112 lines
3.9 KiB
JavaScript
112 lines
3.9 KiB
JavaScript
import { DHUpdater } from '../updater.js';
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export class ActorUpdaterApp extends Application {
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constructor(updates, options = {}) {
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super(options);
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this.updates = updates;
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this.summaryLog = [];
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this.isComplete = false;
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}
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static get defaultOptions() {
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return foundry.utils.mergeObject(super.defaultOptions, {
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id: 'dh-actor-updater',
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title: 'Daggerheart Actor Updater',
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template: 'modules/dh-actor-updater/templates/updater.hbs', // We'll need to register this or inject HTML
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width: 600,
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height: 500,
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resizable: true,
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classes: ['dh-actor-updater-window']
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});
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}
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// Since I didn't verify if I can easily register templates, I'll use a render hook or just inject HTML string if template loading fails,
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// but standard module structure supports templates. For simplicity and speed without extra file lookups, I'll override _render to simple HTML or create the template file.
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// Let's create the template file properly.
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getData() {
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// If all updates are processed (null), show summary
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const remaining = this.updates.filter(u => u !== null).length;
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if (remaining === 0 && this.summaryLog.length > 0) {
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this.isComplete = true;
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}
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return {
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summary: this.isComplete,
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summaryLog: this.summaryLog,
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updates: this.updates.map((u, i) => {
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if (!u) return null;
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return {
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id: i,
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actorName: u.actor.name,
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itemName: u.item.name,
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itemImg: u.item.img,
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changes: Object.keys(u.diff).length
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};
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})
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};
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}
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activateListeners(html) {
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super.activateListeners(html);
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html.find('.btn-update').click(async (ev) => {
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const idx = $(ev.currentTarget).data('index');
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await this._doUpdate(idx);
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});
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html.find('.btn-ignore').click(async (ev) => {
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const idx = $(ev.currentTarget).data('index');
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await this._doIgnore(idx);
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});
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html.find('.btn-update-all').click(async () => {
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const confirmed = await Dialog.confirm({
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title: "Confirm Update All",
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content: "<p>Are you sure you want to update <strong>ALL</strong> listed items? This will overwrite their data with the SRD Compendium versions. This cannot be undone.</p>",
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defaultYes: false
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});
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if (!confirmed) return;
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// Clone array indices to iterate safely
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const indices = this.updates.map((u, i) => u ? i : -1).filter(i => i >= 0);
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for (let i of indices) {
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await this._doUpdate(i, false); // Don't re-render on each step
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}
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this.render();
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});
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}
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async _doUpdate(index, render = true) {
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const update = this.updates[index];
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if (!update) return;
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await DHUpdater.updateItem(update.item, update.compendiumItem);
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const msg = `Updated ${update.item.name} on ${update.actor.name}`;
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this.summaryLog.push(msg);
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ui.notifications.info(msg);
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// Remove from list
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this.updates[index] = null;
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if (render) this.render();
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}
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async _doIgnore(index) {
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const update = this.updates[index];
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if (!update) return;
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const ignored = game.settings.get('dh-actor-updater', 'ignoredItems') || {};
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ignored[update.item.uuid] = true;
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await game.settings.set('dh-actor-updater', 'ignoredItems', ignored);
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const msg = `Ignored ${update.item.name} on ${update.actor.name}`;
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this.summaryLog.push(msg);
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ui.notifications.info(msg);
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// Remove from list
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this.updates[index] = null;
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this.render();
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}
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}
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