initialize Ikonis system module with motherboard configuration and feature management UI
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commit
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16 changed files with 1008 additions and 0 deletions
160
scripts/ikonis-config.js
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160
scripts/ikonis-config.js
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import { DEFAULT_AUGMENTS, getAttachedFeature } from './ikonis-data.js';
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export class IkonisAugmentConfig {
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static async open() {
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const augments = game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
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const defaultBondedUuid = game.settings.get('dh-ikonis', 'defaultBondedUuid') || "";
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const processedAugments = [];
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for (const a of augments) {
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const aug = { ...a };
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if (aug.featureUuid) {
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const item = await getAttachedFeature(aug.featureUuid);
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if (item) aug.featureName = item.name;
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}
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processedAugments.push(aug);
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}
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let bondedName = "";
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if (defaultBondedUuid) {
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const item = await getAttachedFeature(defaultBondedUuid);
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if (item) bondedName = item.name;
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}
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const template = "modules/dh-ikonis/templates/ikonis-config.hbs";
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const content = await foundry.applications.handlebars.renderTemplate(template, { augments: processedAugments, defaultBondedUuid, bondedName });
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return foundry.applications.api.DialogV2.wait({
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window: {
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title: "Global Hardware Manager",
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icon: "fa-solid fa-microchip",
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width: 800,
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height: 650,
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resizable: true
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},
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content: content,
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buttons: [
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{
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action: "add", label: "Add New", icon: "fa-solid fa-plus",
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callback: () => { this._onAdd(); return false; }
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},
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{
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action: "reset", label: "Reset", icon: "fa-solid fa-undo",
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callback: () => { this._onReset(); return false; }
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},
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{
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action: "save", label: "Save & Close", icon: "fa-solid fa-save",
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callback: (event, button) => this._onSave(event, button)
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}
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],
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render: (event, app) => {
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const html = app.element;
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const form = html.querySelector('form');
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if (form) {
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form.style.height = "100%";
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form.style.maxHeight = "100%";
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form.style.display = "flex";
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form.style.flexDirection = "column";
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form.style.overflow = "hidden";
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}
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const formContent = html.querySelector('.form-content');
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if (formContent) {
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formContent.style.flex = "1";
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formContent.style.overflow = "hidden";
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formContent.style.display = "flex";
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formContent.style.flexDirection = "column";
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}
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html.querySelectorAll('[data-action="delete"]').forEach(el => {
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el.addEventListener('click', () => this._onDelete(el.dataset.id, app));
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});
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html.addEventListener('drop', async (e) => {
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// V14 namespaced TextEditor
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(e);
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if (data.type !== "Item") return;
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const targetRow = e.target.closest('[data-id]');
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const targetBonded = e.target.closest('.bonded-drop-zone');
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if (targetBonded) {
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await game.settings.set('dh-ikonis', 'defaultBondedUuid', data.uuid);
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app.close(); this.open();
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return;
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}
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if (targetRow) {
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const id = targetRow.dataset.id;
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const augs = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
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const idx = augs.findIndex(a => String(a.id) === String(id));
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if (idx !== -1) {
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augs[idx].featureUuid = data.uuid;
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await game.settings.set('dh-ikonis', 'augmentsList', augs);
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}
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app.close(); this.open();
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}
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});
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html.querySelectorAll('[data-action="clearFeature"]').forEach(el => {
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el.addEventListener('click', async (e) => {
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const id = el.dataset.id;
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const augs = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
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const idx = augs.findIndex(a => String(a.id) === String(id));
