{{#each parsedData as |actor idx|}}
{{actor.name}}
Tier {{actor.system.tier}} {{actor.system.type}}
{{#if actor.system.resources.hitPoints.max}}HP:
{{actor.system.resources.hitPoints.max}}{{/if}}
{{#if actor.system.resources.stress.max}}Stress:
{{actor.system.resources.stress.max}}{{/if}}
Difficulty: {{actor.system.difficulty}}
{{/each}}