feat: Add module description and README, update default overlay border color, and use foundry.utils.hasProperty.
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3 changed files with 16 additions and 2 deletions
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README.md
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README.md
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# Daggerheart Environment Overlay
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A FoundryVTT module for the **Daggerheart** system that allows GMs to link **Environment** type actors to specific scenes. When a linked scene is active, the environment actor's token is displayed as an interactive, persistent overlay on the canvas.
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## Features
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- **Scene Linking**: Drag and drop an Environment actor into the Scene Configuration to link it.
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- **Interactive Overlay**: Click the overlay to instantly open the Environment actor's sheet.
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- **Movable Interface**: Hold `Alt` + Left Click and Drag to reposition the overlay. The position is saved per-scene.
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- **Customizable**:
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- Toggle the display of the actor's name.
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- Customize the border color of the overlay token.
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- **Permission Support**: The overlay respects ownership permissions, ensuring only relevant users can see or interact with it.
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@ -1,6 +1,7 @@
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{
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{
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"id": "dh-environment-overlay",
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"id": "dh-environment-overlay",
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"title": "Daggerheart Environment Overlay",
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"title": "Daggerheart Environment Overlay",
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"description": "Links Environment actors to scenes, displaying them as interactive, movable overlays on the canvas.",
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"version": "1.0.0",
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"version": "1.0.0",
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"compatibility": {
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"compatibility": {
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"minimum": "13",
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"minimum": "13",
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@ -10,7 +10,7 @@ Hooks.once("init", () => {
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scope: "world",
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scope: "world",
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config: true,
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config: true,
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type: String,
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type: String,
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default: "#ffcc00",
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default: "#f3c267",
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onChange: () => renderEnvironmentOverlay()
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onChange: () => renderEnvironmentOverlay()
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});
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});
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@ -271,7 +271,7 @@ Hooks.on("updateScene", (document, change, options, userId) => {
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if (!document.isView) return;
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if (!document.isView) return;
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if (canvas.scene && document.id === canvas.scene.id) {
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if (canvas.scene && document.id === canvas.scene.id) {
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if (hasProperty(change, `flags.${MODULE_ID}`)) {
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if (foundry.utils.hasProperty(change, `flags.${MODULE_ID}`)) {
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const flags = change.flags[MODULE_ID];
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const flags = change.flags[MODULE_ID];
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if (flags) {
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if (flags) {
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if (flags[FLAG_KEY] !== undefined) {
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if (flags[FLAG_KEY] !== undefined) {
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