implement pre-loading cache for Ikonis features and override system currency settings

This commit is contained in:
CPTN Cosmo 2026-04-26 17:52:44 +02:00
parent 077d284987
commit b62824cd54
2 changed files with 96 additions and 49 deletions

View file

@ -12,12 +12,37 @@ export const DEFAULT_AUGMENTS = [
// Global caches for resolved features to keep getters fast // Global caches for resolved features to keep getters fast
const _featureCache = new Map(); const _featureCache = new Map();
const _itemObjectCache = new Map();
export function getAugments() { export function getAugments() {
return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS; return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
} }
/**
* Pre-loads all features from the compendium into memory.
* This is necessary because sheetLists getter is synchronous.
*/
export async function loadIkonisFeatures() {
console.log("DH-Ikonis | Pre-loading features into cache...");
const allAugs = getAugments();
const bondedUuid = game.settings.get('dh-ikonis', 'defaultBondedUuid');
const uuids = new Set(allAugs.map(a => a.featureUuid).filter(Boolean));
if (bondedUuid) uuids.add(bondedUuid);
for (const uuid of uuids) {
try {
const item = await fromUuid(uuid);
if (item) {
_featureCache.set(uuid, item);
console.log(`DH-Ikonis | Cached feature: ${item.name} [${uuid}]`);
}
} catch (e) {
console.error(`DH-Ikonis | Failed to load feature ${uuid}`, e);
}
}
console.log(`DH-Ikonis | Cache size: ${_featureCache.size}`);
}
export function getSlotCount(item) { export function getSlotCount(item) {
const flags = item.getFlag('dh-ikonis') || {}; const flags = item.getFlag('dh-ikonis') || {};
if (typeof flags.slotOverride === "number") return flags.slotOverride; if (typeof flags.slotOverride === "number") return flags.slotOverride;
@ -34,37 +59,15 @@ export function getSlotCount(item) {
} }
} }
/**
* Robust feature fetching with timeout and caching.
*/
export async function getAttachedFeature(uuid) {
if (!uuid) return null;
if (_featureCache.has(uuid)) return _featureCache.get(uuid);
const timeout = new Promise((_, reject) =>
setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
);
try {
const item = await Promise.race([fromUuid(uuid), timeout]);
if (item) _featureCache.set(uuid, item);
return item;
} catch (err) {
console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
return null;
}
}
/** /**
* Patches the system to ensure Ikonis effects are applied to the actor. * Patches the system to ensure Ikonis effects are applied to the actor.
*/ */
export function patchIkonisLogic() { export function patchIkonisLogic() {
console.log("DH-Ikonis | Patching Actor for Ikonis effect injection..."); console.log("DH-Ikonis | Patching Actor for Ikonis effect injection...");
// 1. Patch allApplicableEffects to inject Active Effects from Augments
const originalAllEffects = Actor.prototype.allApplicableEffects; const originalAllEffects = Actor.prototype.allApplicableEffects;
Actor.prototype.allApplicableEffects = function* () { Actor.prototype.allApplicableEffects = function* (options) {
yield* originalAllEffects.call(this); yield* originalAllEffects.call(this, options);
for (const item of this.items) { for (const item of this.items) {
if (item.type !== 'weapon' || !item.system.equipped) continue; if (item.type !== 'weapon' || !item.system.equipped) continue;
@ -76,7 +79,8 @@ export function patchIkonisLogic() {
const aug = allAugs.find(a => String(a.id) === String(id)); const aug = allAugs.find(a => String(a.id) === String(id));
if (!aug?.featureUuid) continue; if (!aug?.featureUuid) continue;
const feature = fromUuidSync(aug.featureUuid); // Try cache first, then sync
const feature = _featureCache.get(aug.featureUuid) || fromUuidSync(aug.featureUuid);
if (!feature || !feature.effects) continue; if (!feature || !feature.effects) continue;
for (const effect of feature.effects) { for (const effect of feature.effects) {
@ -86,7 +90,7 @@ export function patchIkonisLogic() {
const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid'); const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid');
if (bondedUuid) { if (bondedUuid) {
const feature = fromUuidSync(bondedUuid); const feature = _featureCache.get(bondedUuid) || fromUuidSync(bondedUuid);
if (feature?.effects) { if (feature?.effects) {
for (const effect of feature.effects) { for (const effect of feature.effects) {
if (effect.transfer) yield effect; if (effect.transfer) yield effect;
@ -101,10 +105,13 @@ export function patchIkonisLogic() {
* Patches the Character Data Model to show features in the UI lists. * Patches the Character Data Model to show features in the UI lists.
*/ */
export function patchDhCharacter(DhCharacter) { export function patchDhCharacter(DhCharacter) {
console.log("DH-Ikonis | Patching DhCharacter data model for UI lists..."); console.log("DH-Ikonis | Applying DhCharacter.sheetLists patch...");
const descriptor = Object.getOwnPropertyDescriptor(DhCharacter.prototype, 'sheetLists'); const descriptor = Object.getOwnPropertyDescriptor(DhCharacter.prototype, 'sheetLists');
if (!descriptor) return; if (!descriptor) {
console.error("DH-Ikonis | FAILED to find sheetLists descriptor on DhCharacter prototype!");
return;
}
const originalSheetLists = descriptor.get; const originalSheetLists = descriptor.get;
Object.defineProperty(DhCharacter.prototype, 'sheetLists', { Object.defineProperty(DhCharacter.prototype, 'sheetLists', {
@ -112,33 +119,32 @@ export function patchDhCharacter(DhCharacter) {
const lists = originalSheetLists.call(this); const lists = originalSheetLists.call(this);
const ikonisFeatures = []; const ikonisFeatures = [];
// Find equipped Ikonis weapons if (!this.parent) return lists;
for (const item of this.parent.items) { for (const item of this.parent.items) {
if (item.type !== 'weapon' || !item.system.equipped) continue; if (item.type !== 'weapon' || !item.system.equipped) continue;
const installedIds = item.getFlag('dh-ikonis', 'installedAugments') || []; const installedIds = item.getFlag('dh-ikonis', 'installedAugments') || [];
const allAugs = getAugments();
const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid'); const bondedUuid = item.getFlag('dh-ikonis', 'bondedFeatureUuid');
// Collect Bonded Feature
if (bondedUuid) { if (bondedUuid) {
const feature = fromUuidSync(bondedUuid); const feature = _featureCache.get(bondedUuid) || fromUuidSync(bondedUuid);
if (feature) ikonisFeatures.push(feature); if (feature) ikonisFeatures.push(feature);
} }
// Collect Augments const allAugs = getAugments();
for (const id of installedIds) { for (const id of installedIds) {
const aug = allAugs.find(a => String(a.id) === String(id)); const aug = allAugs.find(a => String(a.id) === String(id));
if (!aug?.featureUuid) continue; if (!aug?.featureUuid) continue;
const feature = fromUuidSync(aug.featureUuid); const feature = _featureCache.get(aug.featureUuid) || fromUuidSync(aug.featureUuid);
if (feature) ikonisFeatures.push(feature); if (feature) ikonisFeatures.push(feature);
} }
} }
if (ikonisFeatures.length > 0) { if (ikonisFeatures.length > 0) {
// Ensure unique features
const uniqueFeatures = Array.from(new Set(ikonisFeatures)); const uniqueFeatures = Array.from(new Set(ikonisFeatures));
console.log(`DH-Ikonis | Injecting ${uniqueFeatures.length} features for ${this.parent.name}`);
lists.ikonis = { lists.ikonis = {
title: "Ikonis Augments", title: "Ikonis Augments",

