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20
README.md
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20
README.md
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# Cosmo's Daggerheart Tweaks
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A Foundry VTT v14 module that adds quality-of-life tweaks for the **Daggerheart** system.
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## Features
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### 1. Token HUD Spotlight (On by default)
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Adds a new Spotlight button directly to the default Token HUD menu:
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* **For Players**: Allows requesting or cancelling a spotlight request for their character.
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* **For GMs**: Allows granting spotlight to or removing spotlight from any token.
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* **Real-time Updates**: The HUD button automatically reflects status changes in real-time if updated via the combat tracker or other canvas actions.
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### 2. Minimal Countdown UI (On by default)
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Reduces screen clutter by optimizing the Countdown Tracker widget:
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* **For Players**: Hides the countdown widget completely if there are no active/visible countdowns.
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* **For GMs**: Minimizes the countdown widget to a tiny square featuring a `+` icon when empty. Clicking the `+` icon opens the system's native Countdown Edit dialog.
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## Configuration
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Both features can be toggled on or off independently under **Configure Settings** > **Cosmo's Daggerheart Tweaks**.
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12
lang/en.json
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lang/en.json
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{
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"COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Name": "Token HUD Spotlight Button",
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"COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Hint": "Add a Spotlight button to the Token HUD. Players can request/cancel spotlight, while GMs can grant/take it.",
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"COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Name": "Minimal Countdown UI",
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"COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Hint": "When no countdowns are active, hides the UI completely for players and minimizes it to a '+' button for GMs.",
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"COSMOS_DH_TWEAKS.Spotlight.request": "Request Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.cancel": "Cancel Spotlight Request",
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"COSMOS_DH_TWEAKS.Spotlight.grant": "Grant Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.take": "Take Spotlight",
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"COSMOS_DH_TWEAKS.Spotlight.warnNoCombatant": "This token is not in combat. You can only request spotlight in combat.",
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"COSMOS_DH_TWEAKS.Countdown.add": "Add Countdown"
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}
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39
module.json
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39
module.json
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{
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"id": "cosmos-dh-tweaks",
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"title": "Cosmo's Daggerheart Tweaks",
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"description": "A selection of quality of life tweaks for the Daggerheart system on Foundry VTT.",
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"version": "1.0.0",
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"url": "https://git.geeks.gay/cosmo/cosmos-dh-tweaks",
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"manifest": "https://git.geeks.gay/cosmo/cosmos-dh-tweaks/raw/branch/main/module.json",
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"download": "https://git.geeks.gay/cosmo/cosmos-dh-tweaks/releases/download/1.0.0/cosmos-dh-tweaks.zip",
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"compatibility": {
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"minimum": "14.000",
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"verified": "14.364"
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},
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"authors": [
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{
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"name": "Cosmo"
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}
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],
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"relationships": {
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"systems": [
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{
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"id": "daggerheart",
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"type": "system"
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}
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]
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},
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"esmodules": [
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"scripts/cosmos-dh-tweaks.mjs"
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],
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"styles": [
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"styles/cosmos-dh-tweaks.css"
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],
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"languages": [
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{
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"lang": "en",
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"name": "English",
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"path": "lang/en.json"
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}
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]
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}
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208
scripts/cosmos-dh-tweaks.mjs
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scripts/cosmos-dh-tweaks.mjs
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Hooks.once("init", () => {
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// Register settings
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game.settings.register("cosmos-dh-tweaks", "tokenHudSpotlight", {
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name: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Name",
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hint: "COSMOS_DH_TWEAKS.Settings.TokenHudSpotlight.Hint",
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scope: "world",
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config: true,
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type: Boolean,
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default: true
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});
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game.settings.register("cosmos-dh-tweaks", "minimalCountdownUI", {
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name: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Name",
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hint: "COSMOS_DH_TWEAKS.Settings.MinimalCountdownUI.Hint",
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scope: "world",
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config: true,
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type: Boolean,
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default: true,
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onChange: () => {
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if (ui.countdowns) ui.countdowns.render();
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}
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});
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// Override the Countdown class in CONFIG
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const OriginalCountdowns = CONFIG.ui.countdowns;
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if (OriginalCountdowns) {
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class CosmoDhTweaksCountdowns extends OriginalCountdowns {
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async _onRender(context, options) {
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await super._onRender(context, options);
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if (!game.settings.get("cosmos-dh-tweaks", "minimalCountdownUI")) {
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this.element.classList.remove("cosmo-minimal-countdown");
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const addBtn = this.element.querySelector(".cosmo-add-countdown");
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if (addBtn) addBtn.remove();
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return;
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}
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// Check if there are active countdowns using public API
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const countdownData = this._getCountdownData();
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let count = 0;
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for (const key of Object.keys(countdownData)) {
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count += Object.keys(countdownData[key]).length;
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}
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const hasCountdowns = count > 0;
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if (game.user.isGM) {
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if (!hasCountdowns) {
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this.element.classList.add("cosmo-minimal-countdown");
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let addBtn = this.element.querySelector(".cosmo-add-countdown");
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if (!addBtn) {
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const header = this.element.querySelector("header.countdowns-header");
