101 lines
3.8 KiB
JavaScript
101 lines
3.8 KiB
JavaScript
import { createMovableCountdownsClass } from './MovableCountdowns.js';
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const MODULE_ID = 'dh-countdownsplus';
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let MovableCountdowns;
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Hooks.once('init', () => {
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console.log(`${MODULE_ID} | Initializing Daggerheart Countdowns Plus`);
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// Register settings or other init logic if needed
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});
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Hooks.on('ready', () => {
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// Ensure the system's countdown class exists
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if (!CONFIG.ui.countdowns) {
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console.error(`${MODULE_ID} | CONFIG.ui.countdowns not found. Is Daggerheart system initialized?`);
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return;
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}
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// Create our class extending the system's class
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MovableCountdowns = createMovableCountdownsClass(CONFIG.ui.countdowns);
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// Initial check to see if we should inject button
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hookSystemCountdowns();
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});
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function hookSystemCountdowns() {
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// We want to hook into the render of the system's countdown app.
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// The system app is likely a singleton at ui.countdowns.
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// Hook on renderDhCountdowns (name of the class in system is DhCountdowns)
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Hooks.on('renderDhCountdowns', (app, html, data) => {
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// Only inject if this is the SYSTEM one, not our movable one (ours inherits, so it might trigger this hook too?)
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// DhCountdowns extends ApplicationV2. AppV2 emits 'renderApplicationV2' and 'renderMyClass'.
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// So 'renderDhCountdowns' will fire for both.
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if (app instanceof MovableCountdowns) return;
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// Find the header to inject button
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// html is the HTMLElement in AppV2 hooks
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const header = html.querySelector('.window-header');
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if (!header) return;
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// Check if button already exists
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if (header.querySelector('[data-action="detach-countdowns"]')) return;
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// Create Detach Button
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const detachTooltip = "Detach"; // TODO: Localize
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const detachBtn = document.createElement('a'); // System uses <a> for header controls
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detachBtn.className = 'header-control';
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detachBtn.dataset.tooltip = detachTooltip;
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detachBtn.dataset.action = 'detach-countdowns';
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detachBtn.innerHTML = '<i class="fa-solid fa-up-right-from-square"></i>';
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// Add listener
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detachBtn.addEventListener('click', async (ev) => {
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ev.preventDefault();
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ev.stopPropagation();
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// Open Movable
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// We assume singleton pattern for movable too
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let movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
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if (!movable) {
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movable = new MovableCountdowns();
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}
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await movable.render({ force: true });
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// Close/Hide System App
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// Suppress future renders
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if (app) {
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app._suppressed = true;
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await app.close();
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}
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});
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// Insert before the "Close" button? System one doesn't have close button.
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// Insert at end or specific position?
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// System header controls: Edit, Toggle Mode.
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// Let's prepend or append.
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header.insertAdjacentElement('beforeend', detachBtn);
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});
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// Patch system render to respect suppression
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if (ui.countdowns && !ui.countdowns._patched) {
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const originalRender = ui.countdowns.render.bind(ui.countdowns);
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ui.countdowns.render = function (options, ...args) {
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if (this._suppressed) {
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// Update internal state but don't show
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// If data update, we might need to update OUR instance?
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// But socket hooks call render() on ui.countdowns.
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// We should notify Movable if it's open.
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const movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
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if (movable) movable.render();
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return this;
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}
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return originalRender(options, ...args);
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};
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ui.countdowns._patched = true;
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}
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}
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