initialize Ikonis system module with motherboard configuration and feature management UI

This commit is contained in:
CPTN Cosmo 2026-04-26 17:03:48 +02:00
commit 7bffeacaac
16 changed files with 1008 additions and 0 deletions

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{
"DAGGERHEART": {
"CONFIG": {
"DamageType": {
"magical": {
"name": "Tech",
"abbreviation": "TECH"
},
"magicalDamage": "Tech Damage"
},
"ArmorFeature": {
"magical": {
"name": "Tech",
"description": "You can't mark an Armor Slot to reduce tech damage.",
"effects": {
"magical": {
"name": "Tech",
"description": "You can't mark an Armor Slot to reduce tech damage."
}
}
}
}
},
"GENERAL": {
"Damage": {
"magicalDamage": "Tech Damage"
},
"DamageResistance": {
"magicalResistance": {
"label": "Damage Resistance: Tech",
"hint": "Tech Damage is halved if this is set to 1"
},
"magicalImmunity": {
"label": "Damage Immunity: Tech",
"hint": "Immune to Tech Damage if this is set to 1"
},
"magicalReduction": {
"label": "Damage Reduction: Tech",
"hint": "Tech Damage is reduced by the amount set here"
}
},
"Rules": {
"damageReduction": {
"magical": {
"label": "Damage Reduction: Only Tech",
"hint": "Armor can only be used to reduce tech damage"
},
"reduceSeverity": {
"magical": {
"label": "Reduce Damage Severity: Tech",
"hint": "Lowers any tech damage received by the set amount of severity degrees"
}
}
}
}
},
"ITEMS": {
"Ikonis": {
"Label": "Ikonis",
"Bonded": "Bonded",
"BondedHint": "Gain a bonus to your damage rolls equal to your level.",
"Augments": "Augments",
"AugmentSlots": "Augment Slots",
"Trait": "Trait",
"Range": "Range",
"Damage": "Damage",
"Motherboard": "Ikonis"
}
}
}
}

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{
"id": "dh-ikonis",
"title": "Daggerheart - Ikonis",
"description": "Adds the Ikonis personalized weapon and Motherboard module. Renames Magic damage to Tech damage.",
"version": "1.0.0",
"url": "https://git.geeks.gay/cosmo/dh-ikonis",
"manifest": "https://git.geeks.gay/cosmo/dh-ikonis/raw/branch/main/module.json",
"download": "https://git.geeks.gay/cosmo/dh-ikonis/releases/download/1.0.0/dh-ikonis.zip",
"authors": [
{
"name": "Cosmo",
"email": "cptncosmo@gmail.com",
"url": "https://git.geeks.gay/cosmo/",
"discord": "@cptn_cosmo",
"flags": {}
}
],
"compatibility": {
"minimum": "14",
"verified": "14"
},
"relationships": {
"systems": [
{
"id": "daggerheart",
"type": "system",
"compatibility": {
"minimum": "1.0.0"
}
}
]
},
"esmodules": [
"scripts/main.js"
],
"styles": [
"styles/ikonis.css"
],
"languages": [
{
"lang": "en",
"name": "English",
"path": "lang/en.json"
}
],
"packs": [
{
"name": "ikonis-features",
"label": "Ikonis Features",
"path": "packs/ikonis-features",
"type": "Item",
"system": "daggerheart",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
}
]
}

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[
{ "name": "Kinetic Amplifier", "type": "feature", "img": "icons/magic/force/projectile-orb-blue.webp", "system": { "description": "<p>+1 Damage on Melee attacks.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Thermal Core", "type": "feature", "img": "icons/magic/fire/orb-magma.webp", "system": { "description": "<p>Deals Fire damage instead of Physical.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Static Coil", "type": "feature", "img": "icons/magic/lightning/bolt-blue.webp", "system": { "description": "<p>Targets hit are Dazed.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Reactive Plating", "type": "feature", "img": "icons/equipment/chest/breastplate-metal-scaled-silver.webp", "system": { "description": "<p>+1 Armor while equipped.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Long-Range Optics", "type": "feature", "img": "icons/tools/navigation/spyglass-brass.webp", "system": { "description": "<p>Increases Range by 1 step.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Precision Chip", "type": "feature", "img": "icons/commodities/tech/circuit-board.webp", "system": { "description": "<p>+1 to Crit range.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Burst Module", "type": "feature", "img": "icons/magic/fire/explosion-fireball-medium-red-orange.webp", "system": { "description": "<p>Can target 2 enemies (Half damage).</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Siphon Link", "type": "feature", "img": "icons/magic/unholy/strike-body-life-drain-red.webp", "system": { "description": "<p>Recover 1 Hope on kill.</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Gravity Plate", "type": "feature", "img": "icons/magic/air/vortex-wind-blue.webp", "system": { "description": "<p>Weapon is Heavy (more damage).</p>", "attribution": { "source": "Ikonis Tech" } } },
