feat: Add color theme setting with predefined color options and apply them to icon colors.
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1 changed files with 35 additions and 2 deletions
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@ -54,6 +54,23 @@ Hooks.once('init', () => {
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onChange: refreshFearTracker
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});
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game.settings.register(MODULE_ID, 'colorTheme', {
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name: 'Color Theme',
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hint: 'Choose a color preset or Custom to set your own colors below.',
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scope: 'client',
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config: true,
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type: String,
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choices: {
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'custom': 'Custom',
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'golden-hour': 'Golden Hour (Orange to Purple)',
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'blood-moon': 'Blood Moon (Red Gradient)',
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'ethereal': 'Ethereal (Cyan to Blue)',
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'toxic': 'Toxic (Green to Yellow)'
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},
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default: 'custom',
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onChange: refreshFearTracker
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});
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game.settings.register(MODULE_ID, 'fullColor', {
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name: 'Full Icon Color',
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hint: 'CSS color string or gradient (e.g., "#ff0000" or "linear-gradient(to top, red, yellow)").',
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@ -102,8 +119,24 @@ function injectFearCustomization(html) {
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const iconType = game.settings.get(MODULE_ID, 'iconType');
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const presetIcon = game.settings.get(MODULE_ID, 'presetIcon');
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const customIcon = game.settings.get(MODULE_ID, 'customIcon');
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const fullColor = game.settings.get(MODULE_ID, 'fullColor');
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const emptyColor = game.settings.get(MODULE_ID, 'emptyColor');
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const colorTheme = game.settings.get(MODULE_ID, 'colorTheme');
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let fullColor = game.settings.get(MODULE_ID, 'fullColor');
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let emptyColor = game.settings.get(MODULE_ID, 'emptyColor');
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// Apply Theme Colors
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if (colorTheme !== 'custom') {
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const themes = {
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'golden-hour': { full: 'linear-gradient(to right, #FFC107, #512DA8)', empty: '#2e1c4a' },
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'blood-moon': { full: 'linear-gradient(to top, #5c0000, #ff0000)', empty: '#2a0000' },
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'ethereal': { full: 'linear-gradient(to right, #00FFFF, #0000FF)', empty: '#002a33' },
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'toxic': { full: 'linear-gradient(to bottom, #00FF00, #FFFF00)', empty: '#003300' }
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};
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const theme = themes[colorTheme];
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if (theme) {
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fullColor = theme.full;
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emptyColor = theme.empty;
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}
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}
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// Determine Icon Class
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let iconClass = 'fa-skull'; // fallback
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