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3 commits
1.1.1 ... main

5 changed files with 173 additions and 22 deletions

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@ -1,7 +1,7 @@
{
"id": "dh-importer",
"title": "Daggerheart Statblock Importer",
"version": "1.1.1",
"version": "1.2.2",
"compatibility": {
"minimum": "13",
"verified": "13"
@ -34,5 +34,5 @@
"description": "Imports Adversaries and Environments from text blocks into the Daggerheart system.",
"url": "https://github.com/cptn-cosmo/dh-importer",
"manifest": "https://git.geeks.gay/cosmo/dh-importer/raw/branch/main/module.json",
"download": "https://git.geeks.gay/cosmo/dh-importer/releases/download/1.1.1/dh-importer.zip"
"download": "https://git.geeks.gay/cosmo/dh-importer/releases/download/1.2.2/dh-importer.zip"
}

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@ -8,6 +8,7 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
this.step = "input";
this.parsedData = null;
this.parsedDataType = null;
this.inputText = "";
}
static DEFAULT_OPTIONS = {
@ -45,7 +46,10 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
types: {
adversary: "Adversary",
environment: "Environment"
}
},
inputText: this.inputText,
folders: game.folders.filter(f => f.type === "Actor").sort((a, b) => a.name.localeCompare(b.name)),
packs: game.packs.filter(p => p.documentName === "Actor" && !p.locked)
};
}
@ -75,6 +79,9 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
const text = form.querySelector("textarea[name='text']").value;
const type = form.querySelector("select[name='type']").value;
// Store input text
this.inputText = text;
if (!text) {
ui.notifications.warn("Please enter text to import.");
return;
@ -147,7 +154,10 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
}
}
await DHImporter.createDocuments(this.parsedData, this.parsedDataType);
const importTarget = formData.importTarget || "";
const sortTier = formData.sortTier || false;
await DHImporter.createDocuments(this.parsedData, this.parsedDataType, { target: importTarget, sortTier });
ui.notifications.info(`Successfully imported ${this.parsedData.length} documents.`);
this.close();
} catch (e) {

