feat: Introduce customizable visual progress indicators for countdowns, update module metadata, and enhance control button tooltips.

This commit is contained in:
CPTN Cosmo 2025-12-22 00:01:05 +01:00
parent 988f2c3011
commit 02a3855ea1
5 changed files with 216 additions and 17 deletions

View file

@ -51,6 +51,15 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
const isGM = game.user.isGM;
const isMinimized = game.settings.get("dh-improved-countdowns", "minimized");
const isLocked = game.settings.get("dh-improved-countdowns", "locked");
const iconShape = game.settings.get("dh-improved-countdowns", "iconShape");
const displayMode = game.settings.get("dh-improved-countdowns", "displayMode");
const barOrientation = game.settings.get("dh-improved-countdowns", "barOrientation");
const visualColor = game.settings.get("dh-improved-countdowns", "visualColor");
const enableVisualOverlay = game.settings.get("dh-improved-countdowns", "enableVisualOverlay");
const enableVisualBorder = game.settings.get("dh-improved-countdowns", "enableVisualBorder");
const gmAlwaysShowNumbers = game.settings.get("dh-improved-countdowns", "gmAlwaysShowNumbers");
const showNumbers = (isGM && gmAlwaysShowNumbers) || displayMode === "number";
// Fetch countdowns from system settings
const systemCountdownSetting = game.settings.get("daggerheart", "Countdowns");
@ -60,9 +69,15 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
for (const [id, countdown] of Object.entries(systemCountdownSetting.countdowns)) {
const ownership = this.#getPlayerOwnership(game.user, systemCountdownSetting, countdown);
if (ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
const current = countdown.progress.current;
const max = countdown.progress.start;
const percentage = Math.max(0, Math.min(100, (current / max) * 100));
countdowns[id] = {
...countdown,
editable: isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
editable: isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
percentage,
cssClass: `shape-${iconShape}`
};
}
}
@ -72,7 +87,13 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
countdowns,
isGM,
isMinimized,
isLocked
isLocked,
showNumbers,
iconShape,
barOrientation,
visualColor,
enableVisualOverlay,
enableVisualBorder
};
}

View file

@ -28,6 +28,88 @@ Hooks.once('init', () => {
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "iconShape", {
name: "Icon Shape",
hint: "Choose the shape of the countdown icons.",
scope: "client",
config: true,
type: String,
choices: {
"rounded": "Rounded Square",
"circle": "Circle"
},
default: "rounded",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "displayMode", {
name: "Display Mode",
hint: "Choose how the countdown value is displayed.",
scope: "world",
config: true,
type: String,
choices: {
"number": "Number",
"visual": "Visual (Bar/Clock)"
},
default: "number",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "barOrientation", {
name: "Bar Orientation",
hint: "Choose the orientation of the progress bar (for square icons).",
scope: "client",
config: true,
type: String,
choices: {
"vertical": "Vertical",
"horizontal": "Horizontal"
},
default: "vertical",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "visualColor", {
name: "Visual Color",
hint: "Choose the color for the progress overlay and border.",
scope: "client",
config: true,
type: String,
default: "#ffffff",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "enableVisualOverlay", {
name: "Enable Fill Overlay",
hint: "Show the filled progress overlay (Bar or Clock).",
scope: "client",
config: true,
type: Boolean,
default: true,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "enableVisualBorder", {
name: "Enable Border Progress",
hint: "Show a progress border around the icon.",
scope: "client",
config: true,
type: Boolean,
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "gmAlwaysShowNumbers", {
name: "GM Always Shows Numbers",
hint: "If enabled, the GM will always see the numerical value even if Display Mode is set to Visual.",
scope: "client", // This should be client-scoped as it's a preference for the GM user
config: true,
type: Boolean,
default: true,
onChange: () => CountdownTrackerApp.instance?.render()
});
});
Hooks.once('ready', () => {