diff --git a/Known-Issues-and-Workarounds.md b/Known-Issues-and-Workarounds.md index 52ca9e1..6ef78a8 100644 --- a/Known-Issues-and-Workarounds.md +++ b/Known-Issues-and-Workarounds.md @@ -31,4 +31,14 @@ We needed a way to differentiate between health damage and stress damage, as bot ### Workaround -Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. \ No newline at end of file +Currently no workaround, as it is just a display issue. Will be fixed in Care Package 1 patch. + +## List of things not currently automated + +- Anything that has a cost (hope, stress, fear) should remove that resource, even if it does not have a mechanical action attached to it. +- Death Moves currently have to be rolled manually and are not yet automated + +### Wizard + +- *Strange Patterns*: the value can be saved, but there is no automation attached to it yet +- *Face Your Fear*: currently has no mechanics attached to it, but you can simply add `1d10` in the situational bonus field when making the roll. \ No newline at end of file