{ "name": "Ikonis Bond", "type": "feature", "img": "icons/magic/symbols/rune-sigil-blue-white.webp", "system": { "description": "<p>This weapon is bonded to your biological signature.</p>", "attribution": { "source": "Ikonis Tech" } } }
]

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import { DEFAULT_AUGMENTS, getAttachedFeature } from './ikonis-data.js';
export class IkonisAugmentConfig {
static async open() {
const augments = game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
const defaultBondedUuid = game.settings.get('dh-ikonis', 'defaultBondedUuid') || "";
const processedAugments = [];
for (const a of augments) {
const aug = { ...a };
if (aug.featureUuid) {
const item = await getAttachedFeature(aug.featureUuid);
if (item) aug.featureName = item.name;
}
processedAugments.push(aug);
}
let bondedName = "";
if (defaultBondedUuid) {
const item = await getAttachedFeature(defaultBondedUuid);
if (item) bondedName = item.name;
}
const template = "modules/dh-ikonis/templates/ikonis-config.hbs";
const content = await foundry.applications.handlebars.renderTemplate(template, { augments: processedAugments, defaultBondedUuid, bondedName });
return foundry.applications.api.DialogV2.wait({
window: {
title: "Global Hardware Manager",
icon: "fa-solid fa-microchip",
width: 800,
height: 650,
resizable: true
},
content: content,
buttons: [
{
action: "add", label: "Add New", icon: "fa-solid fa-plus",
callback: () => { this._onAdd(); return false; }
},
{
action: "reset", label: "Reset", icon: "fa-solid fa-undo",
callback: () => { this._onReset(); return false; }
},
{
action: "save", label: "Save & Close", icon: "fa-solid fa-save",
callback: (event, button) => this._onSave(event, button)
}
],
render: (event, app) => {
const html = app.element;
const form = html.querySelector('form');
if (form) {
form.style.height = "100%";
form.style.maxHeight = "100%";
form.style.display = "flex";
form.style.flexDirection = "column";
form.style.overflow = "hidden";
}
const formContent = html.querySelector('.form-content');
if (formContent) {
formContent.style.flex = "1";
formContent.style.overflow = "hidden";
formContent.style.display = "flex";
formContent.style.flexDirection = "column";
}
html.querySelectorAll('[data-action="delete"]').forEach(el => {
el.addEventListener('click', () => this._onDelete(el.dataset.id, app));
});
html.addEventListener('drop', async (e) => {
// V14 namespaced TextEditor
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(e);
if (data.type !== "Item") return;
const targetRow = e.target.closest('[data-id]');
const targetBonded = e.target.closest('.bonded-drop-zone');
if (targetBonded) {
await game.settings.set('dh-ikonis', 'defaultBondedUuid', data.uuid);
app.close(); this.open();
return;
}
if (targetRow) {
const id = targetRow.dataset.id;
const augs = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
const idx = augs.findIndex(a => String(a.id) === String(id));
if (idx !== -1) {
augs[idx].featureUuid = data.uuid;
await game.settings.set('dh-ikonis', 'augmentsList', augs);
}
app.close(); this.open();
}
});
html.querySelectorAll('[data-action="clearFeature"]').forEach(el => {
el.addEventListener('click', async (e) => {
const id = el.dataset.id;
const augs = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
const idx = augs.findIndex(a => String(a.id) === String(id));
if (idx !== -1) {
augs[idx].featureUuid = null;
await game.settings.set('dh-ikonis', 'augmentsList', augs);
}
app.close(); this.open();
});
});
}
});
}
static async _onAdd() {
const augments = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
augments.push({ id: foundry.utils.randomID(), name: "New Augment", effect: "Effect", cost: "Cost", precompile: 1 });
await game.settings.set('dh-ikonis', 'augmentsList', augments);
this.open();
}
static async _onDelete(id, app) {
const augments = (game.settings.get('dh-ikonis', 'augmentsList') || []).filter(a => String(a.id) !== String(id));
await game.settings.set('dh-ikonis', 'augmentsList', augments);
app.close(); this.open();
}