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if (header) {
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addBtn = document.createElement("a");
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addBtn.className = "cosmo-add-countdown";
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addBtn.setAttribute("data-tooltip", game.i18n.localize("COSMOS_DH_TWEAKS.Countdown.add"));
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addBtn.innerHTML = '<i class="fa-solid fa-plus"></i>';
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addBtn.addEventListener("click", (e) => {
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e.preventDefault();
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new game.system.api.applications.ui.CountdownEdit().render(true);
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});
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header.appendChild(addBtn);
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}
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}
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} else {
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this.element.classList.remove("cosmo-minimal-countdown");
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const addBtn = this.element.querySelector(".cosmo-add-countdown");
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if (addBtn) addBtn.remove();
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}
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} else {
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// For players: if there are no countdowns, hide the UI completely.
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if (!hasCountdowns) {
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this.element.hidden = true;
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}
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}
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}
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}
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CONFIG.ui.countdowns = CosmoDhTweaksCountdowns;
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}
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});
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Hooks.on("renderTokenHUD", (tokenHUD, html, tokenData) => {
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if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
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const token = tokenHUD.object;
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if (!token) return;
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const isGM = game.user.isGM;
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let active = false;
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if (isGM) {
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// Determine if currently spotlighted
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const isSpotlighted = game.combat
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? (game.combat.combatant?.tokenId === token.id)
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: game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker)?.spotlightedTokens.has(token.document.uuid);
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active = isSpotlighted;
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} else {
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// Players: only proceed if they own the token
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if (!token.document.isOwner) return;
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const combatant = token.combatant;
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active = combatant?.system.spotlight?.requesting || false;
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}
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const title = isGM
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? (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.take") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.grant"))
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: (active ? game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.cancel") : game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.request"));
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const activeClass = active ? "active" : "";
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const iconClass = active ? "fa-hand-sparkles" : "fa-hand";
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// Build the button element
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const button = document.createElement("div");
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button.className = `control-icon cosmo-spotlight-hud-btn ${activeClass}`;
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button.setAttribute("title", title);
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button.innerHTML = `<i class="fa-solid ${iconClass}"></i>`;
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button.addEventListener("click", async (event) => {
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event.preventDefault();
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if (isGM) {
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// Trigger GM spotlight toggle
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if (game.system.api?.macros?.spotlightCombatant) {
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await game.system.api.macros.spotlightCombatant(token);
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} else {
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// Fallback manual update if macro is missing
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const combatantCombat = token.combatant
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? game.combat
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: game.combats.find(combat => combat.combatants.some(x => x.token && x.token.id === token.document.id));
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if (combatantCombat) {
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const combatant = combatantCombat.combatants.find(x => x.token.id === token.document.id);
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if (!combatantCombat.active) {
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await combatantCombat.activate();
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if (combatantCombat.combatant?.id !== combatant.id) ui.combat.setCombatantSpotlight(combatant.id);
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} else {
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ui.combat.setCombatantSpotlight(combatant.id);
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}
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} else {
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if (game.combat) await ui.combat.clearTurn();
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const spotlightTracker = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker);
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const isSpotlighted = spotlightTracker.spotlightedTokens.has(token.document.uuid);
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if (!isSpotlighted) {
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// Clear previous spotlight manually
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const previouslySpotlightedUuid = spotlightTracker.spotlightedTokens.size > 0 ? spotlightTracker.spotlightedTokens.first() : null;
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if (previouslySpotlightedUuid) {
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spotlightTracker.updateSource({ spotlightedTokens: [] });
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
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const previousToken = await foundry.utils.fromUuid(previouslySpotlightedUuid);
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if (previousToken?.object) previousToken.object.renderFlags.set({ refreshTurnMarker: true });
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}
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}
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spotlightTracker.updateSource({
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spotlightedTokens: isSpotlighted ? [] : [token.document.uuid]
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.SpotlightTracker, spotlightTracker);
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token.renderFlags.set({ refreshTurnMarker: true });
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}
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}
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} else {
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// Player requesting / cancelling spotlight
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const combatant = token.combatant;
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if (!combatant) {
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ui.notifications.warn(game.i18n.localize("COSMOS_DH_TWEAKS.Spotlight.warnNoCombatant"));
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return;
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}
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const isRequesting = combatant.system.spotlight.requesting;
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const characters = game.combat.turns?.filter(x => !x.isNPC) ?? [];
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const orderValues = characters.map(character => character.system.spotlight.requestOrderIndex || 0);
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const maxRequestIndex = Math.max(...orderValues, 0);
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await combatant.update({
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'system.spotlight': {
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requesting: !isRequesting,
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requestOrderIndex: !isRequesting ? maxRequestIndex + 1 : 0
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}
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});
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}
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// Rerender HUD to update icon state
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tokenHUD.render(true);
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});
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// In Foundry, HUD HTML can be jQuery. Find col.left and append.
