dh-feartrackerplus/scripts/fear-tracker-app.js

541 lines
20 KiB
JavaScript

const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export class FearTrackerApp extends HandlebarsApplicationMixin(ApplicationV2) {
static instance;
constructor(options = {}) {
super(options);
this._dragData = {
isDragging: false,
startX: 0,
startY: 0,
startLeft: 0,
startTop: 0
};
}
static DEFAULT_OPTIONS = {
id: "dh-feartrackerplus-app",
tag: "div",
classes: ["dh-feartrackerplus-window"],
window: {
frame: false,
positioned: true,
resizable: true
},
position: {
width: 300,
height: "auto",
},
actions: {
increaseFear: FearTrackerApp.#onIncrease,
decreaseFear: FearTrackerApp.#onDecrease,
toggleViewMode: FearTrackerApp.#onToggleView,
toggleLock: FearTrackerApp.#onToggleLock
}
};
static PARTS = {
content: {
template: "modules/dh-feartrackerplus/templates/fear-tracker.hbs",
},
};
static initialize() {
if (this.instance) return;
this.instance = new FearTrackerApp();
const pos = game.settings.get("dh-feartrackerplus", "position") || { top: 100, left: 100 };
const width = game.settings.get("dh-feartrackerplus", "width");
if (width) pos.width = width;
this.instance.render({ force: true, position: pos });
}
_onRender(context, options) {
super._onRender(context, options);
// Apply saved width
const savedWidth = game.settings.get("dh-feartrackerplus", "width");
if (savedWidth) {
this.element.style.width = `${savedWidth}px`;
if (savedWidth < 100) {
this.element.classList.add('narrow');
} else {
this.element.classList.remove('narrow');
}
}
// Apply Icon Size
const iconSize = game.settings.get("dh-feartrackerplus", "iconSize") || 32;
this.element.style.setProperty('--fear-token-size', `${iconSize}px`);
// Sync locked class explicitly
const isLocked = game.settings.get("dh-feartrackerplus", "locked");
if (isLocked) this.element.classList.add('locked');
else this.element.classList.remove('locked');
this.#setupDragging();
this.#setupResizing();
// Setup conditional hover for locked mode
this.element.addEventListener('mouseenter', (e) => {
const isLocked = game.settings.get("dh-feartrackerplus", "locked");
if (isLocked) {
// Check if Ctrl is already held
if (e.ctrlKey) {
this.element.classList.add('force-expand');
}
// Listen for Ctrl key changes while hovering
this._hoverKeyHandler = (ke) => {
if (ke.key === 'Control') {
if (ke.type === 'keydown') this.element.classList.add('force-expand');
if (ke.type === 'keyup') this.element.classList.remove('force-expand');
}
};
window.addEventListener('keydown', this._hoverKeyHandler);
window.addEventListener('keyup', this._hoverKeyHandler);
}
});
this.element.addEventListener('mouseleave', () => {
this.element.classList.remove('force-expand');
if (this._hoverKeyHandler) {
window.removeEventListener('keydown', this._hoverKeyHandler);
window.removeEventListener('keyup', this._hoverKeyHandler);
this._hoverKeyHandler = null;
}
});
this.#setupTokenInteractions();
this.#animateMaxFear();
// Context Menu for Unlocking (Right-click)
// Use namespaced class and provide empty options to avoid system error
new foundry.applications.ux.ContextMenu(this.element, ".fear-tracker-window", [
{
name: "Unlock Position",
icon: '<i class="fas fa-lock-open"></i>',
condition: () => game.settings.get("dh-feartrackerplus", "locked"),
callback: async () => {
await game.settings.set("dh-feartrackerplus", "locked", false);
this.render();
}
},
{
name: "Lock Position",
icon: '<i class="fas fa-lock"></i>',
condition: () => !game.settings.get("dh-feartrackerplus", "locked"),
callback: async () => {
await game.settings.set("dh-feartrackerplus", "locked", true);
this.render();
}
}
], {});
}
updateFearData(data) {
// Store context from system render
this._systemData = data;
this.render();
}
async _prepareContext(options) {
const isGM = game.user.isGM;
const isMinimized = game.settings.get("dh-feartrackerplus", "minimized");
const isLocked = game.settings.get("dh-feartrackerplus", "locked");
// Get Fear Data from System Settings
// Use "daggerheart" scope and specific keys found in system config
let currentFear = 0;
let maxFear = 6;
try {
currentFear = game.settings.get("daggerheart", "ResourcesFear");
const homebrew = game.settings.get("daggerheart", "Homebrew");
if (homebrew?.maxFear) {
maxFear = homebrew.maxFear;
}
} catch (e) {
console.warn("FearTracker | Could not read system settings:", e);
}
// Settings
const iconShape = game.settings.get("dh-feartrackerplus", "iconShape");
const iconType = game.settings.get("dh-feartrackerplus", "iconType");
const colorTheme = game.settings.get("dh-feartrackerplus", "colorTheme");
const viewMode = game.settings.get("dh-feartrackerplus", "viewMode");
const showFearNumber = game.settings.get("dh-feartrackerplus", "showFearNumber");
const showControlButtons = game.settings.get("dh-feartrackerplus", "showControlButtons");
const progressBarColor = game.settings.get("dh-feartrackerplus", "progressBarColor");
const useBar = viewMode === 'bar';
let barStyle = '';
if (useBar) {
// Calculate Percentage
const pct = Math.min(100, Math.max(0, (currentFear / maxFear) * 100));
// Determine Color
let color = progressBarColor;
// If theme is NOT custom, attempt to use theme colors.
if (colorTheme !== 'custom') {
const themes = {
'hope-fear': { start: '#FFC107', end: '#512DA8' },
'blood-moon': { start: '#5c0000', end: '#ff0000' },
'ethereal': { start: '#00FFFF', end: '#0000FF' },
'toxic': { start: '#00FF00', end: '#FFFF00' },
'foundryborne': { start: '#0a388c', end: '#791d7d' }
};
const t = themes[colorTheme];
if (t) {
// Gradient bar for theme?
color = `linear-gradient(90deg, ${t.start}, ${t.end})`;
}
}
barStyle = `width: ${pct}%; background: ${color};`;
}
// Build Tokens (only if not bar)
const fearTokens = [];
if (!useBar) {
for (let i = 0; i < maxFear; i++) {
fearTokens.push({
index: i,
active: i < currentFear,
icon: this.#getIconHtml(iconType, i),
style: this.#getTokenStyle(i, maxFear, colorTheme, i < currentFear)
});
}
}
return {
isGM,
isMinimized,
isLocked,
currentFear,
maxFear,
fearTokens,
iconShape,
showFearValue: !isMinimized && showFearNumber, // Respect setting
showControlButtons,
useBar,
barStyle
};
}
#getIconHtml(iconType, index) {
let iconClass = 'fas fa-skull';
const presetIcon = game.settings.get("dh-feartrackerplus", "presetIcon");
const customIcon = game.settings.get("dh-feartrackerplus", "customIcon");
if (iconType === 'preset') iconClass = presetIcon;
else if (iconType === 'custom') iconClass = customIcon;
else if (iconType === 'custom-svg') {
const svgPath = game.settings.get("dh-feartrackerplus", "customSvgPath");
return `<img src="${svgPath || 'icons/svg/mystery-man.svg'}" class="fear-icon-img" />`;
}
if (iconClass.includes('.svg')) {
return `<img src="${iconClass}" class="fear-icon-img" />`;
}
const iconColor = game.settings.get("dh-feartrackerplus", "iconColor");
let style = "";
if (iconColor && iconColor !== '#ffffff') {
if (iconColor.includes('gradient')) {
style = `background: ${iconColor}; -webkit-background-clip: text; background-clip: text; color: transparent;`;
} else {
style = `color: ${iconColor};`;
}
}
return `<i class="${iconClass}" style="${style}"></i>`;
}
#getTokenStyle(index, total, theme, isActive) {
if (!isActive) return `background: #444;`;
let color = '#cf0000';
if (theme === 'custom') {
const fullColor = game.settings.get("dh-feartrackerplus", "fullColor");
if (fullColor.includes('gradient')) {
const posPercent = total > 1 ? (index / (total - 1)) * 100 : 0;
return `background: ${fullColor} no-repeat; background-size: ${total * 100}% 100%; background-position: ${posPercent}% 0%;`;
}
color = fullColor;
} else {
const themes = {
'foundryborne': { start: '#0a388c', end: '#791d7d' },
'hope-fear': { start: '#FFC107', end: '#512DA8' },
'blood-moon': { start: '#5c0000', end: '#ff0000' },
'ethereal': { start: '#00FFFF', end: '#0000FF' },
'toxic': { start: '#00FF00', end: '#FFFF00' }
};
const t = themes[theme];
if (t) {
const gradient = `linear-gradient(90deg, ${t.start}, ${t.end})`;
// Prevent wrapping artifacts with no-repeat.
