mirror of
https://github.com/Foundryborne/daggerheart.git
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[Feature] ActiveEffect Autocomplete (#338)
* Fixed translation of TrackedAttributeChoices * Styling improvements * Added hints * fix autocomplete style, fix tagify style, fix magical and physical tag style and fix lang in details adversary settings * Removed commented out code * Some companion fixes --------- Co-authored-by: moliloo <dev.murilobrito@gmail.com>
This commit is contained in:
parent
37c1d7ad88
commit
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31 changed files with 501 additions and 171 deletions
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@ -3,3 +3,5 @@ export { default as AdversarySettings } from './adversary-settings.mjs';
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export { default as CompanionSettings } from './companion-settings.mjs';
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export { default as EnvironmentSettings } from './environment-settings.mjs';
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export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
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export { default as DhTokenConfig } from './token-config.mjs';
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export { default as DhPrototypeTokenConfig } from './prototype-token-config.mjs';
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@ -1,4 +1,24 @@
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import autocomplete from 'autocompleter';
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export default class DhActiveEffectConfig extends foundry.applications.sheets.ActiveEffectConfig {
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constructor(options) {
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super(options);
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const ignoredActorKeys = ['config', 'DhEnvironment'];
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this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
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if (!ignoredActorKeys.includes(key)) {
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const model = game.system.api.models.actors[key];
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const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
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const group = game.i18n.localize(model.metadata.label);
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const choices = CONFIG.Token.documentClass
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.getTrackedAttributeChoices(attributes, model)
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.map(x => ({ ...x, group: group }));
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acc.push(...choices);
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}
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return acc;
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}, []);
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}
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static DEFAULT_OPTIONS = {
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classes: ['daggerheart', 'sheet', 'dh-style']
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};
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@ -27,36 +47,59 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
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}
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};
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_attachPartListeners(partId, htmlElement, options) {
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super._attachPartListeners(partId, htmlElement, options);
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const changeChoices = this.changeChoices;
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htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
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autocomplete({
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input: element,
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fetch: function (text, update) {
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if (!text) {
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update(changeChoices);
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} else {
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text = text.toLowerCase();
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var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
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update(suggestions);
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}
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},
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render: function (item, search) {
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const label = game.i18n.localize(item.label);
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const matchIndex = label.toLowerCase().indexOf(search);
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const beforeText = label.slice(0, matchIndex);
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const matchText = label.slice(matchIndex, matchIndex + search.length);
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const after = label.slice(matchIndex + search.length, label.length);
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const element = document.createElement('li');
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element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
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if (item.hint) {
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element.dataset.tooltip = game.i18n.localize(item.hint);
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}
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return element;
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},
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renderGroup: function (label) {
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const itemElement = document.createElement('div');
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itemElement.textContent = game.i18n.localize(label);
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return itemElement;
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},
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onSelect: function (item) {
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element.value = `system.${item.value}`;
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},
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click: e => e.fetch(),
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minLength: 0
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});
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});
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}
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async _preparePartContext(partId, context) {
