feat: Add a new Foundry VTT module for tracking and displaying session numbers with GM controls and auto-increment functionality.
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scripts/main.js
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90
scripts/main.js
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import { SessionTrackerApp } from "./session-tracker-app.js";
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Hooks.once("init", () => {
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console.log("Session Tracker | Initializing");
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// Register Session Count
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game.settings.register("fvtt-session-tracker", "sessionCount", {
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name: "Current Session Number",
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hint: "The current session number displayed on the tracker.",
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scope: "world",
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config: true,
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type: Number,
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default: 1,
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onChange: () => {
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if (SessionTrackerApp.instance) SessionTrackerApp.instance.render(true);
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}
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});
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// Register Auto-Increment Toggle
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game.settings.register("fvtt-session-tracker", "autoIncrement", {
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name: "Automate Session Tracking",
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hint: "Automatically increment the session count when the selected user logs in.",
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scope: "world",
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config: true,
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type: Boolean,
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default: false
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});
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// Register Trigger User
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game.settings.register("fvtt-session-tracker", "triggerUser", {
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name: "Trigger User",
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hint: "Selecting this user will trigger the session increment when they log in.",
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scope: "world",
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config: true,
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type: String,
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default: "",
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choices: () => {
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const users = game.users.reduce((acc, u) => {
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acc[u.id] = u.name;
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return acc;
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}, {});
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return users;
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}
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});
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// Register tracker position (internal)
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game.settings.register("fvtt-session-tracker", "position", {
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scope: "client",
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config: false,
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type: Object,
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default: { top: 10, left: 120 }
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});
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// Register visibility toggle for players
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game.settings.register("fvtt-session-tracker", "showTracker", {
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name: "Show Session Tracker",
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hint: "Whether to display the session tracker on your canvas.",
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scope: "client",
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config: true,
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type: Boolean,
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default: true,
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onChange: (value) => {
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if (SessionTrackerApp.instance) {
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if (value) SessionTrackerApp.instance.render(true);
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else SessionTrackerApp.instance.close();
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}
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}
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});
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});
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Hooks.once("ready", () => {
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// Initialize the app
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SessionTrackerApp.initialize();
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// Logic for auto-incrementing
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if (game.user.isGM) {
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Hooks.on("userConnected", (user, connected) => {
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if (!connected) return;
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const isAuto = game.settings.get("fvtt-session-tracker", "autoIncrement");
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const targetUser = game.settings.get("fvtt-session-tracker", "triggerUser");
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if (isAuto && user.id === targetUser) {
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const current = game.settings.get("fvtt-session-tracker", "sessionCount");
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game.settings.set("fvtt-session-tracker", "sessionCount", current + 1);
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ui.notifications.info(`Session Tracker | User ${user.name} logged in. Incrementing to session ${current + 1}.`);
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}
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});
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}
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});
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