improved importer to detect attack features and actions

This commit is contained in:
CPTN Cosmo 2026-01-24 11:21:05 +01:00
parent bbf4ecbc87
commit 74f123ecf2
No known key found for this signature in database
4 changed files with 304 additions and 61 deletions

View file

@ -49,6 +49,27 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
};
}
_onRender(context, options) {
super._onRender(context, options);
// Bind File Pickers
this.element.querySelectorAll("img[data-edit]").forEach(img => {
img.addEventListener("click", ev => {
const field = img.dataset.edit;
const fp = new FilePicker({
type: "image",
current: img.getAttribute("src"),
callback: path => {
img.src = path;
const input = this.element.querySelector(`input[name='${field}']`);
if (input) input.value = path;
}
});
fp.browse();
});
});
}
static async onParse(event, target) {
const form = this.element;
const text = form.querySelector("textarea[name='text']").value;
@ -89,12 +110,40 @@ export class DHImporterApp extends HandlebarsApplicationMixin(ApplicationV2) {
const formData = new foundry.applications.ux.FormDataExtended(this.element).object;
for (const actor of this.parsedData) {
// Update Actor Image
if (formData[`img.${actor.name}`]) {
actor.img = formData[`img.${actor.name}`];
actor.prototypeToken.texture.src = formData[`img.${actor.name}`];
}
// Update Attack Image
if (formData[`attackImg.${actor.name}`]) {
actor.system.attack.img = formData[`attackImg.${actor.name}`];
}
// Open Sheet Flag
if (formData[`openSheet.${actor.name}`]) {
actor.openSheet = true;
}
actor.useFeatures = {};
for (const item of actor.items) {
const key = `useFeatures.${actor.name}.${item.name}`;
if (formData[key]) {
actor.useFeatures[item.name] = formData[key];
}
// Update Item Image
const itemImgKey = `itemImg.${actor.name}.${item.name}`;
if (formData[itemImgKey]) {
item.img = formData[itemImgKey];
// Also update embedded action image if present
if (item.system.actions) {
for (const actionId in item.system.actions) {
item.system.actions[actionId].img = formData[itemImgKey];
}
}
}
}
}

