cosmos-campaign-frames/bon-temps/README.md
2026-07-14 02:06:54 +02:00

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# Bon Temps
Welcome to **Bon Temps**, a Daggerheart Campaign Frame inspired by the Southern Gothic and dark urban fantasy universe of *True Blood* and *The Southern Vampire Mysteries*.
In the humid backwoods of Louisiana, the invention of synthetic blood has allowed vampires to "come out of the coffin." In the small town of Bon Temps, humans and supernaturals must navigate a fragile peace fraught with prejudice, secret desires, and ancient blood feuds.
**Complexity Rating**: High (introduces custom supernatural ancestries, vampire transformations, and drug/blood addiction mechanics).
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## Contents
This campaign frame is divided into the following key documents:
- **[bon_temps.md](./bon_temps.md)**: The core campaign settings, detailing the pitch, theme, touchstones, key locations (such as Merlotte's Bar & Grill, Fangtasia, and Hot Shot), the inciting incident ("Drained & Discarded"), and core rules adjustments.
- **[heritage.md](./heritage.md)**: Custom character creation options:
- **Ancestries**: Human, Faerie (Fae), Shapeshifter, Werewolf, and Werepanther.
- **Communities**: Bayou-Born, Small-Town Local, Fangbanger, Hot Shot Reclusive, and Vampire Courtier.
- **[transformations.md](./transformations.md)**: Profound, narrative-driven character transformations that introduce unique features and drawbacks:
- **Vampire (The Undead)**: Command of the night, Glamour power, and vulnerabilities to sunlight, silver, and bloodlust.
- **V-Addict (The Blood-High)**: Mortal addiction to vampire blood (V) that grants superhuman rushes followed by steep crashes and withdrawal.
- **Necromantic Medium**: Access to the spirits of the dead with possession risk and sensory spiritual static.
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## Campaign Mechanics
In addition to the standard Daggerheart rules, Bon Temps introduces specific rules to emulate the setting's dark urban fantasy tone:
1. **Silver Vulnerability**: Vulnerable supernaturals (Vampires, Werewolves, Werepanthers) take additional damage and lose their shape-shifting or magic abilities when bound by silver.
2. **Blood Feeding**: Rules for vampires feeding on synthetic Tru Blood, living humans, or highly intoxicating and addictive Faerie blood.
3. **Vampire Glamour**: Mental manipulation of mortals, blocked only by the local herb *Vermilion*.
4. **V-Addiction**: High-risk, high-reward supernatural enhancement for human characters.
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## Getting Started
To prepare your campaign:
1. Conduct a **Session Zero** using the setting-specific questions found in [bon_temps.md](./bon_temps.md#session-zero-questions) to tie your player characters to the town and its factions.
2. Introduce your players to the setting using **The Pitch** and distribute [heritage.md](./heritage.md) and [transformations.md](./transformations.md) for character creation.
3. Launch the campaign with the inciting incident **"Drained & Discarded"** to drag the party directly into the heart of Bon Temps' local conflicts.
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*This product includes materials from the Daggerheart System Reference Document 1.0, © Critical Role, LLC. under the terms of the Darrington Press Community Gaming (DPCGL) License. More information can be found at [daggerheart.com](https://www.daggerheart.com).*