Enhance carousel transitions with customizable duration and an option to disable fade for the slide effect.
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4 changed files with 51 additions and 6 deletions
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@ -45,6 +45,10 @@
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"CarouselSpeedHint": "Sekunden, die jede Karte angezeigt wird, bevor gewechselt wird.",
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"CarouselSpeedHint": "Sekunden, die jede Karte angezeigt wird, bevor gewechselt wird.",
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"CarouselEffect": "Übergangseffekt",
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"CarouselEffect": "Übergangseffekt",
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"CarouselEffectHint": "Animationseffekt beim Wechseln der Karten.",
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"CarouselEffectHint": "Animationseffekt beim Wechseln der Karten.",
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"CarouselDisableFade": "Verblassen für Slide-Effekt deaktivieren",
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"CarouselDisableFadeHint": "Wenn aktiviert und der 'Gleiten' Effekt gewählt ist, bleiben die Karten während des Übergangs voll sichtbar (Klassisches Karussell).",
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"CarouselTransitionDuration": "Übergangsdauer (ms)",
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"CarouselTransitionDurationHint": "Wie lange die Animation dauert (Standard: 800ms).",
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"CarouselGMMode": "GM Karussell-Verhalten",
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"CarouselGMMode": "GM Karussell-Verhalten",
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"CarouselGMModeHint": "Wie der GM im Karussell dargestellt werden soll.",
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"CarouselGMModeHint": "Wie der GM im Karussell dargestellt werden soll.",
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"CarouselHidePlayers": "Spieler im Karussell verbergen",
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"CarouselHidePlayers": "Spieler im Karussell verbergen",
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@ -53,6 +53,10 @@
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"CarouselSpeedHint": "Seconds to show each player card before switching.",
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"CarouselSpeedHint": "Seconds to show each player card before switching.",
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"CarouselEffect": "Transition Effect",
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"CarouselEffect": "Transition Effect",
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"CarouselEffectHint": "Animation effect when switching cards.",
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"CarouselEffectHint": "Animation effect when switching cards.",
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"CarouselDisableFade": "Disable Fade for Slide Effect",
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"CarouselDisableFadeHint": "If enabled and using 'Slide' effect, cards will maintain full opacity during transition (Classic Carousel).",
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"CarouselTransitionDuration": "Transition Duration (ms)",
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"CarouselTransitionDurationHint": "How long the animation takes (Default: 800ms).",
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"CarouselGMMode": "GM Carousel Behavior",
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"CarouselGMMode": "GM Carousel Behavior",
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"CarouselGMModeHint": "How the GM should constitute in the carousel.",
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"CarouselGMModeHint": "How the GM should constitute in the carousel.",
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"CarouselHidePlayers": "Hide Players in Carousel",
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"CarouselHidePlayers": "Hide Players in Carousel",
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@ -1,7 +1,7 @@
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{
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{
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"id": "dh-stream-overlay",
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"id": "dh-stream-overlay",
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"title": "Daggerheart Stream Overlay",
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"title": "Daggerheart Stream Overlay",
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"version": "2.0.1",
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"version": "2.1.0",
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"compatibility": {
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"compatibility": {
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"minimum": "13",
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"minimum": "13",
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"verified": "13"
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"verified": "13"
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@ -45,6 +45,6 @@
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"packFolders": [],
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"packFolders": [],
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"url": "https://github.com/cptn-cosmo/dh-stream-overlay",
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"url": "https://github.com/cptn-cosmo/dh-stream-overlay",
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"manifest": "https://git.geeks.gay/cosmo/dh-stream-overlay/raw/branch/main/module.json",
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"manifest": "https://git.geeks.gay/cosmo/dh-stream-overlay/raw/branch/main/module.json",
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"download": "https://git.geeks.gay/cosmo/dh-stream-overlay/releases/download/2.0.1/dh-stream-overlay.zip",
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"download": "https://git.geeks.gay/cosmo/dh-stream-overlay/releases/download/2.1.0/dh-stream-overlay.zip",
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"description": "A stream overlay module for Daggerheart that displays chat and a linked party actor sheet."
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"description": "A stream overlay module for Daggerheart that displays chat and a linked party actor sheet."