static async _onReset() {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: "Reset" }, content: "Reset to defaults?", yes: { label: "Reset" }
});
if (confirmed) {
await game.settings.set('dh-ikonis', 'augmentsList', DEFAULT_AUGMENTS);
await game.settings.set('dh-ikonis', 'defaultBondedUuid', "");
this.open();
}
}
static async _onSave(event, button) {
// V14 namespaced FormDataExtended
const fde = new foundry.applications.ux.FormDataExtended(button.form);
const data = foundry.utils.expandObject(fde.object);
const currentAugs = game.settings.get('dh-ikonis', 'augmentsList') || [];
const augments = Object.entries(data.augments || {}).map(([id, val]) => {
const existing = currentAugs.find(a => String(a.id) === String(id));
return {
id,
name: val.name,
effect: val.effect,
cost: val.cost,
precompile: parseInt(val.precompile) || 1,
featureUuid: existing?.featureUuid || null
};
});
await game.settings.set('dh-ikonis', 'augmentsList', augments);
ui.notifications.info("Global Hardware saved!");
}
}

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export const DEFAULT_AUGMENTS = [
{ id: "force", name: "Kinetic Amplifier", effect: "+1 Damage on Melee attacks", cost: "2 Iron", precompile: 1 },
{ id: "fire", name: "Thermal Core", effect: "Deals Fire damage instead of Physical", cost: "1 Blaze Glass", precompile: 1 },
{ id: "shock", name: "Static Coil", effect: "Targets hit are Dazed", cost: "3 Copper", precompile: 2 },
{ id: "shield", name: "Reactive Plating", effect: "+1 Armor while equipped", cost: "2 Steel", precompile: 1 },
{ id: "range", name: "Long-Range Optics", effect: "Increases Range by 1 step", cost: "1 Lens", precompile: 2 },
{ id: "crit", "name": "Precision Chip", "effect": "+1 to Crit range", "cost": "1 Gold", "precompile": 3 },
{ id: "multi", "name": "Burst Module", "effect": "Can target 2 enemies (Half damage)", "cost": "2 Gears", "precompile": 4 },
{ id: "drain", "name": "Siphon Link", "effect": "Recover 1 Hope on kill", "cost": "1 Soul Gem", "precompile": 4 },
{ id: "weight", "name": "Gravity Plate", "effect": "Weapon is Heavy (more damage)", "cost": "4 Lead", "precompile": 2 }
];
export function getAugments() {
return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
}
export function getSlotCount(item) {
const flags = item.getFlag('dh-ikonis') || {};
if (typeof flags.slotOverride === "number") return flags.slotOverride;
// Daggerheart Tier detection (can be system.tier.value or system.tier)
let tier = item.system?.tier?.value;
if (tier === undefined) tier = item.system?.tier;
// Ensure we have a number
const tierNum = parseInt(tier) || 1;
console.log(`DH-Ikonis | Detecting slots for Tier ${tierNum} (Raw: ${tier})`);
const settingKey = `slotsTier${tierNum}`;
try {
const slots = game.settings.get('dh-ikonis', settingKey);
console.log(`DH-Ikonis | Setting [${settingKey}] returned: ${slots}`);
return slots;
} catch (e) {
return tierNum >= 2 ? 3 : 2;
}
}
/**
* Robust feature fetching with timeout to prevent sheet hangs.
*/
export async function getAttachedFeature(uuid) {
if (!uuid) return null;
const timeout = new Promise((_, reject) =>
setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
);
try {
const item = await Promise.race([fromUuid(uuid), timeout]);
return item;
} catch (err) {
console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
return null;
}
}
export function patchDHWeapon() {
console.log("DH-Ikonis | Patching DH Weapon system...");
}

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import { getAugments, getSlotCount, getAttachedFeature } from './ikonis-data.js';
/**
* Patches the Daggerheart Weapon sheet to include the Ikonis tab.
* This is more robust than extending the class in Foundry V14.
*/
export function patchIkonisSheet() {
const { Weapon } = game.system.api.applications.sheets.items || {};
if (!Weapon) {
console.error("DH-Ikonis | Weapon sheet class not found in system API!");
return;
}
console.log("DH-Ikonis | Patching Weapon sheet prototype...");
// 1. Add the Ikonis Tab to TABS (on the static class)
if (Weapon.TABS?.primary) {
const hasTab = Weapon.TABS.primary.tabs.some(t => t.id === 'motherboard');
if (!hasTab) {
Weapon.TABS.primary.tabs.push({
id: 'motherboard',
label: 'DAGGERHEART.ITEMS.Ikonis.Motherboard',
icon: 'fa-solid fa-microchip'
});
}
}
// 2. Add the Motherboard Part to PARTS
// We REMOVE the 'tab' property here to prevent Foundry from automatically hiding it
// instead, we will handle visibility in the template.
