Changed to use a world setting to store the active party id

This commit is contained in:
WBHarry 2026-04-15 18:15:23 +02:00
parent fc60305a44
commit 104616bc3d
4 changed files with 23 additions and 7 deletions

View file

@ -9,7 +9,6 @@ export default class DhParty extends BaseDataActor {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
active: new fields.BooleanField(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
@ -23,6 +22,10 @@ export default class DhParty extends BaseDataActor {
};
}
get active() {
return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
}
/* -------------------------------------------- */
/**@inheritdoc */
@ -50,8 +53,15 @@ export default class DhParty extends BaseDataActor {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (!game.actors.some(x => x.type === 'party' && x.active))
await this.updateSource({ active: true });
if (!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty))
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id);
}
async _preDelete() {
super._preDelete();
if (this.active)
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
}
_onDelete(options, userId) {