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const partContext = await super._preparePartContext(partId, context);
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switch (partId) {
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case 'changes':
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const fieldPaths = [];
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const validFieldPath = fieldPath => this.validFieldPath(fieldPath, this.#unapplicablePaths);
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context.document.parent.system.schema.apply(function () {
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if (!(this instanceof foundry.data.fields.SchemaField)) {
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if (validFieldPath(this.fieldPath)) {
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fieldPaths.push(this.fieldPath);
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}
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}
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});
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context.fieldPaths = fieldPaths;
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break;
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}
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return partContext;
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}
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#unapplicablePaths = ['story', 'pronouns', 'description'];
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validFieldPath(fieldPath, unapplicablePaths) {
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const splitPath = fieldPath.split('.');
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if (splitPath.length > 1 && unapplicablePaths.includes(splitPath[1])) return false;
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/* The current value of a resource should not be modified */
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if (new RegExp(/resources.*\.value/).exec(fieldPath)) return false;
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return true;
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}
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}
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@ -0,0 +1,20 @@
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export default class DhPrototypeTokenConfig extends foundry.applications.sheets.PrototypeTokenConfig {
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/** @inheritDoc */
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async _prepareResourcesTab() {
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const token = this.token;
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const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
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const attributeSource =
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this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
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? this.actor?.type
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: this.actor?.system;
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const TokenDocument = foundry.utils.getDocumentClass('Token');
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const attributes = TokenDocument.getTrackedAttributes(attributeSource);
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return {
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barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
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bar1: token.getBarAttribute?.('bar1'),
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bar2: token.getBarAttribute?.('bar2'),
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turnMarkerModes: DhPrototypeTokenConfig.TURN_MARKER_MODES,
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turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
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};
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}
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}
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20
module/applications/sheets-configs/token-config.mjs
Normal file
20
module/applications/sheets-configs/token-config.mjs
Normal file
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@ -0,0 +1,20 @@
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export default class DhTokenConfig extends foundry.applications.sheets.TokenConfig {
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/** @inheritDoc */
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async _prepareResourcesTab() {
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const token = this.token;
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const usesTrackableAttributes = !foundry.utils.isEmpty(CONFIG.Actor.trackableAttributes);
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const attributeSource =
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this.actor?.system instanceof foundry.abstract.DataModel && usesTrackableAttributes
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? this.actor?.type
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: this.actor?.system;
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const TokenDocument = foundry.utils.getDocumentClass('Token');
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const attributes = TokenDocument.getTrackedAttributes(attributeSource);
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return {
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barAttributes: TokenDocument.getTrackedAttributeChoices(attributes, attributeSource),
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bar1: token.getBarAttribute?.('bar1'),
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bar2: token.getBarAttribute?.('bar2'),
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turnMarkerModes: DhTokenConfig.TURN_MARKER_MODES,
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turnMarkerAnimations: CONFIG.Combat.settings.turnMarkerAnimations
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};
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}
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}
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@ -103,7 +103,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
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htmlElement.querySelectorAll('.inventory-item-quantity').forEach(element => {
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element.addEventListener('change', this.updateItemQuantity.bind(this));
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});
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// Add listener for armor marks input
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htmlElement.querySelectorAll('.armor-marks-input').forEach(element => {
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element.addEventListener('change', this.updateArmorMarks.bind(this));
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@ -3,55 +3,55 @@ export const domains = {
