cosmos-dh-tweaks/scripts/cosmos-dh-tweaks.mjs
2026-07-10 20:38:16 +02:00

208 lines
9.6 KiB
JavaScript

Hooks.once("init", () => {
// Register settings
game.settings.register("cosmos-dh-tweaks", "tokenHudSpotlight", {
name: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Name",
hint: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Hint",
scope: "world",
config: true,
type: Boolean,
default: true
});
game.settings.register("cosmos-dh-tweaks", "minimalCountdownUI", {
name: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Name",
hint: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Hint",
scope: "world",
config: true,
type: Boolean,
default: true,
onChange: () => {
if (ui.countdowns) ui.countdowns.render();
}
});
// Override the Countdown class in CONFIG
const OriginalCountdowns = CONFIG.ui.countdowns;
if (OriginalCountdowns) {
class CosmoDhTweaksCountdowns extends OriginalCountdowns {
async _onRender(context, options) {
await super._onRender(context, options);
if (!game.settings.get("cosmos-dh-tweaks", "minimalCountdownUI")) {
this.element.classList.remove("cosmo-minimal-countdown");
const addBtn = this.element.querySelector(".cosmo-add-countdown");
if (addBtn) addBtn.remove();
return;
}
// Check if there are active countdowns using public API
const countdownData = this._getCountdownData();
let count = 0;
for (const key of Object.keys(countdownData)) {
count += Object.keys(countdownData[key]).length;
}
const hasCountdowns = count > 0;
if (game.user.isGM) {
if (!hasCountdowns) {
this.element.classList.add("cosmo-minimal-countdown");
let addBtn = this.element.querySelector(".cosmo-add-countdown");
if (!addBtn) {
const header = this.element.querySelector("header.countdowns-header");
if (header) {
addBtn = document.createElement("a");
addBtn.className = "cosmo-add-countdown";
addBtn.setAttribute("data-tooltip", game.i18n.localize("COSMOS_DH_TWEAKS.Countdown.add"));
addBtn.innerHTML = '<i class="fa-solid fa-plus"></i>';
addBtn.addEventListener("click", (e) => {
e.preventDefault();
new game.system.api.applications.ui.CountdownEdit().render(true);
});
header.appendChild(addBtn);
}
}
} else {
this.element.classList.remove("cosmo-minimal-countdown");
const addBtn = this.element.querySelector(".cosmo-add-countdown");
if (addBtn) addBtn.remove();
}
} else {
// For players: if there are no countdowns, hide the UI completely.
if (!hasCountdowns) {
this.element.hidden = true;
}
}
}
}
CONFIG.ui.countdowns = CosmoDhTweaksCountdowns;
}
});
Hooks.on("renderTokenHUD", (tokenHUD, html, tokenData) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
const token = tokenHUD.object;
if (!token) return;
const isGM = game.user.isGM;
let active = false;
if (isGM) {
// Determine if currently spotlighted
const isSpotlighted = game.combat
? (game.combat.combatant?.tokenId === token.id)
: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)?.spotlightedTokens.has(token.document.uuid);
active = isSpotlighted;
} else {
// Players: only proceed if they own the token
if (!token.document.isOwner) return;
const combatant = token.combatant;
active = combatant?.system.spotlight?.requesting || false;
}
const title = isGM
? (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.take") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.grant"))
: (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.cancel") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.request"));
const activeClass = active ? "active" : "";
const iconClass = active ? "fa-hand-sparkles" : "fa-hand";
// Build the button element
const button = document.createElement("div");
button.className = `control-icon cosmo-spotlight-hud-btn ${activeClass}`;
button.setAttribute("title", title);
button.innerHTML = `<i class="fa-solid ${iconClass}"></i>`;
button.addEventListener("click", async (event) => {
event.preventDefault();
if (isGM) {
// Trigger GM spotlight toggle
if (game.system.api?.macros?.spotlightCombatant) {
await game.system.api.macros.spotlightCombatant(token);
} else {
// Fallback manual update if macro is missing
const combatantCombat = token.combatant
? game.combat
: game.combats.find(combat => combat.combatants.some(x => x.token && x.token.id === token.document.id));
if (combatantCombat) {
const combatant = combatantCombat.combatants.find(x => x.token.id === token.document.id);
if (!combatantCombat.active) {
await combatantCombat.activate();
if (combatantCombat.combatant?.id !== combatant.id) ui.combat.setCombatantSpotlight(combatant.id);
} else {
ui.combat.setCombatantSpotlight(combatant.id);
}
} else {
if (game.combat) await ui.combat.clearTurn();
const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.document.uuid);
if (!isSpotlighted) {
// Clear previous spotlight manually
const previouslySpotlightedUuid = spotlightTracker.spotlightedTokens.size > 0 ? spotlightTracker.spotlightedTokens.first() : null;
if (previouslySpotlightedUuid) {
spotlightTracker.updateSource({ spotlightedTokens: [] });
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
if (previousToken?.object) previousToken.object.renderFlags.set({ refreshTurnMarker: true });
}
}
spotlightTracker.updateSource({
spotlightedTokens: isSpotlighted ? [] : [token.document.uuid]
});
await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
token.renderFlags.set({ refreshTurnMarker: true });
}
}
} else {
// Player requesting / cancelling spotlight
const combatant = token.combatant;
if (!combatant) {
ui.notifications.warn(game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.warnNoCombatant"));
return;
}
const isRequesting = combatant.system.spotlight.requesting;
const characters = game.combat.turns?.filter(x => !x.isNPC) ?? [];
const orderValues = characters.map(character => character.system.spotlight.requestOrderIndex || 0);
const maxRequestIndex = Math.max(...orderValues, 0);
await combatant.update({
'system.spotlight': {
requesting: !isRequesting,
requestOrderIndex: !isRequesting ? maxRequestIndex + 1 : 0
}
});
}
// Rerender HUD to update icon state
tokenHUD.render(true);
});
// In Foundry, HUD HTML can be jQuery. Find col.left and append.
// Supports both jQuery and HTMLElement.
const leftCol = html.find ? html.find('.col.left') : html.querySelector('.col.left');
if (leftCol && leftCol.append) {
leftCol.append(button);
} else if (leftCol) {
leftCol.appendChild(button);
}
});
// Re-render Token HUD if open and its token is updated in combatant spotlight
Hooks.on("updateCombatant", (combatant, change, options, userId) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
if (canvas.tokens.hud.rendered && canvas.tokens.hud.object?.id === combatant.tokenId) {
canvas.tokens.hud.render(true);
}
});
// Re-render Token HUD if out-of-combat spotlight settings change
Hooks.on("updateSetting", (setting, change, options, userId) => {
if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
const key = setting.key || setting.id;
if (key === "daggerheart.SpotlightTracker" || key === `${CONFIG.DH.id}.SpotlightTracker`) {
if (canvas.tokens.hud.rendered) {
canvas.tokens.hud.render(true);
}
}
});