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3 changed files with 14 additions and 30 deletions
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@ -21,7 +21,7 @@ This module adds visually stunning effects to chat cardswhen a player or GM roll
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1. Open FoundryVTT and go to the **Add-on Modules** tab.
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2. Click **Install Module**.
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3. In the "Manifest URL" field, paste the following link:
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`https://git.geeks.gay/cosmo/dh-immersive-crits/src/branch/main/module.json`
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`https://github.com/cptn-cosmo/dh-immersive-crits/releases/latest/download/module.json`
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4. Click **Install**.
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## Configuration
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@ -36,3 +36,8 @@ Go to **Game Settings** -> **Configure Settings** -> **Module Settings** -> **Im
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- **FoundryVTT**: v13+
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- **System**: Daggerheart
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## Credits
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Created by **CPTN Cosmo**.
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Project URL: [GitHub](https://github.com/cptn-cosmo/dh-immersive-crits)
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@ -1,7 +1,7 @@
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{
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"id": "dh-immersive-crits",
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"title": "Immersive Crits for Daggerheart",
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"version": "1.1.0",
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"version": "1.0.0",
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"compatibility": {
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"minimum": "13",
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"verified": "13"
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@ -30,8 +30,8 @@
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"styles": [
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"styles/immersive-crits.css"
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],
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"url": "https://git.geeks.gay/cosmo/dh-immersive-crits",
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"manifest": "https://git.geeks.gay/cosmo/dh-immersive-crits/releases/latest/download/module.json",
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"download": "https://git.geeks.gay/cosmo/dh-immersive-crits/releases/download/1.1.0/dh-immersive-crits.zip",
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"url": "https://github.com/cptn-cosmo/dh-immersive-crits",
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"manifest": "https://github.com/cptn-cosmo/dh-immersive-crits/releases/latest/download/module.json",
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"download": "https://github.com/cptn-cosmo/dh-immersive-crits/releases/download/1.0.0/dh-immersive-crits.zip",
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"description": "Immersive crits for Daggerheart."
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}
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@ -1,30 +1,9 @@
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Hooks.once('init', () => {
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// Register Settings
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// Register Configuration - Scope Mode
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game.settings.register('dh-immersive-crits', 'configurationMode', {
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name: 'Configuration Mode',
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hint: 'Choose whether settings are global (GM controls everyone) or client-specific (users choose their own). Requires a reload to take effect.',
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scope: 'world',
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config: true,
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type: String,
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choices: {
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"world": "Global (GM Controlled)",
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"client": "Per-User (Player Controlled)"
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},
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default: 'world',
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onChange: () => {
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// We can't easily force a reload, but the hint says it's required.
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// Ideally we'd pop a dialog but a hint is sufficient for now.
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}
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});
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const configMode = game.settings.get('dh-immersive-crits', 'configurationMode');
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const targetScope = configMode;
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game.settings.register('dh-immersive-crits', 'critAnimation', {
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name: 'Critical Hit Animation',
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hint: 'Select the visual effect for critical hit chat cards.',
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scope: targetScope,
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scope: 'world',
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config: true,
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type: String,
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choices: {
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@ -42,7 +21,7 @@ Hooks.once('init', () => {
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game.settings.register('dh-immersive-crits', 'pulseColor', {
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name: 'Pulse Color',
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hint: 'Select the color for the Pulse animation.',
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scope: targetScope,
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scope: 'world',
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config: true,
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type: String,
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default: '#ff0000'
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@ -51,7 +30,7 @@ Hooks.once('init', () => {
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game.settings.register('dh-immersive-crits', 'dsnCritEffect', {
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name: 'DiceSoNice Critical Effect',
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hint: 'Select the DiceSoNice special effect to play on critical hits.',
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scope: targetScope,
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scope: 'world',
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config: true,
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type: String,
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choices: {
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