View file

@ -83,43 +83,53 @@ export class DHImporter {
data.system.type = match[2].toLowerCase();
}
else if (line.match(/^Difficulty:/i)) {
// Can be "Difficulty: 14" or "Difficulty: 11 | Thresholds: ..."
const valueMatch = line.match(/Difficulty:\s*(\d+)/i);
if (valueMatch) data.system.difficulty = parseInt(valueMatch[1]);
// Can be "Difficulty: 14" or "Difficulty: 11 | Thresholds: ..." or "Difficulty: 12Thresholds: 5/9HP: 4Stress: 3"
// Check for inline stuff (Old Format)
// Robust Regex Extraction
const diffMatch = line.match(/Difficulty:\s*(\d+)/i);
if (diffMatch) data.system.difficulty = parseInt(diffMatch[1]);
const thMatch = line.match(/Thresholds:\s*(\d+)\/(\d+)/i);
if (thMatch) {
data.system.damageThresholds.major = parseInt(thMatch[1]);
data.system.damageThresholds.severe = parseInt(thMatch[2]);
}
const hpMatch = line.match(/HP:\s*(\d+)/i);
if (hpMatch) data.system.resources.hitPoints.max = parseInt(hpMatch[1]);
const stressMatch = line.match(/Stress:\s*(\d+)/i);
if (stressMatch) data.system.resources.stress.max = parseInt(stressMatch[1]);
// Check for inline stuff (Old Format with Pipes)
if (line.includes("|")) {
const parts = line.split("|").map(p => p.trim());
for (const part of parts) {
if (part.startsWith("HP:")) {
data.system.resources.hitPoints.max = parseInt(part.split(":")[1]);
} else if (part.startsWith("Stress:")) {
data.system.resources.stress.max = parseInt(part.split(":")[1]);
} else if (part.startsWith("Thresholds:")) {
const th = part.split(":")[1].split("/").map(t => parseInt(t.trim()));
if (th[0]) data.system.damageThresholds.major = th[0];
if (th[1]) data.system.damageThresholds.severe = th[1];
}
// Fallback for pipes if regex somehow missed or overwrote (unlikely but safe)
// Actually the regex above is better.
}
}
}
else if (line.match(/^(Attack:|ATK:)/i)) {
// "Attack: +1" or "ATK: +2 | Claws: Melee | ..."
// "Attack: +1" or "ATK: +2 | Claws: Melee | ..." or "ATK: +2Claws: Melee1d6+2 phy"
const bonusMatch = line.match(/(?:Attack|ATK):\s*([+-]?\d+)/i);
if (bonusMatch) data.system.attack.roll.bonus = parseInt(bonusMatch[1]);
// Clean the line to remove "ATK: +2" part
let restOfLine = line.replace(/(?:Attack|ATK):\s*[+-]?\d+/, "").trim();
// If split format e.g. "Attack: +1" and next line is "Claws: Melee..."
if (!line.includes("|") && lineIndex + 1 < lines.length) {
if ((!restOfLine || restOfLine.length === 0) && lineIndex + 1 < lines.length) {
const nextLine = lines[lineIndex + 1];
if (nextLine.includes(":") && !nextLine.match(/^(Experience|Features|Motives|Difficulty)/)) {
// Likely the weapon details: "Claws: Melee | 1d8+3 phy"
DHImporter._parseAttackDetails(nextLine, data);
lineIndex++; // Consume next line
}
} else if (line.includes("|")) {
// Inline formatting
const parts = line.split("|").slice(1).join("|"); // remove ATK part
DHImporter._parseAttackDetails(parts, data);
} else if (restOfLine.length > 0) {
// Inline formatting (smashed or piped)
if (restOfLine.startsWith("|")) restOfLine = restOfLine.substring(1).trim();
DHImporter._parseAttackDetails(restOfLine, data);
}
}
else if (line.match(/^Experience:/i)) {
@ -182,8 +192,9 @@ export class DHImporter {
// FEATURES
else if (currentSection === "features") {
const featureMatch = line.match(/^(.+?)\s+[-]\s+(\w+)(?::\s*(.*))?$/);
// "Name - Type" (Description on next line) OR "Name - Type: Description"
// Supports hyphen (-), en-dash (), em-dash (—) and optional surrounding spaces
const featureMatch = line.match(/^(.+?)\s*[–—-]\s*(\w+)(?::\s*(.*))?$/);
if (featureMatch) {
if (featureBuffer) data.items.push(DHImporter._createFeatureItem(featureBuffer));
@ -212,51 +223,53 @@ export class DHImporter {
}
static _parseAttackDetails(line, data) {
// Claws: Melee | 1d8+3 phy OR Claws: Melee 1d8+3 phy
// Simple heuristic splitting
let parts = line.split("|").map(p => p.trim());
if (parts.length === 1) {
// Try splitting by : for name/range
const firstColon = line.indexOf(":");
if (firstColon > -1) {
const name = line.substring(0, firstColon).trim();
const rest = line.substring(firstColon + 1).trim();
const rangeMatch = rest.match(/^(\w+)\s+(.*)$/);
if (rangeMatch) {
parts = [name + ":" + rangeMatch[1], rangeMatch[2]];
} else {
parts = [line];
}
}
// Claws: Melee | 1d8+3 phy OR Claws: Melee 1d8+3 phy OR Claws: Melee1d6+2 phy
// 1. Extract Name
let name = "Attack";
let rest = line;
if (line.includes(":")) {
const parts = line.split(":");
name = parts[0].trim();
rest = parts.slice(1).join(":").trim();
}
// Now parse parts roughly matching old logic
// Part 0: Name: Range
if (parts.length > 0) {
const nameRange = parts[0].split(":");
data.system.attack.name = nameRange[0].trim();
if (nameRange[1]) data.system.attack.range = nameRange[1].trim().toLowerCase();
data.system.attack.name = name;
// 2. Extract Range
// Ranges: Melee, Very Close, Close, Far, Very Far
const rangeMatch = rest.match(/^(Melee|Very Close|Close|Far|Very Far)/i);
if (rangeMatch) {
data.system.attack.range = rangeMatch[1].toLowerCase();
rest = rest.substring(rangeMatch[0].length).trim();
}
// Part 1: Damage
if (parts.length > 1) {
const dmgStr = parts[1];
const dmgMatch = dmgStr.match(/^(.+?)\s+(\w+)$/);
let formula = dmgStr;
// 3. Extract Damage
// Formula + Type
if (rest) {
// Remove optional pipes
rest = rest.replace(/^\|\s*/, "");
// "1d6+2 phy"
const dmgMatch = rest.match(/^(.+?)\s+(\w+)$/);
let formula = rest;
let type = "physical";
if (dmgMatch) {
formula = dmgMatch[1];
type = dmgMatch[2].toLowerCase();
// Map short codes
if (type === "phy") type = "physical";
else if (type === "mag") type = "magic";
}
data.system.attack.damage.parts.push({
type: [type],
applyTo: "hitPoints",
value: {
custom: { enabled: true, formula: formula },
multiplier: "flat", dice: "d6"
multiplier: "flat", dice: "d6",
flatMultiplier: 1
}
});
}
@ -292,21 +305,92 @@ export class DHImporter {
img: "icons/svg/item-bag.svg",
system: {
description: `<p><strong>${buffer.typeHint}</strong>: ${buffer.description}</p>`,
actions: {}
actions: {},
featureForm: isAction ? "action" : "passive"
}
};
if (isAction) {
const actionId = foundry.utils.randomID();
item.system.actions[actionId] = {
const action = {
_id: actionId,
type: "attack",
name: buffer.name,
actionType: "action",
img: "icons/svg/item-bag.svg",
systemPath: "actions",
chatDisplay: true
chatDisplay: true,
cost: [],
damage: { parts: [], includeBase: false, direct: false },
range: "",
roll: {
type: "action", // Default to action, switch to attack if detected
diceRolling: { multiplier: "flat", dice: "d6" }
}
};
// Parse Fear Cost
if (buffer.description.match(/^spen[md]\s+(?:a|1)\s+fear/i)) {
action.cost.push({
consumeOnSuccess: false,
scalable: false,
key: "fear",
value: 1,
itemId: null,
step: null
});
}
// Parse Stress Cost
if (buffer.description.match(/mark\s+(?:a|1)\s+stress/i)) {
action.cost.push({
consumeOnSuccess: false,
scalable: false,
key: "stress",
value: 1,
itemId: null,
step: null
});
}
// Parse Attack Trigger
if (buffer.description.match(/make.*?attack/i)) {
action.roll.type = "attack";
}
// Parse Range
const rangeMatch = buffer.description.match(/(Melee|Very Close|Close|Far|Very Far)/i);
if (rangeMatch) {
action.range = rangeMatch[1].toLowerCase();
}
// Parse Damage: "deal 3d4+10 direct physical damage"
// Matches: context? + formula + optional direct + type + "damage"
const damageMatch = buffer.description.match(/(?:deal|inflict|take)\s+(\d+(?:d\d+)?(?:[\s]*[\+\-][\s]*\d+)?)\s+(direct\s+)?(\w+)\s+damage/i);
if (damageMatch) {
// remove spaces in formula for cleaner data
let formula = damageMatch[1].replace(/\s/g, "");
const isDirect = !!damageMatch[2]; // Captured "direct "
let type = damageMatch[3].toLowerCase();
// Map short codes
if (type === "phy") type = "physical";
else if (type === "mag") type = "magic";
action.damage.direct = isDirect;
action.damage.parts.push({
value: {
custom: { enabled: true, formula: formula },
multiplier: "flat", dice: "d6",
flatMultiplier: 1 // Default
},
applyTo: "hitPoints",
type: [type]
});
}
item.system.actions[actionId] = action;
}
return item;
@ -379,7 +463,7 @@ export class DHImporter {
currentSection = "features";
} else if (currentSection === "features") {
// Parsing Features: "Name - Type: Description"
const featureMatch = line.match(/^(.+?)\s+[-]\s+(\w+):\s*(.*)/);
const featureMatch = line.match(/^(.+?)\s*[–—-]\s*(\w+):\s*(.*)/);
if (featureMatch) {
if (featureBuffer) {
data.items.push(DHImporter._createFeatureItem(featureBuffer));
@ -472,12 +556,23 @@ export class DHImporter {
data.items = finalItems;
// Clean up temporary flags
const shouldOpen = data.openSheet;
delete data.foundFeatures;
delete data.useFeatures;
delete data.openSheet;
actorsToCreate.push(data);
actorsToCreate.push({ data, shouldOpen });
}
await Actor.createDocuments(actorsToCreate);
const createdActors = await Actor.createDocuments(actorsToCreate.map(a => a.data));
// Open sheets
if (createdActors && createdActors.length > 0) {
for (let i = 0; i < createdActors.length; i++) {
if (actorsToCreate[i].shouldOpen) {
createdActors[i].sheet.render(true);
}
}
}
}
}

