Commit graph

13 commits

Author SHA1 Message Date
442442621d
feat: change game settings scope from world to client for critical hit animations and effects 2026-02-10 18:05:09 +01:00
07e44c0687
Remove unused "Confetti" animation option. 2026-02-10 04:18:16 +01:00
14e8d68d3b
chore: Add console logs to debug Dice So Nice helper, SFX modes, and effect application. 2026-02-10 04:11:24 +01:00
5c3fd21ba6
feat: Update Dice So Nice critical hit effect choices and simplify their application logic by using direct class names and removing debug logs. 2026-02-10 04:02:33 +01:00
6c9a219ca0
refactor: Remove redundant id property from special effect options. 2026-02-10 03:56:06 +01:00
b7c9c0071a
feat: Refine Dice So Nice critical hit effect application logic and add debugging logs for DSN integration. 2026-02-10 03:47:35 +01:00
c8727fd7bb
refactor: Update special effect options to use DSN v4 sfx property with lowercase IDs. 2026-02-10 03:43:05 +01:00
d3e66b8846
chore: remove debug console logs 2026-02-10 03:39:09 +01:00
c7589a55ab
feat: Enhance Duality Roll critical hit detection for varied roll structures and migrate to the renderChatMessageHTML hook. 2026-02-10 03:35:52 +01:00
e57d889a21
debug: enable and add console logging for Dice So Nice critical hit detection and roll processing. 2026-02-10 03:32:26 +01:00
fe9233cae2
refactor: Cache jQuery html object for consistent DOM manipulation in hooks. 2026-02-10 03:22:25 +01:00
64463504d5
feat: Add comprehensive module README and enhance DiceSoNice integration to support Duality Rolls. 2026-02-10 03:11:24 +01:00
a1a3e74ea7
Implement visual and DiceSoNice effects for critical hits in Daggerheart. 2026-02-10 01:17:05 +01:00