if (!Weapon.PARTS.motherboard) {
Weapon.PARTS.motherboard = {
template: 'modules/dh-ikonis/templates/ikonis-motherboard.hbs',
scrollable: ['.motherboard-content']
};
}
// 3. Patch _prepareContext
const originalPrepare = Weapon.prototype._prepareContext;
Weapon.prototype._prepareContext = async function(options) {
let context = await originalPrepare.call(this, options);
try {
const doc = this.document;
if (!doc) return context;
const installedIds = doc.getFlag('dh-ikonis', 'installedAugments') || [];
const allAugmentsList = getAugments() || [];
const processedAugments = [];
for (const id of installedIds) {
const base = allAugmentsList.find(a => String(a.id) === String(id));
if (!base) continue;
const aug = { ...base, installed: true };
if (aug.featureUuid) {
const item = await getAttachedFeature(aug.featureUuid);
if (item) aug.feature = { name: item.name, img: item.img, uuid: item.uuid };
}
processedAugments.push(aug);
}
const bondedUuid = doc.getFlag('dh-ikonis', 'bondedFeatureUuid') || game.settings.get('dh-ikonis', 'defaultBondedUuid');
const bonded = { enabled: true, feature: null };
if (bondedUuid) {
const item = await getAttachedFeature(bondedUuid);
if (item) bonded.feature = { name: item.name, img: item.img, uuid: item.uuid };
}
context.ikonis = {
enabled: true,
augments: processedAugments,
bonded: bonded,
isGM: game.user?.isGM || false
};
context.maxSlots = getSlotCount(doc);
context.usedSlots = processedAugments.length;
// Explicitly pass the active tab to the template
context.activeTab = this.tabGroups?.primary || "";
return context;
} catch (err) {
console.error("DH-Ikonis | Error in patched _prepareContext:", err);
return context;
}
};
// 4. Patch _onClickAction
const originalClick = Weapon.prototype._onClickAction;
Weapon.prototype._onClickAction = function(event, target) {
const action = target.dataset.action;
if (action === "addAugment") return this._onAddAugment(event, target);
if (action === "removeAugment") return this._onRemoveAugment(event, target);
return originalClick.call(this, event, target);
};
// 5. Add custom methods
Weapon.prototype._onAddAugment = async function(event, target) {
const installedIds = this.document.getFlag('dh-ikonis', 'installedAugments') || [];
const allAugments = getAugments();
const validInstalled = installedIds.filter(id => allAugments.some(a => String(a.id) === String(id)));
const maxSlots = getSlotCount(this.document);
if (validInstalled.length >= maxSlots) {
ui.notifications.warn(`No more augment slots available! (Max: ${maxSlots})`);
return;
}
const available = allAugments.filter(a => !validInstalled.includes(String(a.id)));
const content = `
<div class="augment-picker" style="max-height: 500px; display: flex; flex-direction: column; background: #0f0f1b; padding: 1rem; border-radius: 8px;">
<div class="picker-header" style="margin-bottom: 1rem;">
<input type="text" id="augment-search" placeholder="Search augments..." style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #2d3436; padding: 0.5rem;">
</div>
<div class="picker-list" style="flex: 1; overflow-y: auto; display: flex; flex-direction: column; gap: 0.75rem;">
${available.map(a => `
<div class="picker-item" data-id="${a.id}" style="border: 2px solid #2d3436; background: #1a1a2e; padding: 1rem; border-radius: 8px; cursor: pointer;">
<div class="augment-info">
<strong class="aug-name" style="display: block; font-size: 1.1rem; color: #ffffff;">${a.name}</strong>
<span style="display: block; margin: 2px 0; font-size: 0.9rem; color: #d1d8e0;">${a.effect}</span>
<small style="display: block; color: #888; font-style: italic;">Cost: ${a.cost}</small>
</div>
</div>
`).join('')}
</div>
</div>
`;
let selectedId = null;
const res = await foundry.applications.api.DialogV2.wait({
window: { title: "Install Tech" },
content: content,
buttons: [
{ action: "ok", label: "Install", icon: "fa-solid fa-download", callback: () => selectedId },
{ action: "cancel", label: "Cancel", icon: "fa-solid fa-times" }
],
render: (e, app) => {
const search = app.element.querySelector('#augment-search');
if (search) search.focus();
search?.addEventListener('input', (event) => {
const query = event.target.value.toLowerCase();
app.element.querySelectorAll('.picker-item').forEach(el => {
el.style.display = el.innerText.toLowerCase().includes(query) ? 'block' : 'none';
});
});
app.element.querySelectorAll('.picker-item').forEach(el => {