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id: 'arcana',
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label: 'DAGGERHEART.GENERAL.Domain.arcana.label',
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src: 'systems/daggerheart/assets/icons/domains/arcana.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Arcana'
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description: 'DAGGERHEART.GENERAL.Domain.arcana.description'
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},
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blade: {
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id: 'blade',
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label: 'DAGGERHEART.GENERAL.Domain.blade.label',
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src: 'systems/daggerheart/assets/icons/domains/blade.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Blade'
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description: 'DAGGERHEART.GENERAL.Domain.blade.description'
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},
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bone: {
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id: 'bone',
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label: 'DAGGERHEART.GENERAL.Domain.bone.label',
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src: 'systems/daggerheart/assets/icons/domains/bone.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Bone'
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description: 'DAGGERHEART.GENERAL.Domain.bone.description'
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},
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codex: {
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id: 'codex',
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label: 'DAGGERHEART.GENERAL.Domain.codex.label',
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src: 'systems/daggerheart/assets/icons/domains/codex.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Codex'
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description: 'DAGGERHEART.GENERAL.Domain.codex.description'
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},
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grace: {
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id: 'grace',
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label: 'DAGGERHEART.GENERAL.Domain.grace.label',
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src: 'systems/daggerheart/assets/icons/domains/grace.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Grace'
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description: 'DAGGERHEART.GENERAL.Domain.grace.description'
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},
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midnight: {
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id: 'midnight',
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label: 'DAGGERHEART.GENERAL.Domain.midnight.label',
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src: 'systems/daggerheart/assets/icons/domains/midnight.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Midnight'
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description: 'DAGGERHEART.GENERAL.Domain.midnight.description'
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},
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sage: {
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id: 'sage',
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label: 'DAGGERHEART.GENERAL.Domain.sage.label',
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src: 'systems/daggerheart/assets/icons/domains/sage.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Sage'
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description: 'DAGGERHEART.GENERAL.Domain.sage.description'
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},
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splendor: {
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id: 'splendor',
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label: 'DAGGERHEART.GENERAL.Domain.splendor.label',
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src: 'systems/daggerheart/assets/icons/domains/splendor.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Splendor'
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description: 'DAGGERHEART.GENERAL.Domain.splendor.description'
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},
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valor: {
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id: 'valor',
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label: 'DAGGERHEART.GENERAL.Domain.valor.label',
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src: 'systems/daggerheart/assets/icons/domains/valor.svg',
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description: 'DAGGERHEART.GENERAL.Domain.Valor'
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description: 'DAGGERHEART.GENERAL.Domain.valor.description'
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}
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};
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@ -364,7 +364,7 @@ export default class DHBaseAction extends foundry.abstract.DataModel {
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}
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get modifiers() {
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if(!this.actor) return [];
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if (!this.actor) return [];
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const modifiers = [];
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/** Placeholder for specific bonuses **/
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return modifiers;
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@ -31,14 +31,29 @@ export default class DhpAdversary extends BaseDataActor {
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({ required: true, initial: 1, integer: true }),
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hordeHp: new fields.NumberField({
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required: true,
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.hordeHp'
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}),
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damageThresholds: new fields.SchemaField({
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major: new fields.NumberField({ required: true, initial: 0, integer: true }),
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severe: new fields.NumberField({ required: true, initial: 0, integer: true })
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major: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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severe: new fields.NumberField({
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required: true,
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initial: 0,
