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[Feature] EffectsDisplay (#1340)
* Merged with main * Added the display * . * Removed unused override function * Fixed layout for generic effects * feat: add basic style to effects tooltip * Corrected distancing * Use CSS based solution for shifting the countdowns * Centered tooltip header --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <cfern1990@gmail.com>
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25 changed files with 399 additions and 41 deletions
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@ -1,4 +1,5 @@
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import { itemAbleRollParse } from '../helpers/utils.mjs';
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import { RefreshType, socketEvent } from '../systemRegistration/socket.mjs';
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export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/* -------------------------------------------- */
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@ -85,6 +86,20 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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await super._preCreate(data, options, user);
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}
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/** @inheritdoc */
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_onCreate(data, options, userId) {
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super._onCreate(data, options, userId);
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Hooks.callAll(RefreshType.EffectsDisplay);
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}
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/** @inheritdoc */
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_onDelete(data, options, userId) {
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super._onDelete(data, options, userId);
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Hooks.callAll(RefreshType.EffectsDisplay);
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}
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/* -------------------------------------------- */
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/* Methods */
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/* -------------------------------------------- */
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@ -844,4 +844,37 @@ export default class DhpActor extends Actor {
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if (this.system._getTags) tags.push(...this.system._getTags());
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return tags;
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}
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/** Get active effects */
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getActiveEffects() {
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const statusMap = new Map(foundry.CONFIG.statusEffects.map(status => [status.id, status]));
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return this.effects
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.filter(x => !x.disabled)
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.reduce((acc, effect) => {
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acc.push(effect);
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const currentStatusActiveEffects = acc.filter(
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x => x.statuses.size === 1 && x.name === game.i18n.localize(statusMap.get(x.statuses.first()).name)
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);
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for (var status of effect.statuses) {
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if (!currentStatusActiveEffects.find(x => x.statuses.has(status))) {
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const statusData = statusMap.get(status);
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if (statusData) {
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acc.push({
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condition: status,
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appliedBy: game.i18n.localize(effect.name),
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name: game.i18n.localize(statusData.name),
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statuses: new Set([status]),
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img: statusData.icon ?? statusData.img,
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description: game.i18n.localize(statusData.description),
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tint: effect.tint
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});
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}
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}
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}
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return acc;
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}, []);
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}
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}
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@ -1,8 +1,45 @@
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export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
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#bordered = false;
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async activate(element, options = {}) {
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const { TextEditor } = foundry.applications.ux;
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let html = options.html;
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if (element.dataset.tooltip === '#effect-display#') {
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this.#bordered = true;
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let effect = {};
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if (element.dataset.uuid) {
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const effectData = (await foundry.utils.fromUuid(element.dataset.uuid)).toObject();
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effect = {
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...effectData,
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name: game.i18n.localize(effectData.name),
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description: game.i18n.localize(effectData.description ?? effectData.parent.system.description)
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};
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} else {
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const conditions = CONFIG.DH.GENERAL.conditions();
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const condition = conditions[element.dataset.condition];
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effect = {
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...condition,
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name: game.i18n.localize(condition.name),
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description: game.i18n.localize(condition.description),
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appliedBy: element.dataset.appliedBy,
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isLockedCondition: true
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};
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}
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html = await foundry.applications.handlebars.renderTemplate(
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`systems/daggerheart/templates/ui/tooltip/effect-display.hbs`,
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{
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effect
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}
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);
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this.tooltip.innerHTML = html;
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options.direction = this._determineItemTooltipDirection(element);
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} else {
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this.#bordered = false;
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}
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if (element.dataset.tooltip?.startsWith('#item#')) {
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const itemUuid = element.dataset.tooltip.slice(6);
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const item = await foundry.utils.fromUuid(itemUuid);
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@ -112,6 +149,14 @@ export default class DhTooltipManager extends foundry.helpers.interaction.Toolti
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super.activate(element, { ...options, html: html });
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}
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_setStyle(position = {}) {
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super._setStyle(position);
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if (this.#bordered) {
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this.tooltip.classList.add('bordered-tooltip');
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}
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}
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_determineItemTooltipDirection(element, prefered = this.constructor.TOOLTIP_DIRECTIONS.LEFT) {
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const pos = element.getBoundingClientRect();
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const dirs = this.constructor.TOOLTIP_DIRECTIONS;
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