View file

@ -255,3 +255,70 @@
padding-top: 10px;
border-top: 1px solid #4a4a4a;
}
/* --- New Styles for Image Pickers --- */
.dh-importer-preview .header-row {
display: flex;
align-items: center;
gap: 15px;
display: flex;
align-items: center;
gap: 15px;
margin-bottom: 10px;
}
.dh-importer-preview .header-row h3 {
margin: 0;
border: none;
padding: 0;
flex: 1;
}
.dh-importer-preview .image-picker {
position: relative;
cursor: pointer;
border: 1px solid #7a6a4a;
border-radius: 4px;
overflow: hidden;
transition: box-shadow 0.2s;
flex-shrink: 0;
}
.dh-importer-preview .image-picker:hover {
box-shadow: 0 0 5px #ffd700;
}
.dh-importer-preview .image-picker img {
display: block;
object-fit: cover;
background: #000;
}
.dh-importer-preview .attack-pill {
display: inline-flex;
align-items: center;
background: #2a2a2a;
padding: 4px 16px 4px 8px;
/* Adjusted padding for icon */
border-radius: 4px;
border: 1px solid #444;
color: #ccc;
font-size: 1.1em;
box-shadow: inset 0 0 5px rgba(0, 0, 0, 0.5);
gap: 5px;
}
.dh-importer-preview .attack-pill .image-picker {
border: none;
box-shadow: none;
background: transparent;
}
.dh-importer-preview .feature-header {
display: flex;
flex-direction: row;
align-items: center;
gap: 10px;
margin-bottom: 5px;
}

View file

@ -2,16 +2,34 @@
<div class="actor-list">
{{#each parsedData as |actor idx|}}
<div class="actor-preview">
<div class="header-row">
<div class="image-picker">
<img src="{{actor.img}}" data-edit="img.{{actor.name}}" height="48" width="48" />
<input type="text" name="img.{{actor.name}}" value="{{actor.img}}" style="display:none">
</div>
<h3>
<span>{{actor.name}}</span>
<small>Tier {{actor.system.tier}} {{actor.system.type}}</small>
</h3>
</div>
<div class="stats">
{{#if actor.system.resources.hitPoints.max}}<span><strong>HP:</strong>
{{actor.system.resources.hitPoints.max}}</span>{{/if}}
{{#if actor.system.resources.stress.max}}<span><strong>Stress:</strong>
{{actor.system.resources.stress.max}}</span>{{/if}}
<span><strong>Difficulty:</strong> {{actor.system.difficulty}}</span>
{{#if actor.system.attack.name}}
{{#if actor.system.attack.name}}
<span class="attack-pill">
<div class="image-picker small" style="border:none; margin-right:5px; width:24px; height:24px;">
<img src="icons/svg/item-bag.svg" data-edit="attackImg.{{actor.name}}" height="24" width="24" />
<input type="text" name="attackImg.{{actor.name}}" value="icons/svg/item-bag.svg"
style="display:none">
</div>
<strong>Attack:</strong> {{actor.system.attack.name}}
</span>
{{/if}}
{{/if}}
</div>
<div class="features-list">
@ -20,7 +38,15 @@
{{#each actor.items as |item itemIdx|}}
{{#if (eq item.type "feature")}}
<li class="feature-item">
<div class="feature-header">
<div class="image-picker small">
<img src="{{item.img}}" data-edit="itemImg.{{actor.name}}.{{item.name}}" height="24"
width="24" />
<input type="text" name="itemImg.{{actor.name}}.{{item.name}}" value="{{item.img}}"
style="display:none">
</div>
<strong>{{item.name}}</strong>
</div>
{{#if (lookup ../foundFeatures item.name)}}
<div class="feature-match">
@ -40,6 +66,12 @@
{{/each}}
</ul>
</div>
<div class="actor-options">
<label>
<input type="checkbox" name="openSheet.{{actor.name}}"> Open Sheet after Import
</label>
</div>
</div>
{{/each}}
</div>