61 lines
2.6 KiB
JavaScript
61 lines
2.6 KiB
JavaScript
export const DEFAULT_AUGMENTS = [
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{ id: "force", name: "Kinetic Amplifier", effect: "+1 Damage on Melee attacks", cost: "2 Iron", precompile: 1 },
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{ id: "fire", name: "Thermal Core", effect: "Deals Fire damage instead of Physical", cost: "1 Blaze Glass", precompile: 1 },
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{ id: "shock", name: "Static Coil", effect: "Targets hit are Dazed", cost: "3 Copper", precompile: 2 },
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{ id: "shield", name: "Reactive Plating", effect: "+1 Armor while equipped", cost: "2 Steel", precompile: 1 },
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{ id: "range", name: "Long-Range Optics", effect: "Increases Range by 1 step", cost: "1 Lens", precompile: 2 },
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{ id: "crit", "name": "Precision Chip", "effect": "+1 to Crit range", "cost": "1 Gold", "precompile": 3 },
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{ id: "multi", "name": "Burst Module", "effect": "Can target 2 enemies (Half damage)", "cost": "2 Gears", "precompile": 4 },
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{ id: "drain", "name": "Siphon Link", "effect": "Recover 1 Hope on kill", "cost": "1 Soul Gem", "precompile": 4 },
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{ id: "weight", "name": "Gravity Plate", "effect": "Weapon is Heavy (more damage)", "cost": "4 Lead", "precompile": 2 }
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];
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export function getAugments() {
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return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
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}
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export function getSlotCount(item) {
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const flags = item.getFlag('dh-ikonis') || {};
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if (typeof flags.slotOverride === "number") return flags.slotOverride;
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// Daggerheart Tier detection (can be system.tier.value or system.tier)
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let tier = item.system?.tier?.value;
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if (tier === undefined) tier = item.system?.tier;
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// Ensure we have a number
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const tierNum = parseInt(tier) || 1;
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console.log(`DH-Ikonis | Detecting slots for Tier ${tierNum} (Raw: ${tier})`);
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const settingKey = `slotsTier${tierNum}`;
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try {
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const slots = game.settings.get('dh-ikonis', settingKey);
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console.log(`DH-Ikonis | Setting [${settingKey}] returned: ${slots}`);
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return slots;
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} catch (e) {
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return tierNum >= 2 ? 3 : 2;
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}
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}
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/**
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* Robust feature fetching with timeout to prevent sheet hangs.
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*/
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export async function getAttachedFeature(uuid) {
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if (!uuid) return null;
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const timeout = new Promise((_, reject) =>
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setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
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);
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try {
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const item = await Promise.race([fromUuid(uuid), timeout]);
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return item;
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} catch (err) {
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console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
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return null;
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}
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}
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export function patchDHWeapon() {
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console.log("DH-Ikonis | Patching DH Weapon system...");
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}
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