dh-countdownsplus/scripts/module.js
2025-12-19 18:46:25 +01:00

105 lines
4 KiB
JavaScript

import { createMovableCountdownsClass } from './MovableCountdowns.js';
const MODULE_ID = 'dh-countdownsplus';
let MovableCountdowns;
Hooks.once('init', () => {
console.log(`${MODULE_ID} | Initializing Daggerheart Countdowns Plus`);
// Register settings or other init logic if needed
});
Hooks.on('ready', () => {
// Ensure the system's countdown class exists
if (!CONFIG.ui.countdowns) {
console.error(`${MODULE_ID} | CONFIG.ui.countdowns not found. Is Daggerheart system initialized?`);
return;
}
// Create our class extending the system's class
MovableCountdowns = createMovableCountdownsClass(CONFIG.ui.countdowns);
// Initial check to see if we should inject button
hookSystemCountdowns();
});
function hookSystemCountdowns() {
// We want to hook into the render of the system's countdown app.
// The system app is likely a singleton at ui.countdowns.
// Patch system render to respect suppression
// We do this inside the hook to ensure ui.countdowns (the instance) exists and is accessible.
// Also, we can access 'app' directly.
const patchSystemTracker = (tracker) => {
if (tracker._patched) return;
const originalRender = tracker.render.bind(tracker);
tracker.render = function (options, ...args) {
if (this._suppressed) {
// Update internal state but don't show
// If data update, we might need to update OUR instance?
// Socket updates usually just call render() on ui.countdowns.
// We should notify Movable if it's open.
const movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
if (movable) movable.render();
// Return this to maintain chainability if system expects it
return this;
}
return originalRender(options, ...args);
};
tracker._patched = true;
console.log(`${MODULE_ID} | Patched system countdowns render method.`);
};
// Hook on renderDhCountdowns (name of the class in system is DhCountdowns)
Hooks.on('renderDhCountdowns', (app, html, data) => {
// Only inject if this is the SYSTEM one
if (app instanceof MovableCountdowns) return;
// Ensure we patched the system tracker (app is likely ui.countdowns)
patchSystemTracker(app);
// Find the header to inject button
// html is the HTMLElement in AppV2 hooks
const header = html.querySelector('.window-header');
if (!header) return;
// Check if button already exists
if (header.querySelector('[data-action="detach-countdowns"]')) return;
// Create Detach Button
const detachTooltip = "Detach"; // TODO: Localize
const detachBtn = document.createElement('a'); // System uses <a> for header controls
detachBtn.className = 'header-control';
detachBtn.dataset.tooltip = detachTooltip;
detachBtn.dataset.action = 'detach-countdowns';
detachBtn.innerHTML = '<i class="fa-solid fa-up-right-from-square"></i>';
// Add listener
detachBtn.addEventListener('click', async (ev) => {
ev.preventDefault();
ev.stopPropagation();
// Open Movable
// We assume singleton pattern for movable too
let movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
if (!movable) {
movable = new MovableCountdowns();
}
await movable.render({ force: true });
// Close/Hide System App
// Suppress future renders
if (app) {
app._suppressed = true;
await app.close();
}
});
// Insert before the last item or specific location?
// System controls usually right aligned. 'beforeend' puts it last.
header.insertAdjacentElement('beforeend', detachBtn);
});
}