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integer: true,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, true),
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stress: resourceField(0, true)
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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stress: resourceField(0, 'DAGGERHEART.GENERAL.stress', true)
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}),
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attack: new ActionField({
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initial: {
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@ -75,13 +90,13 @@ export default class DhpAdversary extends BaseDataActor {
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),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: bonusField(),
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action: bonusField(),
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reaction: bonusField()
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction')
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}),
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damage: new fields.SchemaField({
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physical: bonusField(),
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magical: bonusField()
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
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})
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})
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};
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@ -1,10 +1,10 @@
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import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
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const resistanceField = () =>
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const resistanceField = reductionLabel =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0, label: reductionLabel })
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});
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/**
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@ -40,8 +40,8 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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if (this.metadata.isNPC) schema.description = new fields.HTMLField({ required: true, nullable: true });
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if (this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField()
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physical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.physicalReduction'),
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magical: resistanceField('DAGGERHEART.GENERAL.DamageResistance.magicalReduction')
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});
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return schema;
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}
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@ -5,6 +5,8 @@ import BaseDataActor from './base.mjs';
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import { attributeField, resourceField, stressDamageReductionRule, bonusField } from '../fields/actorField.mjs';
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export default class DhCharacter extends BaseDataActor {
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static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Character'];
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static get metadata() {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.character',
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@ -19,24 +21,36 @@ export default class DhCharacter extends BaseDataActor {
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: resourceField(0, true),
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stress: resourceField(6, true),
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hope: resourceField(6)
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hitPoints: resourceField(0, 'DAGGERHEART.GENERAL.hitPoints', true),
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stress: resourceField(6, 'DAGGERHEART.GENERAL.stress', true),
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hope: resourceField(6, 'DAGGERHEART.GENERAL.hope')
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}),
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traits: new fields.SchemaField({
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agility: attributeField(),
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strength: attributeField(),
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finesse: attributeField(),
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instinct: attributeField(),
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presence: attributeField(),
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knowledge: attributeField()
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agility: attributeField('DAGGERHEART.CONFIG.Traits.agility.name'),
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strength: attributeField('DAGGERHEART.CONFIG.Traits.strength.name'),
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finesse: attributeField('DAGGERHEART.CONFIG.Traits.finesse.name'),
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instinct: attributeField('DAGGERHEART.CONFIG.Traits.instinct.name'),
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presence: attributeField('DAGGERHEART.CONFIG.Traits.presence.name'),
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knowledge: attributeField('DAGGERHEART.CONFIG.Traits.knowledge.name')
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}),
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proficiency: new fields.NumberField({ initial: 1, integer: true }),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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proficiency: new fields.NumberField({
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initial: 1,
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integer: true,
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label: 'DAGGERHEART.GENERAL.proficiency'
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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armorScore: new fields.NumberField({ integer: true, initial: 0, label: 'DAGGERHEART.GENERAL.armorScore' }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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severe: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.majorThreshold'
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}),
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major: new fields.NumberField({
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integer: true,
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initial: 0,
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label: 'DAGGERHEART.GENERAL.DamageThresholds.severeThreshold'
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})
