Implement a setting to hide party actors in the carousel, update rendering logic, and bump the module version.

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CPTN Cosmo 2026-01-24 15:17:37 +01:00
parent 4a550233c0
commit bf1f956f2b
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4 changed files with 55 additions and 7 deletions

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@ -278,6 +278,26 @@ Hooks.once("init", () => {
onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
});
game.settings.register("dh-stream-overlay", "carouselHidePlayers", {
name: "DH_STREAM_OVERLAY.Settings.CarouselHidePlayers",
hint: "DH_STREAM_OVERLAY.Settings.CarouselHidePlayersHint",
scope: "world",
config: true,
type: Boolean,
default: false,
onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
});
game.settings.register("dh-stream-overlay", "carouselHidePartyActor", {
name: "DH_STREAM_OVERLAY.Settings.CarouselHidePartyActor",
hint: "DH_STREAM_OVERLAY.Settings.CarouselHidePartyActorHint",
scope: "world",
config: true,
type: Boolean,
default: false,
onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
});
});
// =============================================================================
@ -504,10 +524,12 @@ function renderPartyOverlay(container) {
let carouselEnabled = false;
let carouselEffect = "fade";
let carouselGMMode = "cycle";
let carouselHidePartyActor = false;
try {
carouselEnabled = game.settings.get("dh-stream-overlay", "carouselEnabled");
carouselEffect = game.settings.get("dh-stream-overlay", "carouselEffect");
carouselGMMode = game.settings.get("dh-stream-overlay", "carouselGMMode");
carouselHidePartyActor = game.settings.get("dh-stream-overlay", "carouselHidePartyActor");
} catch (e) { }
const renderPips = (val, max, type) => {
@ -578,6 +600,9 @@ function renderPartyOverlay(container) {
players.forEach(user => {
const actor = user.character;
if (!actor) return;
// Filter Party Actor from Carousel if enabled
if (carouselEnabled && carouselHidePartyActor && actor.type.toLowerCase() === "party") return;
const system = actor.system || {};
const items = actor.items;
@ -759,21 +784,36 @@ function renderPartyOverlay(container) {
let carouselClass = `carousel-mode effect-${carouselEffect}`;
// GM Logic
// Check hide players setting
let hidePlayers = false;
try { hidePlayers = game.settings.get("dh-stream-overlay", "carouselHidePlayers"); } catch (e) { }
if (carouselGMMode === "static") {
// Static grid for GM, Carousel for Players
// Wrap in a flex container
container.innerHTML = `
<div class="dh-carousel-wrapper">
${gms.length > 0 ? `<div class="dh-party-grid layout-${layoutMode} dh-static-gm">${gmHtml}</div>` : ""}
${players.length > 0 ? `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${playerHtml}</div>` : ""}
${(!hidePlayers && players.length > 0) ? `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${playerHtml}</div>` : ""}
</div>`;
} else if (carouselGMMode === "hidden") {
// Only Players in Carousel
container.innerHTML = `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${playerHtml}</div>`;
if (!hidePlayers && players.length > 0) {
container.innerHTML = `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${playerHtml}</div>`;
} else {
container.innerHTML = ""; // Nothing to show
}
} else {
// "cycle" or default - Mixed
container.innerHTML = `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${gmHtml}${playerHtml}</div>`;
let mixedContent = gmHtml;
if (!hidePlayers) mixedContent += playerHtml;
if (mixedContent) {
container.innerHTML = `<div class="dh-party-grid layout-${layoutMode} ${carouselClass}">${mixedContent}</div>`;
} else {
container.innerHTML = "";
}
}
} else {