import { DEFAULT_AUGMENTS } from './augments.js'; // Global caches for resolved features to keep getters fast const _featureCache = new Map(); /** * Injects Ikonis defaults directly into the system configuration. */ export function registerIkonisFeatures() { if (!CONFIG.DH?.ITEM?.weaponFeatures) return; console.log("DH-Ikonis | Registering features in CONFIG..."); for (const aug of DEFAULT_AUGMENTS) { const nativeId = `ikonis-${aug.id}`; CONFIG.DH.ITEM.weaponFeatures[nativeId] = { name: `Ikonis: ${aug.name}`, img: aug.img || "systems/daggerheart/assets/icons/documents/items/chip.svg", description: aug.cost ? `

${aug.effect}

${aug.cost}

` : `

${aug.effect}

`, actions: aug.actions || {}, effects: aug.effects || [] }; } console.log("DH-Ikonis | Features registered in CONFIG."); } /** * Seeds the Daggerheart Homebrew settings with Ikonis defaults if they don't exist. */ export async function seedIkonisHomebrew() { if (!game.user.isGM) return; let homebrewKey = 'Homebrew'; if (!game.settings.settings.has('daggerheart.Homebrew')) { if (game.settings.settings.has('daggerheart.homebrew')) homebrewKey = 'homebrew'; else { console.warn("DH-Ikonis | Daggerheart Homebrew setting not found."); return; } } const current = game.settings.get('daggerheart', homebrewKey) || {}; const homebrew = (typeof current.toObject === 'function') ? current.toObject() : foundry.utils.deepClone(current); console.log(`DH-Ikonis | Seeding homebrew features (key: ${homebrewKey})...`); if (!homebrew.itemFeatures) homebrew.itemFeatures = { weaponFeatures: {}, armorFeatures: {} }; if (!homebrew.itemFeatures.weaponFeatures) homebrew.itemFeatures.weaponFeatures = {}; let updates = false; const recognizedIds = DEFAULT_AUGMENTS.map(aug => `ikonis-${aug.id}`); // Purge undefined Ikonis features for (const [id, feature] of Object.entries(homebrew.itemFeatures.weaponFeatures)) { if (id.startsWith('ikonis-') && !recognizedIds.includes(id)) { console.log(`DH-Ikonis | Purging undefined feature: ${id}`); delete homebrew.itemFeatures.weaponFeatures[id]; updates = true; } } for (const aug of DEFAULT_AUGMENTS) { const nativeId = `ikonis-${aug.id}`; // Force update to ensure 16-character IDs and correct mechanical effects are synced console.log(`DH-Ikonis | Seeding/Updating feature: ${aug.name}`); let description = `

${aug.effect}

`; if (aug.cost) description += `

${aug.cost}

`; if (aug.precompile) description += `

Precompile: ${aug.precompile}

`; homebrew.itemFeatures.weaponFeatures[nativeId] = { name: `Ikonis: ${aug.name}`, img: aug.img || "systems/daggerheart/assets/icons/documents/items/chip.svg", description: description, actions: aug.actions || {}, effects: aug.effects || [] }; updates = true; } if (updates) { await game.settings.set('daggerheart', homebrewKey, homebrew); console.log("DH-Ikonis | Default blueprints seeded into Homebrew settings."); } else { console.log("DH-Ikonis | Homebrew features are already up to date."); } } /** * Scans the Daggerheart system config for any weapon features starting with "Ikonis:". * These are treated as available augments for our slot system. */ export function getAugments() { // We get the resolved features from CONFIG.DH.ITEM which includes system + homebrew const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures() || {}; const augments = []; for (const [id, feature] of Object.entries(allFeatures)) { const name = feature.label || feature.name || ""; if (name.startsWith("Ikonis:")) { let desc = feature.description || ""; // Replace common line-breaking tags with actual newlines before stripping desc = desc.replace(/<\/p>|/gi, '\n'); desc = desc.replace(/<[^>]*>?/gm, '').trim(); const lines = desc.split('\n').map(l => l.trim()).filter(l => l.length > 0); const costLine = lines.find(l => l.toLowerCase().startsWith("cost:")); const precompileLine = lines.find(l => l.toLowerCase().startsWith("precompile:")); const effectLine = lines.find(l => !l.toLowerCase().startsWith("cost:") && !l.toLowerCase().startsWith("precompile:")); augments.push({ id: id, name: name.replace("Ikonis:", "").trim(), fullName: name, img: feature.img || "systems/daggerheart/assets/icons/documents/items/chip.svg", effect: effectLine || "Native Feature", cost: costLine || "", precompile: precompileLine || "" }); } } return augments; } export function getSlotCount(item) { const flags = item.getFlag('dh-ikonis') || {}; if (typeof flags.slotOverride === "number") return flags.slotOverride; let tier = item.system?.tier?.value; if (tier === undefined) tier = item.system?.tier; const tierNum = parseInt(tier) || 1; const settingKey = `slotsTier${tierNum}`; try { return game.settings.get('dh-ikonis', settingKey); } catch (e) { return tierNum + 1; } } /** * Patches the system's weapon data preparation to handle slot counts. */ export function patchIkonisLogic() { // Current slot logic is handled via getSlotCount in the sheet context } /** * Placeholder for character patching - no longer needed for virtual items */ export function patchDhCharacter(DhCharacter) { // Injection is deprecated in favor of native weapon features } export function patchDHWeapon() { // Future: Add damage type override logic here }