feat: Add a new Foundry VTT module for tracking and displaying session numbers with GM controls and auto-increment functionality.
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90
scripts/main.js
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90
scripts/main.js
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import { SessionTrackerApp } from "./session-tracker-app.js";
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Hooks.once("init", () => {
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console.log("Session Tracker | Initializing");
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// Register Session Count
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game.settings.register("fvtt-session-tracker", "sessionCount", {
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name: "Current Session Number",
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hint: "The current session number displayed on the tracker.",
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scope: "world",
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config: true,
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type: Number,
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default: 1,
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onChange: () => {
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if (SessionTrackerApp.instance) SessionTrackerApp.instance.render(true);
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}
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});
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// Register Auto-Increment Toggle
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game.settings.register("fvtt-session-tracker", "autoIncrement", {
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name: "Automate Session Tracking",
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hint: "Automatically increment the session count when the selected user logs in.",
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scope: "world",
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config: true,
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type: Boolean,
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default: false
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});
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// Register Trigger User
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game.settings.register("fvtt-session-tracker", "triggerUser", {
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name: "Trigger User",
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hint: "Selecting this user will trigger the session increment when they log in.",
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scope: "world",
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config: true,
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type: String,
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default: "",
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choices: () => {
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const users = game.users.reduce((acc, u) => {
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acc[u.id] = u.name;
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return acc;
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}, {});
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return users;
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}
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});
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// Register tracker position (internal)
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game.settings.register("fvtt-session-tracker", "position", {
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scope: "client",
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config: false,
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type: Object,
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default: { top: 10, left: 120 }
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});
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// Register visibility toggle for players
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game.settings.register("fvtt-session-tracker", "showTracker", {
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name: "Show Session Tracker",
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hint: "Whether to display the session tracker on your canvas.",
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scope: "client",
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config: true,
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type: Boolean,
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default: true,
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onChange: (value) => {
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if (SessionTrackerApp.instance) {
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if (value) SessionTrackerApp.instance.render(true);
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else SessionTrackerApp.instance.close();
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}
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}
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});
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});
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Hooks.once("ready", () => {
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// Initialize the app
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SessionTrackerApp.initialize();
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// Logic for auto-incrementing
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if (game.user.isGM) {
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Hooks.on("userConnected", (user, connected) => {
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if (!connected) return;
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const isAuto = game.settings.get("fvtt-session-tracker", "autoIncrement");
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const targetUser = game.settings.get("fvtt-session-tracker", "triggerUser");
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if (isAuto && user.id === targetUser) {
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const current = game.settings.get("fvtt-session-tracker", "sessionCount");
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game.settings.set("fvtt-session-tracker", "sessionCount", current + 1);
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ui.notifications.info(`Session Tracker | User ${user.name} logged in. Incrementing to session ${current + 1}.`);
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}
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});
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}
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});
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106
scripts/session-tracker-app.js
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scripts/session-tracker-app.js
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export class SessionTrackerApp extends HandlebarsApplicationMixin(ApplicationV2) {
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static instance;
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constructor(options = {}) {
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super(options);
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}
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static DEFAULT_OPTIONS = {
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id: "session-tracker-app",
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tag: "aside",
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classes: ["session-tracker"],
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window: {
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frame: false,
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positioned: true,
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},
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position: {
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width: "auto",
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height: "auto",
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},
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actions: {
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increment: SessionTrackerApp.#onIncrement,
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decrement: SessionTrackerApp.#onDecrement,
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}
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};
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static PARTS = {
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content: {
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template: "modules/fvtt-session-tracker/templates/session-tracker.hbs",
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},
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};
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static initialize() {
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this.instance = new SessionTrackerApp();
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if (!game.settings.get("fvtt-session-tracker", "showTracker")) return;
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const pos = game.settings.get("fvtt-session-tracker", "position");
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this.instance.render(true, { position: pos });
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}
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async _prepareContext(options) {
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return {
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sessionNumber: game.settings.get("fvtt-session-tracker", "sessionCount"),
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isGM: game.user.isGM
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};
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}
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static async #onIncrement(event, target) {
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if (!game.user.isGM) return;
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const current = game.settings.get("fvtt-session-tracker", "sessionCount");
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await game.settings.set("fvtt-session-tracker", "sessionCount", current + 1);
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}
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static async #onDecrement(event, target) {
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if (!game.user.isGM) return;
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const current = game.settings.get("fvtt-session-tracker", "sessionCount");
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if (current <= 1) return;
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await game.settings.set("fvtt-session-tracker", "sessionCount", current - 1);
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}
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// Drag and drop support for positioning
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_onRender(context, options) {
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if (!game.user.isGM) return;
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const dragHandle = this.element;
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let isDragging = false;
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let startX, startY, startLeft, startTop;
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dragHandle.addEventListener('mousedown', (e) => {
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if (e.button !== 0) return; // Only left click
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isDragging = true;
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startX = e.clientX;
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startY = e.clientY;
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const rect = this.element.getBoundingClientRect();
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startLeft = rect.left;
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startTop = rect.top;
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this.element.style.cursor = 'grabbing';
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});
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window.addEventListener('mousemove', (e) => {
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if (!isDragging) return;
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const dx = e.clientX - startX;
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const dy = e.clientY - startY;
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const newLeft = startLeft + dx;
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const newTop = startTop + dy;
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this.element.style.left = `${newLeft}px`;
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this.element.style.top = `${newTop}px`;
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});
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window.addEventListener('mouseup', () => {
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if (!isDragging) return;
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isDragging = false;
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this.element.style.cursor = 'move';
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// Save position
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const rect = this.element.getBoundingClientRect();
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game.settings.set("fvtt-session-tracker", "position", {
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top: rect.top,
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left: rect.left
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});
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});
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}
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}
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