el.addEventListener('click', () => {
app.element.querySelectorAll('.picker-item').forEach(i => {
i.style.borderColor = "#2d3436";
i.style.background = "#1a1a2e";
i.classList.remove('selected');
});
el.style.borderColor = "#00d2ff";
el.style.background = "rgba(0, 210, 255, 0.15)";
el.classList.add('selected');
selectedId = el.dataset.id;
});
});
}
});
if (res && res !== "cancel") {
const newIds = [...validInstalled, String(res)];
await this.document.update({ "flags.dh-ikonis.installedAugments": newIds });
this.render(true);
}
};
Weapon.prototype._onRemoveAugment = async function(event, target) {
const installedIds = this.document.getFlag('dh-ikonis', 'installedAugments') || [];
const newIds = installedIds.filter(id => id !== String(target.dataset.id));
await this.document.update({ "flags.dh-ikonis.installedAugments": newIds });
this.render(true);
};
console.log("DH-Ikonis | Weapon sheet patched successfully.");
}

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import { patchDHWeapon, DEFAULT_AUGMENTS } from './ikonis-data.js';
import { patchIkonisSheet } from './ikonis-sheet.js';
import { IkonisAugmentConfig } from './ikonis-config.js';
const MODULE_ID = 'dh-ikonis';
Hooks.once('init', () => {
console.log(`${MODULE_ID} | Initializing Ikonis Module`);
// Global Augments List
game.settings.register(MODULE_ID, "augmentsList", {
scope: "world",
config: false,
type: Array,
default: DEFAULT_AUGMENTS
});
// Default Bonded Feature
game.settings.register(MODULE_ID, "defaultBondedUuid", {
scope: "world",
config: false,
type: String,
default: ""
});
// Slot Scaling for Tiers 1, 2, 3, 4
[1, 2, 3, 4].forEach(tier => {
game.settings.register(MODULE_ID, `slotsTier${tier}`, {
name: `Slots at Tier ${tier}`,
hint: `How many augment slots a weapon gets at Tier ${tier}.`,
scope: "world",
config: true,
type: Number,
default: tier >= 2 ? 3 : 2
});
});
// Configuration Menu (V2 compliant)
game.settings.registerMenu(MODULE_ID, "augmentsMenu", {
name: "Manage Ikonis Augments",
label: "Open Augment Manager",
hint: "Add, remove, or edit the global list of Ikonis augments.",
icon: "fa-solid fa-microchip",
type: class extends foundry.applications.api.ApplicationV2 {
render() {
IkonisAugmentConfig.open();
return this;
}
},
restricted: true
});
});
Hooks.on('setup', () => {
patchDHWeapon();
patchIkonisSheet();
});
// Watch for Tier changes and force a refresh
Hooks.on('updateItem', (item, changes, options, userId) => {
// Check if system data or flags were updated
const isTierUpdate = foundry.utils.hasProperty(changes, "system.tier");
const isFlagUpdate = foundry.utils.hasProperty(changes, "flags.dh-ikonis");
if (isTierUpdate || isFlagUpdate) {
console.log(`DH-Ikonis | Update detected for ${item.name}. Re-rendering sheets...`);
// Find all active sheets for this item and force a full render
Object.values(item.apps || {}).forEach(app => {
if (app.render) app.render(true);
});
}
});
Hooks.once('ready', () => {
const actorsApi = game.system.api.models.actors || {};
const DhCharacter = actorsApi.DhCharacter || actorsApi.DHCharacter || actorsApi.character;
if (DhCharacter) {
Object.defineProperty(DhCharacter.prototype, 'primaryWeapon', {
get: function() {
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
},
configurable: true
});
Object.defineProperty(DhCharacter.prototype, 'secondaryWeapon', {
get: function() {
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
},
configurable: true
});
}
});

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/* --- Motherboard Specific Styling --- */
.motherboard-content {
padding: 1.5rem;
height: 100%;
overflow-y: auto;
background: #0d0d16;
color: #ffffff;
}
.motherboard-header {
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 2px solid #ff2e63;
padding-bottom: 1rem;
margin-bottom: 2rem;
position: sticky;
top: -1.5rem;
background: #0d0d16;
z-index: 5;
}
.motherboard-header h2 {
margin: 0;
color: #ff2e63;
border: none;
font-size: 1.8rem;
text-transform: uppercase;
}
.slots-info {
display: flex;
align-items: center;
gap: 0.75rem;
background: #ff2e63;
padding: 0.5rem 1.2rem;
border-radius: 20px;
box-shadow: 0 0 15px rgba(255, 46, 99, 0.4);
}
.slot-override-btn {
background: rgba(0,0,0,0.3);
color: white;
border: none;
cursor: pointer;
border-radius: 50%;
width: 24px;
height: 24px;
display: flex;
align-items: center;
justify-content: center;
font-size: 0.8rem;
}
.motherboard-card {
background: rgba(255, 255, 255, 0.03);
border: 1px solid #2d3436;
border-radius: 12px;
overflow: hidden;
margin-bottom: 1.5rem;
transition: border-color 0.2s;
}
.motherboard-card:hover {
border-color: #ff2e63;
}
.card-header {
background: rgba(255, 255, 255, 0.05);
padding: 0.75rem 1rem;
display: flex;
justify-content: space-between;
align-items: center;
border-bottom: 1px solid #2d3436;
}
.card-header h3 {
margin: 0;
font-size: 1.1rem;
color: #ff2e63;
border: none;
}
.card-body {
padding: 1rem;
}
.aug-stats {
display: flex;
flex-direction: column;
gap: 0.25rem;
margin-bottom: 1rem;
}
.aug-effect {
font-size: 1.05rem;
color: #e0e0e0;
}
.aug-cost {
font-size: 0.85rem;
color: #888;
font-style: italic;
}
/* --- Feature Slots --- */
.attached-feature {
border: 2px dashed #333;
border-radius: 8px;
min-height: 50px;
display: flex;
align-items: center;
justify-content: center;
margin-top: 0.5rem;
transition: all 0.2s;
}
.attached-feature.empty:hover {
border-color: #ff2e63;
background: rgba(255, 46, 99, 0.05);
}
.attached-feature.filled {
border-style: solid;
border-color: #00d2ff;
background: rgba(0, 210, 255, 0.05);
justify-content: flex-start;
padding: 0.5rem;
}
.feature-content {
display: flex;
align-items: center;
gap: 0.75rem;
width: 100%;
}
.feature-content img {
width: 32px;
height: 32px;
border: 1px solid #00d2ff;
border-radius: 4px;
}
.feature-content .name {
flex: 1;
font-size: 0.95rem;
font-weight: bold;
}
.feature-content .remove {
color: #ff2e63;
cursor: pointer;
padding: 0.2rem 0.5rem;
}
.drop-zone {
color: #444;
font-size: 0.9rem;
text-transform: uppercase;
pointer-events: none;
}
/* --- Sections --- */
.section-header {
display: flex;
justify-content: space-between;
align-items: center;
margin-top: 2rem;
margin-bottom: 1rem;
}
.add-augment-btn {
background: #ff2e63;
color: white;
border: none;
padding: 0.5rem 1rem;
border-radius: 4px;
cursor: pointer;
font-weight: bold;
}

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<div class="ikonis-config-container" style="background: #0d0d16; color: white; padding: 1.5rem; display: flex; flex-direction: column; max-height: 600px; box-sizing: border-box;">
<div class="bonded-config-section" style="flex: 0 0 auto; margin-bottom: 1rem; padding: 1rem; border: 1px solid #ff2e63; border-radius: 8px; background: rgba(255,46,99,0.05);">
<h3 style="margin-top: 0; color: #ff2e63; font-size: 1.1rem; border-bottom: 1px solid rgba(255,46,99,0.2); padding-bottom: 0.5rem;">Default Bonded Feature</h3>
<div class="bonded-drop-zone" style="height: 50px; border: 2px dashed #444; border-radius: 8px; display: flex; align-items: center; justify-content: center; background: rgba(0,0,0,0.2);">
{{#if bondedName}}
<div style="font-weight: bold; color: #00d2ff;"><i class="fa-solid fa-link"></i> {{bondedName}}</div>
{{else}}
<span style="color: #666; font-size: 0.9rem;">Drop Default Bonded Feature Here</span>
{{/if}}
</div>
</div>
<h3 style="flex: 0 0 auto; margin: 0 0 0.5rem 0; color: #ff2e63; font-size: 1.1rem;">Augment Blueprints</h3>
<div class="augment-manager-scroll" style="flex: 1; overflow-y: auto; border: 1px solid #2d3436; border-radius: 8px; background: rgba(0,0,0,0.2); margin-bottom: 0.5rem; min-height: 150px;">
<table class="config-table" style="width: 100%; border-collapse: separate; border-spacing: 0;">
<thead style="position: sticky; top: 0; background: #16213e; z-index: 10;">
<tr style="text-align: left;">
<th style="padding: 0.75rem 0.5rem; color: #ff2e63; border-bottom: 2px solid #ff2e63;">Name</th>
<th style="padding: 0.75rem 0.5rem; color: #ff2e63; border-bottom: 2px solid #ff2e63;">Effect</th>
<th style="padding: 0.75rem 0.5rem; color: #ff2e63; border-bottom: 2px solid #ff2e63;">Cost</th>
<th style="padding: 0.75rem 0.5rem; color: #ff2e63; border-bottom: 2px solid #ff2e63; width: 140px;">Feature</th>
<th style="padding: 0.75rem 0.5rem; width: 50px; color: #ff2e63; border-bottom: 2px solid #ff2e63;">T</th>
<th style="padding: 0.75rem 0.5rem; width: 30px; border-bottom: 2px solid #ff2e63;"></th>
</tr>
</thead>
<tbody>
{{#each augments as |aug|}}
<tr style="border-bottom: 1px solid #2d3436;" data-id="{{aug.id}}">
<td style="padding: 0.4rem;">
<input type="text" name="augments.{{aug.id}}.name" value="{{aug.name}}" style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #333; padding: 2px 4px;">
</td>
<td style="padding: 0.4rem;">
<input type="text" name="augments.{{aug.id}}.effect" value="{{aug.effect}}" style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #333; padding: 2px 4px;">
</td>
<td style="padding: 0.4rem;">
<input type="text" name="augments.{{aug.id}}.cost" value="{{aug.cost}}" style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #333; padding: 2px 4px;">
</td>
<td style="padding: 0.4rem;">
<div class="feature-slot" style="min-height: 24px; border: 1px dashed #444; border-radius: 4px; display: flex; align-items: center; justify-content: center; font-size: 0.75rem; background: rgba(0,0,0,0.3);">
{{#if aug.featureName}}
<span style="color: #00d2ff; flex: 1; padding: 0 4px; white-space: nowrap; overflow: hidden; text-overflow: ellipsis;" title="{{aug.featureName}}">{{aug.featureName}}</span>
<a data-action="clearFeature" data-id="{{aug.id}}" style="color: #ff2e63; margin-right: 4px;"><i class="fa-solid fa-times"></i></a>
{{else}}
<span style="color: #444;">Drop Item</span>
{{/if}}
</div>
</td>
<td style="padding: 0.4rem;">
<input type="number" name="augments.{{aug.id}}.precompile" value="{{aug.precompile}}" min="1" max="4" style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #333; padding: 2px 4px;">
</td>
<td style="padding: 0.4rem; text-align: center;">
<a data-action="delete" data-id="{{aug.id}}" style="color: #ff2e63;"><i class="fa-solid fa-trash"></i></a>
</td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</div>

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<div class="ikonis-manager-container" style="background: #0f0f1b; color: white; padding: 1.5rem; height: 100%; display: flex; flex-direction: column; gap: 1.5rem;">
<div class="manager-section bonded-config">
<h3 style="color: #ff2e63; border-bottom: 1px solid #ff2e63; padding-bottom: 0.5rem; margin-top: 0;">
<i class="fa-solid fa-link"></i> Bonded Feature Configuration
</h3>
<div class="bonded-slot motherboard-card" data-slot="bonded" style="padding: 1rem; background: rgba(255,255,255,0.03); border: 1px dashed #444;">
<p style="font-size: 0.9rem; color: #888; margin-bottom: 0.5rem;">Attach the core feature of this motherboard.</p>
<div class="feature-drop-zone {{#if ikonis.bonded.feature}}filled{{else}}empty{{/if}}" data-augment-id="bonded" style="min-height: 60px; border: 2px dashed #333; border-radius: 8px; display: flex; align-items: center; justify-content: center;">
{{#if ikonis.bonded.feature}}
<div class="feature-display" style="display: flex; align-items: center; gap: 1rem; width: 100%; padding: 0.5rem;">
<img src="{{ikonis.bonded.feature.img}}" style="width: 40px; height: 40px; border-radius: 4px;">
<span style="font-weight: bold; flex: 1;">{{ikonis.bonded.feature.name}}</span>
<a data-action="removeFeature" data-augment-id="bonded" style="color: #ff2e63;"><i class="fa-solid fa-times-circle"></i></a>
</div>
{{else}}
<span style="color: #444;">Drop Feature Item Here</span>
{{/if}}
</div>
</div>
</div>
<div class="manager-section augments-config" style="flex: 1; display: flex; flex-direction: column;">
<h3 style="color: #ff2e63; border-bottom: 1px solid #ff2e63; padding-bottom: 0.5rem;">
<i class="fa-solid fa-microchip"></i> Augment Slots ({{usedSlots}} / {{maxSlots}})
</h3>
<div class="slots-grid" style="display: grid; grid-template-columns: 1fr 1fr; gap: 1rem; overflow-y: auto; flex: 1; padding-top: 0.5rem;">
{{#each ikonis.slots as |slot|}}
<div class="slot-card motherboard-card" style="background: rgba(255,255,255,0.03); border: 1px solid #2d3436; border-radius: 12px; display: flex; flex-direction: column;">
<div class="slot-header" style="background: rgba(255,255,255,0.05); padding: 0.5rem 1rem; display: flex; justify-content: space-between; align-items: center;">
<span style="font-weight: bold; color: #ff2e63;">Slot {{slot.index}}</span>
{{#if slot.aug}}
<a data-action="removeAugment" data-id="{{slot.aug.id}}" style="color: #888;"><i class="fa-solid fa-trash-alt"></i></a>
{{/if}}
</div>
<div class="slot-body" style="padding: 1rem; flex: 1; display: flex; flex-direction: column; gap: 0.75rem;">
{{#if slot.aug}}
<div class="aug-info">
<div style="font-weight: bold; font-size: 1.1rem;">{{slot.aug.name}}</div>
<div style="font-size: 0.9rem; color: #d1d8e0;">{{slot.aug.effect}}</div>
<div style="font-size: 0.8rem; color: #888; font-style: italic;">Cost: {{slot.aug.cost}}</div>
</div>
<div class="feature-drop-zone {{#if slot.aug.feature}}filled{{else}}empty{{/if}}" data-augment-id="{{slot.aug.id}}" style="min-height: 50px; border: 2px dashed #333; border-radius: 8px; display: flex; align-items: center; justify-content: center;">
{{#if slot.aug.feature}}
<div class="feature-display" style="display: flex; align-items: center; gap: 0.5rem; width: 100%; padding: 0.25rem;">
<img src="{{slot.aug.feature.img}}" style="width: 30px; height: 30px; border-radius: 4px;">
<span style="font-size: 0.9rem; flex: 1;">{{slot.aug.feature.name}}</span>
<a data-action="removeFeature" data-augment-id="{{slot.aug.id}}" style="color: #ff2e63;"><i class="fa-solid fa-times"></i></a>
</div>
{{else}}
<span style="font-size: 0.8rem; color: #444;">Drop Feature</span>
{{/if}}
</div>
{{else}}
<button type="button" class="install-btn" data-action="addAugment" style="flex: 1; background: transparent; border: 2px dashed #333; color: #444; border-radius: 8px; cursor: pointer;">
<i class="fa-solid fa-plus"></i> Install Tech
</button>
{{/if}}
</div>
</div>
{{/each}}
</div>
</div>
</div>

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<section class="motherboard-content tab {{#if (eq activeTab 'motherboard')}}active{{/if}}" data-group="primary" data-tab="motherboard">
<div class="motherboard-header" style="margin-bottom: 2rem;">
<h2><i class="fa-solid fa-shield-halved"></i> {{localize "DAGGERHEART.ITEMS.Ikonis.Motherboard"}}</h2>
<div class="slots-info">
<span>{{usedSlots}} / {{maxSlots}} {{localize "DAGGERHEART.ITEMS.Ikonis.AugmentSlots"}}</span>
</div>
</div>
{{!-- Bonded Feature Section (Always visible if enabled) --}}
<div class="bonded-feature motherboard-card" style="border-left: 4px solid #ff2e63; background: rgba(255,46,99,0.05); margin-bottom: 2rem; padding: 1rem; border-radius: 8px;">
<div class="bonded-info" style="display: flex; align-items: center; gap: 1rem;">
{{#if ikonis.bonded.feature}}
<img src="{{ikonis.bonded.feature.img}}" style="width: 48px; height: 48px; border-radius: 4px; border: 1px solid #ff2e63;">
<div class="text">
<h3 style="margin: 0; color: #ff2e63; font-size: 1.2rem;">{{ikonis.bonded.feature.name}} (Bonded)</h3>
<p style="margin: 0.25rem 0 0 0; color: #d1d8e0; font-size: 0.95rem;">Primary system module is active and synced.</p>
</div>
{{else}}
<div class="text">
<h3 style="margin: 0; color: #666; font-size: 1.2rem;">No Bonded Feature</h3>
<p style="margin: 0.25rem 0 0 0; color: #444; font-size: 0.95rem;">Configure the default bonded feature in Module Settings.</p>
</div>
{{/if}}
</div>
</div>
<div class="augments-section">
<div class="section-header" style="display: flex; justify-content: space-between; align-items: center; margin-bottom: 1rem;">
<h3 style="margin: 0; color: #e0e0e0;">Installed Augments</h3>
<button type="button" class="add-augment-btn" data-action="addAugment" style="background: #ff2e63; color: white; border: none; padding: 0.4rem 0.8rem; border-radius: 4px; cursor: pointer;">
<i class="fa-solid fa-plus"></i> Install Tech
</button>
</div>
<div class="augments-list" style="display: grid; grid-template-columns: 1fr 1fr; gap: 1rem;">
{{#each ikonis.augments as |aug|}}
<div class="augment-item motherboard-card" style="padding: 1rem; background: rgba(255,255,255,0.02); border: 1px solid #2d3436; border-radius: 8px; position: relative;">
<a class="remove-btn" data-action="removeAugment" data-id="{{aug.id}}" style="position: absolute; top: 0.5rem; right: 0.5rem; color: #666; cursor: pointer;"><i class="fa-solid fa-trash-alt"></i></a>
<div style="display: flex; gap: 0.75rem; align-items: center; margin-bottom: 0.5rem;">
{{#if aug.feature}}
<img src="{{aug.feature.img}}" style="width: 32px; height: 32px; border-radius: 4px; border: 1px solid #00d2ff;">
{{/if}}
<span class="aug-name" style="font-weight: bold; font-size: 1.1rem; color: #ffffff;">{{aug.name}}</span>
</div>
<div class="aug-stats" style="font-size: 0.9rem; color: #a4b0be;">
<div class="effect">{{aug.effect}}</div>
<div class="cost" style="font-style: italic; margin-top: 0.25rem;">Cost: {{aug.cost}}</div>
</div>
</div>
{{else}}
<div class="empty-msg" style="grid-column: 1/-1; text-align: center; padding: 2rem; border: 1px dashed #333; border-radius: 8px; color: #666;">
No hardware modules detected. Click <strong>Install Tech</strong> to begin.
</div>
{{/each}}
</div>
</div>
</section>