99 lines
4.2 KiB
JavaScript
99 lines
4.2 KiB
JavaScript
Hooks.on('renderTokenHUD', (app, html, data) => {
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const token = app.object;
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if (!token?.combatant) return;
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const viewedCombat = ui.combat?.viewed;
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if (!viewedCombat) return;
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// In Daggerheart, the combatant with the spotlight is the one whose turn it currently is.
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const hasSpotlight = viewedCombat.combatant?.id === token.combatant.id;
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const isRequesting = token.combatant.system?.spotlight?.requesting;
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// Determine icon and classes based on spotlight state
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let iconClass = "fa-regular fa-hand-sparkles";
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let activeClass = "";
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if (hasSpotlight) {
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iconClass = "fa-solid fa-hand-sparkles dh-spotlight-glow";
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activeClass = "active";
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} else if (isRequesting) {
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iconClass = "fa-solid fa-hand-sparkles dh-spotlight-request";
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activeClass = "active";
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}
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let tooltipText = "";
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if (game.user.isGM) {
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tooltipText = hasSpotlight ? "Take Spotlight" : "Grant Spotlight";
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} else {
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tooltipText = hasSpotlight ? "Remove Spotlight" : (isRequesting ? "Cancel Spotlight Request" : "Request Spotlight");
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}
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const buttonHtml = `
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<div class="control-icon ${activeClass}" data-action="toggle-spotlight" title="${tooltipText}">
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<i class="${iconClass}"></i>
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</div>
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`;
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// Append to the right column of the Token HUD
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const colRight = $(html).find('.col.right');
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colRight.append(buttonHtml);
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// Add click listener
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$(html).find('[data-action="toggle-spotlight"]').click(async event => {
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event.preventDefault();
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event.stopPropagation();
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if (ui.combat) {
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const btn = $(event.currentTarget);
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const icon = btn.find('i');
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const wasActive = btn.hasClass('active');
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const isRequestingMsg = icon.hasClass('dh-spotlight-request');
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if (game.user.isGM) {
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if (typeof ui.combat.setCombatantSpotlight === "function") {
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// Optimistic UI update for GM
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if (wasActive && !isRequestingMsg) {
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btn.removeClass('active');
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icon.removeClass('fa-solid dh-spotlight-glow').addClass('fa-regular');
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btn.attr('title', 'Grant Spotlight');
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} else {
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btn.addClass('active');
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icon.removeClass('fa-regular dh-spotlight-request').addClass('fa-solid dh-spotlight-glow');
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btn.attr('title', 'Take Spotlight');
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}
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await ui.combat.setCombatantSpotlight(token.combatant.id);
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}
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} else {
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// Players request the spotlight
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const combat = ui.combat.viewed;
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if (!combat) return;
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const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
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// Fallback to maxRequestIndex = 0 if necessary
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const orderValues = characters.map(c => c.system?.spotlight?.requestOrderIndex || 0);
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const maxRequestIndex = orderValues.length > 0 ? Math.max(...orderValues) : 0;
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const currentlyRequesting = !!token.combatant.system?.spotlight?.requesting;
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// Optimistic UI update for Player
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if (currentlyRequesting) {
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btn.removeClass('active');
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icon.removeClass('fa-solid dh-spotlight-request').addClass('fa-regular');
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btn.attr('title', 'Request Spotlight');
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} else {
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btn.addClass('active');
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icon.removeClass('fa-regular').addClass('fa-solid dh-spotlight-request');
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btn.attr('title', 'Cancel Spotlight Request');
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}
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await token.combatant.update({
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'system.spotlight': {
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requesting: !currentlyRequesting,
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requestOrderIndex: !currentlyRequesting ? maxRequestIndex + 1 : 0
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}
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});
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}
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} else {
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ui.notifications.warn("System does not support spotlight or combat is not initialized.");
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}
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});
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});
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