feat: Add module description and README, update default overlay border color, and use foundry.utils.hasProperty.
This commit is contained in:
parent
fcf12c64c6
commit
587a9a15da
3 changed files with 16 additions and 2 deletions
13
README.md
Normal file
13
README.md
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
# Daggerheart Environment Overlay
|
||||
|
||||
A FoundryVTT module for the **Daggerheart** system that allows GMs to link **Environment** type actors to specific scenes. When a linked scene is active, the environment actor's token is displayed as an interactive, persistent overlay on the canvas.
|
||||
|
||||
## Features
|
||||
|
||||
- **Scene Linking**: Drag and drop an Environment actor into the Scene Configuration to link it.
|
||||
- **Interactive Overlay**: Click the overlay to instantly open the Environment actor's sheet.
|
||||
- **Movable Interface**: Hold `Alt` + Left Click and Drag to reposition the overlay. The position is saved per-scene.
|
||||
- **Customizable**:
|
||||
- Toggle the display of the actor's name.
|
||||
- Customize the border color of the overlay token.
|
||||
- **Permission Support**: The overlay respects ownership permissions, ensuring only relevant users can see or interact with it.
|
||||
|
|
@ -1,6 +1,7 @@
|
|||
{
|
||||
"id": "dh-environment-overlay",
|
||||
"title": "Daggerheart Environment Overlay",
|
||||
"description": "Links Environment actors to scenes, displaying them as interactive, movable overlays on the canvas.",
|
||||
"version": "1.0.0",
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ Hooks.once("init", () => {
|
|||
scope: "world",
|
||||
config: true,
|
||||
type: String,
|
||||
default: "#ffcc00",
|
||||
default: "#f3c267",
|
||||
onChange: () => renderEnvironmentOverlay()
|
||||
});
|
||||
|
||||
|
|
@ -271,7 +271,7 @@ Hooks.on("updateScene", (document, change, options, userId) => {
|
|||
if (!document.isView) return;
|
||||
|
||||
if (canvas.scene && document.id === canvas.scene.id) {
|
||||
if (hasProperty(change, `flags.${MODULE_ID}`)) {
|
||||
if (foundry.utils.hasProperty(change, `flags.${MODULE_ID}`)) {
|
||||
const flags = change.flags[MODULE_ID];
|
||||
if (flags) {
|
||||
if (flags[FLAG_KEY] !== undefined) {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue