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Fixed so it uses the currently viewed scene instead of the active one
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1 changed files with 1 additions and 1 deletions
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@ -89,7 +89,7 @@ export default class DHTokenHUD extends foundry.applications.hud.TokenHUD {
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setTimeout(() => token.document.delete(), animationDuration);
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}
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} else {
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const activeScene = game.scenes.find(x => x.active);
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const activeScene = game.scenes.find(x => x.id === game.user.viewedScene);
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const partyTokenData = [];
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for (let member of this.actor.system.partyMembers) {
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const data = await member.getTokenDocument();
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