View file

@ -279,8 +279,19 @@ export class DHImporter {
}
static _parseExperienceLine(line, data) {
// "Ambusher +3"
const match = line.match(/(.+?)\s+([+-]?\d+)$/);
// Handle "Experience: Manipulate +2, Infiltrate +2" or "Knowledge (Arcana, History) +2"
const parts = line.split(",");
let buffer = "";
for (let part of parts) {
buffer = buffer ? buffer + "," + part : part;
// Check if buffer matches "Name +Value"
// We trim to handle spaces around commas
const trimmed = buffer.trim();
// Regex to match "Name +Value" at the end of the string
const match = trimmed.match(/(.+?)\s+([+-]?\d+)$/);
if (match) {
const currentCount = Object.keys(data.system.experiences).length;
const key = "exp" + currentCount;
@ -288,8 +299,12 @@ export class DHImporter {
name: match[1].trim(),
value: parseInt(match[2])
};
// Reset buffer as we found a complete experience
buffer = "";
}
}
// If buffer remains (e.g. "Some Trait" without number), it is ignored, consistent with previous behavior.
}
/**
* Helper to create feature item data
@ -314,10 +329,18 @@ export class DHImporter {
};
if (isAction) {
// Determine if this is an attack or a generic ability
const isAttack = buffer.description.match(/make.*?attack/i) ||
buffer.description.match(/(?:deal|inflict|take)\s+(\d+(?:d\d+)?(?:[\s]*[\+\-][\s]*\d+)?)\s+(direct\s+)?(\w+)\s+damage/i);
const actionType = isAttack ? "attack" : "ability";
const rollType = isAttack ? "attack" : "ability";
const actionId = foundry.utils.randomID();
const action = {
_id: actionId,
type: "attack",
type: actionType,
name: buffer.name,
actionType: "action",
img: "icons/svg/item-bag.svg",
@ -327,7 +350,7 @@ export class DHImporter {
damage: { parts: [], includeBase: false, direct: false },
range: "",
roll: {
type: "attack", // Default to attack
type: rollType,
diceRolling: { multiplier: "flat", dice: "d6" }
}
};
@ -536,19 +559,86 @@ export class DHImporter {
return results;
}
static async createDocuments(dataList, type) {
static async createDocuments(dataList, type, options = {}) {
if (!dataList || dataList.length === 0) return;
const { target, sortTier } = options;
const Actor = getDocumentClass("Actor");
const Folder = getDocumentClass("Folder");
const actorsToCreate = [];
// Determine Target Context
let targetFolderId = null;
let targetPack = null;
if (target) {
if (game.packs.has(target)) {
targetPack = game.packs.get(target);
} else {
targetFolderId = target;
}
}
// Folder Cache for Tier Sorting
const folderCache = {};
const getTierFolder = async (tier) => {
const folderName = `Tier ${tier}`;
const cacheKey = `${targetPack ? targetPack.collection : "world"}-${targetFolderId || "root"}-${tier}`;
if (folderCache[cacheKey]) return folderCache[cacheKey];
// Parent ID (for creating subfolder)
const parentId = targetFolderId;
// Search for existing folder
let folder;
if (targetPack) {
// Search in compendium index (requires V11+ folders)
// We'll rely on pack.folders if available (V11)
if (targetPack.folders) {
folder = targetPack.folders.find(f => f.name === folderName && f.folder?.id === parentId);
}
} else {
// Search in World
folder = game.folders.find(f => f.type === "Actor" && f.name === folderName && f.folder?.id === parentId);
}
if (folder) {
folderCache[cacheKey] = folder.id;
return folder.id;
}
// Create Folder if not found
try {
const folderData = {
name: folderName,
type: "Actor",
folder: parentId,
sorting: "a"
};
if (targetPack) {
folderData.pack = targetPack.collection;
}
const newFolder = await Folder.create(folderData, { pack: targetPack?.collection });
if (newFolder) {
folderCache[cacheKey] = newFolder.id;
return newFolder.id;
}
} catch (e) {
console.warn("Could not create Tier folder:", e);
// Fallback to parent
return parentId;
}
};
for (const data of dataList) {
// Process Items based on 'useCompendium' flags or similar set by the UI
// The UI should have modified data.items or we loop through and replace based on user choice
// Process Items
const finalItems = [];
for (const item of data.items) {
if (data.useFeatures && data.useFeatures[item.name]) {
// User selected to use existing feature
const uuid = data.useFeatures[item.name];
const original = await fromUuid(uuid);
if (original) {
@ -562,21 +652,43 @@ export class DHImporter {
}
data.items = finalItems;
// Handle Sorting / Folder Assignment
if (sortTier) {
const tier = data.system.tier !== undefined ? data.system.tier : 0;
data.folder = await getTierFolder(tier);
} else if (targetFolderId) {
data.folder = targetFolderId;
}
// Clean up temporary flags
const shouldOpen = data.openSheet;
delete data.foundFeatures;
delete data.useFeatures;
delete data.openSheet;
// If finding an existing actor to update could be a future feature, but for now we create new.
actorsToCreate.push({ data, shouldOpen });
}
const createdActors = await Actor.createDocuments(actorsToCreate.map(a => a.data));
let createdActors = [];
if (targetPack) {
// Import to Compendium
// Note: createDocuments with pack option works in V10+
const docs = actorsToCreate.map(a => a.data);
createdActors = await Actor.createDocuments(docs, { pack: targetPack.collection });
} else {
// Import to World
createdActors = await Actor.createDocuments(actorsToCreate.map(a => a.data));
}
// Open sheets
if (createdActors && createdActors.length > 0) {
for (let i = 0; i < createdActors.length; i++) {
if (actorsToCreate[i].shouldOpen) {
// If we imported to compendium, we generally don't open sheets immediately as they are in the pack
// But if the user really wants to, we'd have to retrieve the sheet from the pack.
// Standard behavior for compendium import: don't open.
if (!targetPack && actorsToCreate[i].shouldOpen) {
createdActors[i].sheet.render(true);
}
}

View file

@ -13,7 +13,7 @@
<div class="form-group" style="flex: 1;">
<label>Paste Statblocks</label>
<textarea name="text" placeholder="Paste data here..."></textarea>
<textarea name="text" placeholder="Paste data here...">{{inputText}}</textarea>
</div>
<div class="action-footer">

View file

@ -76,6 +76,35 @@
{{/each}}
</div>
<div class="import-options"
style="margin-top: 10px; padding: 10px; background: rgba(0,0,0,0.1); border-radius: 5px;">
<div class="form-group">
<label>Import Target</label>
<select name="importTarget">
<option value="">World (Root)</option>
{{#if folders.length}}
<optgroup label="Folders">
{{#each folders}}
<option value="{{this.id}}">{{this.name}}</option>
{{/each}}
</optgroup>
{{/if}}
{{#if packs.length}}
<optgroup label="Compendiums">
{{#each packs}}
<option value="{{this.collection}}">{{this.metadata.label}}</option>
{{/each}}
</optgroup>
{{/if}}
</select>
</div>
<div class="form-group">
<label>
<input type="checkbox" name="sortTier"> Sort into Sub-folders by Tier
</label>
</div>
</div>
<div class="action-footer">
<button type="button" data-action="back"><i class="fas fa-arrow-left"></i> Back</button>
<button type="button" data-action="import"><i class="fas fa-file-import"></i> Confirm Import</button>