// Handle single token case to avoid /0 NaN.
const posPercent = total > 1 ? (index / (total - 1)) * 100 : 0;
return `background: ${gradient} no-repeat; background-size: ${total * 100}% 100%; background-position: ${posPercent}% 0%;`;
}
}
return `background: ${color};`;
}
static async #onIncrease(event, target) {
if (!game.user.isGM) return; // Only GM can modify fear via this method for now
try {
const currentFear = game.settings.get("daggerheart", "ResourcesFear");
const homebrew = game.settings.get("daggerheart", "Homebrew");
const maxFear = homebrew?.maxFear || 6;
if (currentFear < maxFear) {
await game.settings.set("daggerheart", "ResourcesFear", currentFear + 1);
}
} catch (e) {
console.error("FearTracker | Error increasing fear:", e);
}
}
static async #onDecrease(event, target) {
if (!game.user.isGM) return;
try {
const currentFear = game.settings.get("daggerheart", "ResourcesFear");
if (currentFear > 0) {
await game.settings.set("daggerheart", "ResourcesFear", currentFear - 1);
}
} catch (e) {
console.error("FearTracker | Error decreasing fear:", e);
}
}
static async #onToggleView(event, target) {
const current = game.settings.get("dh-feartrackerplus", "minimized");
await game.settings.set("dh-feartrackerplus", "minimized", !current);
FearTrackerApp.instance?.render();
}
static async #onToggleLock(event, target) {
const current = game.settings.get("dh-feartrackerplus", "locked");
await game.settings.set("dh-feartrackerplus", "locked", !current);
// Re-render handled by setting hook usually, but let's ensure
FearTrackerApp.instance?.render();
}
#setupTokenInteractions() {
if (!game.user.isGM) return;
const tokens = this.element.querySelectorAll('.fear-token');
tokens.forEach(t => {
t.addEventListener('click', this.#onTokenClick.bind(this));
t.style.cursor = 'pointer'; // Ensure visual cue
});
}
async #onTokenClick(e) {
e.preventDefault();
if (!game.user.isGM) return;
const token = e.currentTarget;
const index = parseInt(token.dataset.index);
let currentActive = 0;
let maxFear = 6;
try {
currentActive = game.settings.get("daggerheart", "ResourcesFear");
const homebrew = game.settings.get("daggerheart", "Homebrew");
if (homebrew?.maxFear) {
maxFear = homebrew.maxFear;
}
} catch (e) {
console.error("FearTracker | Error reading settings in click handler:", e);
return;
}
let targetValue = index + 1;
// Toggle off if clicking the first one while it is the only one active
if (index === 0 && currentActive === 1) {
targetValue = 0;
}
// Safety checks
if (targetValue < 0) targetValue = 0;
if (targetValue > maxFear) targetValue = maxFear;
if (targetValue !== currentActive) {
await game.settings.set("daggerheart", "ResourcesFear", targetValue);
}
}
#animateMaxFear() {
const animate = game.settings.get("dh-feartrackerplus", "maxFearAnimation");
if (!animate) return;
const fear = game.settings.get("daggerheart", "ResourcesFear");
const homebrew = game.settings.get("daggerheart", "Homebrew");
const maxFear = homebrew?.maxFear || 6;
if (fear >= maxFear) {
this.element.classList.add('max-fear');
this.element.querySelectorAll('.fear-token i, .fear-token img').forEach(icon => {
icon.classList.add('fear-pulse');
});
} else {
this.element.classList.remove('max-fear');
}
}
#setupDragging() {
if (game.settings.get("dh-feartrackerplus", "locked")) return;
const dragHandle = this.element.querySelector('.drag-handle');
if (!dragHandle) return;
dragHandle.addEventListener('mousedown', this.#onDragStart.bind(this));
}
#onDragStart(e) {
if (e.button !== 0) return;
this._dragData.isDragging = true;
this._dragData.startX = e.clientX;
this._dragData.startY = e.clientY;
const rect = this.element.getBoundingClientRect();
this._dragData.startLeft = rect.left;
this._dragData.startTop = rect.top;
this.element.style.cursor = 'grabbing';
// Bind to window to catch movements outside the element
this._dragHandler = this.#onDragging.bind(this);
this._dragEndHandler = this.#onDragEnd.bind(this);
window.addEventListener('mousemove', this._dragHandler);
window.addEventListener('mouseup', this._dragEndHandler);
}
#onDragging(e) {
if (!this._dragData.isDragging) return;
const dx = e.clientX - this._dragData.startX;
const dy = e.clientY - this._dragData.startY;
this.element.style.left = `${this._dragData.startLeft + dx}px`;
this.element.style.top = `${this._dragData.startTop + dy}px`;
}
#onDragEnd() {
if (!this._dragData.isDragging) return;
this._dragData.isDragging = false;
this.element.style.cursor = '';
if (this._dragHandler) window.removeEventListener('mousemove', this._dragHandler);
if (this._dragEndHandler) window.removeEventListener('mouseup', this._dragEndHandler);
const rect = this.element.getBoundingClientRect();
const pos = { top: rect.top, left: rect.left };
game.settings.set("dh-feartrackerplus", "position", pos);
this.setPosition(pos);
}
#setupResizing() {
if (game.settings.get("dh-feartrackerplus", "locked")) return;
const resizeHandle = this.element.querySelector('.resize-handle');
if (!resizeHandle) return;
resizeHandle.addEventListener('mousedown', this.#onResizeStart.bind(this));
}
#onResizeStart(e) {
if (e.button !== 0) return;
e.stopPropagation(); // Prevent drag start
let maxAllowedWidth = 10000; // Default high
const tokens = this.element.querySelectorAll('.fear-token');
if (tokens.length > 0) {
// Calculate max width for single line of tokens
const iconSize = game.settings.get("dh-feartrackerplus", "iconSize") || 32;
const tokenWidth = iconSize;
const tokenGap = 6;
const count = tokens.length;
const idealTokensWidth = (count * tokenWidth) + (Math.max(0, count - 1) * tokenGap);
// Siblings (Buttons) in fear-visuals
let siblingsWidth = 0;
const visuals = this.element.querySelector('.fear-visuals');
if (visuals) {
// Count children that are NOT the tokens-container
let otherCount = 0;
Array.from(visuals.children).forEach(child => {
if (!child.classList.contains('tokens-container')) {
siblingsWidth += child.offsetWidth;
otherCount++;
}
});
// Add gaps between visuals children
// Total items = otherCount + 1 (tokens container)
const visualsGap = 8;
const totalVisualsGaps = otherCount * visualsGap;
// Window Padding (8px * 2) + Border (1px * 2)
const chromeWidth = 18;
maxAllowedWidth = idealTokensWidth + siblingsWidth + totalVisualsGaps + chromeWidth;
}
}
this._resizeData = {
isResizing: true,
startX: e.clientX,
startY: e.clientY,
startWidth: this.element.offsetWidth,
startHeight: this.element.offsetHeight,
maxAllowedWidth: Math.max(50, maxAllowedWidth) // Lower min constraint
};
this._resizeHandler = this.#onResizing.bind(this);
this._resizeEndHandler = this.#onResizeEnd.bind(this);
window.addEventListener('mousemove', this._resizeHandler);
window.addEventListener('mouseup', this._resizeEndHandler);
}
#onResizing(e) {
if (!this._resizeData?.isResizing) return;
const currentDx = e.clientX - this._resizeData.startX;
const potentialWidth = Math.max(50, this._resizeData.startWidth + currentDx); // Lower min constraint
// Apply constraint
const width = Math.min(potentialWidth, this._resizeData.maxAllowedWidth);
this.element.style.width = `${width}px`;
// Toggle narrow class
if (width < 100) {
this.element.classList.add('narrow');
} else {
this.element.classList.remove('narrow');
}
}
#onResizeEnd() {
if (!this._resizeData?.isResizing) return;
this._resizeData.isResizing = false;
if (this._resizeHandler) window.removeEventListener('mousemove', this._resizeHandler);
if (this._resizeEndHandler) window.removeEventListener('mouseup', this._resizeEndHandler);
// Save Width Setting
// Use inline style width to capture the "logical" width, ignoring hover expansion
let width = parseFloat(this.element.style.width);
// Fallback if style.width is missing or invalid (shouldn't happen after resize)
if (isNaN(width)) {
width = this.element.getBoundingClientRect().width;
}
game.settings.set("dh-feartrackerplus", "width", width);
this.setPosition({ width: width });
}
}