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if (idx !== -1) {
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augs[idx].featureUuid = null;
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await game.settings.set('dh-ikonis', 'augmentsList', augs);
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}
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app.close(); this.open();
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});
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});
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}
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});
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}
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static async _onAdd() {
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const augments = game.settings.get('dh-ikonis', 'augmentsList') || [...DEFAULT_AUGMENTS];
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augments.push({ id: foundry.utils.randomID(), name: "New Augment", effect: "Effect", cost: "Cost", precompile: 1 });
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await game.settings.set('dh-ikonis', 'augmentsList', augments);
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this.open();
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}
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static async _onDelete(id, app) {
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const augments = (game.settings.get('dh-ikonis', 'augmentsList') || []).filter(a => String(a.id) !== String(id));
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await game.settings.set('dh-ikonis', 'augmentsList', augments);
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app.close(); this.open();
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}
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static async _onReset() {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: "Reset" }, content: "Reset to defaults?", yes: { label: "Reset" }
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});
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if (confirmed) {
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await game.settings.set('dh-ikonis', 'augmentsList', DEFAULT_AUGMENTS);
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await game.settings.set('dh-ikonis', 'defaultBondedUuid', "");
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this.open();
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}
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}
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static async _onSave(event, button) {
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// V14 namespaced FormDataExtended
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const fde = new foundry.applications.ux.FormDataExtended(button.form);
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const data = foundry.utils.expandObject(fde.object);
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const currentAugs = game.settings.get('dh-ikonis', 'augmentsList') || [];
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const augments = Object.entries(data.augments || {}).map(([id, val]) => {
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const existing = currentAugs.find(a => String(a.id) === String(id));
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return {
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id,
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name: val.name,
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effect: val.effect,
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cost: val.cost,
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precompile: parseInt(val.precompile) || 1,
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featureUuid: existing?.featureUuid || null
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};
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});
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await game.settings.set('dh-ikonis', 'augmentsList', augments);
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ui.notifications.info("Global Hardware saved!");
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}
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}
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61
scripts/ikonis-data.js
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61
scripts/ikonis-data.js
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export const DEFAULT_AUGMENTS = [
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{ id: "force", name: "Kinetic Amplifier", effect: "+1 Damage on Melee attacks", cost: "2 Iron", precompile: 1 },
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{ id: "fire", name: "Thermal Core", effect: "Deals Fire damage instead of Physical", cost: "1 Blaze Glass", precompile: 1 },
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{ id: "shock", name: "Static Coil", effect: "Targets hit are Dazed", cost: "3 Copper", precompile: 2 },
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{ id: "shield", name: "Reactive Plating", effect: "+1 Armor while equipped", cost: "2 Steel", precompile: 1 },
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{ id: "range", name: "Long-Range Optics", effect: "Increases Range by 1 step", cost: "1 Lens", precompile: 2 },
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{ id: "crit", "name": "Precision Chip", "effect": "+1 to Crit range", "cost": "1 Gold", "precompile": 3 },
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{ id: "multi", "name": "Burst Module", "effect": "Can target 2 enemies (Half damage)", "cost": "2 Gears", "precompile": 4 },
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{ id: "drain", "name": "Siphon Link", "effect": "Recover 1 Hope on kill", "cost": "1 Soul Gem", "precompile": 4 },
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{ id: "weight", "name": "Gravity Plate", "effect": "Weapon is Heavy (more damage)", "cost": "4 Lead", "precompile": 2 }
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];
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export function getAugments() {
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return game.settings.get('dh-ikonis', 'augmentsList') || DEFAULT_AUGMENTS;
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}
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export function getSlotCount(item) {
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const flags = item.getFlag('dh-ikonis') || {};
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if (typeof flags.slotOverride === "number") return flags.slotOverride;
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// Daggerheart Tier detection (can be system.tier.value or system.tier)
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let tier = item.system?.tier?.value;
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if (tier === undefined) tier = item.system?.tier;
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// Ensure we have a number
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const tierNum = parseInt(tier) || 1;
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console.log(`DH-Ikonis | Detecting slots for Tier ${tierNum} (Raw: ${tier})`);
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const settingKey = `slotsTier${tierNum}`;
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try {
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const slots = game.settings.get('dh-ikonis', settingKey);
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console.log(`DH-Ikonis | Setting [${settingKey}] returned: ${slots}`);
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return slots;
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} catch (e) {
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return tierNum >= 2 ? 3 : 2;
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}
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}
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/**
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* Robust feature fetching with timeout to prevent sheet hangs.
