feat: Introduce customizable visual progress indicators for countdowns, update module metadata, and enhance control button tooltips.

This commit is contained in:
CPTN Cosmo 2025-12-22 00:01:05 +01:00
parent 988f2c3011
commit 02a3855ea1
5 changed files with 216 additions and 17 deletions

View file

@ -1,8 +1,7 @@
{
"id": "dh-improved-countdowns",
"name": "dh-improved-countdowns",
"title": "Improved Countdowns",
"version": "1.0.0",
"version": "1.1.0",
"compatibility": {
"minimum": "13",
"verified": "13"
@ -38,5 +37,8 @@
"path": "lang/en.json"
}
],
"description": "A modern, draggable countdown tracker for the Daggerheart system."
"description": "A modern, draggable countdown tracker for the Daggerheart system.",
"url": "https://github.com/cptn-cosmo/dh-improved-countdowns",
"manifest": "https://github.com/cptn-cosmo/dh-improved-countdowns/releases/latest/download/module.json",
"download": "https://github.com/cptn-cosmo/dh-improved-countdowns/releases/download/1.1.0/dh-improved-countdowns.zip"
}

View file

@ -51,6 +51,15 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
const isGM = game.user.isGM;
const isMinimized = game.settings.get("dh-improved-countdowns", "minimized");
const isLocked = game.settings.get("dh-improved-countdowns", "locked");
const iconShape = game.settings.get("dh-improved-countdowns", "iconShape");
const displayMode = game.settings.get("dh-improved-countdowns", "displayMode");
const barOrientation = game.settings.get("dh-improved-countdowns", "barOrientation");
const visualColor = game.settings.get("dh-improved-countdowns", "visualColor");
const enableVisualOverlay = game.settings.get("dh-improved-countdowns", "enableVisualOverlay");
const enableVisualBorder = game.settings.get("dh-improved-countdowns", "enableVisualBorder");
const gmAlwaysShowNumbers = game.settings.get("dh-improved-countdowns", "gmAlwaysShowNumbers");
const showNumbers = (isGM && gmAlwaysShowNumbers) || displayMode === "number";
// Fetch countdowns from system settings
const systemCountdownSetting = game.settings.get("daggerheart", "Countdowns");
@ -60,9 +69,15 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
for (const [id, countdown] of Object.entries(systemCountdownSetting.countdowns)) {
const ownership = this.#getPlayerOwnership(game.user, systemCountdownSetting, countdown);
if (ownership !== CONST.DOCUMENT_OWNERSHIP_LEVELS.NONE) {
const current = countdown.progress.current;
const max = countdown.progress.start;
const percentage = Math.max(0, Math.min(100, (current / max) * 100));
countdowns[id] = {
...countdown,
editable: isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
editable: isGM || ownership === CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER,
percentage,
cssClass: `shape-${iconShape}`
};
}
}
@ -72,7 +87,13 @@ export class CountdownTrackerApp extends HandlebarsApplicationMixin(ApplicationV
countdowns,
isGM,
isMinimized,
isLocked
isLocked,
showNumbers,
iconShape,
barOrientation,
visualColor,
enableVisualOverlay,
enableVisualBorder
};
}

View file

@ -28,6 +28,88 @@ Hooks.once('init', () => {
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "iconShape", {
name: "Icon Shape",
hint: "Choose the shape of the countdown icons.",
scope: "client",
config: true,
type: String,
choices: {
"rounded": "Rounded Square",
"circle": "Circle"
},
default: "rounded",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "displayMode", {
name: "Display Mode",
hint: "Choose how the countdown value is displayed.",
scope: "world",
config: true,
type: String,
choices: {
"number": "Number",
"visual": "Visual (Bar/Clock)"
},
default: "number",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "barOrientation", {
name: "Bar Orientation",
hint: "Choose the orientation of the progress bar (for square icons).",
scope: "client",
config: true,
type: String,
choices: {
"vertical": "Vertical",
"horizontal": "Horizontal"
},
default: "vertical",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "visualColor", {
name: "Visual Color",
hint: "Choose the color for the progress overlay and border.",
scope: "client",
config: true,
type: String,
default: "#ffffff",
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "enableVisualOverlay", {
name: "Enable Fill Overlay",
hint: "Show the filled progress overlay (Bar or Clock).",
scope: "client",
config: true,
type: Boolean,
default: true,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "enableVisualBorder", {
name: "Enable Border Progress",
hint: "Show a progress border around the icon.",
scope: "client",
config: true,
type: Boolean,
default: false,
onChange: () => CountdownTrackerApp.instance?.render()
});
game.settings.register("dh-improved-countdowns", "gmAlwaysShowNumbers", {
name: "GM Always Shows Numbers",
hint: "If enabled, the GM will always see the numerical value even if Display Mode is set to Visual.",
scope: "client", // This should be client-scoped as it's a preference for the GM user
config: true,
type: Boolean,
default: true,
onChange: () => CountdownTrackerApp.instance?.render()
});
});
Hooks.once('ready', () => {

