{{#each parsedData as |actor idx|}}

{{actor.name}} Tier {{actor.system.tier}} {{actor.system.type}}

{{#if actor.system.resources.hitPoints.max}}HP: {{actor.system.resources.hitPoints.max}}{{/if}} {{#if actor.system.resources.stress.max}}Stress: {{actor.system.resources.stress.max}}{{/if}} Difficulty: {{actor.system.difficulty}} {{#if actor.system.attack.name}} {{#if actor.system.attack.name}}
Attack: {{actor.system.attack.name}}
{{/if}} {{/if}}

Features

    {{#each actor.items as |item itemIdx|}} {{#if (eq item.type "feature")}}
  • {{item.name}}
    {{#if (lookup ../foundFeatures item.name)}}
    {{else}} New {{/if}}
    {{{item.system.description}}}
  • {{/if}} {{/each}}
{{/each}}