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*/
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export async function getAttachedFeature(uuid) {
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if (!uuid) return null;
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const timeout = new Promise((_, reject) =>
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setTimeout(() => reject(new Error("Timeout fetching feature")), 2000)
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);
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try {
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const item = await Promise.race([fromUuid(uuid), timeout]);
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return item;
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} catch (err) {
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console.warn(`DH-Ikonis | Failed or timed out fetching feature [${uuid}]:`, err.message);
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return null;
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}
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}
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export function patchDHWeapon() {
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console.log("DH-Ikonis | Patching DH Weapon system...");
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}
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180
scripts/ikonis-sheet.js
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180
scripts/ikonis-sheet.js
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import { getAugments, getSlotCount, getAttachedFeature } from './ikonis-data.js';
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/**
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* Patches the Daggerheart Weapon sheet to include the Ikonis tab.
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* This is more robust than extending the class in Foundry V14.
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*/
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export function patchIkonisSheet() {
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const { Weapon } = game.system.api.applications.sheets.items || {};
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if (!Weapon) {
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console.error("DH-Ikonis | Weapon sheet class not found in system API!");
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return;
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}
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console.log("DH-Ikonis | Patching Weapon sheet prototype...");
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// 1. Add the Ikonis Tab to TABS (on the static class)
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if (Weapon.TABS?.primary) {
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const hasTab = Weapon.TABS.primary.tabs.some(t => t.id === 'motherboard');
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if (!hasTab) {
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Weapon.TABS.primary.tabs.push({
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id: 'motherboard',
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label: 'DAGGERHEART.ITEMS.Ikonis.Motherboard',
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icon: 'fa-solid fa-microchip'
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});
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}
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}
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// 2. Add the Motherboard Part to PARTS
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// We REMOVE the 'tab' property here to prevent Foundry from automatically hiding it
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// instead, we will handle visibility in the template.
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if (!Weapon.PARTS.motherboard) {
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Weapon.PARTS.motherboard = {
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template: 'modules/dh-ikonis/templates/ikonis-motherboard.hbs',
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scrollable: ['.motherboard-content']
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};
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}
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// 3. Patch _prepareContext
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const originalPrepare = Weapon.prototype._prepareContext;
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Weapon.prototype._prepareContext = async function(options) {
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let context = await originalPrepare.call(this, options);
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try {
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const doc = this.document;
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if (!doc) return context;
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const installedIds = doc.getFlag('dh-ikonis', 'installedAugments') || [];
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const allAugmentsList = getAugments() || [];
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const processedAugments = [];
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for (const id of installedIds) {
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const base = allAugmentsList.find(a => String(a.id) === String(id));
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if (!base) continue;
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const aug = { ...base, installed: true };
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if (aug.featureUuid) {
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const item = await getAttachedFeature(aug.featureUuid);
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if (item) aug.feature = { name: item.name, img: item.img, uuid: item.uuid };
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}
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processedAugments.push(aug);
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}
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const bondedUuid = doc.getFlag('dh-ikonis', 'bondedFeatureUuid') || game.settings.get('dh-ikonis', 'defaultBondedUuid');
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const bonded = { enabled: true, feature: null };
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if (bondedUuid) {
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const item = await getAttachedFeature(bondedUuid);
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if (item) bonded.feature = { name: item.name, img: item.img, uuid: item.uuid };
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}
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context.ikonis = {
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enabled: true,
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augments: processedAugments,
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bonded: bonded,
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isGM: game.user?.isGM || false
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};
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context.maxSlots = getSlotCount(doc);
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context.usedSlots = processedAugments.length;
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// Explicitly pass the active tab to the template
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context.activeTab = this.tabGroups?.primary || "";
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return context;
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} catch (err) {
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console.error("DH-Ikonis | Error in patched _prepareContext:", err);
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return context;
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}
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};
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// 4. Patch _onClickAction
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const originalClick = Weapon.prototype._onClickAction;
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Weapon.prototype._onClickAction = function(event, target) {
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const action = target.dataset.action;
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if (action === "addAugment") return this._onAddAugment(event, target);
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if (action === "removeAugment") return this._onRemoveAugment(event, target);
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return originalClick.call(this, event, target);
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};
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// 5. Add custom methods
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Weapon.prototype._onAddAugment = async function(event, target) {
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const installedIds = this.document.getFlag('dh-ikonis', 'installedAugments') || [];
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const allAugments = getAugments();
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const validInstalled = installedIds.filter(id => allAugments.some(a => String(a.id) === String(id)));
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const maxSlots = getSlotCount(this.document);
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if (validInstalled.length >= maxSlots) {
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ui.notifications.warn(`No more augment slots available! (Max: ${maxSlots})`);
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return;
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}
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const available = allAugments.filter(a => !validInstalled.includes(String(a.id)));
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const content = `
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<div class="augment-picker" style="max-height: 500px; display: flex; flex-direction: column; background: #0f0f1b; padding: 1rem; border-radius: 8px;">
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<div class="picker-header" style="margin-bottom: 1rem;">
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<input type="text" id="augment-search" placeholder="Search augments..." style="width: 100%; background: #1a1a2e; color: white; border: 1px solid #2d3436; padding: 0.5rem;">
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</div>
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<div class="picker-list" style="flex: 1; overflow-y: auto; display: flex; flex-direction: column; gap: 0.75rem;">
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${available.map(a => `
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<div class="picker-item" data-id="${a.id}" style="border: 2px solid #2d3436; background: #1a1a2e; padding: 1rem; border-radius: 8px; cursor: pointer;">
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<div class="augment-info">
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<strong class="aug-name" style="display: block; font-size: 1.1rem; color: #ffffff;">${a.name}</strong>
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<span style="display: block; margin: 2px 0; font-size: 0.9rem; color: #d1d8e0;">${a.effect}</span>
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<small style="display: block; color: #888; font-style: italic;">Cost: ${a.cost}</small>
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</div>
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</div>
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`).join('')}
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</div>
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</div>
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`;
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let selectedId = null;
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const res = await foundry.applications.api.DialogV2.wait({
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window: { title: "Install Tech" },
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content: content,
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buttons: [
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{ action: "ok", label: "Install", icon: "fa-solid fa-download", callback: () => selectedId },
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{ action: "cancel", label: "Cancel", icon: "fa-solid fa-times" }
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],
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render: (e, app) => {
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const search = app.element.querySelector('#augment-search');
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if (search) search.focus();
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search?.addEventListener('input', (event) => {
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const query = event.target.value.toLowerCase();