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}
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}
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@ -263,6 +263,27 @@ Hooks.once("init", () => {
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onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
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onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
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});
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});
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game.settings.register("dh-stream-overlay", "carouselDisableFade", {
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name: "DH_STREAM_OVERLAY.Settings.CarouselDisableFade",
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hint: "DH_STREAM_OVERLAY.Settings.CarouselDisableFadeHint",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
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});
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game.settings.register("dh-stream-overlay", "carouselTransitionDuration", {
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name: "DH_STREAM_OVERLAY.Settings.CarouselTransitionDuration",
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hint: "DH_STREAM_OVERLAY.Settings.CarouselTransitionDurationHint",
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scope: "world",
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config: true,
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type: Number,
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default: 800,
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range: { min: 200, max: 5000, step: 100 },
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onChange: () => { if (document.body.classList.contains("stream")) location.reload(); }
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});
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game.settings.register("dh-stream-overlay", "carouselGMMode", {
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game.settings.register("dh-stream-overlay", "carouselGMMode", {
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name: "DH_STREAM_OVERLAY.Settings.CarouselGMMode",
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name: "DH_STREAM_OVERLAY.Settings.CarouselGMMode",
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hint: "DH_STREAM_OVERLAY.Settings.CarouselGMModeHint",
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hint: "DH_STREAM_OVERLAY.Settings.CarouselGMModeHint",
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@ -1118,6 +1139,13 @@ function injectStyles() {
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const useGreen = game.settings.get("dh-stream-overlay", "useGreenScreen");
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const useGreen = game.settings.get("dh-stream-overlay", "useGreenScreen");
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const autoExpand = game.settings.get("dh-stream-overlay", "autoExpandChat");
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const autoExpand = game.settings.get("dh-stream-overlay", "autoExpandChat");
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const hideActions = game.settings.get("dh-stream-overlay", "hideChatActions");
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const hideActions = game.settings.get("dh-stream-overlay", "hideChatActions");
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// New Carousel Settings
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const carouselEffect = game.settings.get("dh-stream-overlay", "carouselEffect");
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const disableFade = game.settings.get("dh-stream-overlay", "carouselDisableFade"); // Only applies if Slide usually
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const transitionDuration = game.settings.get("dh-stream-overlay", "carouselTransitionDuration") || 800;
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const durationSec = transitionDuration / 1000;
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const bgColor = useGreen ? "#00ff00" : "rgba(0, 0, 0, 0)";
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const bgColor = useGreen ? "#00ff00" : "rgba(0, 0, 0, 0)";
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const style = document.createElement("style");
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const style = document.createElement("style");
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@ -1662,10 +1690,17 @@ function injectStyles() {
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.dh-party-grid.carousel-mode .dh-party-card {
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.dh-party-grid.carousel-mode .dh-party-card {
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grid-area: 1 / 1 / -1 / -1; /* Stack on top of each other */
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grid-area: 1 / 1 / -1 / -1; /* Stack on top of each other */
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opacity: 0;
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/* Default State (Hidden/Exiting) */
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${(disableFade && carouselEffect === 'slide') ? 'opacity: 1;' : 'opacity: 0;'}
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visibility: hidden;
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visibility: hidden;
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/* TRANSITION FIX: Delay visibility hide so it fades out first */
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/* TRANSITION FIX: Delay visibility hide so it fades out first */
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transition: opacity 0.8s ease-in-out, transform 0.8s ease-in-out, visibility 0s linear 0.8s;
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/* If Fade Disabled, we still need transition for Transform */
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transition: ${(disableFade && carouselEffect === 'slide') ?
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`transform ${durationSec}s ease-in-out, visibility 0s linear ${durationSec}s` :
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`opacity ${durationSec}s ease-in-out, transform ${durationSec}s ease-in-out, visibility 0s linear ${durationSec}s`};
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pointer-events: none;
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pointer-events: none;
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width: 100%;
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width: 100%;
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max-width: 600px; /* Constrain width in carousel */
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max-width: 600px; /* Constrain width in carousel */
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@ -1677,7 +1712,9 @@ function injectStyles() {
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opacity: 1;
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opacity: 1;
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visibility: visible;
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visibility: visible;
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/* Show immediately */
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/* Show immediately */
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transition: opacity 0.8s ease-in-out, transform 0.8s ease-in-out, visibility 0s linear;
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transition: ${(disableFade && carouselEffect === 'slide') ?
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`transform ${durationSec}s ease-in-out, visibility 0s linear` :
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`opacity ${durationSec}s ease-in-out, transform ${durationSec}s ease-in-out, visibility 0s linear`};
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pointer-events: auto;
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pointer-events: auto;
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z-index: 10;
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z-index: 10;
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transform: none;
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transform: none;
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@ -1689,7 +1726,7 @@ function injectStyles() {
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/* Slide */
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/* Slide */
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.dh-party-grid.carousel-mode.effect-slide .dh-party-card {
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.dh-party-grid.carousel-mode.effect-slide .dh-party-card {
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transform: translateX(50px);
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transform: translateX(120%);
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}
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}
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.dh-party-grid.carousel-mode.effect-slide .dh-party-card.active-slide {
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.dh-party-grid.carousel-mode.effect-slide .dh-party-card.active-slide {
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transform: translateX(0);
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transform: translateX(0);
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