View file

@ -141,10 +141,18 @@
position: relative;
width: 48px;
height: 48px;
border-radius: 50%;
background: rgba(0, 0, 0, 0.3);
border: 2px solid rgba(255, 255, 255, 0.1);
overflow: hidden;
transition: border-radius 0.3s ease;
}
.icon-container.shape-circle {
border-radius: 50%;
}
.icon-container.shape-rounded {
border-radius: 8px;
}
.countdown-icon {
@ -156,14 +164,64 @@
.value-overlay {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
display: flex;
align-items: center;
justify-content: center;
}
.value-overlay.number {
font-size: 22px;
font-weight: 800;
color: #fff;
text-shadow: 0 0 4px rgba(0, 0, 0, 0.9), 0 0 8px rgba(0, 0, 0, 0.9);
}
.value-overlay.visual {
background: rgba(0, 0, 0, 0.2);
}
/* Clock Visual */
.clock-visual {
width: 100%;
height: 100%;
border-radius: 50%;
/* Opacity and Color handled inline via template */
}
/* Bar Visual */
.bar-visual {
position: absolute;
bottom: 0;
left: 0;
/* Box shadow removed as it might interfere with custom colors/transparency */
transition: all 0.3s ease;
/* Color handled inline via template */
}
/* SVG Border Visual */
.progress-border-svg {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
/* Rotation handled inline to start at top */
}
.bar-visual.vertical {
width: 100%;
/* height is set inline */
}
.bar-visual.horizontal {
height: 100%;
/* width is set inline */
}
/* +/- Controls */

View file

@ -9,10 +9,12 @@
<i class="fa-solid fa-plus-circle"></i>
</a>
{{/if}}
<a class="control-btn" data-action="toggleLock" data-tooltip="{{#if isLocked}}Unlock Window{{else}}Lock Window{{/if}}">
<a class="control-btn" data-action="toggleLock"
data-tooltip="{{#if isLocked}}Unlock Window{{else}}Lock Window{{/if}}">
<i class="fa-solid {{#if isLocked}}fa-lock{{else}}fa-lock-open{{/if}}"></i>
</a>
<a class="control-btn" data-action="toggleViewMode" data-tooltip="{{#if isMinimized}}Maximize{{else}}Minimize{{/if}}">
<a class="control-btn" data-action="toggleViewMode"
data-tooltip="{{#if isMinimized}}Maximize{{else}}Minimize{{/if}}">
<i class="fa-solid {{#if isMinimized}}fa-expand-alt{{else}}fa-compress-alt{{/if}}"></i>
</a>
</div>
@ -24,19 +26,53 @@
{{#unless ../isMinimized}}
<div class="countdown-name">{{countdown.name}}</div>
{{/unless}}
<div class="countdown-visual">
{{#if countdown.editable}}
<a class="value-control minus" data-action="decreaseCountdown" data-id="{{id}}">
<i class="fa-solid fa-minus"></i>
</a>
{{/if}}
<div class="icon-container" {{#if ../isMinimized}}data-tooltip="{{countdown.name}}"{{/if}}>
<div class="icon-container {{countdown.cssClass}}" {{#if
../isMinimized}}data-tooltip="{{countdown.name}}" {{/if}}>
<img src="{{countdown.img}}" class="countdown-icon" />
<div class="value-overlay">
{{countdown.progress.current}}{{#unless ../isMinimized}}<span class="max-value">/{{countdown.progress.start}}</span>{{/unless}}
{{#if ../showNumbers}}
<div class="value-overlay number">
{{countdown.progress.current}}{{#unless ../isMinimized}}<span
class="max-value">/{{countdown.progress.start}}</span>{{/unless}}
</div>
{{else}}
<div class="value-overlay visual">
{{#if ../enableVisualOverlay}}
{{#if (eq ../iconShape "circle")}}
<div class="clock-visual"
style="background: conic-gradient({{../visualColor}} {{countdown.percentage}}%, transparent {{countdown.percentage}}%); opacity: 0.4;">
</div>
{{else}}
<div class="bar-visual {{../barOrientation}}"
style="background-color: {{../visualColor}}; opacity: 0.4; {{#if (eq ../barOrientation 'horizontal')}}width: {{countdown.percentage}}%;{{else}}height: {{countdown.percentage}}%;{{/if}}">
</div>
{{/if}}
{{/if}}
{{#if ../enableVisualBorder}}
<svg class="progress-border-svg" viewBox="0 0 48 48" style="transform: rotate(-90deg);">
{{#if (eq ../iconShape "circle")}}
<circle cx="24" cy="24" r="23" fill="none" stroke="{{../visualColor}}" stroke-width="2"
pathLength="100" stroke-dasharray="{{countdown.percentage}} 100"
style="transition: stroke-dasharray 0.3s ease; opacity: 1;"></circle>
{{else}}
<rect x="1" y="1" width="46" height="46" rx="8" ry="8" fill="none"
stroke="{{../visualColor}}" stroke-width="2" pathLength="100"
stroke-dasharray="{{countdown.percentage}} 100"
style="transition: stroke-dasharray 0.3s ease; opacity: 1;"></rect>
{{/if}}
</svg>
{{/if}}
</div>
{{/if}}
</div>
{{#if countdown.editable}}
@ -50,4 +86,4 @@
<div class="no-countdowns">No Active Countdowns</div>
{{/each}}
</div>
</div>
</div>