dh-ikonis/scripts/ikonis-data.js

61 lines
2.6 KiB
JavaScript

export const DEFAULT_AUGMENTS = [
{ id: "force", name: "Kinetic Amplifier", effect: "+1 Damage on Melee attacks", cost: "2 Iron", precompile: 1 },
{ id: "fire", name: "Thermal Core", effect: "Deals Fire damage instead of Physical", cost: "1 Blaze Glass", precompile: 1 },
{ id: "shock", name: "Static Coil", effect: "Targets hit are Dazed", cost: "3 Copper", precompile: 2 },
{ id: "shield", name: "Reactive Plating", effect: "+1 Armor while equipped", cost: "2 Steel", precompile: 1 },
{ id: "range", name: "Long-Range Optics", effect: "Increases Range by 1 step", cost: "1 Lens", precompile: 2 },
{ id: "crit", "name": "Precision Chip", "effect": "+1 to Crit range", "cost": "1 Gold", "precompile": 3 },
{ id: "multi", "name": "Burst Module", "effect": "Can target 2 enemies (Half damage)", "cost": "2 Gears", "precompile": 4 },
{ id: "drain", "name": "Siphon Link", "effect": "Recover 1 Hope on kill", "cost": "1 Soul Gem", "precompile": 4 },
{ id: "weight", "name": "Gravity Plate", "effect": "Weapon is Heavy (more damage)", "cost": "4 Lead", "precompile": 2 }
];
export function getAugments() {
return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
}
export function getSlotCount(item) {
const flags = item.getFlag('dh-ikonis') || {};
if (typeof flags.slotOverride === "number") return flags.slotOverride;
// Daggerheart Tier detection (can be system.tier.value or system.tier)
let tier = item.system?.tier?.value;
if (tier === undefined) tier = item.system?.tier;
// Ensure we have a number
const tierNum = parseInt(tier) || 1;
console.log(`DH-Ikonis | Detecting slots for Tier ${tierNum} (Raw: ${tier})`);
const settingKey = `slotsTier${tierNum}`;
try {
const slots = game.settings.get('dh-ikonis', settingKey);
console.log(`DH-Ikonis | Setting [${settingKey}] returned: ${slots}`);
return slots;
} catch (e) {
return tierNum >= 2 ? 3 : 2;
}
}
/**
* Robust feature fetching with timeout to prevent sheet hangs.
*/
export async function getAttachedFeature(uuid) {
if (!uuid) return null;
const timeout = new Promise((_, reject) =>
setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
);
try {
const item = await Promise.race([fromUuid(uuid), timeout]);
return item;
} catch (err) {
console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
return null;
}
}
export function patchDHWeapon() {
console.log("DH-Ikonis | Patching DH Weapon system...");
}