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4 commits
| Author | SHA1 | Date | |
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| a169881a25 | |||
| 59527962ba | |||
| b01167c6d8 | |||
| 3e6a6183c2 |
3 changed files with 77 additions and 16 deletions
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@ -4,8 +4,8 @@
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"description": "Adds a button to the token hover HUD to toggle the spotlight for Daggerheart.",
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"url": "https://git.geeks.gay/cosmo/dh-token-spotlight",
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"manifest": "https://git.geeks.gay/cosmo/dh-token-spotlight/raw/branch/main/module.json",
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"download": "https://git.geeks.gay/cosmo/dh-token-spotlight/releases/download/1.0.1/dh-token-spotlight.zip",
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"version": "1.0.0",
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"download": "https://git.geeks.gay/cosmo/dh-token-spotlight/releases/download/1.1.1/dh-token-spotlight.zip",
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"version": "1.1.1",
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"compatibility": {
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"minimum": "13",
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"verified": "13"
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@ -7,14 +7,28 @@ Hooks.on('renderTokenHUD', (app, html, data) => {
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// In Daggerheart, the combatant with the spotlight is the one whose turn it currently is.
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const hasSpotlight = viewedCombat.combatant?.id === token.combatant.id;
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const isRequesting = token.combatant.system?.spotlight?.requesting;
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// Determine icon and classes based on spotlight state
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const iconClass = hasSpotlight
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? "fa-solid fa-hand-sparkles dh-spotlight-glow"
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: "fa-regular fa-hand-sparkles";
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let iconClass = "fa-regular fa-hand-sparkles";
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let activeClass = "";
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if (hasSpotlight) {
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iconClass = "fa-solid fa-hand-sparkles dh-spotlight-glow";
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activeClass = "active";
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} else if (isRequesting) {
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iconClass = "fa-solid fa-hand-sparkles dh-spotlight-request";
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activeClass = "active";
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}
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let tooltipText = "";
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if (game.user.isGM) {
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tooltipText = hasSpotlight ? "Take Spotlight" : "Grant Spotlight";
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} else {
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tooltipText = hasSpotlight ? "Remove Spotlight" : (isRequesting ? "Cancel Spotlight Request" : "Request Spotlight");
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}
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const buttonHtml = `
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<div class="control-icon ${hasSpotlight ? 'active' : ''}" data-action="toggle-spotlight" title="Toggle Spotlight">
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<div class="control-icon ${activeClass}" data-action="toggle-spotlight" title="${tooltipText}">
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<i class="${iconClass}"></i>
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</div>
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`;
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@ -28,22 +42,56 @@ Hooks.on('renderTokenHUD', (app, html, data) => {
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event.preventDefault();
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event.stopPropagation();
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if (ui.combat && typeof ui.combat.setCombatantSpotlight === "function") {
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if (ui.combat) {
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const btn = $(event.currentTarget);
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const icon = btn.find('i');
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const wasActive = btn.hasClass('active');
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const isRequestingMsg = icon.hasClass('dh-spotlight-request');
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// Optimistic UI update
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if (wasActive) {
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btn.removeClass('active');
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icon.removeClass('fa-solid dh-spotlight-glow').addClass('fa-regular');
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if (game.user.isGM) {
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if (typeof ui.combat.setCombatantSpotlight === "function") {
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// Optimistic UI update for GM
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if (wasActive && !isRequestingMsg) {
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btn.removeClass('active');
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icon.removeClass('fa-solid dh-spotlight-glow').addClass('fa-regular');
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btn.attr('title', 'Grant Spotlight');
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} else {
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btn.addClass('active');
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icon.removeClass('fa-regular dh-spotlight-request').addClass('fa-solid dh-spotlight-glow');
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btn.attr('title', 'Take Spotlight');
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}
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await ui.combat.setCombatantSpotlight(token.combatant.id);
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}
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} else {
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btn.addClass('active');
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icon.removeClass('fa-regular').addClass('fa-solid dh-spotlight-glow');
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}
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// Players request the spotlight
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const combat = ui.combat.viewed;
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if (!combat) return;
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// Call the system's spotlight toggle function
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await ui.combat.setCombatantSpotlight(token.combatant.id);
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const characters = combat.turns?.filter(x => !x.isNPC) ?? [];
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// Fallback to maxRequestIndex = 0 if necessary
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const orderValues = characters.map(c => c.system?.spotlight?.requestOrderIndex || 0);
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const maxRequestIndex = orderValues.length > 0 ? Math.max(...orderValues) : 0;
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const currentlyRequesting = !!token.combatant.system?.spotlight?.requesting;
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// Optimistic UI update for Player
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if (currentlyRequesting) {
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btn.removeClass('active');
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icon.removeClass('fa-solid dh-spotlight-request').addClass('fa-regular');
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btn.attr('title', 'Request Spotlight');
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} else {
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btn.addClass('active');
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icon.removeClass('fa-regular').addClass('fa-solid dh-spotlight-request');
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btn.attr('title', 'Cancel Spotlight Request');
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}
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await token.combatant.update({
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'system.spotlight': {
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requesting: !currentlyRequesting,
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requestOrderIndex: !currentlyRequesting ? maxRequestIndex + 1 : 0
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}
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});
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}
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} else {
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ui.notifications.warn("System does not support spotlight or combat is not initialized.");
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}
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@ -8,3 +8,16 @@
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#token-hud .control-icon.active i.dh-spotlight-glow {
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color: #ffd700;
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}
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/* Vertically center the generic FontAwesome icon */
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#token-hud .control-icon[data-action="toggle-spotlight"] {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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/* Player spotlight request effect */
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#token-hud .control-icon.active i.dh-spotlight-request {
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color: #4da6ff;
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text-shadow: 0 0 5px #007bff, 0 0 10px #007bff;
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}
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