render patch

This commit is contained in:
CPTN Cosmo 2025-12-19 18:46:25 +01:00
parent 8da4684488
commit 30b2943ae3

View file

@ -27,14 +27,40 @@ function hookSystemCountdowns() {
// We want to hook into the render of the system's countdown app.
// The system app is likely a singleton at ui.countdowns.
// Patch system render to respect suppression
// We do this inside the hook to ensure ui.countdowns (the instance) exists and is accessible.
// Also, we can access 'app' directly.
const patchSystemTracker = (tracker) => {
if (tracker._patched) return;
const originalRender = tracker.render.bind(tracker);
tracker.render = function (options, ...args) {
if (this._suppressed) {
// Update internal state but don't show
// If data update, we might need to update OUR instance?
// Socket updates usually just call render() on ui.countdowns.
// We should notify Movable if it's open.
const movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
if (movable) movable.render();
// Return this to maintain chainability if system expects it
return this;
}
return originalRender(options, ...args);
};
tracker._patched = true;
console.log(`${MODULE_ID} | Patched system countdowns render method.`);
};
// Hook on renderDhCountdowns (name of the class in system is DhCountdowns)
Hooks.on('renderDhCountdowns', (app, html, data) => {
// Only inject if this is the SYSTEM one, not our movable one (ours inherits, so it might trigger this hook too?)
// DhCountdowns extends ApplicationV2. AppV2 emits 'renderApplicationV2' and 'renderMyClass'.
// So 'renderDhCountdowns' will fire for both.
// Only inject if this is the SYSTEM one
if (app instanceof MovableCountdowns) return;
// Ensure we patched the system tracker (app is likely ui.countdowns)
patchSystemTracker(app);
// Find the header to inject button
// html is the HTMLElement in AppV2 hooks
const header = html.querySelector('.window-header');
@ -72,30 +98,8 @@ function hookSystemCountdowns() {
}
});
// Insert before the "Close" button? System one doesn't have close button.
// Insert at end or specific position?
// System header controls: Edit, Toggle Mode.
// Let's prepend or append.
// Insert before the last item or specific location?
// System controls usually right aligned. 'beforeend' puts it last.
header.insertAdjacentElement('beforeend', detachBtn);
});
// Patch system render to respect suppression
if (ui.countdowns && !ui.countdowns._patched) {
const originalRender = ui.countdowns.render.bind(ui.countdowns);
ui.countdowns.render = function (options, ...args) {
if (this._suppressed) {
// Update internal state but don't show
// If data update, we might need to update OUR instance?
// But socket hooks call render() on ui.countdowns.
// We should notify Movable if it's open.
const movable = Object.values(ui.windows).find(w => w instanceof MovableCountdowns);
if (movable) movable.render();
return this;
}
return originalRender(options, ...args);
};
ui.countdowns._patched = true;
}
}