feat: Add tracker scaling and position locking settings, introduce Foundryborne theme, and improve settings panel element selection.

This commit is contained in:
CPTN Cosmo 2025-12-19 01:28:50 +01:00
parent bd82f9b1d8
commit c96048f67e

View file

@ -67,6 +67,31 @@ Hooks.once('init', () => {
onChange: refreshFearTracker
});
game.settings.register(MODULE_ID, 'trackerScale', {
name: 'Tracker Scale',
hint: 'Resize the fear tracker (0.25x to 2.0x).',
scope: 'client',
config: true,
type: Number,
range: {
min: 0.25,
max: 2.0,
step: 0.05
},
default: 1.0,
onChange: refreshFearTracker
});
game.settings.register(MODULE_ID, 'trackerLocked', {
name: 'Lock Tracker Position',
hint: 'Prevents the tracker from being dragged.',
scope: 'client',
config: true, // User can toggle in settings too
type: Boolean,
default: false,
onChange: refreshFearTracker
});
game.settings.register(MODULE_ID, 'colorTheme', {
name: 'Color Theme',
hint: 'Choose a color preset or Custom to set your own colors below.',
@ -74,13 +99,14 @@ Hooks.once('init', () => {
config: true,
type: String,
choices: {
'foundryborne': 'Foundryborne (Default)',
'custom': 'Custom',
'hope-fear': 'Hope & Fear (Orange to Purple)',
'blood-moon': 'Blood Moon (Red Gradient)',
'ethereal': 'Ethereal (Cyan to Blue)',
'toxic': 'Toxic (Green to Yellow)'
},
default: 'custom',
default: 'foundryborne',
onChange: refreshFearTracker
});
@ -118,9 +144,21 @@ Hooks.on('renderSettingsConfig', (app, html, data) => {
const theme = themeSelect.val();
// Icon Inputs
const presetGroup = $html.find(`select[name="${MODULE_ID}.presetIcon"]`).closest('.form-group');
const customIconGroup = $html.find(`input[name="${MODULE_ID}.customIcon"]`).closest('.form-group');
const customSvgGroup = $html.find(`input[name="${MODULE_ID}.customSvgPath"]`).closest('.form-group');
// Standard data-setting-id
let presetGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.presetIcon"]`);
let customIconGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.customIcon"]`);
let customSvgGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.customSvgPath"]`);
// Fallback: Find input by name and traverse to form-group
if (!presetGroup.length) presetGroup = $html.find(`select[name="${MODULE_ID}.presetIcon"]`).closest('.form-group');
if (!customIconGroup.length) customIconGroup = $html.find(`input[name="${MODULE_ID}.customIcon"]`).closest('.form-group');
// SVG Fallback: Ensure we find it separately because it might be wrapped differently
if (!customSvgGroup.length) {
const svgInput = $html.find(`input[name="${MODULE_ID}.customSvgPath"]`);
// Traverse up to find the closest form-group
customSvgGroup = svgInput.closest('.form-group');
}
// Reset
presetGroup.hide();
@ -136,8 +174,13 @@ Hooks.on('renderSettingsConfig', (app, html, data) => {
}
// Color Inputs
const fullColorGroup = $html.find(`input[name="${MODULE_ID}.fullColor"]`).closest('.form-group');
const emptyColorGroup = $html.find(`input[name="${MODULE_ID}.emptyColor"]`).closest('.form-group');
let fullColorGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.fullColor"]`);
let emptyColorGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.emptyColor"]`);
let scaleGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.trackerScale"]`);
if (!fullColorGroup.length) fullColorGroup = $html.find(`input[name="${MODULE_ID}.fullColor"]`).closest('.form-group');
if (!emptyColorGroup.length) emptyColorGroup = $html.find(`input[name="${MODULE_ID}.emptyColor"]`).closest('.form-group');
if (!scaleGroup.length) scaleGroup = $html.find(`input[name="${MODULE_ID}.trackerScale"]`).closest('.form-group');
if (theme === 'custom') {
fullColorGroup.show();
@ -196,6 +239,63 @@ function injectFearCustomization(html) {
const container = html instanceof HTMLElement ? html : html[0];
const fearContainer = container.querySelector('#resource-fear');
// ---------------------------------------------------------
// Window Lock Button Injection
// ---------------------------------------------------------
// Find the window element (parent of content)
// ApplicationV2 structure: window > window-content > html
const windowApp = container.closest('.window-app');
if (windowApp) {
const header = windowApp.querySelector('.window-header');
if (header) {
// Check if button already exists
if (!header.querySelector('.fear-tracker-lock')) {
const lockBtn = document.createElement('a');
lockBtn.classList.add('control', 'fear-tracker-lock');
lockBtn.setAttribute('aria-label', 'Lock Position');
// Insert before close button (usually last)
const closeBtn = header.querySelector('.control.close');
if (closeBtn) {
header.insertBefore(lockBtn, closeBtn);
} else {
header.appendChild(lockBtn);
}
// Click Listener
lockBtn.addEventListener('click', async (e) => {
e.preventDefault();
const current = game.settings.get(MODULE_ID, 'trackerLocked');
await game.settings.set(MODULE_ID, 'trackerLocked', !current);
});
}
// Update State
const isLocked = game.settings.get(MODULE_ID, 'trackerLocked');
const lockBtn = header.querySelector('.fear-tracker-lock');
if (lockBtn) {
// Update Icon
lockBtn.innerHTML = isLocked ? '<i class="fas fa-lock"></i>' : '<i class="fas fa-lock-open"></i>';
lockBtn.title = isLocked ? 'Unlock Position' : 'Lock Position';
}
// Handle Drag Disabling
// We target the window-title usually, or the drag handler
const windowTitle = header.querySelector('.window-title');
if (windowTitle) {
if (isLocked) {
windowTitle.style.pointerEvents = 'none'; // Disables drag start
windowTitle.style.cursor = 'default';
header.classList.add('locked');
} else {
windowTitle.style.pointerEvents = 'all';
windowTitle.style.cursor = 'grab';
header.classList.remove('locked');
}
}
}
}
if (!fearContainer) return;
// Get Settings
@ -212,6 +312,7 @@ function injectFearCustomization(html) {
if (colorTheme !== 'custom') {
const themes = {
'foundryborne': { start: '#FFC107', end: '#512DA8', empty: '#2e1c4a' },
'hope-fear': { start: '#FFC107', end: '#512DA8', empty: '#2e1c4a' },
'blood-moon': { start: '#5c0000', end: '#ff0000', empty: '#2a0000' },
'ethereal': { start: '#00FFFF', end: '#0000FF', empty: '#002a33' },
@ -227,8 +328,16 @@ function injectFearCustomization(html) {
}
}
// Apply Scaling
const scale = game.settings.get(MODULE_ID, 'trackerScale');
if (scale !== 1.0) {
fearContainer.style.zoom = scale;
} else {
fearContainer.style.zoom = 'normal';
}
// Determine Icon Class
let iconClass = 'fa-skull';
let iconClass = 'fas fa-skull';
if (iconType === 'preset') {
iconClass = presetIcon;
} else if (iconType === 'custom') {