feat: Add tracker scaling and position locking settings, introduce Foundryborne theme, and improve settings panel element selection.
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1 changed files with 116 additions and 7 deletions
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@ -67,6 +67,31 @@ Hooks.once('init', () => {
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onChange: refreshFearTracker
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});
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game.settings.register(MODULE_ID, 'trackerScale', {
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name: 'Tracker Scale',
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hint: 'Resize the fear tracker (0.25x to 2.0x).',
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scope: 'client',
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config: true,
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type: Number,
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range: {
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min: 0.25,
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max: 2.0,
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step: 0.05
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},
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default: 1.0,
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onChange: refreshFearTracker
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});
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game.settings.register(MODULE_ID, 'trackerLocked', {
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name: 'Lock Tracker Position',
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hint: 'Prevents the tracker from being dragged.',
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scope: 'client',
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config: true, // User can toggle in settings too
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type: Boolean,
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default: false,
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onChange: refreshFearTracker
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});
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game.settings.register(MODULE_ID, 'colorTheme', {
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name: 'Color Theme',
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hint: 'Choose a color preset or Custom to set your own colors below.',
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@ -74,13 +99,14 @@ Hooks.once('init', () => {
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config: true,
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type: String,
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choices: {
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'foundryborne': 'Foundryborne (Default)',
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'custom': 'Custom',
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'hope-fear': 'Hope & Fear (Orange to Purple)',
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'blood-moon': 'Blood Moon (Red Gradient)',
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'ethereal': 'Ethereal (Cyan to Blue)',
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'toxic': 'Toxic (Green to Yellow)'
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},
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default: 'custom',
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default: 'foundryborne',
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onChange: refreshFearTracker
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});
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@ -118,9 +144,21 @@ Hooks.on('renderSettingsConfig', (app, html, data) => {
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const theme = themeSelect.val();
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// Icon Inputs
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const presetGroup = $html.find(`select[name="${MODULE_ID}.presetIcon"]`).closest('.form-group');
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const customIconGroup = $html.find(`input[name="${MODULE_ID}.customIcon"]`).closest('.form-group');
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const customSvgGroup = $html.find(`input[name="${MODULE_ID}.customSvgPath"]`).closest('.form-group');
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// Standard data-setting-id
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let presetGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.presetIcon"]`);
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let customIconGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.customIcon"]`);
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let customSvgGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.customSvgPath"]`);
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// Fallback: Find input by name and traverse to form-group
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if (!presetGroup.length) presetGroup = $html.find(`select[name="${MODULE_ID}.presetIcon"]`).closest('.form-group');
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if (!customIconGroup.length) customIconGroup = $html.find(`input[name="${MODULE_ID}.customIcon"]`).closest('.form-group');
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// SVG Fallback: Ensure we find it separately because it might be wrapped differently
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if (!customSvgGroup.length) {
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const svgInput = $html.find(`input[name="${MODULE_ID}.customSvgPath"]`);
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// Traverse up to find the closest form-group
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customSvgGroup = svgInput.closest('.form-group');
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}
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// Reset
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presetGroup.hide();
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@ -136,8 +174,13 @@ Hooks.on('renderSettingsConfig', (app, html, data) => {
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}
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// Color Inputs
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const fullColorGroup = $html.find(`input[name="${MODULE_ID}.fullColor"]`).closest('.form-group');
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const emptyColorGroup = $html.find(`input[name="${MODULE_ID}.emptyColor"]`).closest('.form-group');
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let fullColorGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.fullColor"]`);
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let emptyColorGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.emptyColor"]`);
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let scaleGroup = $html.find(`.form-group[data-setting-id="${MODULE_ID}.trackerScale"]`);
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if (!fullColorGroup.length) fullColorGroup = $html.find(`input[name="${MODULE_ID}.fullColor"]`).closest('.form-group');
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if (!emptyColorGroup.length) emptyColorGroup = $html.find(`input[name="${MODULE_ID}.emptyColor"]`).closest('.form-group');
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if (!scaleGroup.length) scaleGroup = $html.find(`input[name="${MODULE_ID}.trackerScale"]`).closest('.form-group');
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if (theme === 'custom') {
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fullColorGroup.show();
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@ -196,6 +239,63 @@ function injectFearCustomization(html) {
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const container = html instanceof HTMLElement ? html : html[0];
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const fearContainer = container.querySelector('#resource-fear');
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// ---------------------------------------------------------
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// Window Lock Button Injection
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// ---------------------------------------------------------
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// Find the window element (parent of content)
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// ApplicationV2 structure: window > window-content > html
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const windowApp = container.closest('.window-app');
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if (windowApp) {
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const header = windowApp.querySelector('.window-header');
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if (header) {
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// Check if button already exists
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if (!header.querySelector('.fear-tracker-lock')) {
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const lockBtn = document.createElement('a');
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lockBtn.classList.add('control', 'fear-tracker-lock');
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lockBtn.setAttribute('aria-label', 'Lock Position');
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// Insert before close button (usually last)
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const closeBtn = header.querySelector('.control.close');
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if (closeBtn) {
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header.insertBefore(lockBtn, closeBtn);
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} else {
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header.appendChild(lockBtn);
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}
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// Click Listener
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lockBtn.addEventListener('click', async (e) => {
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e.preventDefault();
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const current = game.settings.get(MODULE_ID, 'trackerLocked');
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await game.settings.set(MODULE_ID, 'trackerLocked', !current);
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});
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}
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// Update State
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const isLocked = game.settings.get(MODULE_ID, 'trackerLocked');
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const lockBtn = header.querySelector('.fear-tracker-lock');
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if (lockBtn) {
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// Update Icon
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lockBtn.innerHTML = isLocked ? '<i class="fas fa-lock"></i>' : '<i class="fas fa-lock-open"></i>';
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lockBtn.title = isLocked ? 'Unlock Position' : 'Lock Position';
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}
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// Handle Drag Disabling
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// We target the window-title usually, or the drag handler
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const windowTitle = header.querySelector('.window-title');
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if (windowTitle) {
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if (isLocked) {
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windowTitle.style.pointerEvents = 'none'; // Disables drag start
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windowTitle.style.cursor = 'default';
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header.classList.add('locked');
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} else {
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windowTitle.style.pointerEvents = 'all';
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windowTitle.style.cursor = 'grab';
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header.classList.remove('locked');
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}
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}
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}
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}
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if (!fearContainer) return;
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// Get Settings
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@ -212,6 +312,7 @@ function injectFearCustomization(html) {
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if (colorTheme !== 'custom') {
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const themes = {
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'foundryborne': { start: '#FFC107', end: '#512DA8', empty: '#2e1c4a' },
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'hope-fear': { start: '#FFC107', end: '#512DA8', empty: '#2e1c4a' },
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'blood-moon': { start: '#5c0000', end: '#ff0000', empty: '#2a0000' },
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'ethereal': { start: '#00FFFF', end: '#0000FF', empty: '#002a33' },
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@ -227,8 +328,16 @@ function injectFearCustomization(html) {
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}
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}
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// Apply Scaling
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const scale = game.settings.get(MODULE_ID, 'trackerScale');
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if (scale !== 1.0) {
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fearContainer.style.zoom = scale;
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} else {
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fearContainer.style.zoom = 'normal';
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}
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// Determine Icon Class
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let iconClass = 'fa-skull';
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let iconClass = 'fas fa-skull';
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if (iconType === 'preset') {
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iconClass = presetIcon;
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} else if (iconType === 'custom') {
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