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app.element.querySelectorAll('.picker-item').forEach(el => {
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el.style.display = el.innerText.toLowerCase().includes(query) ? 'block' : 'none';
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});
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});
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app.element.querySelectorAll('.picker-item').forEach(el => {
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el.addEventListener('click', () => {
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app.element.querySelectorAll('.picker-item').forEach(i => {
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i.style.borderColor = "#2d3436";
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i.style.background = "#1a1a2e";
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i.classList.remove('selected');
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});
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el.style.borderColor = "#00d2ff";
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el.style.background = "rgba(0, 210, 255, 0.15)";
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el.classList.add('selected');
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selectedId = el.dataset.id;
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});
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});
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}
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});
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if (res && res !== "cancel") {
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const newIds = [...validInstalled, String(res)];
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await this.document.update({ "flags.dh-ikonis.installedAugments": newIds });
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this.render(true);
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}
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};
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Weapon.prototype._onRemoveAugment = async function(event, target) {
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const installedIds = this.document.getFlag('dh-ikonis', 'installedAugments') || [];
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const newIds = installedIds.filter(id => id !== String(target.dataset.id));
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await this.document.update({ "flags.dh-ikonis.installedAugments": newIds });
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this.render(true);
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};
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console.log("DH-Ikonis | Weapon sheet patched successfully.");
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}
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92
scripts/main.js
Normal file
92
scripts/main.js
Normal file
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@ -0,0 +1,92 @@
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import { patchDHWeapon, DEFAULT_AUGMENTS } from './ikonis-data.js';
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import { patchIkonisSheet } from './ikonis-sheet.js';
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import { IkonisAugmentConfig } from './ikonis-config.js';
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const MODULE_ID = 'dh-ikonis';
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Hooks.once('init', () => {
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console.log(`${MODULE_ID} | Initializing Ikonis Module`);
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// Global Augments List
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game.settings.register(MODULE_ID, "augmentsList", {
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||||
scope: "world",
|
||||
config: false,
|
||||
type: Array,
|
||||
default: DEFAULT_AUGMENTS
|
||||
});
|
||||
|
||||
// Default Bonded Feature
|
||||
game.settings.register(MODULE_ID, "defaultBondedUuid", {
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String,
|
||||
default: ""
|
||||
});
|
||||
|
||||
// Slot Scaling for Tiers 1, 2, 3, 4
|
||||
[1, 2, 3, 4].forEach(tier => {
|
||||
game.settings.register(MODULE_ID, `slotsTier${tier}`, {
|
||||
name: `Slots at Tier ${tier}`,
|
||||
hint: `How many augment slots a weapon gets at Tier ${tier}.`,
|
||||
scope: "world",
|
||||
config: true,
|
||||
type: Number,
|
||||
default: tier >= 2 ? 3 : 2
|
||||
});
|
||||
});
|
||||
|
||||
// Configuration Menu (V2 compliant)
|
||||
game.settings.registerMenu(MODULE_ID, "augmentsMenu", {
|
||||
name: "Manage Ikonis Augments",
|
||||
label: "Open Augment Manager",
|
||||
hint: "Add, remove, or edit the global list of Ikonis augments.",
|
||||
icon: "fa-solid fa-microchip",
|
||||
type: class extends foundry.applications.api.ApplicationV2 {
|
||||
render() {
|
||||
IkonisAugmentConfig.open();
|
||||
return this;
|
||||
}
|
||||
},
|
||||
restricted: true
|
||||
});
|
||||
});
|
||||
|
||||
Hooks.on('setup', () => {
|
||||
patchDHWeapon();
|
||||
patchIkonisSheet();
|
||||
});
|
||||
|
||||
// Watch for Tier changes and force a refresh
|
||||
Hooks.on('updateItem', (item, changes, options, userId) => {
|
||||
// Check if system data or flags were updated
|
||||
const isTierUpdate = foundry.utils.hasProperty(changes, "system.tier");
|
||||
const isFlagUpdate = foundry.utils.hasProperty(changes, "flags.dh-ikonis");
|
||||
|
||||
if (isTierUpdate || isFlagUpdate) {
|
||||
console.log(`DH-Ikonis | Update detected for ${item.name}. Re-rendering sheets...`);
|
||||
// Find all active sheets for this item and force a full render
|
||||
Object.values(item.apps || {}).forEach(app => {
|
||||
if (app.render) app.render(true);
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
Hooks.once('ready', () => {
|
||||
const actorsApi = game.system.api.models.actors || {};
|
||||
const DhCharacter = actorsApi.DhCharacter || actorsApi.DHCharacter || actorsApi.character;
|
||||
if (DhCharacter) {
|
||||
Object.defineProperty(DhCharacter.prototype, 'primaryWeapon', {
|
||||
get: function() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && !x.system.secondary);
|
||||
},
|
||||
configurable: true
|
||||
});
|
||||
|
||||
Object.defineProperty(DhCharacter.prototype, 'secondaryWeapon', {
|
||||
get: function() {
|
||||
return this.parent.items.find(x => x.type === 'weapon' && x.system.equipped && x.system.secondary);
|
||||
},
|
||||
configurable: true
|
||||
});
|
||||
}
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue