implement pre-loading cache for Ikonis features and override system currency settings
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2 changed files with 96 additions and 49 deletions
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@ -1,4 +1,4 @@
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import { patchDHWeapon, patchIkonisLogic, patchDhCharacter, DEFAULT_AUGMENTS } from './ikonis-data.js';
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import { patchDHWeapon, patchIkonisLogic, patchDhCharacter, loadIkonisFeatures, DEFAULT_AUGMENTS } from './ikonis-data.js';
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import { patchIkonisSheet } from './ikonis-sheet.js';
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import { IkonisAugmentConfig } from './ikonis-config.js';
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@ -82,27 +82,68 @@ Hooks.on('updateItem', (item, changes, options, userId) => {
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});
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Hooks.once('ready', async () => {
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console.log("DH-Ikonis | Ready hook triggered.");
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// Sync features from compendium if needed
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if (game.user.isGM) {
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await syncIkonisFeatures();
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await overrideCurrency();
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}
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const actorsApi = game.system.api.models.actors || {};
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const DhCharacter = actorsApi.DhCharacter || actorsApi.character;
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// Load features into memory for sync getters
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await loadIkonisFeatures();
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// Patch Character Data Model
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const DhCharacter = game.system.api?.models?.actors?.DhCharacter || CONFIG.Actor.dataModels?.character;
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if (DhCharacter) {
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// Apply visual injection patch
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patchDhCharacter(DhCharacter);
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Object.defineProperty(DhCharacter.prototype, 'primaryWeapon', {
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get: function() { return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary); },
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configurable: true
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});
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Object.defineProperty(DhCharacter.prototype, 'secondaryWeapon', {
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get: function() { return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary); },
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configurable: true
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});
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} else {
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console.warn("DH-Ikonis | Could not find DhCharacter class for patching visual features.");
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}
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// Force re-render of open character sheets to show newly patched features
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Object.values(ui.windows).forEach(w => {
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if (w.document?.type === 'character') w.render(true);
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});
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});
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async function overrideCurrency() {
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const homebrew = game.settings.get('daggerheart', 'homebrew');
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// Only override if not already set to Quantum to avoid spamming updates
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if (homebrew.currency?.title !== "Quantum") {
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console.log("DH-Ikonis | Overriding currency settings to Quantum...");
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// We must work with a plain object for settings updates
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const newHomebrew = homebrew.toObject();
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newHomebrew.currency = {
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title: "Quantum",
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coins: {
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enabled: true,
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label: "Quantum",
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icon: "fa-solid fa-atom"
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},
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handfuls: {
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enabled: false,
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label: "Handfuls",
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icon: "fa-solid fa-coins"
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},
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bags: {
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enabled: false,
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label: "Bags",
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icon: "fa-solid fa-sack"
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},
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chests: {
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enabled: false,
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label: "Chests",
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icon: "fa-solid fa-treasure-chest"
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}
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};
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await game.settings.set('daggerheart', 'homebrew', newHomebrew);
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}
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}
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async function syncIkonisFeatures() {
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const pack = game.packs.get("dh-ikonis.ikonis-features");
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if (!pack) return;
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