mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-11 19:25:21 +01:00
* - Move all DataModel item files to a new 'items' subfolder for better organization - Add _module.mjs file to simplify imports - Update all import paths - Rename class for use the new acronym DH * FIX: remove unnecessary import * FEAT: BaseDataItem class add TODO comments for future improvements FIX: Remove effect field on template FIX: remove unused DhpEffects file * FEAT: new FormulaField class FEAT: add getRollData on BaseDataItem Class FEAT: weapon FIX: remove inventoryWeapon field on Weapon Data Model * FEAT: add class prepareBaseData for domains * FEAT: new ForeignDocumentUUIDField FIX: Remove unnecessary fields FEAT: use ForeignDocumentUUIDField in the Item Class DataModel * FIX: remove wrong option in String Field * FIX: remove unused import * FIX: ADD htmlFields description in manifest * FIX: minor fixes * REFACTOR: rename folder `data/items` -> `data/item` REFACTOR: rename folder `data/messages` -> `data/chat-message`. * FIX: imports FIX: items sheet new paths FIX: ItemDataModelMetadata type jsdoc * FEAT: formatting code FIX: fix fields used FEAT: add jsdoc * 110 - Class Data Model (#111) * Added PreCreate/Create/Delete logic for Class/Subclass and set it as foreignUUID fields in PC * Moved methods into TypedModelData * Simplified Subclass * Fixed up data model and a basic placeholder template (#117) * 118 - adversary data model (#119) * Fixed datamodel and set up basic template in new style * Added in a temp attack button, because why not * Restored HitPoints counting up * 113 - Character Data Model (#114) * Improved Character datamodel * Removed additional unneccessary getters * Preliminary cleanup in the class sheet * Cleanup of 'pc' references * Corrected Duality rolling from Character * Fix to damage roll * Added a basic BaseDataActor data model * Gathered exports * getRollData recursion fix * Feature/112 items use action datamodel (#127) * Create new actions classes * actions types - attack roll * fixes before merge * First PR * Add daggerheart.css to gitignore * Update ToDo * Remove console log * Fixed chat /dr roll * Remove jQuery * Fixed so the different chat themes work again * Fixed duality roll buttons * Fix to advantage/disadvantage shortcut * Extand action to other item types * Roll fixes * Fixes to adversary rolls * resources * Fixed adversary dice --------- Co-authored-by: WBHarry <williambjrklund@gmail.com> * Feature/116-implementation-of-pseudo-documents (#125) * FEAT: add baseDataModel logic * FEAT: new PseudoDocumentsField FIX: BasePseudoDocument 's getEmbeddedDocument * FEAT: PseudoDocument class * FEAT: add TypedPseudoDocument REFACTOR: PreudoDocument FIX: Typos Bug * FIX: CONFIG types * FEAT: basic PseudoDocumentSheet * FIX: remove schema ADD: input of example --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: WBHarry <williambjrklund@gmail.com> * Levelup Followup (#126) * Levelup applies bonuses to character * Added visualisation of domain card levels * Fixed domaincard level max for selections in a tier * A trait can now only be level up once within the same tier --------- Co-authored-by: Joaquin Pereyra <joaquinpereyra98@users.noreply.github.com> Co-authored-by: joaquinpereyra98 <24190917+joaquinpereyra98@users.noreply.github.com> Co-authored-by: Dapoulp <74197441+Dapoulp@users.noreply.github.com>
102 lines
3.4 KiB
JavaScript
102 lines
3.4 KiB
JavaScript
import DaggerheartSheet from './daggerheart-sheet.mjs';
|
|
|
|
const { ActorSheetV2 } = foundry.applications.sheets;
|
|
export default class DhpEnvironment extends DaggerheartSheet(ActorSheetV2) {
|
|
static DEFAULT_OPTIONS = {
|
|
tag: 'form',
|
|
classes: ['daggerheart', 'sheet', 'actor', 'dh-style', 'environment'],
|
|
position: {
|
|
width: 450,
|
|
height: 1000
|
|
},
|
|
actions: {
|
|
addAdversary: this.addAdversary,
|
|
addFeature: this.addFeature,
|
|
deleteProperty: this.deleteProperty,
|
|
viewAdversary: this.viewAdversary
|
|
},
|
|
form: {
|
|
handler: this._updateForm,
|
|
submitOnChange: true,
|
|
closeOnSubmit: false
|
|
},
|
|
dragDrop: [{ dragSelector: null, dropSelector: '.adversary-container' }]
|
|
};
|
|
|
|
static PARTS = {
|
|
header: { template: 'systems/daggerheart/templates/sheets/actors/environment/header.hbs' },
|
|
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
|
|
main: { template: 'systems/daggerheart/templates/sheets/actors/environment/main.hbs' },
|
|
information: { template: 'systems/daggerheart/templates/sheets/actors/environment/information.hbs' }
|
|
};
|
|
|
|
static TABS = {
|
|
main: {
|
|
active: true,
|
|
cssClass: '',
|
|
group: 'primary',
|
|
id: 'main',
|
|
icon: null,
|
|
label: 'DAGGERHEART.Sheets.Environment.Tabs.Main'
|
|
},
|
|
information: {
|
|
active: false,
|
|
cssClass: '',
|
|
group: 'primary',
|
|
id: 'information',
|
|
icon: null,
|
|
label: 'DAGGERHEART.Sheets.Environment.Tabs.Information'
|
|
}
|
|
};
|
|
|
|
async _prepareContext(_options) {
|
|
const context = await super._prepareContext(_options);
|
|
context.document = this.document;
|
|
context.tabs = super._getTabs(this.constructor.TABS);
|
|
|
|
return context;
|
|
}
|
|
|
|
static async _updateForm(event, _, formData) {
|
|
await this.document.update(formData.object);
|
|
this.render();
|
|
}
|
|
|
|
static async addAdversary() {
|
|
await this.document.update({
|
|
[`system.potentialAdversaries.${foundry.utils.randomID()}.label`]: game.i18n.localize(
|
|
'DAGGERHEART.Sheets.Environment.newAdversary'
|
|
)
|
|
});
|
|
this.render();
|
|
}
|
|
|
|
static async addFeature() {
|
|
ui.notifications.error('Not Implemented yet. Awaiting datamodel rework');
|
|
}
|
|
|
|
static async deleteProperty(_, target) {
|
|
await this.document.update({ [`${target.dataset.path}.-=${target.id}`]: null });
|
|
this.render();
|
|
}
|
|
|
|
static async viewAdversary(_, button) {
|
|
const adversary = foundry.utils.getProperty(
|
|
this.document.system.potentialAdversaries,
|
|
`${button.dataset.potentialAdversary}.adversaries.${button.dataset.adversary}`
|
|
);
|
|
adversary.sheet.render(true);
|
|
}
|
|
|
|
async _onDrop(event) {
|
|
const data = TextEditor.getDragEventData(event);
|
|
const item = await fromUuid(data.uuid);
|
|
if (item.type === 'adversary') {
|
|
const target = event.target.closest('.adversary-container');
|
|
const path = `system.potentialAdversaries.${target.dataset.potentialAdversary}.adversaries.${item.id}`;
|
|
await this.document.update({
|
|
[path]: item.uuid
|
|
});
|
|
}
|
|
}
|
|
}
|