daggerheart/module/data/actor/party.mjs

75 lines
2.6 KiB
JavaScript

import BaseDataActor from './base.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import TagTeamData from '../tagTeamData.mjs';
import GroupRollData from '../groupRollData.mjs';
export default class DhParty extends BaseDataActor {
/**@inheritdoc */
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
notes: new fields.HTMLField(),
gold: new fields.SchemaField({
coins: new fields.NumberField({ initial: 0, integer: true }),
handfuls: new fields.NumberField({ initial: 1, integer: true }),
bags: new fields.NumberField({ initial: 0, integer: true }),
chests: new fields.NumberField({ initial: 0, integer: true })
}),
tagTeam: new fields.EmbeddedDataField(TagTeamData),
groupRoll: new fields.EmbeddedDataField(GroupRollData)
};
}
get active() {
return game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty) === this.parent.id;
}
/* -------------------------------------------- */
/**@inheritdoc */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/dark-squad.svg';
/* -------------------------------------------- */
isItemValid(source) {
return ['weapon', 'armor', 'consumable', 'loot'].includes(source.type);
}
prepareBaseData() {
super.prepareBaseData();
// Register this party to all members
if (game.actors.get(this.parent.id) === this.parent) {
for (const member of this.partyMembers) {
member.parties?.add(this.parent);
}
}
}
/**@inheritdoc */
async _preCreate(data, options, user) {
const allowed = await super._preCreate(data, options, user);
if (allowed === false) return;
if (!game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty))
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, this.parent.id);
}
async _preDelete() {
super._preDelete();
if (this.active)
game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.ActiveParty, null);
}
_onDelete(options, userId) {
super._onDelete(options, userId);
// Clear this party from all members that aren't deleted
for (const member of this.partyMembers) {
member?.parties?.delete(this.parent);
}
}
}