View file

@ -1,4 +1,4 @@
import { patchDHWeapon, patchIkonisLogic, patchDhCharacter, DEFAULT_AUGMENTS } from './ikonis-data.js'; import { patchDHWeapon, patchIkonisLogic, patchDhCharacter, loadIkonisFeatures, DEFAULT_AUGMENTS } from './ikonis-data.js';
import { patchIkonisSheet } from './ikonis-sheet.js'; import { patchIkonisSheet } from './ikonis-sheet.js';
import { IkonisAugmentConfig } from './ikonis-config.js'; import { IkonisAugmentConfig } from './ikonis-config.js';
@ -82,26 +82,67 @@ Hooks.on('updateItem', (item, changes, options, userId) => {
}); });
Hooks.once('ready', async () => { Hooks.once('ready', async () => {
console.log("DH-Ikonis | Ready hook triggered.");
// Sync features from compendium if needed
if (game.user.isGM) { if (game.user.isGM) {
await syncIkonisFeatures(); await syncIkonisFeatures();
await overrideCurrency();
} }
const actorsApi = game.system.api.models.actors || {}; // Load features into memory for sync getters
const DhCharacter = actorsApi.DhCharacter || actorsApi.character; await loadIkonisFeatures();
// Patch Character Data Model
const DhCharacter = game.system.api?.models?.actors?.DhCharacter || CONFIG.Actor.dataModels?.character;
if (DhCharacter) { if (DhCharacter) {
// Apply visual injection patch
patchDhCharacter(DhCharacter); patchDhCharacter(DhCharacter);
} else {
Object.defineProperty(DhCharacter.prototype, 'primaryWeapon', { console.warn("DH-Ikonis | Could not find DhCharacter class for patching visual features.");
get: function() { return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary); },
configurable: true
});
Object.defineProperty(DhCharacter.prototype, 'secondaryWeapon', {
get: function() { return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary); },
configurable: true
});
} }
// Force re-render of open character sheets to show newly patched features
Object.values(ui.windows).forEach(w => {
if (w.document?.type === 'character') w.render(true);
}); });
});
async function overrideCurrency() {
const homebrew = game.settings.get('daggerheart', 'homebrew');
// Only override if not already set to Quantum to avoid spamming updates
if (homebrew.currency?.title !== "Quantum") {
console.log("DH-Ikonis | Overriding currency settings to Quantum...");
// We must work with a plain object for settings updates
const newHomebrew = homebrew.toObject();
newHomebrew.currency = {
title: "Quantum",
coins: {
enabled: true,
label: "Quantum",
icon: "fa-solid fa-atom"
},
handfuls: {
enabled: false,
label: "Handfuls",
icon: "fa-solid fa-coins"
},
bags: {
enabled: false,
label: "Bags",
icon: "fa-solid fa-sack"
},
chests: {
enabled: false,
label: "Chests",
icon: "fa-solid fa-treasure-chest"
}
};
await game.settings.set('daggerheart', 'homebrew', newHomebrew);
}
}
async function syncIkonisFeatures() { async function syncIkonisFeatures() {
const pack = game.packs.get("dh-ikonis.ikonis-features"); const pack = game.packs.get("dh-ikonis.ikonis-features");