feat: add new improved, draggable countdown tracker module for Daggerheart.

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CPTN Cosmo 2025-12-21 20:25:29 +01:00
commit 08e2745b3a
6 changed files with 527 additions and 0 deletions

52
scripts/module.js Normal file
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import { CountdownTrackerApp } from './countdown-app.js';
Hooks.once('init', () => {
// Register settings for position, locked state, and minimized state
game.settings.register("dh-improved-countdowns", "position", {
name: "Tracker Position",
scope: "client",
config: false,
type: Object,
default: { top: 100, left: 100 }
});
game.settings.register("dh-improved-countdowns", "locked", {
name: "Lock Tracker Position",
hint: "Prevents the countdown tracker from being dragged.",
scope: "client",
config: true,
type: Boolean,
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "minimized", {
name: "Minimized View",
scope: "client",
config: false,
type: Boolean,
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
});
Hooks.once('ready', () => {
// Hide default countdown tracker via CSS (handled in countdown.css)
// Initialize our improved tracker
CountdownTrackerApp.initialize();
});
// Re-render when countdowns change in the system
Hooks.on('daggerheart.refresh', (data) => {
if (data.refreshType === "countdown" || data.refreshType === 4) { // 4 is RefreshType.Countdown in Daggerheart
CountdownTrackerApp.instance?.render();
}
});
// Generic socket refresh if system refresh doesn't catch everything
Hooks.on('refresh', (data) => {
if (data.refreshType === "countdown") {
CountdownTrackerApp.instance?.render();
}
});