dh-ikonis/scripts/ikonis-data.js

158 lines
5.9 KiB
JavaScript

export const DEFAULT_AUGMENTS = [
{ id: "force", name: "Kinetic Amplifier", effect: "+1 Damage on Melee attacks", cost: "2 Iron", precompile: 1 },
{ id: "fire", name: "Thermal Core", effect: "Deals Fire damage instead of Physical", cost: "1 Blaze Glass", precompile: 1 },
{ id: "shock", name: "Static Coil", effect: "Targets hit are Dazed", cost: "3 Copper", precompile: 2 },
{ id: "shield", name: "Reactive Plating", effect: "+1 Armor while equipped", cost: "2 Steel", precompile: 1 },
{ id: "range", name: "Long-Range Optics", effect: "Increases Range by 1 step", cost: "1 Lens", precompile: 2 },
{ id: "crit", name: "Precision Chip", effect: "+1 to Crit range", cost: "1 Gold", precompile: 3 },
{ id: "multi", name: "Burst Module", effect: "Can target 2 enemies (Half damage)", cost: "2 Gears", precompile: 4 },
{ id: "drain", name: "Siphon Link", effect: "Recover 1 Hope on kill", cost: "1 Soul Gem", precompile: 4 },
{ id: "weight", name: "Gravity Plate", effect: "Weapon is Heavy (more damage)", cost: "4 Lead", precompile: 2 }
];
// Global caches for resolved features to keep getters fast
const _featureCache = new Map();
const _itemObjectCache = new Map();
export function getAugments() {
return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
}
export function getSlotCount(item) {
const flags = item.getFlag('dh-ikonis') || {};
if (typeof flags.slotOverride === "number") return flags.slotOverride;
let tier = item.system?.tier?.value;
if (tier === undefined) tier = item.system?.tier;
const tierNum = parseInt(tier) || 1;
const settingKey = `slotsTier${tierNum}`;
try {
return game.settings.get('dh-ikonis', settingKey);
} catch (e) {
return tierNum >= 2 ? 3 : 2;
}
}
/**
* Robust feature fetching with timeout and caching.
*/
export async function getAttachedFeature(uuid) {
if (!uuid) return null;
if (_featureCache.has(uuid)) return _featureCache.get(uuid);
const timeout = new Promise((_, reject) =>
setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
);
try {
const item = await Promise.race([fromUuid(uuid), timeout]);
if (item) _featureCache.set(uuid, item);
return item;
} catch (err) {
console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
return null;
}
}
/**
* Patches the system to ensure Ikonis effects are applied to the actor.
*/
export function patchIkonisLogic() {
console.log("DH-Ikonis | Patching Actor for Ikonis effect injection...");
// 1. Patch allApplicableEffects to inject Active Effects from Augments
const originalAllEffects = Actor.prototype.allApplicableEffects;
Actor.prototype.allApplicableEffects = function* () {
yield* originalAllEffects.call(this);
for (const item of this.items) {
if (item.type !== 'weapon' || !item.system.equipped) continue;
const installedIds = item.getFlag('dh-ikonis', 'installedAugments') || [];
const allAugs = getAugments();
for (const id of installedIds) {
const aug = allAugs.find(a => String(a.id) === String(id));
if (!aug?.featureUuid) continue;
const feature = fromUuidSync(aug.featureUuid);
if (!feature || !feature.effects) continue;
for (const effect of feature.effects) {
if (effect.transfer) yield effect;
}
}
const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid');
if (bondedUuid) {
const feature = fromUuidSync(bondedUuid);
if (feature?.effects) {
for (const effect of feature.effects) {
if (effect.transfer) yield effect;
}
}
}
}
};
}
/**
* Patches the Character Data Model to show features in the UI lists.
*/
export function patchDhCharacter(DhCharacter) {
console.log("DH-Ikonis | Patching DhCharacter data model for UI lists...");
const descriptor = Object.getOwnPropertyDescriptor(DhCharacter.prototype, 'sheetLists');
if (!descriptor) return;
const originalSheetLists = descriptor.get;
Object.defineProperty(DhCharacter.prototype, 'sheetLists', {
get: function() {
const lists = originalSheetLists.call(this);
const ikonisFeatures = [];
// Find equipped Ikonis weapons
for (const item of this.parent.items) {
if (item.type !== 'weapon' || !item.system.equipped) continue;
const installedIds = item.getFlag('dh-ikonis', 'installedAugments') || [];
const allAugs = getAugments();
const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid');
// Collect Bonded Feature
if (bondedUuid) {
const feature = fromUuidSync(bondedUuid);
if (feature) ikonisFeatures.push(feature);
}
// Collect Augments
for (const id of installedIds) {
const aug = allAugs.find(a => String(a.id) === String(id));
if (!aug?.featureUuid) continue;
const feature = fromUuidSync(aug.featureUuid);
if (feature) ikonisFeatures.push(feature);
}
}
if (ikonisFeatures.length > 0) {
// Ensure unique features
const uniqueFeatures = Array.from(new Set(ikonisFeatures));
lists.ikonis = {
title: "Ikonis Augments",
type: "ikonis",
values: uniqueFeatures
};
}
return lists;
},
configurable: true
});
}
export function patchDHWeapon() {
// Future: Add damage type override logic here
}