{{#if actor.system.resources.hitPoints.max}}
HP:
{{actor.system.resources.hitPoints.max}}{{/if}}
{{#if actor.system.resources.stress.max}}
Stress:
{{actor.system.resources.stress.max}}{{/if}}
Difficulty: {{actor.system.difficulty}}
{{#if actor.system.attack.name}}
{{#if actor.system.attack.name}}
Attack: {{actor.system.attack.name}}
{{/if}}
{{/if}}