initial commit
This commit is contained in:
commit
7246e3f892
10 changed files with 1728 additions and 0 deletions
62
README.md
Normal file
62
README.md
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
# Daggerheart - Ikonis
|
||||
|
||||
A Foundry VTT module for the **Daggerheart** system that adds a customizable "Ikonis" personalized weapon system.
|
||||
|
||||
The Ikonis system allows weapons to be upgraded with "Augments" (Tech) that provide various bonuses, effects, and modifications, managed through a dedicated hardware interface on the weapon sheet.
|
||||
|
||||
## Features
|
||||
|
||||
### The Ikonis Hardware Tab
|
||||
Every weapon sheet now includes a dedicated **Ikonis** tab.
|
||||
- **Install Tech**: Drag and drop features or select from the pre-defined list.
|
||||
- **Bonded Features**: Link a specific "Bonded" feature to the weapon that follows the user.
|
||||
- **Dynamic Slot Scaling**: The number of available augment slots automatically scales based on the weapon's **Tier** (1-4).
|
||||
|
||||
### Global Hardware Manager
|
||||
GMs can access the **Global Hardware Manager** in the module settings to:
|
||||
- Define the global pool of available Augments.
|
||||
- Set the cost, effect, and name of each augment.
|
||||
- Link augments to specific **Features** (items) for automated description and icon fetching.
|
||||
- Configure the default "Bonded" feature for all Ikonis weapons.
|
||||
|
||||
### Integrated Compendium
|
||||
Includes an **Ikonis Features** compendium containing 10 ready-to-use augments and bond effects with custom icons and descriptions.
|
||||
|
||||
### Per-Tier Configuration
|
||||
Fine-tune the balance of your game by setting exactly how many slots are provided at each tier (1, 2, 3, and 4) in the module settings.
|
||||
|
||||
### Quantum Currency
|
||||
The module automatically overrides the game's homebrew settings to establish a streamlined, high-tech economy:
|
||||
- **Quantum**: Replaces traditional gold with "Quantum" credits.
|
||||
- **Unified Economy**: Disables multi-tier currency (bags, chests) in favor of a single, tech-focused value system.
|
||||
- **Visual Integration**: Features a custom atomic icon for the currency display across all sheets.
|
||||
|
||||
## Installation
|
||||
|
||||
1. Open the Foundry VTT Setup screen.
|
||||
2. Go to the **Add-on Modules** tab.
|
||||
3. Click **Install Module**.
|
||||
4. Paste the following manifest URL:
|
||||
`https://git.geeks.gay/cosmo/dh-ikonis/raw/branch/main/module.json`
|
||||
5. Click **Install**.
|
||||
|
||||
## Usage
|
||||
|
||||
1. **For GMs**:
|
||||
- Go to **Configure Settings** > **Daggerheart - Ikonis**.
|
||||
- Click **Open Augment Manager** to customize your global tech list.
|
||||
- Adjust the **Slots per Tier** settings to match your desired power level.
|
||||
2. **For Players**:
|
||||
- Open a Weapon sheet.
|
||||
- Click the **Ikonis** tab (microchip icon).
|
||||
- Use the **Install Tech** button to add augments from the global list.
|
||||
- Drag and drop features from the compendium into the Ikonis tab to link them.
|
||||
|
||||
## Credits
|
||||
|
||||
- Developed for the Daggerheart community.
|
||||
- Built by Antigravity & Cosmo.
|
||||
- Icons from the Foundry VTT core library.
|
||||
|
||||
---
|
||||
*This is an unofficial module for the Daggerheart system.*
|
||||
Loading…
Add table
Add a link
Reference in a new issue