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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@ -76,25 +90,37 @@ export default class DhCharacter extends BaseDataActor {
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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roll: new fields.SchemaField({
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attack: bonusField(),
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spellcast: bonusField(),
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trait: bonusField(),
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action: bonusField(),
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reaction: bonusField(),
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primaryWeapon: bonusField(),
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secondaryWeapon: bonusField()
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attack: bonusField('DAGGERHEART.GENERAL.Roll.attack'),
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spellcast: bonusField('DAGGERHEART.GENERAL.Roll.spellcast'),
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trait: bonusField('DAGGERHEART.GENERAL.Roll.trait'),
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action: bonusField('DAGGERHEART.GENERAL.Roll.action'),
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reaction: bonusField('DAGGERHEART.GENERAL.Roll.reaction'),
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primaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.primaryWeaponAttack'),
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secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Roll.secondaryWeaponAttack')
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}),
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damage: new fields.SchemaField({
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physical: bonusField(),
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magical: bonusField(),
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primaryWeapon: bonusField(),
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secondaryWeapon: bonusField()
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physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
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magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage'),
|
||||
primaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon'),
|
||||
secondaryWeapon: bonusField('DAGGERHEART.GENERAL.Damage.primaryWeapon')
|
||||
}),
|
||||
healing: bonusField(),
|
||||
healing: bonusField('DAGGERHEART.GENERAL.Healing.healingAmount'),
|
||||
range: new fields.SchemaField({
|
||||
weapon: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
spell: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
other: new fields.NumberField({ integer: true, initial: 0 })
|
||||
weapon: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Range.weapon'
|
||||
}),
|
||||
spell: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Range.spell'
|
||||
}),
|
||||
other: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Range.other'
|
||||
})
|
||||
})
|
||||
}),
|
||||
companion: new ForeignDocumentUUIDField({ type: 'Actor', nullable: true, initial: null }),
|
||||
|
|
@ -102,25 +128,34 @@ export default class DhCharacter extends BaseDataActor {
|
|||
damageReduction: new fields.SchemaField({
|
||||
maxArmorMarked: new fields.SchemaField({
|
||||
value: new fields.NumberField({ required: true, integer: true, initial: 1 }),
|
||||
bonus: new fields.NumberField({ required: true, integer: true, initial: 0 }),
|
||||
stressExtra: new fields.NumberField({ required: true, integer: true, initial: 0 })
|
||||
bonus: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedBonus'
|
||||
}),
|
||||
stressExtra: new fields.NumberField({
|
||||
required: true,
|
||||
integer: true,
|
||||
initial: 0,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.maxArmorMarkedStress.hint'
|
||||
})
|
||||
}),
|
||||
stressDamageReduction: new fields.SchemaField({
|
||||
severe: stressDamageReductionRule(),
|
||||
major: stressDamageReductionRule(),
|
||||
minor: stressDamageReductionRule()
|
||||
severe: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.severe'),
|
||||
major: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.major'),
|
||||
minor: stressDamageReductionRule('DAGGERHEART.GENERAL.Rules.damageReduction.stress.minor')
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({
|
||||
integer: true,
|
||||
initial: 1,
|
||||
label: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.label',
|
||||
hint: 'DAGGERHEART.GENERAL.Rules.damageReduction.increasePerArmorMark.hint'
|
||||
}),
|
||||
increasePerArmorMark: new fields.NumberField({ integer: true, initial: 1 }),
|
||||
magical: new fields.BooleanField({ initial: false }),
|
||||
physical: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
strangePatterns: new fields.NumberField({
|
||||
integer: true,
|
||||
min: 1,
|
||||
max: 12,
|
||||
nullable: true,
|
||||
initial: null
|
||||
}),
|
||||
weapon: new fields.SchemaField({
|
||||
/* Unimplemented
|
||||
-> Should remove the lowest damage dice from weapon damage
|
||||
|
|
|
|||
|
|
@ -24,10 +24,16 @@ export default class DhCompanion extends BaseDataActor {
|
|||
...super.defineSchema(),
|
||||
partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
|
||||
resources: new fields.SchemaField({
|
||||
stress: resourceField(3, true),
|
||||
hope: new fields.NumberField({ initial: 0, integer: true })
|
||||
stress: resourceField(3, 'DAGGERHEART.GENERAL.stress', true),
|
||||
hope: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.hope' })
|
||||
}),
|
||||
evasion: new fields.NumberField({
|
||||
required: true,
|
||||
min: 1,
|
||||
initial: 10,
|
||||
integer: true,
|
||||
label: 'DAGGERHEART.GENERAL.evasion'
|
||||
}),
|
||||
evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
|
||||
experiences: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
name: new fields.StringField({}),
|
||||
|
|
@ -74,8 +80,8 @@ export default class DhCompanion extends BaseDataActor {
|
|||
levelData: new fields.EmbeddedDataField(DhLevelData),
|
||||
bonuses: new fields.SchemaField({
|
||||
damage: new fields.SchemaField({
|
||||
physical: bonusField(),
|
||||
magical: bonusField()
|
||||
physical: bonusField('DAGGERHEART.GENERAL.Damage.physicalDamage'),
|
||||
magical: bonusField('DAGGERHEART.GENERAL.Damage.magicalDamage')
|
||||
})
|
||||
})
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,28 +1,32 @@
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
const attributeField = () =>
|
||||
const attributeField = label =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
tierMarked: new fields.BooleanField({ initial: false })
|
||||
});
|
||||
|
||||
const resourceField = (max = 0, reverse = false) =>
|
||||
const resourceField = (max = 0, label, reverse = false) =>
|
||||
new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true, label }),
|
||||
max: new fields.NumberField({ initial: max, integer: true }),
|
||||
isReversed: new fields.BooleanField({ initial: reverse })
|
||||
});
|
||||
|
||||
const stressDamageReductionRule = () =>
|
||||
const stressDamageReductionRule = localizationPath =>
|
||||
new fields.SchemaField({
|
||||
enabled: new fields.BooleanField({ required: true, initial: false }),
|
||||
cost: new fields.NumberField({ integer: true })
|
||||
cost: new fields.NumberField({
|
||||
integer: true,
|
||||
label: `${localizationPath}.label`,
|
||||
hint: `${localizationPath}.hint`
|
||||
})
|
||||
});
|
||||
|
||||
const bonusField = () =>
|
||||
const bonusField = label =>
|
||||
new fields.SchemaField({
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0 }),
|
||||
bonus: new fields.NumberField({ integer: true, initial: 0, label }),
|
||||
dice: new fields.ArrayField(new fields.StringField())
|
||||
})
|
||||
});
|
||||
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
export { attributeField, resourceField, stressDamageReductionRule, bonusField };
|
||||
|
|
|
|||
|
|
@ -102,7 +102,7 @@ export default class D20Roll extends DHRoll {
|
|||
value: this.options.data.experiences[m].value
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
this.addModifiers();
|
||||
if (this.options.extraFormula) {
|
||||
this.terms.push(
|
||||
|
|
@ -123,15 +123,17 @@ export default class D20Roll extends DHRoll {
|
|||
|
||||
applyBaseBonus() {
|
||||
const modifiers = [];
|
||||
|
||||
if(this.options.roll.bonus)
|
||||
|
||||
if (this.options.roll.bonus)
|
||||
modifiers.push({
|
||||
label: 'Bonus to Hit',
|
||||
value: this.options.roll.bonus
|
||||
});
|
||||
|
||||
modifiers.push(...this.getBonus(`roll.${this.options.type}`, `${this.options.type.capitalize()} Bonus`));
|
||||
modifiers.push(...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type.capitalize()} Bonus`));
|
||||
modifiers.push(
|
||||
...this.getBonus(`roll.${this.options.roll.type}`, `${this.options.roll.type.capitalize()} Bonus`)
|
||||
);
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -34,16 +34,16 @@ export default class DamageRoll extends DHRoll {
|
|||
});
|
||||
const weapons = ['primaryWeapon', 'secondaryWeapon'];
|
||||
weapons.forEach(w => {
|
||||
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
|
||||
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
|
||||
modifiers.push(...this.getBonus(`${type}.${w}`, 'Weapon Bonus'));
|
||||
});
|
||||
|
||||
|
||||
return modifiers;
|
||||
}
|
||||
|
||||
constructFormula(config) {
|
||||
super.constructFormula(config);
|
||||
|
||||
|
||||
if (config.isCritical) {
|
||||
const tmpRoll = new Roll(this._formula)._evaluateSync({ maximize: true }),
|
||||
criticalBonus = tmpRoll.total - this.constructor.calculateTotalModifiers(tmpRoll);
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ export default class DHRoll extends Roll {
|
|||
baseTerms = [];
|
||||
constructor(formula, data, options) {
|
||||
super(formula, data, options);
|
||||
if(!this.data || !Object.keys(this.data).length) this.data = options.data;
|
||||
if (!this.data || !Object.keys(this.data).length) this.data = options.data;
|
||||
}
|
||||
|
||||
static messageType = 'adversaryRoll';
|
||||
|
|
@ -100,7 +100,7 @@ export default class DHRoll extends Roll {
|
|||
}
|
||||
|
||||
formatModifier(modifier) {
|
||||
if(Array.isArray(modifier)) {
|
||||
if (Array.isArray(modifier)) {
|
||||
return [
|
||||
new foundry.dice.terms.OperatorTerm({ operator: '+' }),
|
||||
...this.constructor.parse(modifier.join(' + '), this.options.data)
|
||||
|
|
@ -127,12 +127,12 @@ export default class DHRoll extends Roll {
|
|||
getBonus(path, label) {
|
||||
const bonus = foundry.utils.getProperty(this.data.bonuses, path),
|
||||
modifiers = [];
|
||||
if(bonus?.bonus)
|
||||
if (bonus?.bonus)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.bonus
|
||||
});
|
||||
if(bonus?.dice?.length)
|
||||
if (bonus?.dice?.length)
|
||||
modifiers.push({
|
||||
label: label,
|
||||
value: bonus?.dice
|
||||
|
|
|
|||
|
|
@ -121,7 +121,7 @@ export default class DualityRoll extends D20Roll {
|
|||
applyBaseBonus() {
|
||||
const modifiers = super.applyBaseBonus();
|
||||
|
||||
if(this.options.roll.trait && this.data.traits[this.options.roll.trait])
|
||||
if (this.options.roll.trait && this.data.traits[this.options.roll.trait])
|
||||
modifiers.unshift({
|
||||
label: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
|
||||
value: this.data.traits[this.options.roll.trait].value
|
||||
|
|
@ -129,7 +129,7 @@ export default class DualityRoll extends D20Roll {
|
|||
|
||||
const weapons = ['primaryWeapon', 'secondaryWeapon'];
|
||||
weapons.forEach(w => {
|
||||
if(this.options.source.item && this.options.source.item === this.data[w]?.id)
|
||||
if (this.options.source.item && this.options.source.item === this.data[w]?.id)
|
||||
modifiers.push(...this.getBonus(`roll.${w}`, 'Weapon Bonus'));
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -3,4 +3,5 @@ export { default as DHItem } from './item.mjs';
|
|||
export { default as DhpCombat } from './combat.mjs';
|
||||
export { default as DhActiveEffect } from './activeEffect.mjs';
|
||||
export { default as DhChatMessage } from './chatMessage.mjs';
|
||||
export { default as DhToken } from './token.mjs';
|
||||
export { default as DhTooltipManager } from './tooltipManager.mjs';
|
||||
|
|
|
|||
35
module/documents/token.mjs
Normal file
35
module/documents/token.mjs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
export default class DHToken extends TokenDocument {
|
||||
/**
|
||||
* Inspect the Actor data model and identify the set of attributes which could be used for a Token Bar.
|
||||
* @param {object} attributes The tracked attributes which can be chosen from
|
||||
* @returns {object} A nested object of attribute choices to display
|
||||
*/
|
||||
static getTrackedAttributeChoices(attributes, model) {
|
||||
attributes = attributes || this.getTrackedAttributes();
|
||||
const barGroup = game.i18n.localize('TOKEN.BarAttributes');
|
||||
const valueGroup = game.i18n.localize('TOKEN.BarValues');
|
||||
|
||||
const bars = attributes.bar.map(v => {
|
||||
const a = v.join('.');
|
||||
const modelLabel = model ? game.i18n.localize(model.schema.getField(`${a}.value`).label) : null;
|
||||
return { group: barGroup, value: a, label: modelLabel ? modelLabel : a };
|
||||
});
|
||||
bars.sort((a, b) => a.label.compare(b.label));
|
||||
|
||||
const invalidAttributes = ['gold', 'levelData', 'rules.damageReduction.maxArmorMarked.value'];
|
||||
const values = attributes.value.reduce((acc, v) => {
|
||||
const a = v.join('.');
|
||||
if (invalidAttributes.some(x => a.startsWith(x))) return acc;
|
||||
|
||||
const field = model ? model.schema.getField(a) : null;
|
||||
const modelLabel = field ? game.i18n.localize(field.label) : null;
|
||||
const hint = field ? game.i18n.localize(field.hint) : null;
|
||||
acc.push({ group: valueGroup, value: a, label: modelLabel ? modelLabel : a, hint: hint });
|
||||
|
||||
return acc;
|
||||
}, []);
|
||||
values.sort((a, b) => a.label.compare(b.label));
|
||||
|
||||
return bars.concat(values);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue