initialize Ikonis system module with motherboard configuration and feature management UI

This commit is contained in:
CPTN Cosmo 2026-04-26 17:03:48 +02:00
commit 7bffeacaac
16 changed files with 1008 additions and 0 deletions

92
scripts/main.js Normal file
View file

@ -0,0 +1,92 @@
import { patchDHWeapon, DEFAULT_AUGMENTS } from './ikonis-data.js';
import { patchIkonisSheet } from './ikonis-sheet.js';
import { IkonisAugmentConfig } from './ikonis-config.js';
const MODULE_ID = 'dh-ikonis';
Hooks.once('init', () => {
console.log(`${MODULE_ID} | Initializing Ikonis Module`);
// Global Augments List
game.settings.register(MODULE_ID, "augmentsList", {
scope: "world",
config: false,
type: Array,
default: DEFAULT_AUGMENTS
});
// Default Bonded Feature
game.settings.register(MODULE_ID, "defaultBondedUuid", {
scope: "world",
config: false,
type: String,
default: ""
});
// Slot Scaling for Tiers 1, 2, 3, 4
[1, 2, 3, 4].forEach(tier => {
game.settings.register(MODULE_ID, `slotsTier${tier}`, {
name: `Slots at Tier ${tier}`,
hint: `How many augment slots a weapon gets at Tier ${tier}.`,
scope: "world",
config: true,
type: Number,
default: tier >= 2 ? 3 : 2
});
});
// Configuration Menu (V2 compliant)
game.settings.registerMenu(MODULE_ID, "augmentsMenu", {
name: "Manage Ikonis Augments",
label: "Open Augment Manager",
hint: "Add, remove, or edit the global list of Ikonis augments.",
icon: "fa-solid fa-microchip",
type: class extends foundry.applications.api.ApplicationV2 {
render() {
IkonisAugmentConfig.open();
return this;
}
},
restricted: true
});
});
Hooks.on('setup', () => {
patchDHWeapon();
patchIkonisSheet();
});
// Watch for Tier changes and force a refresh
Hooks.on('updateItem', (item, changes, options, userId) => {
// Check if system data or flags were updated
const isTierUpdate = foundry.utils.hasProperty(changes, "system.tier");
const isFlagUpdate = foundry.utils.hasProperty(changes, "flags.dh-ikonis");
if (isTierUpdate || isFlagUpdate) {
console.log(`DH-Ikonis | Update detected for ${item.name}. Re-rendering sheets...`);
// Find all active sheets for this item and force a full render
Object.values(item.apps || {}).forEach(app => {
if (app.render) app.render(true);
});
}
});
Hooks.once('ready', () => {
const actorsApi = game.system.api.models.actors || {};
const DhCharacter = actorsApi.DhCharacter || actorsApi.DHCharacter || actorsApi.character;
if (DhCharacter) {
Object.defineProperty(DhCharacter.prototype, 'primaryWeapon', {
get: function() {
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
},
configurable: true
});
Object.defineProperty(DhCharacter.prototype, 'secondaryWeapon', {
get: function() {
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
},
configurable: true
});
}
});