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addAdversary: this.addAdversary,
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addFeature: this.addFeature,
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removeFeature: this.removeFeature,
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addTone: this.addTone,
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removeTone: this.removeTone,
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useFeature: this.useFeature
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deleteProperty: this.deleteProperty,
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viewAdversary: this.viewAdversary
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},
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form: {
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handler: this._updateForm,
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closeOnSubmit: false,
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submitOnChange: true
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}
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submitOnChange: true,
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closeOnSubmit: false
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},
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dragDrop: [{ dragSelector: null, dropSelector: '.adversary-container' }]
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};
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/** @override */
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static PARTS = {
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form: {
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id: 'form',
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template: 'systems/daggerheart/templates/sheets/environment.hbs'
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}
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header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
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tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
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main: { template: 'systems/daggerheart/templates/sheets/actors/environment/main.hbs' },
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information: { template: 'systems/daggerheart/templates/sheets/actors/environment/information.hbs' }
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};
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/* -------------------------------------------- */
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/** @inheritDoc */
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get title() {
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return `${game.i18n.localize('Environment')} - ${this.document.name}`;
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}
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static TABS = {
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main: {
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active: true,
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cssClass: '',
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group: 'primary',
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id: 'main',
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icon: null,
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label: 'DAGGERHEART.Sheets.Environment.Tabs.Main'
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},
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information: {
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active: false,
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cssClass: '',
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group: 'primary',
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id: 'information',
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icon: null,
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label: 'DAGGERHEART.Sheets.Environment.Tabs.Information'
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}
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};
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async _prepareContext(_options) {
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return {
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title: `${this.document.name} - ${game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name)}`,
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user: this.document,
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source: this.document.toObject(),
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fields: this.document.schema.fields,
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data: {
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type: game.i18n.localize(SYSTEM.ACTOR.adversaryTypes[this.document.system.type].name),
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features: this.document.items.reduce((acc, x) => {
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if (x.type === 'feature') {
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const feature = x.toObject();
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acc.push({
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...feature,
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system: {
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...feature.system,
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actionType: game.i18n.localize(SYSTEM.ITEM.actionTypes[feature.system.actionType].name)
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},
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uuid: x.uuid
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});
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}
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const context = await super._prepareContext(_options);
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context.document = this.document;
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context.tabs = super._getTabs(this.constructor.TABS);
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return acc;
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}, [])
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},
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editMode: this.editMode,
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config: SYSTEM
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};
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return context;
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}
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static async _updateForm(event, _, formData) {
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@ -80,60 +62,41 @@ export default class DhpEnvironment extends DaggerheartSheet(DocumentSheetV2) {
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this.render();
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}
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static toggleSlider() {
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this.editMode = !this.editMode;
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static async addAdversary() {
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await this.document.update({
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[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
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'DAGGERHEART.Sheets.Environment.newAdversary'
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)
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});
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this.render();
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}
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static async viewFeature(_, button) {
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const move = await fromUuid(button.dataset.feature);
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move.sheet.render(true);
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}
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static async addFeature() {
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const result = await this.document.createEmbeddedDocuments('Item', [
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{
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name: game.i18n.localize('DAGGERHEART.Sheets.Environment.NewFeature'),
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type: 'feature'
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}
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]);
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await result[0].sheet.render(true);
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ui.notifications.error('Not Implemented yet. Awaiting datamodel rework');
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}
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static async removeFeature(_, button) {
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await this.document.items.find(x => x.uuid === button.dataset.feature).delete();
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static async deleteProperty(_, target) {
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await this.document.update({ [`${target.dataset.path}.-=${target.id}`]: null });
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this.render();
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}
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static async addTone() {
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await this.document.update({ 'system.toneAndFeel': [...this.document.system.toneAndFeel, ''] });
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static async viewAdversary(_, button) {
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const adversary = foundry.utils.getProperty(
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this.document.system.potentialAdversaries,
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`${button.dataset.potentialAdversary}.adversaries.${button.dataset.adversary}`
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);
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adversary.sheet.render(true);
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}
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static async removeTone(button) {
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await this.document.update({
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'system.toneAndFeel': this.document.system.toneAndFeel.filter(
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(_, index) => index !== Number.parseInt(button.dataset.tone)
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)
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});
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}
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static async useFeature(_, button) {
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const item = this.document.items.find(x => x.uuid === button.dataset.feature);
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const cls = getDocumentClass('ChatMessage');
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const msg = new cls({
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user: game.user.id,
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content: await foundry.applications.handlebars.renderTemplate(
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'systems/daggerheart/templates/chat/ability-use.hbs',
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{
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title: game.i18n.format('DAGGERHEART.Chat.EnvironmentTitle', {
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actionType: button.dataset.actionType
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}),
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card: { name: item.name, img: item.img, description: item.system.description }
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}
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)
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});
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cls.create(msg.toObject());
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async _onDrop(event) {
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const data = TextEditor.getDragEventData(event);
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const item = await fromUuid(data.uuid);
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if (item.type === 'adversary') {
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const target = event.target.closest('.adversary-container');
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const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries.${item.id}`;
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await this.document.update({
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[path]: item.uuid
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});
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}
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}
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}
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