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// Supports both jQuery and HTMLElement.
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const leftCol = html.find ? html.find('.col.left') : html.querySelector('.col.left');
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if (leftCol && leftCol.append) {
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leftCol.append(button);
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} else if (leftCol) {
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leftCol.appendChild(button);
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}
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});
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// Re-render Token HUD if open and its token is updated in combatant spotlight
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Hooks.on("updateCombatant", (combatant, change, options, userId) => {
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if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
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if (canvas.tokens.hud.rendered && canvas.tokens.hud.object?.id === combatant.tokenId) {
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canvas.tokens.hud.render(true);
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}
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});
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// Re-render Token HUD if out-of-combat spotlight settings change
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Hooks.on("updateSetting", (setting, change, options, userId) => {
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if (!game.settings.get("cosmos-dh-tweaks", "tokenHudSpotlight")) return;
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const key = setting.key || setting.id;
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if (key === "daggerheart.SpotlightTracker" || key === `${CONFIG.DH.id}.SpotlightTracker`) {
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if (canvas.tokens.hud.rendered) {
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canvas.tokens.hud.render(true);
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}
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}
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});
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71
styles/cosmos-dh-tweaks.css
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71
styles/cosmos-dh-tweaks.css
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/* Minimal Countdown UI styles */
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown {
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width: 36px !important;
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height: 36px !important;
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min-width: 36px !important;
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min-height: 36px !important;
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padding: 0 !important;
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margin: 0 !important;
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border-radius: 4px;
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align-self: flex-end;
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overflow: hidden;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown::before {
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opacity: 1 !important;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown .countdowns-header {
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display: flex !important;
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width: 36px !important;
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height: 36px !important;
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flex: 0 0 36px !important;
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padding: 0 !important;
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margin: 0 !important;
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align-items: center;
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justify-content: center;
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border: none !important;
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background: transparent !important;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown .countdowns-header > *:not(.cosmo-add-countdown) {
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display: none !important;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown .countdowns-container {
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display: none !important;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown .cosmo-add-countdown {
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display: flex !important;
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align-items: center;
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justify-content: center;
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width: 36px !important;
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height: 36px !important;
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font-size: 16px !important;
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color: var(--golden, #c5a45e) !important;
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cursor: pointer;
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transition: color 0.2s ease, transform 0.2s ease, text-shadow 0.2s ease;
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}
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.daggerheart.dh-style.countdowns.cosmo-minimal-countdown .cosmo-add-countdown:hover {
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color: #ffffff !important;
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transform: scale(1.15);
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text-shadow: 0 0 5px var(--golden, #c5a45e) !important;
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}
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/* Token HUD Spotlight Button styling */
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.control-icon.cosmo-spotlight-hud-btn {
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transition: color 0.2s ease, text-shadow 0.2s ease, background-color 0.2s ease;
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}
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.control-icon.cosmo-spotlight-hud-btn:hover {
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color: #ffffff;
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}
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.control-icon.cosmo-spotlight-hud-btn.active {
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color: var(--golden, #c5a45e) !important;
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text-shadow: 0 0 8px var(--golden, #c5a45e) !important;
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border: 1px solid var(--golden, #c5a45e) !important;
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box-shadow: 0 0 5px rgba(197, 164, 94, 0.5) !important;
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}
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